CormanClan
CormanClan
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- CormanClan
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I think a better idea is ruin dose to much over all, leave a gen is regresses fine but at 150% speed. spit it into 2 perks one is when survivers leave a gen it regresses defult 5% another new perk could be regresses speed is 200% that way the current ruin power takes 2 perks slots and 1 totem effect meaning after the totem is gone it's not compleatly useless, but it's also not as op as today.
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@Pyrulen said:
This is a 2 part request/suggestion.
First I want to inform the playerbase that flashlight clicking is more than a toxic mindgame, it is a serious risk for users or spectators who are sensitive to flashing lights, potentially causing seizures leading to harm or worse. Consider what kind of harm you could be causing to real life, and disable those clicking macros.
The second part of this is a call to action for BHVR to implement a 0.5 second cooldown in between flashlight clicks in order to meet safety requirements for photosensitive epilepsy:
Photosensitive epilepsy triggers:
– Any sequence of flashing* images that lasts for more than 5 seconds
– More than three flashes* in a single second, covering 25%+ of the screen
– Moving** repeated patterns*** or uniform text****, covering 25%+ of the screen
– Static repeated patterns*** or uniform text****, covering 40%+ of the screen
I would also like to point out that Dead by Daylight does not present a warning for Photosensitive Epilepsy on launch or in the EULA, which creates a risk of legal liability when posts like this are made public and met with inaction. Please add a warning, along with the functional cooldown of flashlights mentioned above, as these are very real health risks to many players/spectators.
This isn't a demand, or a threat, this is a genuine plead for assistance in helping to minimize the health risk for players and spectators of the game.
I don't recall any official statement being made regarding Flashlight rapid click macro use by the dev team, but the problem is still very present in the latest PTB from today.
Thanks,
See i understand your correct, but it effects all players and in my opinion removes some of the fun from the game. Maybe add a extra button to settings to make flashes only once a second.
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A nice gatekeeping, If you want to gate keep there is the golden bloody skins for those few older players back in the early days.
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A round robin system so you can't play agenced the same killer 3 times in a row would be nice? but aside from that no banning is a bad idea since spirt and nurse players just would never get a chance to play.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2501279#Comment_2501279
Does it suck to get camped? Sure!
But it's not abusing gameplay.
Swivel hooks prevent a little more than easy grabs. Before them, it was simply impossible to unhook. No prompt "press m1 to unhook" appeared.
Your proposal would result in a 100% escape rate for everyone.
Yes it sucks and it wastes everyone time and It should be seen as abusing gameplay just like infinites and thus should be reported as unsportsmanlike gameplay.
Since face camping is an easy 2 hook 2 kills in higher ranks and has a good chanse at 3-4 kills in low ranks.
Changes that prevent facecamping don't lead to 100% escape rates! in face a good anti facecamping change would have no effects on killer that don't abusing facecamping. so only the minority of killers facecamping would be effected by a anti facecamping change. I think the most likly effect is the cannibal kill rate lowers and play rate drops.
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you can't just abused a system like this facecamping is an abuse of gameplay, and swivel hooks don't solve the problem they just prevent easy grabs when facecamping. maybe change the numbers around like if you spend 70% of your game on a hook there is a way to balence this.