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TrueKn1ghtmar3

TrueKn1ghtmar3

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TrueKn1ghtmar3
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  • My personal stealth build: Sprint burst, lightweight, spine chill, and empathy. I will stick to a gen unless 2 conditions are met

    1. Killer looks at me, (if you run spine chill long enough you will learn what is a killer passing by not coming to your gen and what is a direct path to you) in this case sprint burst plus lightweight gets me far enough away to watch the killer walk around the area with no hope of finding someone.

    2. Empathy informs me the killer lost an injured survivor and has found another survivor, so time for butt rubs

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/557522#Comment_557522

    Nah bro. Season 2 of Apex is tomorrow and there are tons of other fun games to play.

    Why spend time on this game then ?

    I'd watch out devs don't like people talking about leaving game

  • @Atrushan88 said:

    @MandyTalk Why then does the in game report option mention DCs specifically if we're not supposed to report for it?

    Because Its there to make people feel better about themselves, in actuality none o the things you will report someone for will be picked up on the dev side because its either no longer reportable, or isn't actually controlled by the devs, like i said thy should just remove it

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/71777/what-happens-when-they-disconnect

    Please do not report DC's, these are logged on our own system. Using the in game report tool for this is just wasting precious time from the people handling reports, because they will not be dealt with in this manner. Thank you.

    Mandy

    Lmao i have a serious question, what is the point of the in-game report system because from everything I've seen that i covers you either don't cover (like 99% of post game chats), some things that are are written on the report page are not considered reportable anymore, and you already automatically track the one thing It does work for makin it pointless and obsolete. So when are we removing it?

  • There are so many toxic builds for this guy it's great. His addons are OP. My favorite is the scratched mirror with an ebony mori to be super toxic.

    Ninja freddy (paint brush+ class photo) m&a, nurses, an initial locator, your choice. And any indoor map

  • @Elk said:

    Haha i picture the killers fighting eachother and the survivors as instigaters or fans. Like boxing or something and the survivors are cheering on their favorite killer. I do like this idea though of bringing to maps together and the collision aspect. This would be an intense gamemode that would be so very fun to play.

    Thanks for the feedback i just hope the devs see this lmao

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/547789#Comment_547789

    This is a dumb argument. Playing only one killer 24/7 is boring, especially when all the killers are unique. The devs really need too take time too buff the weaker killers and make them viable at high ranks so it's not just Nurse, Billy, and Spirit.

    Well the devs aren't going to do anything about it so its going to be the same three super powered killers vs all the toxic SWFs

  • So any remaining surv could have free escape?

  • I'm 50/50 about doing so because i'm afraid that the devs will nerf him even more in the future which makes me hesitant about buying him because I don't want to waste money on a potential weak killer.

    He is very weak any high level swf can easily demolish him even some high-level solos but i you play smart he is another skill rewarding killer like nurse

  • @Gcarrara said:

    That's an original way to implement multiple killers and survivors. Very cool concept!

    Thank you it creates a balanced feel and a desperate need to get out in the end XD

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/550089#Comment_550089

    It's a suggestion coming from someone who played as him a few games, and thought it was ridiculous that you didn't lose stalking progress after a bit. Haven't played him enough for my opinion to matter, apparently, but whatever.

    He is weak as is losing stalk was one of the issues with the ptb since it was so easy for survivors to knock him out (something that isn't as bad now but is still beyond easy coming from playing already everyday ~4-5hr of and against him since release on ps4 and I'm coming from a freddy main where I have to know the middle of my screen I am proof it is a skill that needs to be learned, never had the problems every one of these "fix the detection" survs are having and I believed he was in a good spot pre hotfix

  • @GhostlyFoxx said:

    I always love killers that have a smaller or non existent terror radius. It brings back the fear aspect of the game which I think needs to happen more often. It's why one of my favorite killers to go up against is Myers.

    Same also @Gam1ngga5tly would also be cool if the scream caused survs to scream as well XD

  • I haven't had much problems as solo survivor

  • @Marcavecunc said:

    A decay timer would indeed be good. Seriously ridiculous that you can stalk someone to 99% and then leave them for a few minutes to chase someone else and come across them again and resume where you left off, without losing any progress. Like 1% per second would be reasonable, if you left the survivor for over a minute and a half, then you should have to stalk them all over again.

    So we are proposing another nerf? Seriously would you also prefer AI killers? Because at this rate killers might as well only play nurse, hillbilly, and spirit or just quit

  • @Marcavecunc said:

    I'm queue-ing up for killer games right now, also easter time, and it usually takes around 4 minutes to get a game going this afternoon (and honestly, aside from the few days after the Ghostface release where everyone wanted to play killer, that's about the average wait time for me)

    I'm on PC/Steam, if that matters.

    Yes, platform matters since we also do not have cross-platform yet (and might never for ps4 users) the Queue times for each will be different.

  • @Kabu said:

    What is your time time and what times are you trying to play? I have a similar experience on ps4 but only during the mornings (est standard time)

    Same area

  • @Marcavecunc said:

    I'm trying to use up my gateaux on Ghostface (leveled him by dumping points into him I was farming on another killer) so I have like 20 of them.. but so far, in like 4 or 5 games in a row.. literally all of them had people DC as I picked them up for their first hook, or just suicide on hook on their first.. It's like, what the ######### man?

    Oh and I make sure to report them all, it's really annoying when half the survivors disconnected within the first two or three minutes :/

    I don't know if killing yourself on hook is bannable but DC will be dealt with more often with the dedicated servers also low tier survivors tend to get scared easily of GF even though he is basically lowest tier and this causes them to dc

  • @n2njauwu said:

    drawing looks nice and all , but i would rather see game focus now on fixing bugs and making useless perks a viable spot instead of new m1 kiler whose power survivors control or is totally useless

    Like @n2njauwu said better to fix what we have than to release another sub par killer with a gimmicky power that they likely don't have any control of themselves also lmao you should have posted this in fan creations

  • @n2njauwu said:

    not true . i am now moving between 8-10 rank at killer and i wait like 15 mins or sometimes more

    Another factor is blocks, if you have more players blocking you and you are blocking you won't get games with those players (including swf) so more blocks = longer wait

  • Hey all. So for the past two days I have been trying to play killer before work so i can get some game time in since i don't get home till midnight.

    Yea I sitting at rank 10 on ps4 and getting near instant matches

  • @fahad0595 said:

    idc about ghost face hope they nerf it to the ground .. the hell with it. nerf or buff we all can agree his detection is broken and it need to be fixed

    Lmao we don't all agree one side says its too hard (noob survs that have no clue where to look) and the other says its too easy (killers that play surv often enough but know where to place GF on their screen)

  • @cwtfern said:

    Just finished four rounds at rank 2, two as Ghost Face, two as survivor.

    My findings so far is that he is pretty much a joke. He was already easy to break out of stealth before, now it's almost back to what it was in the first PTB. I think anyone higher than green ranks will have little difficulty in deactivating his Night Shroud.

    Removing his static noises while in stealth was a good move, but he's still quite noisy. His boots and clothes are still very loud. Why give Pig proper stealth but not poor Ghost Face?

    Idk. Seems like another garbage M1 killer. Very little chase and mind-game potential, even with the improved stealth. I'll keep playing and see if my verdict changes, but it's not looking great.

    Currently making a video with same finings at rank 12

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/549756#Comment_549756

    I had to plenty of times and I only have been running dwight. It seems to have been a hit and miss situation. However, once getting use to it ghostface was not 'impossible' to break out. Hence me saying the angle should change not the range.

    The range didn't change, the sweet spot changed it is now wider

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/72114/here-we-go

    @TrueKn1ghtmar3 I think they fixed the wrong issue. The range center was fine but they are right times it would proc because of stupid camera angle. The angle was odd the survivors head almost had to block ghostface for it to work as intended. Which made you see nothing which was the problem people generally put him in the middle of the screen, but not at that angle.

    @Jdsgames I never had to cover him with my head maybe that was the survivors issue?

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/549709#Comment_549709

    yeah if only the survivors had adapted to clunky mechanics that worked in unintended ways, like ghostface exposing you by standing in the open as you look at him and your own character model blocking it

    this is just baseless whining, ghostface is fine

    Lmao never had that issue myself maybe it is an operator error because if everyone who did realize where the center was confirms its easy to knock him out then it is easy but hey lets make a video proving how horrendous they made him

  • @DBDbuildsYT said:

    I am happy about being easier to remove Gf power in an easier way.

    It's really frustrating to look at Gf behind a window fivr meters away from him and fail to remove the power

    Do you often play freddy? often play huntress or plague? If so then you never should have had a problem breaking him also IMO you'd prefer to be further away from him when breaking him out 5m is too close but that is a skill issue

  • @Stinky said:

    I don't know if Buffing or Nerfing Killers or their Perks will help. I feel far too many Killer Mains are too dependent on their Builds/Killer. The more of an edge Killers get to make the game easier for them the less skilled you get as a Player.

    Survivor Mains are usually more skilled at using the enviroment to their advantage than many Killer Mains for this reason.

    The best players I've encountered usually play both Survivor and Killer near equally.

    Killers get too much love from the Devs as it is. And that's on top of Killers basicly having 5 Perks.

    If you can't play without at least two Locater Perks (BBQ, NC etc.) you're simply bad at the game.

    Solution: Git Gud.

    Lmao no they have 4 perks and a power because that how 4v1 works one is inherently stronger

  • Lmao it was already easy to break him out mid chase just survivors refused to learn the skill

    @miaasma said:

    gasp now you can't stalk out in the open mid chase with the survivor looking directly at you ghostface is dead everyone go home

  • @OMagic_ManO said:

    Remember when we played, Ghostface was easily loopable, he is useless besides his stalk. I hear they are removing his sound of Night Shroud so you won't get any notifications of him sneaking up to you, also remember when you Claudette'd me so many times.

    Exactly removing the sound was 1 thing good for him btw I'm on rn wanna show everyone exactly how broken he Is now?

  • @Science_Guy said:

    Here we go indeed. Right on schedule for the doomsayers on this forum to proclaim Ghostface is dead, BHVR is incompetent, etc, while the entire rest of the community will continue to enjoy him.

    Lmao only 3 things changed were beneficial to him everything else changed is like "hey you're never going to get to do those three things" he is dead face it, biggest slap in the face is to the close stalkers who would run GFCOT, with NVM add-ons for the lean stalks but hey you're right this totally made him better... In no way at all

  • Never run straight l, if you have only one direction of movement you become an easier target and any good killer remembers what surv belongs to what name in game and whether they tend to run straight or not, change it up

  • @Dssab said:

    I wish there would be a avoid this player option

    Block them, I've never been matched with anyone I've blocked since blocking them seems like the only effective way

  • @AetherBytes do you lay on ps4? If so we can run a kyf catch and release to see how it affected him chase wise, and stalk wise

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/comment/547806#Comment_547806

    This is too true. I've actually gotten killed by accidentally revealing him while healing.

    Don't look at him with the center of your screen? Seriously you have the other 96% of your screen to watch leany boi

  • @Volfawott said:

    @TrueKn1ghtmar3

    I will be so sure The Entity clearly can use manipulation to its advantage and change strategies at the drop of a hat.

    With both Lisa and Rin it took advantage of them in their moments of desperation and hatred so that they would sign themselves into service.

    Rin herself is a very interesting case as The Entity never originally even intended on taking her instead its target was her father however seeing that she was a lot more useful used the work that are already done her father to seal her into a contract with it.

    No need to go down the torture route when you have people working for you out of obligation.

    Another good case but a little bit more headcanon base could possibly be the Legion.

    Knowing what we know about Frank I doubt he'll be interested in following the entity's orders just like Evan and Carter.

    However instead of using torture like it did with the previous two, it used the other members of the legion to coerce Frank into playing along and also getting three other people to become Killers too, as all of them would do whatever Frank tells them.

    It's also possible instead of torturing them to keep their compliance it's simply holding the fact that they could reunite with each other when their individual trials are done as leverage.

    Also the fact that the hatch is implied not to be its creation but was kept them around because of how much hope they provided to survivors.

    Actually the only thing said about the hatch was that it was connected deeply to a character mentioned at least once in the game, vigo was an option. The fact that i question its intelligence is how effective it is at choosing, it looks for things it needs to survive like the strong feelings from killers and survivors, this is only furthered by the fact it is confirmed impossible for it to understand our world and instead just tries to make cheap copies, the entity is no more if not little more intelligent than its worker cells its just more effective than them

  • @JoyfulLeader said:

    Amazing cosplay! LOL me and my sister were also planning on cosplaying as Frank and Susie too. 11/10!

    Lol I call joey XD

  • @Theluckyboi said:

    My theory is that Vigo doesnt exist but was mere bait from the entity to confuse and prevent Benedict Baker from discovering its secrets

    At the end it worked (hallowed blight event) and the entity finally managed to lure Benedict into its claws and begin his transformation as a killer

    I don't think the entity is as intelligent as you make it out to be

  • @Gunnerstrip7 said:

    Makes me imagine a "Legion Campfire" where they just sit around shooting the ######### and talking about their hunts.

    Lol bet GF be hanging with them too then, maybe Freddy (there were a few times is swear he was on something) lol I think I now know why the low tier killers are low tier they took Claudette's botany knowledge just to chill pre trial XD

  • @Bithard said:

    The one perk that gives me hell is rancor 😂 soon as that first gen is done and I see the killers aura I start sweating.

    Easy way to beat it is to stay near the killer and when a gen pop make sure you can see them

  • When the survivors attempt to reveal ghostface.

    No and no, it is a latency issue if everyone else is to be believed

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/548705#Comment_548705

    @BlackShadow993 yeah. Just keep in mind that survivors attempting a rescue normally wait to be intentionally hit so that it’s safe to unhook during the attack cooldown. So yeah, find ways to trick them into thinking it’s safe to unhook rather than immediately go for a grab only to accidentally hit the rescuer instead because they were smart enough to cancel the unhook animation.

    Why i some times run STBFL

  • Lol legion will lose that supposed last spot with the hotfix IMO

  • @Spookemuptwitch said:

    https://forum.deadbydaylight.com/en/discussion/comment/547357#Comment_547357

    they managed to get creative liberties with ghostface. All they need for chucky is name

    They didn't buy the rights to the movie GF they bough the rights for the mask (where the movie people bought the rights as well) and they why they got such creative liberty @Spookemuptwitch I don't know why everyone thanks they bought the rights from the movie people

  • @[Deleted User] said:

    The only thing i can agree on going ahead in the hotfix, having played as GF and against him, is that he shouldn’t be able to use the stalk function and gain meter while actively in a chase. That definitely is broken.

    Only thing I agree with is not being able to increase the exposed status by stalking your marked survivor but still let me stalk them

  • @Pike_Trickfoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/547349#Comment_547349

    You getting seen behind the wall is a detection issue. It's a latency issue on the detection mechanic. Not being broken out in the open is a detection issue. These are all things people have been reporting. It isn't because of the range of detection and you are suppose to have a bit of a buffer in case he twitches right out of the spot but it's inconsistent.

    Like I've said, on ps4, any survivor who has ever played a ranged killer or any killer requiring a knowledge of the center of your screen all agree they have an easy time breaking him, so why do the survs who tend to main surv have such a problem? Right they don't have that skill and the survs that have learned that skill agree with the aforementioned killers, Is it a detection issue? I can't say for PC or Xbox but it definitely is not the issue on PS4 if you have the issue on ps4/then you lack the skills required and deserve to be exposed, simple

  • Just pray the basement is in the big building and go stealth where you can see the basement entrance survs will be flocking like flies to ######### trying to get the one out of the basement before they die

  • I'd buy them all pretty much need another cool face to equip other than devil face XD

  • It takes noticing the little things like where the box on the left; its right side has a board that goes down but a third of the way down the board vanishes why? There is a survivor there as an example of the board configuration on that box it looks like this [/] the board I'm specifically talking about is ] but because a survivor is there the box looks like [/' i admit it is hard to see but hey try hiding from freddy, GF, or wraith (my two mains and the possible replacement i picked up)

  • Lol they CANT add a movie based survivor because they didn't add a "movie based" killer they went with a loop hole and bout the rights (for the mask) from the same people the movie did, and that's why IMO

  • ... I have a sister that always threatened to cut me with a spoon... It is accomplishable...

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