Tsulan
Tsulan
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- Tsulan
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Comments
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@pseudechis said:
Killer shouldn't be spoon fed the wiggle bar information. Gauging how far you can go to hook someone is part of the guessing game and shouldn't be removed.
Interesting comment.
Btw, survivors get spoon fed information like what perks affect them, even before they affect them (huntress lullaby), when they are exposed, how long this takes, how long that takes, etc.
Because only survivors are supposed to get spoon fed, right?
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@Zixology said:
If the Devs increase healing speed, survivors will start healing again.
But, killer mains decided to complain about healing, so survivors adapted like they're always told to.
Wrong.
Killers didn't complain about healing but about gen speed.
Devs then proceeded to reduce healing speed. Because somehow that's supposed to slow down gens.
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@shyguyy said:
Does this really even matter? When is the last time you picked up a survivor and didn’t have 73 different hooks you could make it to?
It matters if you have to hook survivors in the basement.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1844022#Comment_1844022
I answered that question twice, go back and read.
That's not a reason.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1843264#Comment_1843264
Killers do have progress bars for actions they perform. Billy and Bubba can see their Chainsaw progress bar, Pyramid Head has Rites of Judgement and Cage progress bar, Doc has Static Blast and Shock Therapy progress bar, and the list goes on for individual powers.
Not only that but all killers have Hang progress bars while hooking survivors, they also have damage generators progress bars. The only general action performed by the killer that doesn't have a progress bar is kicking pallets. Where did you get the idea that killers have no progress bars?
Then what speaks against killer having the wiggle progress bar?
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Devs nerfed healing in an attempt to slowdown gens.
https://www.youtube.com/watch?v=Hjl1h2a-MBE&ab_channel=DandyQuackShot -
@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1843547#Comment_1843547
People say that "Killer has never been easier" which is not true at all. Last 1+ year have been mostly killer nerfs. Every patch there was maybe like 3 killer nerfs in exchange of one survivor nerfs. Any major survivor nerf there was in this time was brand new part nerf, insta heal nerf, few windows nerfed and balanced landing nerf, multi repair gen repair nerf (which was only 2 second added for duo, insignificant)
Cannot even count what from killer side got nerfed because there was so many
I couldn´t agree more.
Survivor nerfs are usually nerfbuffs. Where they take something away and then buff it from the other side to compensate.
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@Xayrlen said:
Why can't survivor see highlighted hooks to killer?
They can. Just equip Sabotage.
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@OogieBoogie said:
https://forum.deadbydaylight.com/en/discussion/comment/1843549#Comment_1843549
Where did I say that? It's a mediocre meme, so why make it worse?
Then what speaks against introducing the wiggle meter for killers?
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@OogieBoogie said:
https://forum.deadbydaylight.com/en/discussion/comment/1843412#Comment_1843412
The exact number is 16 seconds (18 with Iron Grasp) assuming they wiggle as quickly as possible. They also gain 25% progression when you drop them. The problem with making the wiggle bar visible for killer is that is makes Flip Flop less useful, since they'll see you have it as soon as they pick you up. And honestly it's just not necessary. With how many hooks there are, wiggle escapes are very uncommon unless you're against a sabo squad.
So... Flip Flop meta now? I can´t remember that i´ve ever seen a survivor use that perk. Like... ever...
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1843269#Comment_1843269
Go look up samantha spirit tournament gameplay and tell me how many times she's had to camp with Noed in order to get a kill. Not even a nurse player.
You mean that one 10 months ago? It´s not like killers received nerfs in that time or something...
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1843412#Comment_1843412
So you wanna tell me that everyone is just throwing random wrong numbers?
Everyone is guessing. Thats how unreliable perks like Iron Grip, Agitation and Mad Grit are.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1843303#Comment_1843303
This thread now listed 8, 10, 11 grunts. Which one is correct?
Thats the point. Killer has to take a wild guess. Especially when he uses perks.
Why make it harder on purpose? The killer already has enough to juggle.
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@ukenicky said:
Oof yeah. If killers could see the wiggle progress, what's stopping them from dropping a survivor at 99% if they can't reach a hook?
Better to slug than be stunned and give the survivor a second chance. Anyone with half a brain would do that.
Now, as a Plague main I do wish she could see infection timers. Or at the very least, that they will address her various bugs and issues please.
Whats stopping them? Uhm the auto break free once survivors reached 75% and killers try to drop them.
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@The_Bootie_Gorgon said:
around 9m 55s, MCote talks about how dbd sort of thrives on frustration.
How do you feel about that?
I love the part right after that, where he talks about dedicated servers and how long people are willing to wait to get a perfect match. (10:47)
*looks at the threads where rank 20 gets matched with rank 1.
Yeah... that didn´t age well...
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1842316#Comment_1842316
Have you not notcied thought that even when survivors stomp killers, they almost always come back with a 1 or 2k regardless? And i've seen countless games where the killer gets everyone at 3-5 gens. All it takes is one survivor mistake and it's game over.
Oh yes, I've noticed those tournaments where a nurse face camped with NOED in order to get a single kill.
Price pool of 15.000€ really showed which is the power role.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1842481#Comment_1842481
Again, the killer is not the one wiggling. Breakout affects other survivor's wiggle, but the user of the perk cannot see the bar either.
Imagine for a second, that survivors wouldn't have any progress bars at all. Just like killers. No gen repair, healing, wiggling, sabotaging or cleansing progress bar.
Always guessing. Especially while using perks like We'll make it.
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@Kobeskillz said:
I want to quit every single time i get him. I block every single Doctor user. Playing against the Doctor is not only the worse experience in DbD but also a bad gaming experience overall. Just f'ng people running around using their power making everyone scream. No skill. I'm not a pro gamer i'm sure he's easy for pro gamers but for 90% of the players out there is the worse.
Even if you lose him he finds you with that damn power. I've lost him sometimes like 6-7 times only for him to keep finding me. Unless you run then he can just find you with the scratch marks.
Hide in the closets you say? When most doctor users know to check every damn closet.
I don't mind any other perk, killer, survivor or mechanic in the game but this is the worst killer ever. Baby mode. Super auto aim. Machine gun with a grenade launcher added.
Check every closet? I mean, sure... It´s not like there are 1200 closets per map...
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1842372#Comment_1842372
Bc survivors are the ones fixing the gens? If you're the perfoming the action, you can see its progress. The only exception to this rule is another survivor healing you. Anyway, every piston from the gen at full speed correspond to 22% of completion.
So survivors have more advantages over killers because reasons.
Killers have no progress bars at all. When they take Iron Grip, Agitation and Mad Grit, they have to guess if they make it to the hook. Despite taking 3 perks that all affect the wiggle time.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1842399#Comment_1842399
Playing survivor isn't only about repairing gens though.
Yeah, the holding m1 phases are only interrupted by running in circles phases.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1842229#Comment_1842229
because they read these forums and they feel they need to 4k every game. That's why they think it's stressful. Or do you think is stressful as killer to 2k?
Compared to repairing gens? YES!
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@lowiq said:
Probably the same reason why you can't see how much stalk a Michael / Ghostface has. It defeats the purpose of certain mechanics in the game, whether that is 99% insta-downs, running wiggle perks like flip-flop, or saboing hooks.
Information is powerful. Sometimes, you just have to approximate.
Then why do gens have a progress bar? Shouldn´t survivors also take a wild guess on how much there is still left?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1842189#Comment_1842189
nope you're not the only one, I don't count the seconds though I count the amount of wiggles
Is there a special reason, why killers can´t see the wiggle progress bar? This makes perks that affect the wiggling kinda weird. Since killers have to take a wild guess how long there is still left.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1842177#Comment_1842177
Have you seen a tournament nurse or spirit? They will destroy 80% of teams, teams which are meant to be the "best" fyi. Sure you can try and balance for high ranks but that also means killing some of the broken stuff on killer side as well, somethign I don't think many killer mains would be onboard with.
I think we see different tournaments. In the last one i saw, survivors rofl stomped every killer but one.
Must have been the prize money.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1842158#Comment_1842158
I wait 10 mins for a killer lobby in the morning and survivor is instant. Opposite at night.
So survivor queues are shorter during office hours.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1842158#Comment_1842158
Because many people play to have fun. They don’t need to feel powerful in a video game
So, killer isn't fun. Why do you think that is?
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@[Deleted User] said:
The problem for debuffs is what not everyone is tryhards who play swf. Someone who plays on weekends with friends to have some fun and is like rank 11 shouldn't be punished because 20000h combined swf groups exists. Where is no balancing that and BHVR will never do anything about it. Swf players are major part of their income too. You don't ######### with your income.
And games shouldn't be balanced around them too. Killers are doing more than fine now anyways. Imagine if they made gens even slower and that you have to bring fuel to them or something. Kill rate is about 70% now it would shoot to 90% or more. Game is not fun as solo q now and most people still plays this imbalanced mess of a buggy game because they have nothing more in their lives and are kinda stuck with it.
So, if killers are OP, how come, that killers have instant lobbies while survivors have to wait 10 minutes in a queue?
Wouldn´t people prefer to play the OP role?
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@Withered8 said:
I've seen countless threads and posts of ppl complaining about deathsquads and that the game needs to be fairer so killers can consistently beat them. I understand that they are challenging and all but let me ask people who think these squads need nerfs this;
If the game was balanced so that majority of killers could decently and consistently beat these teams, then what's actually posing a challenge to you? What's stopping you from just winning everygame? And what's the difference between a 4man deathsquad and an infectious slugging nurse or a ruin undying blight? Sure these cannot be beated by ur average survivors/killers but doesn't that make sense? Why should an average or decent killer with a normal build be able to beat potentailly the most challenging and best teams in the game? It makes more than perfect sense to me that slugging infectious nurses stand a decent chance against these teams and vice verse, because if you were to nerf swfs, what's stopping these insanely strong killers and builds? Because a solo q team sure as heck ain't beating an infectious nurse.
May i ask what your queue times are for killer and survivor?
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@Hex_UrbanEvasion said:
https://forum.deadbydaylight.com/en/discussion/comment/1840433#Comment_1840433
Thanks for your permission. I'm good, though.
That was not a permission...
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@Hex_UrbanEvasion said:
https://forum.deadbydaylight.com/en/discussion/comment/1840401#Comment_1840401
Maybe not, but it sure has a lot to do with playstyle. It took me maybe two nights playing with it before I turned it off because killers were really campy and survivors were really crouchy.
You can turn it back on. I´ve seen no difference between platforms.
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Imagine thinking that BBQ is used to camp, when it gives the killer a reason to leave the hook.
Btw, your proposal of removing the aura reading would increase camping.
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@Hex_UrbanEvasion said:
I skipped literally every post after the first one in this thread because I'm amazed there's still anyone in the game that uses crossplay.
Why? Crossplay has nothing to do with skill (if thats why you have it turned off).
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1836438#Comment_1836438
There are times when I fully support lobby dodging.
Keys, or like, 4 toolboxes, 4 medkits etc.
Don´t you want to get better at the game?
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/1838046#Comment_1838046
No it isn't. That's literally projecting one individual or individual group onto the mass. If someone is mugged by a person of one ethnic background, it doesn't give them the right to treat differently and hate on all people of that ethnic background cause of that one bad apple. v.v
Apples and Oranges.
I don´t hate the other side and neither i´m bad to the other side (unless you consider playing normal being bad). But i won´t risk getting a ban or something, just because people start to report me for being nice.
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@VexTheHex said:
I had a Zarina go off on me for sparing a Steve. Couldn't find the hatch so let him do the last 2 gens then found the hatch on the way to the door. I mean, Big Sis needs someone to babysit Victor.
Had a Yui go off on me cause I was leaving people slugged instead of killing them off cause they were still at 4 gens to go. (I'm not a sweaty jerk) Then when I downed her they had popped 2 gens, so I sacrificed her. She was mad the others got 2nd chances and she didn't. Oh well.
Most appreciate it and love it. Had some thank me for the other person. Like thanks for letting my boyfriend get his x amount of pallet stuns in a match, it made his night.
https://forum.deadbydaylight.com/en/discussion/comment/1838025#Comment_1838025
Egh, that's just a excuse you're making. Killers have threatened me for not dying to them, so I guess I should always make sure I get sacrificed every match to not hurt their feelings? I tend to spare someone every match and get love. I have spared everyone in matches and get love. I have let a couple people farm cause of suicides or disconnects, I get love.
Having a bad apple and deciding to burn the orchard down to spite it is pitiful.
Nah, it's cause and effect. People shouldn't bite the hand that feeds them and then act surprised when the other side stops being nice.
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@Ramxenoc445 said:
What a wild time we're in. Didnt even kill them. The person that says they're reporting died to EGC on their own but i just think its funny that someone is like. "Wow you were nice to me, im gonna report you now."
That's why I stopped farming when someone disconnects or suicides. Because people threatened me for being nice.
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She has the lowest kill rate on red ranks. So she might actually need a buff.
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@MrGrizzly said:
https://forum.deadbydaylight.com/en/discussion/comment/1837415#Comment_1837415
It's really weird that dbd isn't a f2p game yet, very grindy in general, the rift is a grind, lots of skins that are very pricy, lots of DLCs that take lots of grinding if you don't think of ever buying them for real money, and that's when you don't include the licensed characters, the bloodweb.. yeah everyone knows it's a big problem.
In my opinion, they should make the game free, it takes such a long time to get a few characters you want for shards, that you'll eventually buy them anyways. This review I saw also agreed on that it should be f2p, and did the math that getting all character dlcs can take around 150 dollars, if you don't wanna grind shards for your entire life, so if you want to get the "entire" game, you need 150 dollars + the 20 dollars you paid for the game itself, crazy ain't it?
But again, this is behaviour, if the game becomes free, how much more grindy would they make it, cause they can easily make it an excuse of "But we made it free, it's totally normal and allowed to make the game even MORE grindy, right? I think we did a pretty good job."
Welp, back to spending the 200k BP we got for like 4 levels, thanks alot behaviour.. Or that measly 10k per day thing we get, I'll spend that to use it on an eboni mori that I was forced to buy.
No, making the game f2p would flood the servers with throwaway hack accounts. What i also don´t get is the overall grind. Imagine a new player who sees the amount of DLCs and locked content. The sheer time it would take to get all the required perks.
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@Slashstreetboy said:
Good for you. Honestly I can´t imagine playing Trapper without any gen perks. Myers? BIG maybe.
Against Survivors that aren´t that great (e.g. don´t split up on gens, open chests, don´t run meta loadouts, don´t loop decently well, friends over gens) it may work, but I´m pretty sure a decent squad requires gen slowdown when playing trash tier Killers.
A streamer tested it (with hag).
Running corrupt vs not running it.
To his own surprise, he performed better without corrupt.
Reason was, that he ran quicker into survivors while he had it equipped. Which gave him less time to spread his traps.
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@OldHunterLight said:
Something that could help is, you know cod pass, they often give 2xp weekend, also their pass isn't THAT grindy, something that I've noticed is that dbd pass is meant for people that don't play other games just dbd, unlike other passes that they make it easier so people don't have to stick that much into it.
I finished it like 2 weeks ago, all 70 tiers but I have a lot of free time thanks to the pandemic, most people have to go to school or work, bhvr doesn't care for them.
Yeah, the DbD pass has way to much grind in it. Even f2p games have less grind. Which makes you think, since DbD is a full price game (even though it's often on sale).
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You did the right thing.
None of the gen slowdown perks are worth it. They are all to weak to make a difference. Killers are better off with tracking perks. Try using NC with M&A. You'll be surprised how much pressure you'll get out of that.
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@SentinelCaptain said:
https://forum.deadbydaylight.com/en/discussion/comment/1836774#Comment_1836774
I gotta give some backing here as well. The Asymmetrical Aspect of this game gives it a fairly unique opportunity to break from the black and white winning team, mechanic. If we are being perfectly realistic about it, a killer, even in Red Tier (Which admittedly I have not touched on either side) hooking all four survivors 3 times is mostly, though nigh impossible, against a full SWF team or even 2 sets of 2. If the devs could rework the system to where top tier killers didn't feel pressured to 4K and Survivor Teams to all escape, we just might see an overall increase to the mood of the community as a whole where killers aren't as frustrated with 4 SWF groups and such groups wouldn't have the motivation to run as such apart from just being a group of friends wanting to play a game together. Though, admittedly, I may be giving too much credit to people in general.
We also might see an increase of bullying.
Sadly, whenever there was a change that made the game experience bad for killers, survivors tried everything to make it nightmarish.
Just think about the Howling Grounds event. Flashlights were "fixed" to guarantee a save. So survivors equipped Flashlights and sabotaged event hooks, to make it a horrible experience for killers.
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@KateDunson said:
Yes, new player experience will be better.
But it should deactivate when repairing a gen or save another survivor
*new survivor experience will be better.
For new killers it will be a nightmare.
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@RocketPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/1836792#Comment_1836792
To stop them from doing something that makes the game less fun.
Also the objective for killers is to entertain the entity at least lorewise and they get punished for not doing that lorewise too.
Oh yeah, I forgot. Killers only purpose is to entertain.
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@RocketPenguin said:
Some form of antitunneling should be basekit wether thats punishing killers for doing it, buffing them for not doing it, or both. But it probably be a nightmare to balance so idk if the devs are capable.
Because as long as the only form of antitunnel is perks those will always be meta
Why punish killers?
They are just doing their objective, aren't they?
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Hell no!
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1836264#Comment_1836264
*edited and deleted*, i was talking non-sense
Oh than the countless times i piped on red ranks against afk killers must have been a visual bug.
No healing, no injuries, no hooks. But plenty of "escapes" got me always a pip.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1836217#Comment_1836217
I probably will, yeah.... part of my goodbye to 2020 blooper reels... but not today. It is Xmas and I'd have to go cut it from the rest, edit out the names of the shameful, and all that jazz. But yeah, I'm SURE I'm going to put it up.
Tag us, when you do.
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@Retromind said:
Adjusting game balance according to the top percentile of the players aka tournament participants (dbd tournaments lmao) is a legit way to kill off a game. A notable example of that is Overwatch.
Overwatch is killing its game with other things.
R6 and LoL balance around tournaments and they do it great.