Tsulan
Tsulan
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2014820#Comment_2014820
name them. name the unstoppable perks.
I swear, i´m going to spill my milk if he names Undying Ruin or something like that.
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@BeardedScrub said:
https://forum.deadbydaylight.com/en/discussion/comment/2014772#Comment_2014772
I know I need to get better, sure. My point isn't that we need to nerf all killers, I'm just saying that killer mains need to stop complaining on the forums begging for nerfs. It's ridiculous. The game leans towards killer period. And I think the biggest problem is expectations. Killers either complain because they suck, or they complain because they can't get 4k every match.
But the game doesn´t lean towards killers. It´s heavily survivor sided. I´m playing solo in red ranks and i´m not ranking up anymore, because i can´t get enough altruism points before the gates are powered. My last 3 matches have been 4 man escapes.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/2012702#Comment_2012702
All it requires is for a killer to over commit to a chase and survivors who don't care about having fun/playing the game and just want to get out as quickly as possible. It's the killer's fault for not knowing when to abandon a chase and the survivors' fault for not wanting to interact with the killer.
But with the speed the gens go these days, there isn't really much space to over commit.
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@immortalls96 said:
Thanks to the surprising upsurge in matchmaking quality killer is getting less fun by the day thanks to players being ignored for so long about this games balance
Its not being ignored. The devs are aware, that survivors have increasingly longer queues. (Means, the queues worry them more, then the actual cause).
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On top of that, some rift challenges are bugged. Spilling Blood for example, doesn´t work all the timem, because the emblems are still bugged. So people have to waste more time with the same challenges, when they could instead move on.
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@YourNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/2012518#Comment_2012518
Sure but facts are here, most DC/suicides i see are against those killers. Everytime i face one of them someone DC/suicide and if not the game is terrible and everyone dies really fast doing less than 10k points lol... i susually do around 20k in those conditions but the trial is not fun at all.
Point of this thread is not to argue if those killers are balanced or not, they are not fun to play against at all and the survivor community will continue to leave trials against them if they are not reworked.
Fact is, most of those survivors have no interest in improving their gameplay (getting gud). That´s why they disconnect or suicide.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/234008/3-min-5-gens
It's possible but difficult.
It requires good teammates to do something good and actually prioritise correctly.
Yeah, gens need looking at but that won't happen for a bit.
It doesn´t even require a lot of coordination. Just a Obsession thats getting chased. Everyone else will hug the gens.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2012478#Comment_2012478
In over 5500 hours I never had a game like this. The only time where Gens got done really fast was when the Killer was afk.
I have never had a Killer game were Gens were done that fast.
And lets face it, most Killers in DBD are just bad. If even I can get to Rank 1 and 4K quite consistently, players who are complaining that Killer is hard must be worse.
But as I said, now we pretend that this is happening "every game". And players here lose "every game" "only because of SWF". Meanwhile, a strong Killer like Oni or Nurse slugs the whole team in 2 minutes "The Survivors were just bad".
If Killers lose, its the games fault, it Survivors lose, its the Survivors fault. That basically sums up this forum.
Lucky you, i´ve never seen a Oni or Nurse slug the whole team in 2 minutes. But almost every solo match i play on red ranks, results in 3 or 4 man escapes with 4 or 5 hooks during the whole match. The only matches where the killer gets more kills is, when someone suicides or disconnects.
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@Aven_Fallen said:
Are we now pretending again that this is happening in every game?
Can we have some Clips of Killers who win in 3 minutes? And pretend that those are the norm? No? We cant? Even surprised..
It´s funny how a few weeks ago, we also had a clip from a streamer who lost all gens in a couple of minutes and people said the exact same thing. That this is not the norm, that not everyone plays like this, etc.
Meanwhile survivor queues are getting longer and longer, while survivors claim that killer has never been easier.
So whats the reason for the long queues then?
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DbD Mobile also has bots, that jump in, whenever a player loses connection. Why is this not a thing for the normal DbD?!
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2012431#Comment_2012431
That’s true I’d rather them give solos some form of communication to balance them out with SWF. Something like a pinging system from apex could work
Ingame voice chat. It works for R6 and other pvp games. It would be easy to implement, since we already have dedicated servers.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2012309#Comment_2012309
Too bad some people like me don’t want to. I’d rather have solo be a fun experience
Meh, i also play solo all the time. But it baffles me how easy and fast you can complete a SWF team, just by going to the official discord.
The devs still refuse to balance around SWF and prefer to balance around new solo players. Which simply doesn´t work out for the vets.
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2012208#Comment_2012208
Sure tell that to my teammates when I'm playing solo.
Don't like how your team behaves? We have the solution for YOU! Join the official DbD discord and find a team within seconds. Matching up with strangers has never been easier!
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Maybe he was waiting for the DS to time out.
Happens quite often.
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Same issue. 4k with 11 hooks = silver devout.
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@Zixology said:
The devs finally threw the survivors a bone.
Wait, what?!
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Went for the Devout challenge. Got a 4k with 11 hooks = silver devout.
Huntress
Steam
Ironworks
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Oh and the Devout challenge is also bugged. Got a 4k with 11 hooks = Silver devout.
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The tome also focuses more on survivor challenges than killer challenges.
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Maybe the devs want to test how filling the map with pallets feels balance wise.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2010699#Comment_2010699
Perk strength is based around the common tactic. For example, if killers rarely slugged then perks that deal with that situation wouldn't be used often. If Doctor was more popular, survivors would run Calm Spirit more.
Perks come down to how useful they can be against the current meta. If the meta or playstyle changes, another set of perks would become popular with the current top falling.
Buffing or reworking underused perks is the best approach. The Devs need to offer alternatives instead of nerfing common used perks. Because a nerfed useful perk is still better than a unuseful perk.
Exactly. I´d love to see more variety. Specializations, like having someone who heals the team, buffs the team, etc.
We need strong alternative perks. I strongly believe, that we would see less DS, DH, SC, etc. if we had other perks that were equally strong.
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But why?
Why destroy chests?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2010668#Comment_2010668
Yes it is, but statistically it IS the most used perk in the game, but is not being nerfed because it is not problematic in any way. Just as it is with unbreakable.
https://forum.deadbydaylight.com/en/discussion/comment/2010693#Comment_2010693
and unnecessary. I don't get why you are so dead set on wanting Unbreakable nerfed, it's fine as it is.
I´m not dead set on nerfing it. I was curious, if there were any plans.
Maybe i should change the wording.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2010639#Comment_2010639
Thats what I mean - Perks being used much is not the sole reason for a Nerf. It can be one reason, but not be the only one. (And I guess, it is also one of the least important ones, since there is nothing wrong with Perks being used often)
Personally, i think the devs should take a hard look at all the perks that get barely used and buff them. So the usage needs to be a indicator of the strength of a perk.
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@Phasmamain said:
Unbreakable could do without the recovery speed but due to perk tiers they can’t do that
They could introduce something that deactivates the perk as long as another perk is active. But i think this nerf would be to harsh.
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Red ranks mainly.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2010576#Comment_2010576
Self care is the most used perk in the game but they don't plan on nerfing it anymore or anything. It's based on a few things beyond that.
Unbreakable is a fine perk, it's a good strong perk.
The only real issue anyone had with DS was 60 seconds of god mode, you won't have that after DS nerf unless you are legit being tunneled.
Yes, i´ve seen a increase of SC users in the last months. Which is weird, especially, since most people said it´s useless now.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010562#Comment_2010562
It's a one-time use, situational perk, it doesn't need nerfed.
@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010562#Comment_2010562
No. DS was abused. Unbreakable can't be abused really.
Don´t get me wrong. I was just curious. As i doubt that the DS nerf will reduce the usage of Unbreakable DS.
I just wondered, because the devs said, that they base their nerfs on overusage of certain perks.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2010551#Comment_2010551
The last change to Unbreakable was to buff it. So keep praying for that nerf lol
But wouldn´t it be the next logical step?
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@brokedownpalace said:
Yes, DS is getting nerfed. But not against actual tunneling, unfortunately for you.
Unfortunately for me? What do you mean?
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@indieeden7 said:
It's pretty common knowledge that DS is getting nerfed in the next update
But what about Unbreakable?
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I remember watching him once, where he discovered DS. He wasn´t exactly happy about it.
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@EvilJoshy said:
You don't need a buff to compensate every single time you get a nerf.
Survivor perks usually get buffed on another side, whenever they get "nerfed". Just look at the previous DS "nerfs" or when BT was "nerfed".
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2008697#Comment_2008697
Because a lot of billys relied on instasaws or were just really bad with him. Now that they cant rely on instas and face camping with a revved saw, they quit playing him. Also the mob mentality of "oh man this dude says hes bad so he must be bad. Hey everyone, hes bad." And it just ripples because sheeple.
No, it´s not the mob mentality. As said above: other weak killers are still being played. But Billy just vanished.
He was the gold standard on how other killers should be balanced. Now he´s just a bad example on how a "slight addon rework" shouldn´t be done. He´s the reason, i profoundly sweat, whenever i read that the devs want to do a "slight addon rework" on any killer i play.
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2008637#Comment_2008637
Did you not read any of the post? I literally stated why hes not gone. Played less, sure. But hes still easily A tier. Hes played less because people decided to drink the koolaid and jump on the bandwagon of "oh hes so bad now" when nothing important actually changed
Then why does no one see him anymore? Like... i can´t even remember when i faced him the last time. It´s almost like they removed him from the killer roster.
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Billy is gone. Don´t try to make it look like he´s still around.
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@YourNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/2008537#Comment_2008537
Ye, adding Insiduous was a mistake, i mean who would implement a perk that favor harassment in a video game ?
Cause when a survivor is tunneled and camped, the feeling is exactly the same than being harassed. I mean, i don't know about you but i'm not playing to stay on a hook or to do gen rush (if i'm not the one hooked).
Thats not harassment. Remember, its a pvp game. Or would you complain if someone killed you in CoD?
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Why should it be punished? They were planned features from the beginning of developement.
Insidious doesn´t exist by accidient.
People warned, that the nerf of Undying would result in killers adjusting their playstyle.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2008312#Comment_2008312
That's way too strong. You may aswell give killers an insta 4k button with something like that.
The hatch is way to strong. We have keys and hatch offerings. So survivors know when and where the hatch will spawn. Killer has no counter if the survivor drops the key in a specific place.
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@IronWill said:
https://forum.deadbydaylight.com/en/discussion/comment/2008333#Comment_2008333
Yes, I already do that but that doesn't change "back to back" gate spawns where the killer can keep an eye on both gates at the same time or stuff like Midwich gates - tell me how you want to open those even with the 30% "tactic" it's impossible.
Take Wake Up, run to one gate, press until light apears. Then leave and go for the other gate.
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@IronWill said:
https://forum.deadbydaylight.com/en/discussion/comment/2008312#Comment_2008312
Then you might as well just make the last survivor instantly die cause the chance to open the gate in that scenario is already next to zero.
Why? Go to the gate, pull the lever till it reaches 30% (no lights), leave and wait for the killer to check the lights. Once he´s gone, finish the rest.
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There is a simple solution to that. Remove the hatch and start the EGC once there is only 1 survivor left. No more slugging for the 4k.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/2008076#Comment_2008076
I did, my point still stands you had no right to comment on that
If my comments came up as rude, then it was not my intention.
My apologies to the OP.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2007767#Comment_2007767
When I play survivor I most certainly don't have fun on The Game. Contrary to popular belief, God pallets are not fun even as survivor because it's a boring, brain-dead experience with no meaningful interaction happening. Idk how many people I speak for but I know me and a few other people hate The Game as both survivor and killer.
Most people want a ez game.
I've seen an increase of map offerings, keys and hatch offerings in the last few days.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2007608#Comment_2007608
Noed has always been a weird perk to complain about. If you want a no skill crutch look at bamboozle or spirit fury enduring( I don’t hate these perks but they’re much more annoying to go against)
Maybe it's because survivors think that once the gens are completed, the game is over and that they deserve the escape.
They forget that endgame perks exist for a reason. The game is not over until you see the score screen.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/2007773#Comment_2007773
That's not really any of your ######### business lmao, #########
See message above, sherlock.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2007902#Comment_2007902
To be fair there are 6,911 posts to go through but just re-read your comment on this thread and see how it comes off.
It was just a humorous message regarding that screenshot. Which was humorous itself, with the whole situation. Not a personal attack or anything.
But sure, people have different types of humor and might get easily offended.
So my bad, if it wasn´t seen as that.
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@malgray34 said:
https://forum.deadbydaylight.com/en/discussion/comment/2007773#Comment_2007773
https://forum.deadbydaylight.com/en/discussion/comment/2007773#Comment_2007773
I’ll be honest with everything going on I just haven’t been in the mood to do anything
Fair point.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2007773#Comment_2007773
Have you considered being nice for once?
What made you think, that i´m not nice?
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Have you considered cleaning up?