Tsulan
Tsulan
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- Tsulan
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Am i the only one who thinks survivors get to much information? Years ago, survivors had to pay attention. When someone was downed, they had to remember if that survivor was injured before or if some sort of exposed status effect is active.
Now survivors know what perks affect them even before they affect them. They can see that they are affected by Overwhelming Pressence, even before hearing the killers heartbeat. Which gives them a visual warning that the killer comes. They can see that Ruin is active or Lullaby. They can see whenever Undying is on the map by getting a notification whenever they are close to a totem.
Why do we need so much information? Wasn´t the game more fun, when people had to guess and actually pay attention?
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@GoodBoyKaru said:
I may be gay but if I can ever break the set just to keep the head (already got the shirt changable haha) you know exactly what combo im going for
https://us.v-cdn.net/6030815/uploads/6MV0AYONXDFC/ezgif-4-1aa02fdf0018.gif
What I find bad is that they messed up her neck. On one cosmetic she has a neck cosmetic on the head part and on this cosmetic the neck cosmetic is on the body part.
Both cosmetics are interchangeable but look weird in combination.
EDIT: Added the cosmetic that overlapps.
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@Phasmamain said:
Theres a reason I main her!
Same! She's the best!
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At this point it's not worth learning nurse. It takes a lot of time and dedication. On top of that, survivors will bully inexperienced nurse players. Which makes it even less fun.
All for what? A killer who used to be good but the combination of nerfs and bugs that affect her, turn her into a mediocre killer at best.
Dev stats showed she has the lowest kill rate but said it doesn't count. Because she has a high skill ceiling. So don't expect any buffs of improvements for a long time. Shouldn't a high skill ceiling reward players that dedicate time to her? Apparently not.
Just main any other killer and not only you'll get more kills, but enjoy the game more than you would by playing nurse.
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@Rullisi said:
It's better at teaching killers to follow their objective and progress in relation to the generators that's survivors main goal. I imagine it's also there to teach killers to also get more hooks, rather than just camping without a reason.
No, it actually teaches killers that it's better to camp, since they get more "hooks" that way.
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@Timo__R said:
killer want survivor to be nerfed (even if justified)
this in turn makes playing not in SWF even Harder and even more unbalanced for them, so in the end solo player either quit the game or become part of a SWF.
And some killer are seriously wondering why there so many SWF or even Some Toxic SWF.
Solo Survivor have to deal with other survivor ( who are mostly useless) Killer ( who can easily ruin the experience for a person when they get mad) and Devs ( who keeps nerfing solo survivors even more than SWF with their changes).
So if some of them get in a SWF group and can get "revenge" for everything they had to deal with up to this point ofc they would do this because this would just be the justice they deserve.
I don´t agree at all. The devs keep buffing solo survivors. Just look at the Undying nerf. On top of making it useless, they also added a new notification whenever you pass a dull totem, while Undying is active, which informs you of that perk.
You get also notified, when Ruin or Lullaby are active. All solo survivor buffs that also benefit SWF and hurts the killer.
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1998751#Comment_1998751
I would love that Idea. then I could mix my lobby up every once and a while. I loved the Silent Hill Lobby. maybe the Demos lobby.
that would be a great idea. I wish you could do the same with the games intro cutscene. but that might be asking a bit much,
Intros might be to much to ask for. But would also be nice.
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1998747#Comment_1998747
hey finally we can agree
There´s probably an eclipse or alignment or the end of the world coming.
/S
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This is how it feels for all the other players when a survivor disconnects or rage quits.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1998751#Comment_1998751
I think I’d rather that come with the chapters. For example you buy deathslinger you get his menu
I loved his menu. That would also be nice. But what if i bought it with shards? Would it also unlock?
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I remember a match where survivors rushed gens hard (with BNPs) and i simply thought meh, you want to do gens?! I let you do gens.
From there on i patroled the map and whenever i saw a survivor, i started to run away from them. Vaulted windows and basically doing what a survivor would do.
It was great fun for me. But they didn´t seem to enjoy their gen repair simulator.
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@Phasmamain said:
If they need to fill out the free tiers I have an idea. Loading screens
These could be old concept art and art from cosmetic collections
I´d love to be able to personalize my lobby. We had some great event lobbies in the past. With cool music. I´d love to have that all the time.
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Who doesn´t want 5 recolors of the same charm?!
Yeah, they´re useless.
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@OniWantsYourMacaroni said:
It will give you a sense of pride and accomplishment
I´m so proud i camped those 4 survivors and it counted as 12 hook perfect match.
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@Dizzy1096 said:
Because people would likely complain if it was the other way around.
It's counting up to 12 hooks, if 2 survivors go into second stage on their first hook, you'll be 2 points behind where you think you should be on the wheel.
Its best to think of the wheel as survivors "lives", they have 12 total, if they die on 1st hook it still counts as losing all 3 lives. It's a way for you to count your progress to complete victory I think rather than a way to count your actual "hooks"
Then why call it HOOK counter?
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/1998438#Comment_1998438
2k hours playing survivor? If not you were just lucky I guess. Just like I didn't see much gen rushing in my solo q in like 7-8 devotion levels in total of playing solo q. I mean it happens but maybe in 20% of my games.
See, there´s a difference. There isn´t a single match in which survivors don´t gen rush when i play solo. Most of the time 2 or 3 gens are completed by the time the killer gets his first hook.
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@TruffleTurtle said:
Its most likely just for the trailer
I hope not. It looks nice.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/1998382#Comment_1998382
Yeah I play a lot and only survivor these days so these things happen sometimes especially when you are paired with new people.
I´ve never seen that. Like never ever in 2k+ hours.
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@Shaped said:
Why rush kills? I see people slugging everyone at 5 gens as nurse in solo q so they can nod at your screen.
Really? I´ve never seen that.
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@fray1919 said:
https://forum.deadbydaylight.com/en/discussion/comment/1997768#Comment_1997768
And if it's taking you three minutes to get your first hook....
I think you've identified the problem pretty nicely. Well done.
Never said it takes 3 minutes to get the first hook. Every decent survivor can keep the killer busy for more than 50 seconds. Which is enough for the other 3 survivors to complete 3 gens. (picking up, hooking, walking the the gens = all costs time that the killer doesn´t have).
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@Hex_Salt said:
https://forum.deadbydaylight.com/en/discussion/232601/why-rush-gens
And people wonder why killers camp ans tunnel. If 3 gens go off in 3 minutes I won't play nice. To answer your question idk it baffles me the appeal of gettimg in ans out as quick as possible
3 gens in 3 minutes isn´t the problem.
3 gens before you get the first hook IS the problem.
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I just love all the comments that say, that there is nothing else to do than gens.
Yeah Undying really tried to give survivors another objective. To bad survivors don't like doing anything else than gens.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1995225#Comment_1995225
I guess you're stealing all the luck. I never get those kind of key odds.
Sometimes i´m also "unlucky" and pull out 6 toolboxes
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@Officer_Doffy said:
You don`t need to have a super PC to record a video. I have a low end PC (amd athlon x4 840+rx 560), but i just recorded a match by Amd Radeon Software. The result:
https://us.v-cdn.net/6030815/uploads/TGAURDJM4R6N/png.png
I also agree with you. They have enough instruments to deal with many cheaters without any video evidences.
Thats when the software works as intended. I use Nvidia and the auto record in the background often doesn´t work. I have to manually set it up, whenever i start the game. But who enters a match, thinking about finding a hacker?!
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Sometimes i equip plunderes and Appraisal. Its almost a guaranteed red or purple key. Even pulled out 3 keys in a single match.
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We have dedicated servers now. So checking the logs for inconsistencies should be easy. The whole video evidence thing made sense when the game was p2p. But now?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1995135#Comment_1995135
Because a Build like this would be dumb as hell. In general, someone who uses Ruin and PGTW or Ruin and Corrupt does not put much thought into their Perk Builds.
@Topic:
The game is balanced around 4 Perks. You cannot just throw in a fifth Perk, just because there are so many Perks.
The game is also balanced around low rank solo players. SWF on coms are a much greater threat to the balance than the additional perk slots.
Yet SWF exists.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1995135#Comment_1995135
Surge does work with Ruin since a recent patch, and I see a lot of killers already running Pop as a backup for Ruin.
Yeah, you see a combo of 2. Not a combo of 4. Changing the max amount of perks won´t change that.
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@[Deleted User] said:
It would be extremely hard to balance this. Imagine if Freddy or Spirit could throw Ruin or Surge on top of Pop/Corrupt. Or if survivors put Deliverance or Soul Guard on top of BT, DS and UB. You would have to nerf a lot of perks thinking on the new possible combos.
Ruin doesn´t work together with Surge or Pop.
Killers can equip Ruin, Pop, Corrupt and Lullaby right now. But even that won´t stop the insane speeds at which gens are done right now.
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I´d prefer they reduced the overall grind. We don´t need 3 tiers of each perk.
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Does it really matter if a fictional character has a fictional preference for one gender over another?
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The whole perk system needs a rework. We don´t need 3 tiers of each perk. Especially when the first tier even does more harm than good (Autodidact anyone?)
So yes, a 5th perk slot would be nice.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1992557#Comment_1992557
Agreed. Nurse is broken af and would never be added today. I hope they never add a killer as game breaking as her into this game again. And if that means the devs playing it safe when considering overly strong new killer powers, so be it.
With broken af, do you mean weak?
Because i havent seen a decent nurse in ages.
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@chadbeastofprey said:
https://forum.deadbydaylight.com/en/discussion/comment/1992701#Comment_1992701
the game isn't balanced around swf, try again.
Why isn't it? SWF is promoted on every corner. There is even a official discord channel to find other players. So why not balance around that instead of spoon feeding survivors information in the hope to bring solos to the same information level as SWF teams?
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1992776#Comment_1992776
I played atleast hundred matches with deathslinger and i never saw a team consistently do it.
There are very few possibilities to do it (mostly long range shots) and they need to be always near.
I´ve seen it so consitently, that i stopped playing him. I´m not even sure if its a intended mechanic or an exploit.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1992701#Comment_1992701
What killer isn’t tbf. The game isn’t balanced around it
SWF hit him harder than most other killers.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1992701#Comment_1992701
He suffers not really more from swf then other killer. His stealth is weaker against them, but that doesnt make him bottom tier.
His primary power can be easily nullified by a teammember. This makes him bottom tier. What´s the point of shooting someone, when you can´t reel them in?
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@Phasmamain said:
Slinger was about the same tbf
Mendslinger is still weak af against SWF.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1992078#Comment_1992078
I was joking it might aswell be useless
Oh... my bad.
Yeah, it´s kinda pointless. I often think if its worth kicking the gen, when survivors just stop the regression mid chase by tapping it.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1991163#Comment_1991163
Nah we have 1/4 regression speed
Which is meh...
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In my experience, survivors are the power role. So no, there are no OP killers around (not anymore).
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Won´t work when the gates are powered by closing the hatch.
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@Mozzie said:
No, it's where the game comes to die. If this is really what the community likes this community is so far removed from the horror genre. Did they really have the audacity to put his portrait next to Michael Myers in the PTB?
Just leaving this here.
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Escaping from a afk killer.
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@Lmac99 said:
https://www.youtube.com/watch?v=etqJ1A5_K5U&feature=youtu.be
https://www.youtube.com/watch?v=CAMLOATmMYA&feature=youtu.be
https://www.youtube.com/watch?v=sRljlO26u4U&feature=youtu.be
- Grabbed at 100%
- This is in patch 4.5.2...
- Why is Doctors power mostly useless...
Server sided hit detection is on. Means killers finally get the grabs they were robbed from before. This was a expected side effect.
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It´s the killers desperate attempt to slowdown gens. As we don´t see any changes to the gen speed, i assume that slugging will also get a nerf in the near future. Then killers really won´t have anything to slowdown the match.
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You´re a few years to late. Nurse has a extremely steep learning curve. At least, years ago, you got rewarded with a powerful killer. But right now, she´s no where near that.
The sad part is, that we won´t see any buffs to her. Because even when she is statistically the weakest killer. People still think she is OP.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1987830#Comment_1987830
4 unique hooks isn't hard. Everyone plays with BBQ and it's never been a problem.
There's no space for BBQ in this build.
Killer will probably get 4 hooks during the whole match. Maybe 3 before the gates are powered.
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@Zixology said:
The only counter I can think of is Detective's Hunch, Iron Will, Calm Spirit, and Wake Up on a Blendette. And even then, you're still likely #########. What are people supposed to do against this??
Well, 3 will survive. so I guess it's acceptable.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1986985#Comment_1986985
Because it’s the best perk in the entire game. Remove b&c and 90% of red rank killers won’t kill more than 1 surv
Because they camp that 1 survivor till he dies...










