Tsulan
Tsulan
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1850881#Comment_1850881
Sorry but the rare part is just false
Huntress has 1 Iri addon. Every post lvl50 bloodweb has at the very least 1 iri slot. So between mori's and iri hatchet you have a iri hatchet every other bloodweb. At the bare minimun.
Huntress also only has 3 purple addons. add the 3 offerings and you have a 1/3 chance to either get infantry belt or a ward to keep both addons. With purple rarity spawing 1-5 per bloodweb. you can also expect either infantry or a ward every other bloodweb. Not to mention there is also a yellow rarity addon that increases hatchets
Play a farming doktor build inbetween your huntress games and you could very easilly run iri head every huntress game.
How strong they are can be debated. Saying they are rare is just straight up mathematically incorrect
Somewhere on page 2 i think, i did some math of requiring 2 to 5 bloodwebs to get both the iri head + the infantry belt.
Thats to expensive for my personal taste, but if you want to spend 250k bloodpoints to have a short match, feel free to do so.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1851150#Comment_1851150
Huntress is one of the few killers that is completely not depending on addons. Nurse cripple was caused by adjusting the basekit, everyone agreed that the addon change was necessary and good, on top of that it is mostly agreed that nurse is still the strongest killer in the game but less fun. Same counts for Billy, although the overheat mechanic is barely noticeable when you don't spam your power (which is exactly why they changed it: punishment for failing to use your power)
https://forum.deadbydaylight.com/en/discussion/comment/1851157#Comment_1851157
Yes, actually your fault. No need to be snappy on him
40% kill rate on red ranks = still strong.
MMhhhkay
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1850888#Comment_1850888
"Never get insta downs with it"
wrong. I run it for some games and got 2 on average, requested a build from Monto and he got 4 on stream, he recently released a "Snipe Slinger" video and got at least 2 each game I think... correct that it depends on the map, because not every map has enough 15m paths to get the shot, but you don't have to get 5+ insta downs from an addon to call it useful. There are only 12 insta downs possible at max
Why are there only 12 insta downs possible?
Ohh because survivors don´t flashlight save or pallet stun or don´t do anything else to save their teammates. Got it!
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1850868#Comment_1850868
Lmao this dude sees ds and be like
https://us.v-cdn.net/6030815/uploads/MYZZIXEF2EJ8/2f7.jpg
That ds didn't help you huh? Smirk smug haha fool u for running ds
Jeez you're pathetic
https://www.youtube.com/watch?v=iqIPMdfpsHY&ab_channel=MCUExchange@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1850868#Comment_1850868
Lmao this dude sees ds and be like
https://us.v-cdn.net/6030815/uploads/MYZZIXEF2EJ8/2f7.jpg
That ds didn't help you huh? Smirk smug haha fool u for running ds
Jeez you're pathetic
People depend to much on DS without gaining any skills.
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@6yXJI0 said:
What should last survivor do if you remove the hatch?
EGC should start automatically. Powering the gates. The last survivor still has the option to open a gate. + Wake Up would see some more action.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1851147#Comment_1851147
Specify more? How? I took the time and checked all my comments. I said tombstone piece every time. Its your fault for not reading correct.
You noticed that i talk to 6 persons at the same time? No, ok then. My bad!
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1850881#Comment_1850881
The only problem with that is what happens when they do decide to use them? And I mean the actual good players who are ridiculously accurate, just because most of the times it's a noob running it doesn't mean anything when at any point someone like scott jund could go to his stockpile of like 700 iri heads and play them for the rest of the year every time he decides to play huntress if he chooses
I mean, he´s a streamer. He earns his living by playing. Thats like arguing, that he has every killer on p3 or something like that. Of course he has a lot of those addons or any addons.
Wanna know what the devs should really do? Take Myers or Hag as example on how addons should change the way killers play. Addons shouldn´t be a must, but give 3 or so completely different playstyles.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1851120#Comment_1851120
Ok let's bet. I remember that toolboxes got a higher pickrate short after the Ruin change without any clear nerf announcements. And the current feedback plus history of hated addon changes + usefulness of latest ultra rare addons should kinda let everyone know that the new iri heads won't be as close as OP as current.
No, the addon change will probably cripple the huntress. Just like it did with Nurse and Billy. 2 Very popular killers that suddenly are not so popular anymore.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1851125#Comment_1851125
Tombstone PIECE. Do i really need to show you evidence for this well known fact? There is enough on youtube.
You need to specify more. Just saying. As long as they don´t touch the tombstone addon, the piece can go/change.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1851126#Comment_1851126
was my dripping sarcasm not inherently obvious or do i need to put more /s's?
Look at the thread. I´m talking with everyone at once. Must have missed that.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1851121#Comment_1851121
this doesn't disprove my point, you and I both know it's a big topic with killers and how they want dead hard nerfed, whether you see it as a problem doesn't detract from the fact that killers didn't complain about it every day two years ago, and now it's a hot button topic.
I haven´t noticed DH being a hot topic now. But then again, i´m stuck in this thread, talking to everyone at once. :D
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1850955#Comment_1850955
https://us.v-cdn.net/6030815/uploads/PRVP743EANOA/image.png
Wow IrI head is completely underpowered and should be buffed because someone DCed using it after having missed 2 hatchets (and sitll having 1 to spare) /s
One single screenshot of a game proves nothing.
Sure, lets balance around DCs.
Not like we had that before with the first Freddy nerf :)
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1851112#Comment_1851112
Not myers, tombstone piece. Its known for ages that it is too strong, to get one player killed early.
I thought you have game experience?
How did tombstone EVER kill a survivor early? Survivors would have to feed him so long, with him doing nothing to them, that the match would be almost over anyway.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1851114#Comment_1851114
People have been on / off complaining about tombstone for a long time.
It's kind of like, when one thing gets fixed you move onto the next issue, nobody constantly complained about Dead Hard for 2 years, suddenly it's getting a thread made about it every other day.
I don´t see DH as a problem. I think it wasn´t designed around dedicated servers (which were a mistake, but thats a whole different topic) and needs some adjustments to trigger correctly.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1851089#Comment_1851089
That was already said so often. It doesn't make it less of a problem if you don't see it very often. The addon (combo) IS a problem anyway. They already announced that Huntress gets the next addon pass and still there are no increased numbers. I think your assumptions are kinda wrong.
Because a direct nerf wasn´t announced (yet). Wanna bet how that changes when they say during a stream that they remove stacks from iri head infantry belt?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1851112#Comment_1851112
"one person mentions tombstone"
HEY BRO they're focusing myers! I knew it.
One person in this thread*
But i´ve already see other threads about Myers.
Meh, who cares. Lets nerf every killer perk/addon that survivors find unpleasant to play against. Not like its going to increase survivor queues or something.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1851100#Comment_1851100
Yh and tombstone piece, keys etc.
But thats no argument.
Aaand speaking of the devil. @Deadeye i called it!
People are already focusing Myers.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1851017#Comment_1851017
I can just agree that iri heads + infantry belt is the ost hated, most agreed OP combo in the game. And also, the only thing I can think about that was hated more is yoink spirit, maybe omega blink nurse. Even tombstone myers doesn't get that much attention
Myers will get the same attention once iri heads are nerfed. I guarantee it. Even when no one uses this addon because of the drawbacks.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1851083#Comment_1851083
And who cares? Its too strong.
So is DS.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1851091#Comment_1851091
Hatch is fine, I would bet more killers enjoy hatch than dislike it (controversial, I know) but nothing is more enjoyable to me than stomping a team and giving the best surv an extra 7K points for giving me the run around and playing well.
The reason hatch is mostly hated is keys, but if they're more balanced to not do as much around hatch then it's fine as is. You're saying remove hatch without even know what the rework is.
Hatch was introduced to combat taking the game hostage. Since the last survivor wouldn´t do gens. Now we have EGC. Give the killer a way to trigger EGC even when 4 survivors are alive and you kill two birds with one shot. Since it would also solve the issue of survivors not doing gens. Or a killer being fed up with the match because of reason XXX. Just let the killer end it by opening the gate.
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@lKillYouSoftly said:
https://forum.deadbydaylight.com/en/discussion/comment/1850901#Comment_1850901
Honestly...
Or let it spawn AFTER 3 people have been sacrificed. It's so tiring. I gave up and bought the rest of the rift cause I didn't wanna deal with people like that anymore lmao
https://forum.deadbydaylight.com/en/discussion/comment/1850902#Comment_1850902
I know what it's like to have to complete a rift challenge; it's stressful and the rift closes soon so the tensions are high, but why be useless and refuse to assist your teammates? At least try and say you did what you could. All it's asking for is salt and angry messages.
They should just completely remove the hatch.
The gate doesn´t closes behind the third survivor when four are about to escape. So why reward failure? Just give the killer the oportunity to trigger the EGC whenever he feels like (even with 4 survivors alive). That way killers could also end a situation where survivors hide instead of doing gens or anything.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1851081#Comment_1851081
However, while keys are an issue, they fundamentally have more counters than the mori counter of "don't get downed/tunneled".
Hopefully with the key rework they won't be powerful enough to warrant being removed from chests but they should have "band-aided" keys to not drop from chests when they did the mori change, so you know every game there is a key involved and you can either dodge / franklins etc.
However, I'm not going to budge on the fact that keys have counters where as mories didn't really have one.
The only fair solution for keys would be to remove the hatch. Why? Because the gates don´t close behind the third survivor when four are about to escape.
Failure shouldn´t be rewarded.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1851068#Comment_1851068
Nope, but I could, and it's actually not that rare to encounter at least a decent Huntress using them. Even if very few people used Iri Head it doesn't mean the add-on isn't problematic.
Problematic would be, IF survivors would face several times per day a iri huntress. But right now its very rare to see killers use this addon combo. Like the last time i faced a iri huntress was in September. Of course, thats highly subjective as others could face them more often.
But i don´t think people will see many more iri huntresses UNLESS the devs announce that they will nerf them in the next few weeks. THEN killers would use them up.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1850937#Comment_1850937
I needed 280k for two sets. 5 Bloodwebs i leveled not optimally. The chance for Iridiscent Head is 50% right now, infantry belt is a lot harder.
But with this argument the mori change was not necessary. I personally dont like the pay to win with bloodpoints anyway, bc every time i introduce someone to the game the grind makes them leave.
Of course you can dodge the hatchets, they are no different to normal hatchets. But you cant dodge every hit, otherwise huntress player could give up against you.
The combination is very expensive, as you see it yourself.
Meanwhile the survivor doesn´t really lose much but time (maybe item + addon, but i don´t see many people using expensive addons)
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1851017#Comment_1851017
They could have been working on huntress addons for 2+ months while only working on keys for 1+ month, it would be incredibly ridiculous for keys to be changed first if that was the case, do you not think?
But keys don't need reworked as I don't plan on using them /s
I think it was a mistake to nerf moris before keys. Both should have been nerfed at the same time. They should have delayed moris until they were ready for keys. I understand, why they didn´t notify about the mori nerf, because they feared that killers would use them, just like survivors use keys now. Right now we are at the situation of survivors using their keys like there is no tomorrow.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1850937#Comment_1850937
What? I have more than 200 Iri Heads on my Huntress and I don't even main her anymore. I always avoid getting it but literally every bloodweb has at least one. I also have more than 300 Infantry Belts so I can make hell for survivors during a long time.
But do you actually plan on using them?
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1850868#Comment_1850868
It's almost like DS won't help you much when you're going against the most broken add-on combo in the game or something.
Funny how you talk about the most broken perk.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1851002#Comment_1851002
True.
This doesn't show that they are a problem, however, every huntress main to ever live complaining about them shows that they are a problem.
I honestly think the game has more pressing matters. Like useless red addons of other killers like Mendslinger or as you said: Keys.
Yet i fear, we´ll see the huntress nerf way sooner than a rework to keys.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/1850992#Comment_1850992
I wouldn't call "Noticing a pattern so aggressive it's like a crop circle that's still literally smoldering" a personal attack.
I think you're like, genuinely incapable of internalizing that killers can have busted stuff. Or that survivors can have problems too. Like "Oh, you don't get it very often, missing is still possible, so it's not really a problem". Which.. is an interesting defense of one of the most universally agreed upon busted things in the game.
This feels personal with you, man. And that's a weird thing to be with a video game.
Who really died that day, Tsulan? And who came back?
You are new here and don´t know that senzu and i have a history. A very long history. I don´t really feel like going through that again.
But thank you for your interest.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1850985#Comment_1850985
https://us.v-cdn.net/6030815/uploads/C4956LHH80S3/chrome-04-01-1609756655.png
Courtesy of twitch.tv/Ralph
but don't worry, just because you have 13 means the rest of the players don't go or buy these.
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1850955#Comment_1850955
"shows one screenshot as definitive proof that that X isn't a problem"
Please don´t try so hard to play yourself.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/1850898#Comment_1850898
It doesn't explain why there is shortage of killers in the night while during the daytime there is shortage of survivors. It's like most killers don't have to work and are free to play during the daytime, but then survivors return from work while the killers go to bed, so that the surplus of killers suddenly turns into the surplus of survivors for the night. Also the fact the the period of instant survivor lobbies is much longer than the period of instant killer lobbies (which starts at ~9pm end ends at ~5am) shows that there is a huge surplus of killers in general.
https://forum.deadbydaylight.com/en/discussion/comment/1850912#Comment_1850912
Lucky you then. I'm on PC in Eastern Europe. I have to play solo queue survivors most of the times because I hate waiting for a match. Otherwise I would be mainly playing killer. Could you please ship some of those survivors here? Or take some of our killers with you? (preferably me)
There are just not enough people playing killer during prime time.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1850977#Comment_1850977
I don't use keys, but they're still a problem, that's why I mentioned keys because I know the type of person you are and knew exactly what you would say whether I said I use them or I don't use them. You're incredibly predictable.
Pretending that every huntress that runs iri heads doesn't ride the survivors back to get the insta down is an obvious show of your bias towards killers.
and just because I don't use them doesn't mean they aren't a problem, this is what called being unbiased is, Tsulan. It's being able to see a problem even if it doesn't affect you all that much.
And here we go again. You keep attacking me on a personal level instead of keeping the conversation on topic.
I wish you a nice day.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1850977#Comment_1850977
Although there are some killer mains (in this specific scenario being Huntress) who do just like to watch the world burn. (Most don't but there are Huntress mains like that)
Perhaps. But the "just want to watch the world burn" thing has a different origin.
Anyway, they won´t be using those addons a lot, simply because they are so rare/expensive to get.
For example, i never use them and i could only play 13 matches with both addons before i run out of them. I have my Huntress maxed out with all perks and yet i only have that small amount of those addons.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1850967#Comment_1850967
I don't touch them ever.
I also don't touch keys ever, and they're still a problem.
I don´t see what one has to do with the other.
If you don´t use iri hatchets, then whats the problem? Good killers don´t use them, because they are to expensive/not worth the effort.
Bad killers use them, but can´t hit with them.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1850962#Comment_1850962
Which doesn't mean it isn't a problem add on, the killer I play the most is huntress, the iri heads need to go.
You're either a good enough killer where you don't dare use them because you know they're op, or you're just bad at huntress and run them and just get right up to a survivor so you can't miss.
She deserves a more interesting iri addon than something that either pros won't use because op, or bad players only use bc they're bad.
So are you constantly using Iri hatchets?
Or don´t touch them ever?
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By dev criteria (2 escapes) its perfectly balanced.
Image Iri-Huntress hosted in ImgBB -
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1850881#Comment_1850881
This is a argument from a new player. But with your comment number i dont think you are new.
Its easier to get a purple addon (Huntress has only one) then a specific green and its not really that expensive. When i want i can play every two games with iri huntress, maybe more with black ward.
You won´t be playing a large amount of matches with those addons. Why? Because you´ll need 2 or 3 bloodwebs (maybe even 4 or 5 if you are unlucky) to get those 2 addons. So thats 100k to 250k bloodpoints you spend just to get those addons.
And no, i´m not a new player. I learned how to avoid those hatches.
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Just another reason to remove the hatch.
People become anti teammates and sabotage the game because of it.
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@Junylar said:
Actually, if 80% of players played survivors and only 20% played killers, that would give a perfect equilibrium for the lobby queues, since one game takes 4 survivors and 1 killer.
Right now the killer lobby queue can take from 2 to 15 minutes in the afternoon with instant survivor queues, so that means there are not enough survivors for all the killers in the daytime. In the evening and night the situation changes to the opposite. I have no idea why it's like this, but it's annoying sometimes that I have to wait for ~21 pm to play the Killer with short queue times.
Thats actually pretty easy to explain. Most people work/study during office hours and only start to play after they get home.
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@Monika said:
https://forum.deadbydaylight.com/en/discussion/comment/1850185#Comment_1850185
They tried that with death slinger. Becomes useless on small maps like the game. I could see of you tried something like that reward the quick shots. Something along the lines of...
"After having a hatchet at full chatge for .75 seconds it becomes a one hit hatchest, but after 1.75, seconds it returns to a normal single hit hatchet."
Which rewards a long shot at full charge, while also making it useful at close range if you aquire your target at close range. And on top of that mixing it with other add-ons like horse shoe or Babooshka, you can use it at loops still if you pre charge and make the right read on the survivor.
Mendslingers red addons is useless tho. The requirements are way to high on top of being an ultra rare addon. So he´ll never get a insta down with it.
Why do killers have to jump through various loops in order to make their extremely expensive addons work?
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I don't see iri huntress as a problem.
First of all, those 2 addons are really expensive and rare.
Second is, that killers using those addons are not really good at aiming.
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@IronWill said:
Yep, had one of those yesterday as well - everyone died on first hook, was a AMAZING game...
That DS really didn´t help you, huh?
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Just git gud and don't get hit.
Killers that use iri heads aren't that good at aiming anyway.
And I don't even start on how often you'll see a iri huntress...
Like once per month.
EDIT:
Image Iri-Huntress hosted in ImgBB -
@Dismas said:
https://forum.deadbydaylight.com/en/discussion/comment/1849518#Comment_1849518
Well there is a good reason for that
Indeed.
Yet most people don't realize that.
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@Luciferr_2nd said:
The amount of times im wiggling and the bar maxes out and i literally get 400 points of wiggle but i still get hooked...
Boil over is the survivor equivalent of iron grasp, which DECREASES wiggling speed. Why shouldn't boil over INCREASE wiggle speed. You can remove the hook aura thing i dont think that does anything.
Im begging...
I wouldn´t mind if they buffed both.
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@Dismas said:
https://forum.deadbydaylight.com/en/discussion/comment/1848516#Comment_1848516
This
If a player has reached a skill cap in a certain killer and has a show of highlights does not make a killer any better, only shows the strong sides.
Edit: i looked at the past streams and he was only playing surv so i guess here goes "our" legion main.
Surprisingly this happens to quite a high number of killer mains.
They stop playing killer.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1849343#Comment_1849343
I agree that it is annoying you slide off of some things but i wouldn't call it unreliable. The things you slide off of are always the same so once you play him enough you'll learn what you can and cant bounce off.
https://forum.deadbydaylight.com/en/discussion/comment/1849338#Comment_1849338
Likewise yea it is annoying that you do slide off of things, but it can be helpful in some scenarios. I think the reason you slide off of those objects is to keep it inline with billy's chainsaw hitbox in that you cant bumper along those objects often either.
No, there are some cars you bump off and some you slide off. It seems random.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1849286#Comment_1849286
Sometimes Charms simply clip into the Butt of the Survivors. This depends on the Top Piece you are using, e.g. if I use the Rift-Top for my Nea, I can see all Charms just fine. If I use the Ugly Sweater (which I do during December), the Charms are clipped into her Butt. So yeah, I have big value of them then.
IMO regarding Hook-Charms, I would have preferred if there would be other customization elements for Hooks. Less of them, but more impactful, so that you can have complete unique Hooks. But Charms for Killers are better than for Survivors when it comes to visibility.
I´d love to have customizable hooks. Like the one on the Stranger Things map. Also with customizable menu/chase music.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1849275#Comment_1849275
Who knows. I remember that one Dev saying that 150 Ping is "pretty good Ping". Who knows, maybe they thought that too many Killers got robbed of Hits, so now 250 Ping is "pretty good Ping"... At least this would be my guess that they made the validation a little bit more lenient after the test.
But it will not work as long as on EU Servers you have people from Russia playing who will have a high Ping without anything they can do about that (or similar regions where not Server is nearby).
The more they try to change anything the more it looks like Dedicated Servers have been a big failure. I would give up everything on Dedicated Servers, including Crossplay to have P2P back. The same things that were a problem with P2P are a problem on Dedicated Servers, plus Perks are not working correctly, sometimes Killer Powers are not working correctly... And against some Killers it is just worse, e.g. I hate to go against Huntress since Dedicated Servers, because often they are Russian, have a high Ping and you get easily hit around Corners.
At the very least they should show the Killers Ping in the Lobby, now you just see your own Ping, which helps not at all. (And for some reason, the Killer can see the ping of all Survivors, but not vice-versa...)
I was one of the few people that were against dedicated server, even before they released them. Most of the problems we have now, are because of dedicated servers, while it´s major selling point (prevent lag switching) seems to be still possible.
But most people fantasized how good the game would be with dedicated servers, while not realizing, that other games were designed with dedicated servers in mind.
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Problem with him is, that his power is unreliable. Lets bump off that car to hit that survivor aaaaand i slided past it.