Tsulan
Tsulan
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- Tsulan
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Comments
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2508089#Comment_2508089
Only iridescent head was nerfed her base kit stayed the same.
Her addons got reworked. Some are kinda... you know... meh
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@GrimoireWeiss said:
>Happy with how Hillbily performs
>Nerfs him anyway
>Refuses to elaborate further
>Leaves
This is the way.
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@Chilli_man2400 said:
It’s been an entire year since this change and yet billy hasn’t been touched. But huntress doesn’t get nerfed, blight gets 4-5 changes in 6-7 months. Trickster gets 4 changes done in 4 months. Clown keeps his overpowered pinky finger. They have a huge hate bias towards Billy
Huntress was nerfed in that time.
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Just stop playing him. As most people did. Once his pick rate drops to 0, they´ll probably do something.
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@th3 said:
All Seeing addon needs a downside. I would prefer that it stops showing the aura when you start uncloaking.
Why though?
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I have killer queues of 1-2 minutes during prime time EU.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2507862#Comment_2507862
Not that Freddy… the post rework Freddy before the BT change this year
But i was talking about the original Freddy. Thats why i said "back when he released".
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Yes, it seems like i die less now.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2507797#Comment_2507797
To be fair, it was pretty justified against Freddy with how he could ignore BT.
He had to wait 7 seconds after putting someone to sleep, before he could do anything to them. He couldn´t hook grab awake survivors. He couldn´t pick downed survivors up, which where being healed by awake survivors, etc.
But sure, ignoring BT was his OP part...
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@chargernick85 said:
I used her for a game last night (Just her time in rotation is all) with Corrupt, Pop, Nurses, BBQ. One survivor quit when I down her second time (Least I got my BBQ stack already) and after killing the 3rd I found Jake and downed him. Dropped him off at gate, Closed hatch, and let him wiggle off to open gate. He opened it but would not leave the entity killed him. After he sends me a message "Thx but ######### spirit",
Point is? Survivors already opt out against spirit a large majority of the time screwing over their team and the Spirit.
Same happend to Freddy. People disconnected/suicided against him, back when he was released. Which blew his "kill" rate out of proportion.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2507746#Comment_2507746
She went from easy S tier killer to an easy S tier killer, excuse me if I don’t think the change of one perk was enough.
You are excused. But still wrong. Noob spirits can be easily beaten. Even decent ones can be beaten with some experience. If you fail to a 10 hour player, then the issue isn´t on the killers side of the screen.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2507558#Comment_2507558
That was literally in the last few months
So was the Stridor nerf. You can´t say one wasn´t recently, while claiming that the other was.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2507619#Comment_2507619
Yeah that’s the problem. Bhvr seemed to half ass the servers which is why perks like DH don’t work
I think they are planning a rework for DH. Simply to make it work with dedicated servers.
But honestly, if they can´t keep lag switching out. Then the biggest argument for dedicated server loses its point.
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@EntityNea said:
https://forum.deadbydaylight.com/en/discussion/comment/2507504#Comment_2507504
I don't know if it was a bad idea, but they can't just slap everything onto dedicated and think it automatically fixes their game. They need to re-write the base network code to verify everything on those dedicated servers, instead of still verifying things on the killer's end.
There's a saying when it comes to network programming: "Never trust the client". Meaning, any action, variable, state or check done client-side can always be modified, hacked or exploited. The only way to make sure it's not messed with is to perform the check server-side.
Most of the issues we have now, were caused by the change from p2p to dedicated servers. They had to rewrite a lot of code and originally weren´t sure that its even possible.
Sometimes i think it would have been better to make a new game from scratch and allow cross progression.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2507504#Comment_2507504
Some games have done it well. For honour went from p2p to dedicated pretty smoothly
But you can´t compare Ubisoft with BHVR. Ubisoft is huge.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2507546#Comment_2507546
That wasn’t recently. Spirit was buffed with the slow vault nerf
That also wasn´t recently.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2506995#Comment_2506995
But they haven’t buffed keys recently, whereas they have buffed spirit
Thats wrong. Keys were buffed by adding hatch offerings and Spirit was nerfed when they nerfed Stridor (since Spirit is the only killer where this perk was useful).
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@EntityNea said:
https://forum.deadbydaylight.com/en/discussion/comment/2507480#Comment_2507480
i thought so too, but it still feels like the base network code is designed for peer-to-peer, and it doesn't seem to matter what's happening on the server as long as the killer sees himself hitting the survivor on his client..
I knew it was a bad idea to change a p2p game to dedicated servers.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2506673#Comment_2506673
I really dislike comments like this. No, people hate her because of how unbalanced she is. Most people that play both sides can see this. I don't want her gutted, but I do want to play against her without wanting to just DC because of how miserable she is to play against. She has almost no counterplay when you're going against a good Spirit player. It's not about wanting to bully her.
She is as (un)balanced as Iron Will.
But somehow people think one is fine and the other one is toxic.
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@Crowman said:
Survivor mains always asking for easier games instead of getting better themselves.
Because its proven to work. Just look at Undying. First the devs made totem spawns more obvious. Then they nerfed it + buffed totem finding perks.
Ironically, very few people use totem finding perks, because its so easy to find those glowing beacons. Since they spawn next to gens.
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Wasn´t the main selling point of dedicated servers that lag switching wouldn´t exist anymore?
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2507204#Comment_2507204
Yeah, there will always be meta and Sluzzy is using DH, DS, Unbreakable and Soul Guard. He really has no right to complain about meta builds...
I would like to see patch full of perk buffs, so there is change in meta. It is boring to see same perks over and over again.
Yes, there is an awful lot of perks that are simply trash. Changing/buffing those would be a better idea than simply nerfing whats meta right now.
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/2496540#Comment_2496540
They mean at average skill level my friend. Nothing else matters. As long as mid tier killers have 50% or above kill rates due to lower skilled survivors inflating them, nothing will change. It sucks to be decent at this game. Especially if you play both sides. You will always have to just ignore all the obvious balance issues just because you don't fit into a certain player demographic.
As far as I see, even the average killers struggle with gens.
The only ones that drag the skill level down are new players that don't know what a gen is.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2506031#Comment_2506031
Look, each has their faults, each has their overpowered components. Acting like one is bad and one isn't just isn't a valid argument. The meta is stale and narrow for both roles.
But for different reasons.
Survivor meta hasn't changed in 4 years. Because up until recently, the perks were either buffed to be stronger (BT) or didn't change at all (IW). DS was getting stronger and stronger up until the last version. Where it finally changed to a anti tunneling perk.
Meanwhile the killer meta constantly changed in the same time. Right know, killers are stacking gen slowdown perks. Not because they get easy wins, but because they struggle with gens when they take other perks.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2506031#Comment_2506031
You need to tell me what perk you use yo stay on gebs when the killer shows up
The killer can only chase 1 survivor. Which means the other survivors can do gens. But Repressed Alliance is what you are looking for. It blocks the gen for 30 seconds.
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@Sluzzy said:
It's OP. Can't believe it hasn't been nerfed yet. They only look at survivors.
But it has been nerfed. Twice.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2506106#Comment_2506106
That was basically the rational for Ruin being changed to begin with. That said, yeah I don't get this one.
Me neither
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Nerf it because it's annoying?
People really ran out of things to complain about.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2505647#Comment_2505647
You're both hilarious. The meta is like 6 perks on each side. If you think BT, DS, Unbreakable, Dead Hard along with BNPs and medkits and such isn't at least as problematic as Ruin Undying or whatever, all I can do is laugh
Undying Ruin can be completely ignored during the match though. Since they have 0 impact on survivors hugging gens.
The same can't be said about certain survivor perks.
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Yeah, let's just forget about all the changes he received since then. Like fixing part of his bump issues, where he bumped into thin air. Or his POV that was positioned at his ankles. Or his ultra sensitive turning rate...
Any killer can be changed from trash tier (Wraith) into top tier and vice versa (Billy).
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@Kurri said:
DH, Ruin, Undying, Haunted
Survivor versions of those perks?
Let's see:
- a perk that auto stuns killers on the first pickup.
- reverse ruin that auto progresses gens which have been worked on.
- survivor Undying protecting boon totems.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2504894#Comment_2504894
They did say they are looking at problematic perks and their correlation to winning. we all know this isn't referring to survivors.
Indeed.
Now that I think of it. The upcoming boon totems might be actual high risk, high reward perks. Now parting from the current survivor meta perks as how strong a "normal" perk is...
The new survivor perks might get over the board in strength. With killer slowdowns, stun locks, and all the nightmarish stuff the devs came up with in previous years.
It will all part from the strength evaluation of both sides that comes with sbmm.
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Sluzzy might be on to something.
Killers are feeling forced to use slowdown perks. That's something the devs don't want. So i wouldn't be surprised if they nerf slowdown perks even more.
Can't wait for the 20+ minute survivor queues...
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Devs won't do anything in that regard. Because they don't see it as a problem.
The original Undying Ruin combo was the perfect example of how a additional objective slowed gens down, while also avoiding camping and tunneling.
But the devs gave in to survivors that complained about doing bones.
So there is no salvation coming. We'll get probably spammed with slowdown perks, that will be nerfed a few months later, when they are even slightly effective.
The above mentioned interview contained a part where a dev said that if players feel forced to equip a perk, then something should be done about it. Killers have been struggling over a year with gen speeds and in that time we saw nerfs to Undying, Pop and Lullaby. So don't expect any killer buffs or survivor nerfs in that regard.
Just play survivor and enjoy the short matches.
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@DieGräfin said:
https://forum.deadbydaylight.com/en/discussion/comment/2504156#Comment_2504156
Make sense yes. But I still wouldn't do that.
Me neither. But some people are like that.
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Don´t run everywhere. Walk sometimes, so you don´t leave scratchmarks.
Altruism kills.
Don´t start instantly with a gen when the match starts. Wait a few seconds to see if the killer comes into your direction. Once he left, you´ll have plenty of time to do that gen.
Do bones. When you are not being chased, repairing gens or rescue someone, do bones.
Altruism kills.
Don´t be to greedy.
Altruism kills.
Sometimes its best to cut the losses and move on. Means, you don´t have to risk everything to get that one survivor out. See your teammates more as a means to escape.
And most importantly: Altruism kills.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/280935/ok-i-give-up-with-soloq
How do you escape with potatoes? And how long are the matches?
The hatch is a thing, you know?
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I wouldn´t run BBQ at all. Since removing 1 thing, would make the other redundant. BBQ works perfectly fine the way it is right now.
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@DieGräfin said:
https://forum.deadbydaylight.com/en/discussion/comment/2503972#Comment_2503972
I really wonder why he DC. Self sacrifice is better so you don't get a penalty 🙆♀️. Some people are a little bit too salty. It's just a game.
Perhaps to deny hook points? Some people have a weird mindset of "if i don´t get it, no one will!". I´ve seen something similar with hatches. Where 2 survivors found the hatch and 1 of them tried to lure the teammate away and when that failed, he lured the killer right to the hatch.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2503972#Comment_2503972
Then that's an issue with skill, not an issue with camping.
Kindred should help against camping.
I'm almost certain that's its purpose.
But no one runs it for some reason.
Some people are just to greedy. They go in for the save, even when the killer is around, and all while the have no BT.
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My last match. A teammate got grabbed out of a locker by a Trapper, which was in the same building as the basement. He had kindred. 2 of us sticked to gens, while we saw the third survivor attempting a rescue, when it was clearly visible, that the trapper was setting up traps all around the building.
Then when his rescue attempt failed, he disconnected.
Some suvivors see Kindred. They see the killers aura next to the hook. But still don´t react appropiatly.
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Grades don´t reflect skill. They just reflect how much people played since the rank reset.
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@SomberNokk said:
https://forum.deadbydaylight.com/en/discussion/comment/2503938#Comment_2503938
I don't doubt it, there are enough reasons to not play the game right now and they are giving Xbox players a hard reason not to.
This must be some mistake on the xbox service side. Since the patches have to be approved before releasing them.
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@SomberNokk said:
https://forum.deadbydaylight.com/en/discussion/comment/2503910#Comment_2503910
We have to waith till BHVR addresses the issue, unfortunately.
I expect this reaction
https://twitter.com/DeviusQC/status/1439003822450528260Don´t know how fast they will be able to adress this. 😞
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So what makes you sure, that you played against chinese players using a VPN? Got any proof, or was it just because of high ping?
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502717#Comment_2502717
As long as I don’t have a challenge to 4K :(
I forget surprisingly often about the challenge. Like, encountering new players (or simply unskilled) and letting them go. Only to realize, that i had to kill them...
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@PIP330 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502110#Comment_2502110
that's ur experience lol, u can't talk in general, and there will always be more toxic survivor because of the 4:1 ratio
I´m not sure if you agree or disagree with me.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502158#Comment_2502158
I’m not sure how well sbmm prevents this but I am glad it’s no longer as easy to intentionally derank even if we only have a vague idea of what influences it. Even when I first played killer I felt bad for the survivors (this was after getting up to red ranks as survivor) so I knew what I was doing, the baby players were cute though.
I instantly let them go after 2 hooks whenever i notice that they are new players.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2502240#Comment_2502240
People complain about them and I guess I understand why but there's room for some levity in a game like this.
For example. The Pink Elephant is the best Clown skin we have. We need more of them!
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Switch to survivor. At this time of the day, survivor queues are usually instant.