Tsulan
Tsulan
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- Tsulan
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2502160#Comment_2502160
Same here. I've seen the Lady Demeusuaysirtru thing a hundred times (I'm so over her) but this is the first I've seen Pizza Head. I dig it.
I´d love it, if the devs would have actually the liberty to add skins like this.
Skins that are not serious.
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@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502169#Comment_2502169
https://forum.deadbydaylight.com/en/discussion/comment/2502169#Comment_2502169
That's totally understandable, I'm definitely not talking about that type of game, I hate survivors who are scared to get saves, but complain to the killer like it's their fault, what I'm saying is he's not called a camping bubba for no reason, we know especially bubba mains tend to hook a survivor (they don't even bother waiting until they get a hook in the basement either) they hook a survivor and just stand there
Yes, of course. Insidious basement bubba is a meme. Because there are people that simply like to stand around without moving (must be fun).
Honestly i don´t know why people would play like this. I´ve tried equipping Insidious on him once, to understand how the perk/situation works from the killers perspective aaaaand it was the most boring match i´ve ever played. I´d rather watch paint dry.
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@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500332#Comment_2500332
Says you huh, what are you a basement bubba main lol
I think Bubbas and basements have just a bad reputation. For example. 2 days ago had to play bubba for a daily. I hooked a survivor in the basement (because it was the closest hook). Then i found another survivor as i left, so another basement hook. Then i went to the other end of the map to chase a Leon (the obsession) and the fourth survivor didn´t even try to save them. Instead he left toxic basement camper messages on my profile.
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@kyogul said:
This isn't X side complaining about Y side's meta or vice versa. It's an observation about how "mains" of each role tend to react and speak about the meta of the role they play on.
For example, I've noticed that veterans in general, but more specifically killer main veterans will speak lowly of killer meta builds and even to the extent of just the use of slowdowns in general. You even see on this forum sometimes people bragging and priding themselves about not using any slowdowns in pub games. It's not really atypical for me to see a killer main critique another killer for using a meta build and even go as far to say they're bad for using it.
However with survivor mains I have never seen them critique each other over the use of any meta builds in the slightest. In fact I often see them run them, and the few I don't just never say anything in regards to that. I have never heard between conversations of a survivor main critiquing another survivor "you're bad if you use dead hard/unbreakable/ds/soul guard/etc". Like there seems to be a prominent anti-slowdown movement within killer main circles (particularly amongst veterans) but nothing of the sort for survivor main veterans, particularly with exhaustion perks. And I'm wondering has anyone else seen this disparity, and why it's so.
Perhaps this is an example. Let's say it's a Nurse who regularly runs ruin undying corrupt pop or something to that tune in pub games. No matter how good she is, she's going to get criticised for her build and be judged by it by both survivor mains and killer mains alike. Now take a survivor who can be exceptionally good but runs ds/ub/dh/iron will. Killer are probably going to complain sure and say they're boosted because of the perks but I would never see another survivor complain about their perks and judge them negatively for it or see their skill as less than, unlike if they were in the killer role.
You are right and i´m guilty of this aswell.
Maybe its because survivor perks actually are worth taking, because they make the game much easier. While most of the killer meta perks have so many downsides/counters that people advocate against them.
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@Angelicus23 said:
yes the meme that we have seen reposted hundreds of times, nice outfit
Pizzahead has been posted hundreds of times? First time i see this
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502110#Comment_2502110
Yes it’s always secretly the survivor mains who are the ones under the mask being toxic.
Thats not what i said. But most of the time i´ve seen bullying killers, they had private profiles. Killer mains usually don´t have private profiles. There are exceptions, of course. I don´t say that every survivor is toxic. Simply as not every killer is toxic. We have players on both sides that are. But praying on new players is easier when someone mains a the other role. Simply because he doesn´t has to depip all the way down.
So don´t try to make it look like only killer mains are the only toxic ones. Fact is, that our community is toxic. I´ve had this conversation dozens of times in the other forum. Where people admitted to depip on purpose before a free weekend. So they bully new players away.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502110#Comment_2502110
I don't know you but I don't believe that there is a sect of killer/survivor mains who purposedly wanna spread and create toxicity, maybe they are just caring for their own fun
Sect isn´t the right word. But there are definetly some streamers out there, which thrive on toxic content.
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@th3 said:
Yeah so the sweatlord killers can bully casuals and blame their mistakes on swf or premade or literally anything else in the game except for your own stupid mistakes.
Isn´t it ironic that Bully squad is a more used term than bullying killer?
The number of killers that actually start a match with the intention to bully casual survivors is really small. At least in comparison with bully squads. Even more, i´m confident, that some of those bullying killers are actually survivor mains, which just want to justify their foul actions and/or create more toxicity.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2501930#Comment_2501930
Otz is secretly a survivor main? Omg. That is crazy!
Its a secret.
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2501930#Comment_2501930
Could be because he already has winstreaks with the strongest Killers and all who are left are the B-Tier and below Killers. Those are significantly harder than Nurse, Blight, Spirit or even Billy.
I still think Otz can do it if he wants and I do not even know if it is harder for him now. He always had tryhard teams during his runs some even playing at his time just to get a shot at his streak when it was high enough (and no, I do not think this is scummy, this adds to the challange).
I did not watch his streams for some time, even thou they are pretty neet, because I had to play Pinhead.
https://forum.deadbydaylight.com/en/discussion/comment/2501971#Comment_2501971
Could be true. However that would depend on how the MMR system works.
If it has a cap not much will change for Otz or other streamers. If it does not that it gets bet. Maybe his winstreaks would even get a boost when he tries a truly new killer because that killer has a different MMR. Depends on how much MMR difference between Killers is allowed. And finaly the question is how fast does MMR decay when you loose. Because that would influence Otz opponents.
There are to many factors to considere when talking about this that are uncertain.
Its a bit like cryptography: We know what comes out be we can not deduce the original input.
As far as i´ve seen. No killer main streamer has done a win streak since sbmm went live. Even more, i´ve seen a couple of them quit the game.
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@TripleSteal said:
I expect a full legendary pack for several killers
Got you covered.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2501930#Comment_2501930
he's only playing against the good teams now because his MMR is probably rocket high, not the usual solo pub trash from old red ranks. He's not a good survivor, he has knowledge about the game of course but he's not a good looper, so he's not playing against good killers most of the time i guess.
Oh thats funny. He isn´t a good survivor, but he escaped most of his matches as solo in his last streams. As a matter of fact, most killers only got between 3 and 6 hooks.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2501102#Comment_2501102
Your experience seems to differ from most others though, saying that even solo survivors have the upper hand is imo not true. I played this game nearly every day for the past 2 years and everyone i know (and i met some people in this time, i have over 30 dbd-people in my steam friendlist) tries to play swf whenever possible because solo is just a nightmare. And no they're not babies, most of them have over 2k hours, like me. I also saw myself as a killer main for the most time and i never had problems in 3 of 4 matches, even at rank 1. I came to the conclusion that i'm just good as killer, well turns out after playing against really good swf's i'm not that good and i'm just boosted by your usual pub matches where killers dominate. Even with mmr i still win at least 50% of the time, possibly more (haven't played much killer since then though).
But survivor? The only time i feel we "dominate" (which kinda seems to be the thing that all killers dream about, right? being the dominant power guy which everyone is afraid of) is when i play with the best players/ loopers i know - then we escape like 60-70% of the time (before mmr). Since mmr things have changed as all we got was Nurses, Blight and Ruin/Undying/Tinkerer/Pop gamers with 3-4k hours. When i play with "normal" players in a 4man with voice comm where no one is sweating crazy (no maps, no meta perk setups), we don't stand a chance against killers who sweat.
https://forum.deadbydaylight.com/en/discussion/comment/2501348#Comment_2501348
Being able to loop is the most important thing because that's where killers lose most of their time. A 4 man with voice comm achieves nothing if no one can loop and goes down after 15 seconds every time. A team of 4 strong solo loopers can beat most stronger players. Besides that, you rarely see those, at least i haven't (i play Wraith most of the time and did fine at rank 1).
Thats where you´re wrong. No killer has a power phantasy. No killer dreams about dominating survivors. Killers are just other players that want to have fun. But some matches simply are as fun as a root canal treatment. Of course, not all matches are like that. But those matches really tear a killers motivation to play "nice" down.
The term Bully squads is very old. Because survivors have been able to bully killers from the very beginning of the game. We had streamers that specifically bullied killers and announced it on their videos. Because it´s "cool" to make that killer disconnect. I can understand when someone wants to uninstall the game after such an experience.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/2501930#Comment_2501930
Do you think he's aware of Marth and his crew going on 100+ survivor win streaks?
Probably not.
Honestly, i always find it fascinating how our community reacts when someone says that survivors are the power role. People instantly come in and claim "yeah, you must be a bad killer if you lose" "its a you problem" "i main survivor, and when i play killer for a daily, i get a ez 4k", etc.
Its almost like when they have easy killer matches, it could be simply because they face bad survivors. But nooo this is impossible...
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2501102#Comment_2501102
Oh man I hope you don't find otz on YouTube he has 50 win streaks you could check out for all your favorite killers. (A win being either 4k or 3k plus hatch) are you gonna be upset to find out how easy playing and winning with killers are
No win streak videos since sbmm went live. At least not as killer.
But as solo survivor he has had some win streaks. Makes you think, huh?
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2501268#Comment_2501268
No it wasn't. Killers can still 100% prevent unhooks, with either a STBFL or any killer that puts survivors in a vulnerable state.
Your welcome.
Survivors can still be unhooked and have BT that protects from insta downs.
Before swivel hooks, the "press m1 to unhook" prompt simply didn't appear when the killer face camped. The killer body blocked the only unhooking spot and no perk or item would have made it possible to unhook.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2501364#Comment_2501364
No, in literal high MMR. Stop lying lmao
Were your teammates afk? There is no other explanation on why high mmr survivors only complete a single gen by the time you get face camped.
Especially when it happens most of the time.
Anyway, in the 10+ matches I've played today, I had 3 campers (1 face camper). That isn't "most matches". At least not for me.
But your experience can vastly vary from mine. That doesn't make me a liar.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2501252#Comment_2501252
Most of the facecamping is happening when maybe 1 gen has been done. Nice try, though?
Maybe on rank 20.
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@CormanClan said:
https://forum.deadbydaylight.com/en/discussion/comment/2501306#Comment_2501306
Yes it sucks and it wastes everyone time and It should be seen as abusing gameplay just like infinites and thus should be reported as unsportsmanlike gameplay.
Since face camping is an easy 2 hook 2 kills in higher ranks and has a good chanse at 3-4 kills in low ranks.
Changes that prevent facecamping don't lead to 100% escape rates! in face a good anti facecamping change would have no effects on killer that don't abusing facecamping. so only the minority of killers facecamping would be effected by a anti facecamping change. I think the most likly effect is the cannibal kill rate lowers and play rate drops.
Every killer would be affected. Simply because survivors would abuse the system by running the killer around the hook. Or by rushing gens.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2501252#Comment_2501252
You've been playing DBD for a long time (hopefully I'm not being too presumptuous). I find in my Solo matches (as someone who was formerly in red ranks), the genrushing thing is not common.
Do you think this a thing created by the advantage of SWF? Since the SBMM dropped, I've experienced camping and tunneling to a ridiculous level nearly every game.
To me at least, more and more it seems like the only people having fun atm are SWF's. Not Solos, not Killers.
As solo, I still have fun. When I get camped/tunneled hard, then I just join a new match. Since nothing is holding me back. Gen rushing is prevalent. There is no match without it at some point or another.
Is SWF more fun? Sure!
If you want, you can easily find others to play with, on the official discord server. Give it a try. It might save you some bad experiences.
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@CormanClan said:
you can't just abused a system like this facecamping is an abuse of gameplay, and swivel hooks don't solve the problem they just prevent easy grabs when facecamping. maybe change the numbers around like if you spend 70% of your game on a hook there is a way to balence this.
Does it suck to get camped? Sure!
But it's not abusing gameplay.
Swivel hooks prevent a little more than easy grabs. Before them, it was simply impossible to unhook. No prompt "press m1 to unhook" appeared.
Your proposal would result in a 100% escape rate for everyone.
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Face camping was removed with the introduction of swivel hooks.
You're welcome.
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Gen rushing has been increasing since the sbmm dropped. Who would have thought that killers lose the will to play normal, when they lose 3 gens in the first chase?
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The hate comes from the unwillingness to adapt to the old Undying and the ignorance to notice how weak the new Undying is.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2501009#Comment_2501009
Your David King isn't shirtless you're instantly the worst survivor I've ever seen
I'll only buy his shirtless skin, when i can also buy a bikini for Jane.
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Killer queues have been long in the days after the new killer got released. But now they are getting shorter. Went down from 3 minutes to less than 1 minute for me.
@Angelicus23 said:
it has been found out recently that there are almost 10 times more killers in queue than survivors, not an official source, but very trustable
@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2500337#Comment_2500337
We know from who *wink* ;)
Nah, he´s not a trustable source. He said himself, that he is speculating.
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I´m sorry if i missinterpret this. But you went from unplayable solo experience, because of 20 hour teammates. To unplayable SWF match because 20 hour killer?
What is exactly the problem?
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500964#Comment_2500964
I don't agree. Lack of communication is a big deal and gives the killer the upper hand. If the killer loses against solos it's usually the killers fault.
Lack of communication WAS a big deal, back when the game was release. When survivors had to pay attention if the teammate that got downed was injured or if they were exposed. They also had no information about what perks affected them. If ruin was active (apart from the red skill check). Or how often that downed survivor was hooked.
Survivors never had as much information as they do now. The information level is almost on par with SWF voice com.
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@DeliciousFood said:
https://forum.deadbydaylight.com/en/discussion/comment/2501009#Comment_2501009
What is this supposed to communicate? That you've faced a handful of bad killers? As I said, they're pretty common, especially around here. Besides, when MMR hit, teams of solos were stronger for a time and the boosted killers ended up incapable of keeping up without their mismatched solos to stomp. If anything, this could just be what you've experienced.
Or you know, most killers are just bad. And I'm saying this with confidence because I am very much average (maybe above average with my dedicated favourite killers) and I still win most of my public match games, because most are solos or casual SWF's. Admittedly some solo teams can be very good. That much is true. But does the game become survivor-sided? No. The killer still has the advantage of an uncoordinated, hook-competing team. The only two real problems are: RNG in the game design (especially maps) and below average player skill.
If you want, i can spam you with hundreds of screenshots like those. So most killers i face are bad? Isn´t that weird, that a such high amount of killers are... bad? Wouldn´t it be more plausible that survivors simply are OP? That the devs buffed solo survivors to a information level that almost equals SWF while taking everything away thats even decent at slowing down survivors?
A single survivor needs 80 seconds (or less) to complete a fresh gen. Survivors usually spawn next to a gen, while the killer spawns the furthest away. Killer needs aprox 30-40 seconds to cross the map. Now the RNG you mentioned kicks in. If the survivors spawned together, a gen will be completed before the killer even sees the first survivor (which is the best scenario for the killer). If they spawn separated, than 4 gens are at 50% completion rate (unless the survivors are really bad and hide in the corner of the map).
Now the killer finds the first survivor. 2 hitting a survivor who just runs in a straight line takes aprox 45 seconds (some killers have a slower movement speed). That doesn´t include pallets, windows or running in circles. Which means 3 gens are completed before the killer was able to hook said downed survivor (and 1 gen is at 50%). There isn´t really much coordination required. If you see a survivor point at the hook and watch how he either goes for the rescue or goes for a gen. Thats about all the coordination survivors need.
Whats the killer going to get in that situation? 2 maybe 3 more hooks before the gates are powered?
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/comment/2500948#Comment_2500948
You must be very bad at killer. I am a surv main and only play killer for dailies and have no problem laying waste to most surv teams.
And i played solo at red ranks and had no issue laying waste to most killers. See 3 messages above.
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@DeliciousFood said:
https://forum.deadbydaylight.com/en/discussion/comment/2500948#Comment_2500948
If you're a terrible killer, which a lot of people here are, then you're right. Otherwise, no. Killers have gotten used to stomping solos that now with some better opponents, they start feeling 'oppressed'. They already felt like the 'victims' when they got a SWF every so game, basing all their grievances over that one experience and forgetting the mega stomps they did beforehand. Like how people tend to remember the bad and not the good.
If the game feels survivor-sided to you even with solos, then I think it becomes a YOU issue.
Yes, it must be a me issue...
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2500918#Comment_2500918
Gens wont go fast enough if killer downs and pressure effectively. That was my point.
The only pressure killers have left is tunneling. Since just injuring survivors does nothing. Because injured survivors will go back to the gen once you break the chase or they get off the hook.
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Survivor has always been the power role and probably will always be the power role. Simply because killers would have insufferable queues if they were actually strong.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500939#Comment_2500939
I'd say killer is the power role unless you're playing SWF.
Hahaha NO!
This couldn´t be further from the truth.
Even solos are stronger than killers.
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Amazing, fun and exciting game? Are we talking about DbD?
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@Olokun said:
https://forum.deadbydaylight.com/en/discussion/comment/2500850#Comment_2500850
youre right but DBD is not an esport game, if i'd wanted to i'd go fortnite , COD or others games likte that. i play to have good time not to have stress or to be angry against ppl
Sorry, no good time alowed. Especially since the sbmm went live.
Only despair and suffering allowed.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2500859#Comment_2500859
But if your team goes down too fast you will lose.
Same goes for gens. If they go down to fast, you lose.
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@Shaped said:
Depends.
You can rush gens but if you 3 gen yourself and your team is full of not so good loopers, you will probably lose against experienced killers. Also not taking aggro or letting someone die to push gens can backfire.
Tunneling/camping works if people are bad loopers/don't do gens.
It can work but depends on the situation and your oponents.
Ironic, how gen rushing can be performed by unskilled survivors.
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Just play the matches as you see fit.
The reward system is for people that play a lot. Which means, that those people already earn a lot of bloodpoints by just playing and don´t need the reward at the end of the month.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2500191#Comment_2500191
Double range nurse with IF sounds fun :(
4x Flashlights without Lightborn also sounds fun!
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@thisisntmax said:
https://forum.deadbydaylight.com/en/discussion/comment/2500075#Comment_2500075
No one cares about tournaments in this casual game, Tsulan. <3
I found the few tournaments i saw, quite entertaining.
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2500075#Comment_2500075
With what i have survivor cant run the same build so they have 16 different perk and they cant bring anything higher than the yellow rarity for item and addon all those restriction and they still dominate XD
Imagine how devastating tournaments would be, if everything was allowed. Just like in normal matches.
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The answer is simple: because the devs gave in to the wishes of our community.
DbD was originally a P2P game. The community wanted dedicated servers. So the devs changed the whole code to make that possible (like glueing wings on a submarine and call it an airplane).
The game never was intended to have a ingame shop. More changes to the code.
And now they implemented a sbmm which also affected the code.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2500037#Comment_2500037
great/amazing repply, extremely helpfull to improve this situation.
It actually is an amazing reply.
Play killer and find out WHY you only see those killers/builds.
Oh and i´m sure, some survivor perks are also banned from tournaments. Yet, killers see them non stop.
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You have experienced face campers. I have experienced bully squads. One can be explained by the other. After all, we´re all humans playing a game. So at some point, people might get triggered and play in a scummy way.
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Remember when we had weekly dev streams?
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@MrsGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2498807#Comment_2498807
Just got done being face camped. I messaged them asking why and they said it was because I was “toxic flashlight user”
Just got a "apparently non toxic" 4 man SWF squad that last second switched to flashlights.
So
Much
Fun!
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@Aven_Fallen said:
This is not really the Challenge causing toxicity. Or Flashlights causing toxicity. This is the player being sensitive over an Item which is in the game (and can and should be used).
Slapping the hook also isn´t toxic by that logic. Or is it?
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All part of the secret plan to make Freddy the weakest killer in the roster (again).













