Tr1nity
Tr1nity
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- Tr1nity
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2624496#Comment_2624496
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New Killer "The Artist" Power
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Man people were pissed when they added a kpop Killer, imagine the reaction when people see they added Guy Fieri
THat ability just sounds like executiner
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2624496#Comment_2624496
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New Killer "The Artist" Power
https://us.v-cdn.net/6030815/uploads/GI22Q2D1TN8N/image.png
Man people were pissed when they added a kpop Killer, imagine the reaction when people see they added Guy Fieri
Ha! Corrective action is probably just because Solo Q
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Are you in AP chem?
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@GannTM said:
I would like to know too. I’m currently in chemistry class.
Pay attention
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@ManOMaker said:
https://forum.deadbydaylight.com/en/discussion/comment/2624482#Comment_2624482
Yo I have chemistry next hour
Had Physical science an hour ago.
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@Laluzi said:
Scourge Hook: Uncomfortable be lookin' pretty OP. I for one expect my hooks to be pain-free. >:(
Padded Hook:
A hook seeking to trap, not harm
- Survivors rescued from a padded hook are in the Healthy state
- Remove bloodpoint cap for the sacrifice category
- Get 15,000 Extra Bloodpoints for every Sacrifice action
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2624377#Comment_2624377
Scourge Hook: A Minor Inconvenience
Scourge Hook: Annoying Disturbance
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2624349#Comment_2624349
From my understanding of it, it's increasing the time taking the survivors to solve the box by 1 second. That addon used to add 2s to the solving time, now it adds 1s.
So to 3 seconds?
Or just by 1?
Im confused
Oh wait nvm you already answered that
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@C3Tooth said:
I like how you guys take it so serious.
What happens if a tie?
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@[Deleted User] said:
Blue looks like it was crafted with love. Red looks like it was bought in a hurry and or is cheap.
Red looks like it was made last minute and they just slapped one of the ties to it.
I just noticed I accidentaly said Blue XD
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Can you elaborate?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2624213#Comment_2624213
Oh I'm not allowed to post Screenshots publicly but I have some of people who were... Rather exuberant about my ban.
Oh.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2624200#Comment_2624200
The Cows have planned it so
https://forum.deadbydaylight.com/en/discussion/comment/2624202#Comment_2624202
Depends who you ask
who would say thats bad?
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On a tuesady of all days :0
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2623950#Comment_2623950
What's your MMR ? All my trials are against DH/DS/BT/Lithe/CoH users..
Gold 2
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2623949#Comment_2623949
I feel like it shows the respective emotion on how people feel about it.
oh
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and remove nurse
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During the 5th anniversary event.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2623970#Comment_2623970
No you gotta realize that every killer is OP. They’re all a problem because they can kill.
They can.. all kill?
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@ElusivePukka said:
Every time I come here it's perfectly balanced, as all things should be.
My real vote would have been Blue Box, Red Bow. Those premade bows always had a clip or adhesive which were so fun to play with as a kid, versus the ribbons which always ended up with me losing the ribbon.
Yea they were - but thats a waste of plastic. they dont do the job, and the non clip ons that were just glued on you just pull off and your done with it.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2623962#Comment_2623962
“Clown’s tonics now only slow by 10% to keep in line with the antidote”
And slow clown by 20%
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@Kurri said:
If it's a killer that can reflect the Killer players skill, and their win isn't up to a chance. Then the survivor player base wants it gutted.
Yes, heres what survivors want from killers,
Low skill cieling
High skill floor
"Counterplay" so easy you might as well not even have the ability in the first place.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2623960#Comment_2623960
Honestly I have no idea. Let’s nerf everyone because everyone is OP. Clown’s bottles offer no way for survivors to play around them so let’s nerf them.
Yes, monstorous shrine rewards camping, clearly needs a nerf.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2623705#Comment_2623705
He really isn’t but ok.
Who the hell want executioner nerfed. He's fine where he is.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2623593#Comment_2623593
She’s not completely dependent on add ons. I’ve been using her without those top tier add ons and I’m still doing fine.
How many frags a game?
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@ElmosPayPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2623941#Comment_2623941
Thats why you run dh, iw, ds, CoH/shadow
I see a lot of people running utility builds:
Streetwise
BTL
Botany Knowledge
Dead Hard
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Whats with these coloured squares?
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Look, as long as survivors are running something other than:
Iron Will, Dead Hard, Adrenaline, DS
In favor of a healing / utilty meta than im happy.
If we killers ask for a nerf - than it gets nerfed - than survivors go to the second chance perks than can we complain about second chance perks?
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@Sluzzy said:
Something desperately needs to be done about bubba. No fun. A complete rework maybe. He was way overbuffed and has no counterplay to his instant down.
Lockers, Loops, Vaults, Pallets
If your missing all map areas to evade him, or are caught in a deadzone than rip I guess
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Wraith
Literally just quality of life perks and one that makes scratch marks harder to see.
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@Mew said:
bold of you to assume they play their own game
They prob playing VHS tbh
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@Wiitab360 said:
Wait, is it always knives if it's not Huntress? I thought it was random if neither Trickster nor Huntress were the killer.
tbh it would be cool if they were empty.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2623380#Comment_2623380
Yeah. If you didn't hit greats gen regressed.
I know majority thinks everyone can hit greats majority of the time but that is not true from my observation.
Thats a nice perk tbh, a pain in the ass for new players though.
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fine - ill main huntress just so theres no showstoppers
For dweet.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2623366#Comment_2623366
I liked the old ruin slowdown on less mobile killers. Most will hate me for this that is why I kinda understand general and I'm not writing anything off before I see it in action.
I am just against bringing him up exactly like he was before.
How was old ruin, it was stuff to do with skillchecks right? The information is.. less than helpful.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2623360#Comment_2623360
A 40 % slowdown that can be removed entirely in less than a second, in a game that lacks Old Ruin and Old Dying Light, where the gen rush is supposedly a constant threat?
Hardly a problem.
I wish I played in the older patches.
Everything seemed so much better.
Gens taking up to 2x longer would be much better than whatever these snare/pallets are tho
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2623355#Comment_2623355
That is why I insist on his return with a few buffs and QoL improvements.
When it comes to Old Freddy, I dare say that no one is as devoted and dedicated as I am. I assure you it would be enough.
I mean slowdown would be a ######### to deal with in the current meta.
Freddy would likely have a pretty strong prescence.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2623329#Comment_2623329
Monto is kinda casual tbh, more of the entertainer than serious player. He did a lot of these kind of videos. I wouldn't take it too seriously from a single Freddy match. You have to take into account a caliber of survivors also.
As much as I miss old Freddy, he is not fit for the current game if they don't buff him, and like I said previously he was definitely weak even back then.
I don't like how weak the current Freddy is but at least you have something. Also endgame with old Freddy was basically nonexistant in most cases considering you had to waste time putting people into sleep before you hit them. It was painful.
It is just my opinion btw I am not stating anything as a fact.
i would like to see how the devs would reimplement old freddy
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@Badonkadonk said:
Old Freddy was not fun to play as or against. People are way too nostalgic if they actually want that back, because he essentially had little to no actual pressure that even basic m1 killers would have.
Freddy was boring then and he's boring now. A mix of the two could be cool though maybe.
An intresting idea.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2623102#Comment_2623102
Thanks :)
I really appreciate it.
np :)
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https://www.youtube.com/watch?v=SC5gKOT6TwI
This old freddy?
Tbh he seems pretty strong
Maybe I should do my own research more often.
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2623294#Comment_2623294
Yup. Freddy straight up could not attack Survivors, they had to be asleep for him to touch them. Waking up was fairly easy and there wasn't too much risk to not waking up aside from getting aura revealed when outside of his TR.
Meaning that you needed to make a Survivor enter the Dream Transition, then after several seconds, THEN they can be hit. This was a massive problem for several reasons, namely that Freddy could be heard via lullaby so they could start running, and the Dream Transition consistently let Survivors run to loops without any kind of fear.
Freddy's sole power? Pulling people into Dream World. He couldn't do anything else with his R2. He was almost a pure M1 Killer. Worst Killer in the game by far.
God - Survivors would need to be more or less exposed to make that worth it.
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2623269#Comment_2623269
Most of the complaints about old Freddy vanished with the rework, and Freddy was no longer considered the worst Killer in the game. He was F tier, F for Freddy.
I'd have to look for Tru3 videos where Survivors know how to destroy old Freddy. But even without the specific "good Survivors vs old Freddy" videos, it is extremely easy to destroy Freddy even in solo queue. Just don't respect sleep. He's an M1 Killer in practice. Loop him like any other Killer and you're fine.
What abilities did he even have to mean there was a section of the game where you were immune to him?
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@[Deleted User] said:
The community? I never see anyone who is nice or in-game or in general discussions on the forums.
I love you <3
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2623258#Comment_2623258
I'm trying to avoid name and shame, but yes it's them. I'm more than confident they're the source of wanting old Freddy back. Even though I've already shut them down, they still continue.
I have to count on the devs ignoring the forums on this one. Because I've brought up the same problems to them, and they don't care.
What do you think about the rest of what I wrote?
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2623102#Comment_2623102
So, basically, GeneralV wants old Freddy gameplay back, as expected.
Does Freddy have to go through the entire process of pulling people back in to hit them? Because that was a disaster, which can be easily proven.
I dont really have an opinion on old freddy, was wondering what everyone else was thinking, as I joined this game during year 5 anniversary.
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2623102#Comment_2623102
So the only way for Survivors to fall asleep is if Freddy pulls them in? Or will Survivors passively fall asleep?
Also, remove
"Failed Generator Skill Checks can also wake up"
While in the Dream World the only way that a Survivor should be able to wake themselves up is through the Alarm clock. (Or have another Awake Survivor wake them up/get Hooked)
This rework isnt my own idea, btw.
it belongs to GeneralV
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2623067#Comment_2623067
This. A certain someone has gone around convincing everyone that a boring slowdown killer with no chase potential who needed 20 minute games to win was better than what we have now.
Their only big point is old Freddy being "unique". Well, they were unfun to go against and not fun to play as for the majority.
I can pull up videos of old Freddy since I think people have forgotten, I know exactly where they are. Tru3 and Noob3 both did videos on them. Tru3's entire matches highlighted everything in particular. M1 Killers are not fun to play as, which is what Freddy was but worse for both sides.
Freddy being gone is good. If you want Freddy gameplay so badly, make a new Killer with the same gameplay but better to play as and against.
Are you talking this certain someone on the forums?
If so than that leaves out everyone but 1 guy
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2623179#Comment_2623179
I haven't seen it mentioned. Of course I could have missed it. I was referring to her nerf a couple of years ago though. All anybody wanted was her addons toned down.
oh that, im comparativly new to the game, joining in the 5th anniversary, lately, nerf nurse posts have been going up, but I wasnt around a couple years ago, I imagine your right.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2623127#Comment_2623127
You will know the old times (although different) if you stick long enough don't you worry ;).
That I will, see ya round.