Tsulan
Tsulan
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- Tsulan
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Comments
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Oh sure. Punishment will resolve the issue and the queue times...
How about rewarding killers for leaving the hook? Punishment doesn´t work.
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I mean, survivors already have long queues.
I´m sure more killer nerfs will improve the situation...
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Simply not enough killers willing to play. Makes you wonder why.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1873212#Comment_1873212
Billy wasn't as popular as Huntress among streamers. That's why I think Huntress gets special treatment.
Well lets hope you´re right.
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@noctis129 said:
I still don't understand why ppl refuse to do totems. Even otz be like, f°°° totems, just do gens.
I been working on totems ever since undying came out and I don't face issues everyone is complaining about.
What sucks is the Nancy's who look for totems but I already cleared all of them on my own.
Because people knew, that when enough people complain about the perk. It gets gutted.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1873955#Comment_1873955
Never said that. Said the add-on is a holdover from an old mechanic and was designed with that in mind.
So it needs a buff.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1873918#Comment_1873918
Its more that 90% of Clowns will just bloodlust it and slam the bottle in your back from 2 feet away, removing any actual chance of dodging it and making for a very dull chase. I've never seen a Clown go for actual ranged hits with this or play normally until they get one by chance in an open area.
I've also never seen it not paired with an ebony mori.
Also, this add on is from when Clown slowed upon throwing a bottle making that palystyle impossible. It was never changed upon the movespeed buff.
Moris are gone.
Now instas have to go too?
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@odra said:
https://forum.deadbydaylight.com/en/discussion/comment/1873346#Comment_1873346
nope dont turn it on. usually until rank 5-15 thats why most of my time 90 percent is survivor. although when dbd came first when theres only 3 killers i always play killer
Turn cross play on. Queues are much faster, when its on.
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@Lazerboy88 said:
Confirmed, I stepped into a bear trap Irl, I infact did scream. It was painful.
Have you tried meditation instead?
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Killer still gets a notification that someone stepped into his trap.
So, no.
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@odra said:
https://forum.deadbydaylight.com/en/discussion/comment/1873222#Comment_1873222
seems differ to me, killer queue time tooks 15-20 mins in my place while survivor is instant, so can't play killer right now while i enjoyed playing killer but queue time is frustating
What rank are you?
Is cross play turned on?
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1873222#Comment_1873222
There’s more survs than killers because people have friends and want to play in swf, not because is easier
So... according to you, killers have no friends, yes?
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1873284#Comment_1873284
Depends. I never cared about new ruin until it was on a map like the game or with teammates who didnt focus on gens. But with my friends ruin wasn't an issue but we would cleanse ruin for some more relaxed play. Ruin and undying got annoying because the time it takes to find totems which can have good hiding spots and how many games you could see it ran. For me I didnt care it was whatever, it was only annoying if they stopped patrolling gens or ignored people to go back to their totem, its a good play obviously but if you're winning so what just end the Damn game faster and if you are losing just decide how bad it is.
I swiched my solo build to Detectives Hunch. I complete the first gen and then i usually went totem hunting. Yesterday, for example, i did 1 gen and 5 totems alone.
Meanwhile the other players hook farmed each other.
Ruin is only good, when survivors ignore a gen, once they got chased away from one. If they go straight back to the gen, they lose a mere seconds of progress.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1873265#Comment_1873265
Well survivor times are slow due to lack of killers, so losing ruin and undying would make less players cuz some people actually care so much that they'll leave
Oh yeah, survivor queues will probably increase. All those "mediocre killers that got carried by Undying Ruin" won´t be carried anymore. So longer queues for survivors.
Cleansing totems was obviously to much.
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Probably the same reason why they already nerfed Undying while Unbreakable DS hasn´t changed in years.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1873222#Comment_1873222
Wouldn't they slow down? I'm confused
Slow down? Now i´m confused.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1873222#Comment_1873222
Yeah, every nerf people say the same thing. Queue times will suck! What, are you gonna uninstall? I bloody doubt it. You are too addicted to this game and play it like a good little boi that you are and buy the next killer dbd releases, even tho it will be even more buggy than twins.
As for solo q. I played 3 games yesterday, that was about as much as I could take because my face was hurting from facepalming too much. How are these people in red ranks is beyond me. It's like survivors play gens are lava and don't touch them at all. One game I fixed 4 gens and we died with 1 gen left.... In all that time 3 people managed to do 0 gens....
When you see something like this, go search chests. Chances are high, that you find a key. So at least you can get out.
And survivor queues have significantly increased during the last 6 months.
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Solo isn´t that hard. Use Bond to get an idea of who is nearby or Empathy to see where someone is being chased.
Go for unhooks if its close to mid range from your position and ignore hooks, when you see that the others are hook farming each other.
If you take Proove Thyself, you can max out objective points in 1 1/2 gens (when repairing with someone else). After that you can focus on totems and chases/unhooks.
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@valvarez4 said:
Killers are totally overpowered against solos. Undying and ruin now are the best combo in this game, so much better than ds+ub. And also they buff tinkerer. Now you know when a gen is going to be done 24secs before it’s finished. That’s overpowered too. These perks and b&c win the game for killers, they don’t have to do anything else.
Yeah, that's why killers have instant lobbies while survivors have 5 to 10 minute queues.
Makes sense.
But don't worry, they nerf Undying. So your queues will probably go brrrr.
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@Mister_Holdout said:
The only reason that add-on hasn't been reworked again is because the devs like Huntress. She's a popular killer in the community.
You mean like... Billy?
Yeah, we all know how THAT turned out.
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@ukenicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1872095#Comment_1872095
Ruin is low reward? Interesting
Pop, Oppression and other amazing gen patrol perks and combinations exist. There's no reason Ruin Undying should have ever been as strong as it was and a killer can still run Ruin Undying if they so choose and they'll still get value out of it. Players are either forced to cleanse it away or try to play through it and the longer Ruin stays up the more value you're gaining from it.
Yes, Ruin is low reward. A survivor holding m1 totally beats anything what ruin can do.
A killer with Pop wastes more time going to the gen, than what he gets regression out of it. Especially since it has the hook requirement. Look what survivor perks with hook requirement can do. Which side has here the stronger perks?
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1872073#Comment_1872073
Idk my idea was just to see how people play when they can't have perks to help them survive and see if tunneling becomea more prevalent
No, i didn´t mean you. But the other person.
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@ukenicky said:
I like how some people are saying Hex Devour Hope isn't worth running because it can be cleansed away.
Have we forgotten why Hex perks are designed in such a way?
Powerful effects at the cost of being able to be cleansed and removed by destroying the totem.
I feel like the same people who are upset over undying being nerfed are the ones who thought it was fair for Ruin Undying to (Potentially) stay up for 5 totems without any defending on their behalf.
Yeah, Devour Hope is a mega snowball hex perk that you're gambling with when you use it but that's the point.
If you want consistent Exposed statuses that won't be cleansed away there's plenty of other options but no need to trash Devour Hope which has been a well designed Hex since its inception.
Oh yeah, only killer perks are so "powerful" that they deserve being completely removed by holding a button for a couple of seconds.
Hex perks are high risk but only low reward.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/219386/lets-do-a-test
I don't think they should gut them for all players, but maybe make a game mode that removes certain crutch perks (DS UB BT DH tinkerer BBQ,NOED, and some other perks) so that we can see the effectiveness of those perks and the effect of not having them
Remove BBQ?
So you want killers to camp? Why?
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/1871362#Comment_1871362
Remember - Killer CAN defend totems you know. Trapper/hag/twins or even just proxy camping it.
Oh sure he can. But when he plays against SWF and several totems lit up at the same time, the defense melts. Also choosing between defending that 90% gen, that totem, and that injured survivor is kinda tough.
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The combo works on paper and only there.
In a real match, both totems won´t last long.
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If you turn closs play off, you will only be matched with people that also turned cross play off.
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@Enlyne said:
The fact is a true competitor is not gonna rise, let alone survive long enough because we've got diehard fans crap bombing reviews on everywhere, Last Year for instance was gonna be a decent threat to DbD, had a somewhat similar idea, patches with new features and bug fixes were coming really fast, the quality was there, and yet the fans decided to call it trash everywhere and keep new players from even giving it a chance.
I don't think dbd is ever gonna stop feeling like a half-assed project when it comes to these things, simply because they have no pressure and as soon as they do, that part of the playerbase starts crapping on that competition far too much.
What killed last year was the discord exclusivity deal.
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@soshidow said:
https://forum.deadbydaylight.com/en/discussion/comment/1871239#Comment_1871239
Maybe spend 20 seconds reading the original post before complaining.
Nah
Way more interesting and interactive like this.
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People already asking for a nerf?
Like... really?
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@RaSavage42 said:
Her kill rate is inflated caused by survivors DC'ing, The Pig player Camping boxes, Forcing head pops
She does need an addon pass
Of course her stats are inflated. But do you think the devs will see the same?
Remember, OoO is fine according to stats.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1870898#Comment_1870898
Patch 4.6.0
- The Pig now has the ability to put a Reverse Bear Trap on herself.
LoL yeah, something like that.
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She´ll probably even get a nerf. Because data.
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People that played for a longer time know, that this game has so much potential. They could do so much more for their game but prefer to do the bare minimum. Which is just sad.
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1870540#Comment_1870540
U get blood points depending on what rank you get to. Rank 1 gets 250k blood points. If you manage to get rank 1 in both survivor and killer you'll get 500k points.
Yeah, like anyone has the time to get both sides from 20 to 1 in a month.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1868274#Comment_1868274
You already have Jane 😁
She´s not fat.
She´s perfect!
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1868261#Comment_1868261
I can help you with that. Go for a 2-split, low reps high weight and double your daily calories (3g of prot/ kg of your bodyweight). Keep it up for a few months and watch yourself growing into your dream shape!
Btw, congrats on your achievements 😊
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I´d love to have some fat survivors. Something like the clown.
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1868223#Comment_1868223
You forgot to mention that this was achieved by 3 Survivors while one was being chased.
But killers OP, pls nerf.
Wasn´t the general consens something like that?
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Mmhhh a workout. I have thought about a workout plan to get in shape like the Clown.
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@Shirokinukatsukami said:
So you have one bad game and that's proof that a broken perk combo is fine. Fact that you wish you recorded it means it only happened once ever for you.
I can equip Unbreakable/DS/DH and show you a video I'm dead in 1 minute. Oh, these three perks so useless and dogshit!
For real.
Thats funny. I think people said the exact same thing, when someone showed a video of all gens finished in 2:36 minutes.
I guess even 100 videos wouldn´t be enough.
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Well i would prefer if other killers would be actually viable for those things.
Maybe if we had some official tournaments.
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@IronWill said:
I said the same thing in another thread regarding the same issue: it's the current ranking system, nothing else. Before when rank reset happened, one red rank got put back to green rank. Nowadays a red rank get put back to rank 5 only. This causes a HUGE amount of survivors to be permanently in red ranks (with a ton of them not really belonging there).
You will see once the new rank reset and matchmaking releases, it will most likely be way quicker for the average player to find a match than now. Just the top whatever % will have a longer queue.
Yeah, but then the low rank killers will be matched with ex high rank survivors, which will rolf stomp them.
So i would´t be to optimistic about those queues.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1865726#Comment_1865726
Nope,you would only get stacks for healing other survivors.It would stay in line with the overall altruism/protect your team theme
That would reward healing builds.
I like it!
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1865601#Comment_1865601
👏Give👏us👏stacks👏for👏healing👏other👏survivors👏
That would be an option. But they´d have to test it first. What happens with SC? Would you get stacks for healing yourself?
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@scottymo said:
https://forum.deadbydaylight.com/en/discussion/218479/bar-b-que-and-chill-is-it-op
https://forum.deadbydaylight.com/en/discussion/comment/1865570#Comment_1865570
Are you new at forums? Let’s stay on the topic not the commenters. Petty and weaksauce substitute in place of any substance. So about BBQ... Nowhere near the only thread about this...
I repeat my question.
Are you sure, you want a perk that reduces camping nerfed?
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@Klakky said:
U can't get 8 stacks when there's 4 survivors, u get 1 token per survivors first hook only
First and second hook. Only applies if someone else has been hook between those 2 hooks.
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@Klakky said:
Honestly we should buff it to 200% bloodpoints, i rarely use its aura ability anyway since most survivors are hidden by gens
They could do that. So the killer would need to get 8 stacks. Which would reduce camping even more.
But only when WGLF also gets 8 stacks and here is the problem on how survivors could get those stacks realistically.
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@Sonzaishinai said:
Bassicly hex Undying now is just a copy of another hex. You now have 2 ruin totems, or 2 whatever get's cleansed first
Imo i'm happy with the changes. they nerfed the ruindying combo but made undying work better with almost everything else.
It's a fair change.
Undying is trash now. But sure.
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BBQ gives the killer an incentive to leave the hook. Aka reduces camping.
You sure, you want that nerfed?