Tsulan
Tsulan
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2476116#Comment_2476116
Wow, that's a lot of blinds and stuns o_0
Congrats. I'm terrible at that crap. The killers I go against always respect pallets. I managed to complete that challenge by getting an uncloaked Wraith with flash bangs twice in one match and was thankful for it.
I'm usually also terrible at those rift challenges. That's why I equipped the Flashlight. But I got lucky with this killer.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2476116#Comment_2476116
Not sure exactly what your point is. I do agree that people seem to forget that there are people on the other side of the screen, though.
The thread is about how our actions affect others.
Playing sweaty and BM are 2 different things. One can play sweaty but still don't BM and vice versa.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2472108#Comment_2472108
I don't do anything to the killer, but I usually get bm from them. Pallet stun? bm. Flashlight blind/save? bm. Looping them for a bit? bm. Just for playing survivor? bm. I get way more toxic killers.
Had the rift challenge to blind or pallet stun the killer 4 times.
Played against a Wraith. Pallet stunned him 3 times, flashlight blinded him 5 or 6 times. 2 lightburns until he ignored me for the rest of the match. (Didn't flashlight click.)
After the match (3 man escape) he said that I triggered him pretty hard. Explained the rift challenge and after saying sorry, we wished each other a nice evening.
Both killers and survivors have to remember that there is a human being on the other side of the screen.
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I´ve seen streamers with better merch stores. So yeah, the merch they offer is bad. I was so hyped when i first saw their store, but its a total let down.
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@DemonDaddy said:
Better teammates = more efficient on gens = less time for killers to perform = more meta builds to compensate
Devs built the balance around potato skill, guess we'll see what happens when that element is segregated to the lower end of sbmm.
Can´t wait for it to release. Because then the issues will be more obvious to everyone.
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@RiskyKara said:
https://forum.deadbydaylight.com/en/discussion/comment/2472084#Comment_2472084
I can make that happen just for you baby
What a nice gesture (i think). But no need for that.
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Out of curiosity. How many bloodpoints did you earn?
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2473464#Comment_2473464
Gen rush doesn't exist. It's not a cheap mechanic, survivors have to do gens so they do gens. What do you want, that they wait roaming in the map for nothing ? So no, gen rush is not a strategy and doesn't exist. In a 3 gens situation you cannot be rushed, it's all about map control.
However, camping & tunneling early is not what the killer has to do. The killer has to hunt and down survivors. Waiting around the hook just to get easy hits/downs is a cheap mechanic.
Atm camping is penalized : Killers are loosing point for staying near a hook if there is no survivor nearby.
With SBMM, high skilled survivors know that when one is camped, you have to do gens as fast as possible = no one will stay near the hook, the killer will loose thus decreasing its SBMM rank and so he/she will be away of high rank play.
Then lower rank survivors will learn how to behave with a camper/tunneler etc...
It's good enough for me.
SBMM will force players to improve on both sides. Those that won't be happy because they are used to be unfair or boosted can leave the game, honestly, i don't see why we should cry for toxic players leaving.
You are right. Gen rushing doesn't exist. It's just doing gens efficiently.
Just as camping and tunneling also don't exist. It's just killing efficiently.
Oh and camping doesn't get more penalized than survivors only doing gens and escaping. So none of those things will change on Tuesday.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2473455#Comment_2473455
Not reportable doesn't mean it's considered high skilled. Camping and tunneling killers are just noobs that don't know how to play killers. They use these mechanics to get easy win without the need to be good at chases and map control.
Moreover, these cheap mechanics are way too strong against solo/duoQ squads and works 99% of the time.
Low skill high reward way to play the game. And as camping/tunneling is penalized about piping in the current system, i'm sure it won't be considered high skill.
As a killer i can go from rank 20 to red ranks with barely loosing one or two trials without camping/tunneling once... with Demo, Trapper, PH and Blight. 😂 And here i see everyone complaining about how weak killers are. Those players crying all the time are a joke.
Tunneling isn´t penalized in the current piping system. So those things won´t go away, because their root cause is a different one.
Camping&tunneling, just as gen rushing are simply sides of the same coin.
As long as one exists, the other will.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2473415#Comment_2473415
Depends if devs decided to give huge rank penalties if the killer use those mechanics.
When SBMM was in test, i encountered way less campers/tunnelers.
Why should the devs give huge rank penalties?
Camping and tunneling are not reportable things. They are even desired strategies.
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@JohnWeak said:
Can't wait for all the killers crying here to be wiped out of the high rank trials.
I play killer as well and i will continue to play killer, properly, never using cheap mechanics as most of you do (campnig adn tunneling that you defend in every threads). And as a survivor i will enjoy to face skilled killers that do not camp and tunnel aswell.
It's not because you won't be part of the high ranked play that SBMM is bad. Maybe most killers should have never been part of high ranks playerbase.
:)
If you think that sbmmr will solve camping and tunneling, then you gonna have a bad time.
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@Ghouled_Mojo said:
https://us.v-cdn.net/6030815/uploads/DHLY2WJ926Q2/829fb377-7074-4656-9772-31028a202e87.jpeg
Is this not the reason they are trying to get it going? This game was not fair to the survivors at all.
Or is there more of a concern for the upper crust players? I haven’t really been following the topic very well.
To be fair, this screenshot looks more like they tried to depip/suicided on purpose.
But yes, the sbmmr is supposed to avoid things like that.
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Since it will be turned on permanently, i´d say:
https://www.youtube.com/watch?v=74BzSTQCl_c&ab_channel=Vlkoslak -
While I'm all in on making survivor gameplay spicier, those skill checks are pure evil.
So a definite no from me.
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Thats why ranks are being removed. We will have grades and probably new ways to show how the match went.
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@Vampwire said:
This system is going to fail with the current state of the game. I get that the idea is to get a better grip of the games balance through performance of players, but BHVR doesn't work fast enough to make it bearable. I guarantee there will be another dark period of the game where killers only go against meta slave key swfs and survivors only go against deathslingers, spirits and nurses. Both of which will be a response to one another. Because MMR will dictate that this is the highest skill level.
Dbds balance is only in a bearable state. It's not terrible atm because you dont always see the 4 slowdown perks or the exodia swf.
Since MMR doesn't count perks or items a 4 stack with DS+UB and a key will be considered skillful. A deathslinger with monitor, corrupt, ruin, undying and double reload will be considered skillful. Things that are so piss easy to win with and borderline unfair are now skillful and encouraged. Because you will reach a point where you have to use the meta to compete. Because the only way to fight fire in dbd is with more fire.
All this system is going to do is make que times longer because all the high skill players are going to leave until it gets removed. And those who do stay are going to be miserable.
There are not as many high skill players as you think there are. If they go, because they can´t stomp noobs anymore, then so be it.
The rest of the playerbase will enjoy the fair matches.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2472436#Comment_2472436
The one I showed you, that blight tunneled a nea to death, and then let us 3 bleedout while nodding. This is not THAT rare. And no one in the team was toxic btw, not that I have seen, surely I was not.
Ok
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@KweenPlease said:
It's the only objective and priority unless you are running a hex.
The objective of the game is " do gens as much and as fast as you can before killer chases you off because you've got limited chances / hooks. "
With it being the ONLY thing to do, are survivors just supposed to stand or walk around for 3 minutes after every gen? Like what the heck do you want? Make it make sense.
Anyway SBMM should put you with people who you should be able to handle who are on your level once everyone is leveled out where they should be. Yet everyone wants to complain about something that is literally helping game health.
This is true. Gen rushing doesn´t exist. Its just doing gens efficiently.
Just as camping&tunneling don´t exist. Its just killing efficiently.
I´m so glad that we cleared that!
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2472084#Comment_2472084
Yes, they do. Bold of you to assume I'm making it up just because it doesn't happen to you. If you don't work for BHVR you have no right to assume I'm making it up.
Killers' BM is just as frequent as survivors. But you seem to think killers are reincarnation of saints so I guess there's no point discussing with you.
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2472084#Comment_2472084
Had one yesterday actually, wasn't Nurse or Blight, it was twins. Not only that but they were livestreaming. It may not be as common as survivor BM but to imply that it doesn't happen is ignorant.
So just to be clear. When i say 4 man slug to bleed out. I mean, that the killer slugs all 4 survivors and doesn´t pick them up. He just stands there till all 4 are bled out. I supposed that this behavior was extremely rare, as i haven´t seen that in years.
I feel bad for you. Your matches must be terrible.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2472168#Comment_2472168
Yeah I was as much speechless I should have just dc instead 2 mins waiting to bleed out or 5 min dc penalty no difference
Understandable.
Both sides can be toxic.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2472145#Comment_2472145
Yea, actually, I can see that being the case when I think about it. I do see lots of survivors BM’ing the killer when there was no need to, especially at the exit gates, even though they didn’t tunnel or camp. Makes sense they do it during the match too. I don’t see it much since I’m always doing an objective and only pay attention to my teammates when they’re on a hook or on death hook and need me to take the heat.
I pay a lot of attention to my teammates. Since i have to evaluate if that survivor is reliable or will me leave hanging, if its a greedy one or someone who BMs, etc.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2472131#Comment_2472131
Yep he had noed which we didn't find (our fault) and since he can dash like crazy he got 3 man down and I picked up one and on and on and on until he slugged all 4 the matche went on for like 40 minutes him slugging at the end with noed and than when he got us all down he just stood there watching us bleed out and since we all had 2 minutes timer we've been on floor for 2 minutes and when finally 3 of us died he picked up David pretending carrying him to hatch dropped him near hatch watched him crawl to it and than shut it in his face and remained to watch him bleed out till the end
That killer sure had issues. I honestly have never seen such a behavior. Now i feel bad for you.
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That the game is bugged. Thats what the sound means.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2472108#Comment_2472108
I do my best to not trigger the killer and have been bm’d by them often in the last few days. Constant nodding and slashing while I’m on hook. Play enough and you will see that both sides are equally as toxic.
Oh i never claimed that killers are not toxic or that they don´t do those things. But usually someone in the team triggers the killer beforehand. I play like 80% survivor matches. Bond is usually part of my build and it´s amazing what you see with this. People that BM the killer and then play the innocent, people being afk or leading the killer on purpose to other survivors.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2472125#Comment_2472125
Yes I have just 2 days ago it was blight and apart for slugging killer bm on daily dose just like survivors there's no opinions in this it's pure facts both bm and both wonder why it's pointless
So that blight let you all 4 bleed out?
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2472108#Comment_2472108
Of course you aren't. Never seen a pro survivor post from you since I first visited this forum. Your bias is off the charts in most of your posts.
And no I don't bm people. There is no excuse for toxic behaviour and there is plenty from both sides.
Then you probably didn´t pay attention.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2472084#Comment_2472084
Nah just u trying to justify killers bm
Not justifying anything. It was a question. Because i have never seen a 4 man bleed out slug.
Have you?
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2472084#Comment_2472084
Killers bm on the regular just like survivors do. I am either hit on hook or nodded as much as survivors teabagg me when I play killer.
Haven´t seen this either. Unless, the survivor teabagged non stop before that.
Please tell me, people don´t point this behavior out, after triggering the killer intentionally?
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@GrimoireWeiss said:
Same could be said about killers. I can't really bother keep playing survivor when Ruin+Undying Nurses and Blights find it skillful to 4 man slug and let to bleed out a random solo team.
I haven´t seen a 4 man bleed out slug in years. Do they really exist? Or do you just make things up to justify survivors BM?
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2469977#Comment_2469977
You expect bhvr to buff low tier killers? Then the swf cash cows will leave...I mean look how long it's taking them to add a 2 to the trappers default carrying capacity🤣
If they would only look for the SWF cash cow, then they wouldn´t develope the whole skill based matchmaking. Since SWF will have a harder time with it.
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2470614#Comment_2470614
- They've already said multiple times they don't give a ######### about balancing for the top level
- See above
- Last test was mostly Blight and Nurse games for me as survivor (i'm not save)
- So the current emblem system then?
- It took them 4 years to change iri head + infantry belt from 3 hatchets to 1. Just as long to add color blind settings. Time doesn't equal better.
- They also said that we will never get a clown killer or that we won´t have dedicated servers.
- Things can change
- I had a great variety of killers.
- We´ll know once the patch goes live.
- It took them 3 months to nerf Undying.
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@Rogue11 said:
Yea that's definitely the only reason people that have a lot of experience with the game think it won't work.
Couldn't be anything else like.
1. Unbalanced mess of perks, killers, add ons on both sides
2. Massive amount of rng in maps, totems, spawn points
3. If you're good at survivor you won't get to play against 90% of the killer roster anymore
4. No defined win condition
5. Hidden rating system from a company that has a poor track record of delivering on new features
But hey, as long as streamers have a miserable time too, right?
- Could be balanced once the devs get more data from the top 5% of the playerbase.
- See above
- This doesn´t affect 95% of the playerbase (you´re save, me too! weeeee)
- When your grade goes up, its a win.
- Maybe thats why it took them so long? They finally figured it out?
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@PureDoctorMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2470197#Comment_2470197
I don't have enough friends to do that. Well not enough that play this game. So what am I supposed to do then.
The official discord server might help you. There you will find plenty of nice people to play with.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2470245#Comment_2470245
Eh, there's a different vibe between looking for people to play with on discord and coincidentally meeting people through something like custom games. Besides, I think KYF needs some love anyway, even if we didn't get what I envisioned. It'd certainly be more impactful than simply adding a casual mode I think.
I would prefer a fully customizable bot mode.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2470197#Comment_2470197
and there's the solution
update KYF to provide a lot more control over the custom matches. then make it so you can set your game as public (& name your lobby) so randoms can join similar to overwatch's custom game system. win-win.
No need to change anything. Just find some randoms on the official discord. There are always people willing to form a team.
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@Forrestgump said:
A casual mode would never work, all sweatlord would immediately abuse it.
Even worse, all the sweatlords that get constantly matched with people of their skill level and get tired of losing, would instantly switch to the casual mode. Just to stomp some noobs.
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If you want to mess around, you can always play a round kill your friends.
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I haven´t noticed a difference in their playstyle. Maybe its a regional thing.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/2469781#Comment_2469781
Oh, it's going to be interesting, over the next month or two, to see if some of these Streamers are as good at DbD as they think they are.
Spoiler alert
They are not.
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@T103 said:
https://forum.deadbydaylight.com/en/discussion/comment/2467906#Comment_2467906
Well increasing the time to do gens would be a buff to camping.
No one asked to increase gen times.
A obligatory secondary objective would solve many problems.
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@GhostMaceNotCrusty said:
Scott?
???
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2467940#Comment_2467940
There's the problem though. You would run the combo by itself, but others probably will run it with Tinkerer and Corrupt on Blight, Nurse, Hag or Spirit. I also love the feeling of cleansing hex totems for that beautiful 1,000bp but in certain matches it was too much. Plus reverting that change would kill the recent resurgence of Devour Hope. Even a terrible perk like Third Seal has been given a potential second chance in certain builds.
One of the issues is that solo q is already a lot weaker than killer, so increasing gen speeds would hurt them even worse.
My idea would be to add an optional secondary objective that higher ranked players would probably be more interested in doing. I always felt like adding something to the basement like a shrine or something would make basement perks also better. Maybe bringing totem skulls to this shrine will give additional bp or an offering table where you can increase the rarity of your item (except keys of course). From my experience higher rank players seem to care more about bp and items than lower rank players.
Otherwise the only thing they could do is remove slowdown perks completely, gen repair speed perks and nerf gen speeds.
With the upcoming sbmmr, i think that some builds will become weaker/less used. Which could result in buffs.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2467108#Comment_2467108
People dont complain about undying for it being OP. People complain about undying + ruin + tinkerer because they see it every game, specially when its against a spirit/blight/nurse. Makes you think why the strongest killers in the game use it, but lower tier killers dont.
I wonder how long this combo will be "meta" once the sbmmr goes live.
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@Aven_Fallen said:
Whenever someone complains about the Devs on the Forums I buy a Cosmetic to annoy them without them knowing.
Are there still cosmetics left to buy for you?
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@Killing_Time said:
SBMM IS GOOD because it will show just how WEAK RR killers really are outside of Nurse honestly. We've been needed it so killers can finally be buffed properly.
Potatoes won't exist higher up anymore. No more inflated kill rates.
This!
There will be a lot of changes within the next few months.
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They probably changed their mind. People are allowed to change their mind.
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https://www.youtube.com/watch?v=MMzd40i8TfA&ab_channel=Mavromedia@Mr_K said:
You can't handle the truth
...
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2468979#Comment_2468979
Yeap. Let's pretend it's from me stomping bad players. Or that I'm a bad killer 🤣
Instead of highlighting just how unbalanced this game is. Too unbalanced to make every single match a sweat fest 5 minute match. Rather you slug them all out. Or 4 man escape with 4 hooks.
I know one thing. High level MMR is going to lead to one thing. And one thing only. Camping hook and tunneling. And not even really playing the maps and spreading out hooks like survivors want you to do
How is this any different from what we have now?
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2469316#Comment_2469316
Some of the killer streamers and youtubers are clearly spoiled by being handed endless urban evasion squads to munch on while still paying more attention to chat. I watched one of the semi-popular ones last test when I couldn't get online myself and the guy was completely enraged at getting several 2ks in a row.
Then the ragequitting started.
This!
I said it before and I'll say it again. The only ones that have to fear sbmmr are streamers and SWF seal team 6 squads. Because they'll be constantly matched against each other and won't be able to maintain their ridiculous win streaks.
Everyone else will have fair matches.
On top of that, the devs will use the data of the top 5% to balance the game. Which is the best thing they could do.
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@razberrypizza said:
https://forum.deadbydaylight.com/en/discussion/276923/thank-you-for-permanently-activating-sbmmr
Im cool with it, but they should fix performance first, most of my "losses" come from the terrible lag spikes that constantly happen
Performance was on the bottom of the announcement. So they're definitely working on improving it.
