Tr1nity
Tr1nity
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@coolmacc said:
https://forum.deadbydaylight.com/en/discussion/comment/2627441#Comment_2627441
so like how the killer can see items and put on franklins
and how survs can assign their items at the last second
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Dead Hard, Decisive Strike, Dead Hard, Adrenaline
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@awustzdn said:
I'd get them a link to cheatengine and a $3 alt account. Not like BHVR's doing anything about it right now.
Do not send them a link
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no
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"And as far as majority goes let me remind that it was the majority of the playerbase at the time that pushed long and hard for two full years for Freddy's extensive rework. If the devs didn't see a monumental community effort to revamp his entire power they wouldn't have raised a finger to change him, because the chapter had already been out for two whole years by the time his rework came in Patch 3.1.0 and they had already made money off the sales for the chapter. But they saw the sheer amount of people who were making all the right points with all the evidence to back up their claims and it actually happened."
"These are perfect examples to say that even if you had a majority, that wouldn't necessarily make you right. I believe in philosophy they call this "Argumentum ad populum" or the Appeal to Popularity / Appeal to Numbers fallacy. So you can throw as many polls my way as you want, it all falls under the same pretense- it doesn't somehow immediately make the return of old Freddy a good thing."
I see a contradiction, though
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/2626224#Comment_2626224
Truth
It's true, experience doesn't specifically denote whether you're right about something. Although it probably does give you an edge in terms of foundational knowledge in most cases- for example I believe it's ridiculous for people that have never actually experienced old Freddy for some reason are among the number of forum users voting to have that version of him back. That support doesn't seem dubious or misplaced to you in the slightest?
Equally though, if we're going to talk about actual evidence in regards to truth- I would point out that numbers (majority / minority) don't make something true either. You can cite any number of people in any number of circumstances to find that little piece of wisdom is also true, a basic examples: a majority of people throughout the first half of the 20th century didn't believe smoking / nicotine was related to lung cancer (or any negative ailments) until medical studies throughout the 50's and 60's came out. Or perhaps even more simple: a majority of children believe in Santa Claus.
These are perfect examples to say that even if you had a majority, that wouldn't necessarily make you right. I believe in philosophy they call this "Argumentum ad populum" or the Appeal to Popularity / Appeal to Numbers fallacy. So you can throw as many polls my way as you want, it all falls under the same pretense- it doesn't somehow immediately make the return of old Freddy a good thing.
"Foolish"
As for this whole fixation on my use of the word "foolish" I think you're taking it far too seriously. Whenever I'm on the forums I make it a point to criticize ideas, not people, I frankly don't know anyone here personally and equally nobody here knows me personally. I have no right to make any personal judgements nor does anyone else, unlike @SOMENINJANAME for example, who felt personally obligated to throw some libel my way, not that it had any particular relevance to the thread.
So when I say foolish, foolhardy, stupid, or any number of adjectives to that effect- they are purely in regards to an idea, notion, or suggestion. This idea that you can't call somebody out on a dumb idea because that's "not nice" or "there are no dumb ideas" is ludicrous. If I said right now that survivors should run at a base speed of 120% and have 3 health states instead of two, I would hope that you would call me out and say that's absolutely ######### absurd- and rightfully so!
"Now do you know why the devs reworked him?"
I feel like this is a very weird misdirect. I think you know exactly why the devs reworked him, I think you know that I know, we all for the most part know exactly why, and restating so almost feels redundant. To claim that it was some bold, out of the blue change that came out of nowhere that nobody wanted except some obscure guy with less than 10 hours, is well.. bold to say the least.
But I wanted to indulge you in that answer and before I go any further I want you to please appreciate just how long it took me to find this. You'd think it'd be easy, but apparently all of Dead by Daylight's dev / community updates are just wiped from existence, and their official Youtube Channel was extremely difficult to navigate since apparently you can't scroll down to anything posted more than 5 months ago. Took me upwards of 30 minutes of diving around the forums, google, twitch, and youtube, but I finally found something that finally satisfies me so I hope it satisfies you as well. Here is your answer:
https://youtu.be/_ypdDN388Xg?t=856
https://youtu.be/JyWcUp8RcSE?t=4382
The Official Dead by Daylight Freddy Rework Livestream. Posted on Jul. 4, 2019, either the same day or just before the PTB came out for people to test the rework changes. Before this, in the 2nd video, The rework itself was actually introduced in the 3rd year anniversary livestream which saw the announcement Chapter XII: Ghostface, and this was posted on May 31st of 2019. In both videos, Stefan Horvath (Game Designer) lays it out in plain terms exactly why they were making these changes.
The response is consistent across both videos (and in both I have the URL linked to the specific time that this question of why was addressed) although he goes slightly more in depth in the follow up video (the first link). He cites "frustrations" amongst the playerbase specifically in regards to Freddy. This is what he says exactly:
"Ultimately, there was some frustrations playing as and against the nightmare, which Thierry and I, as well as other members of the team have tried to work towards alleviating- by addressing the power and changing things that were not as fun." -Stefan Horvath
You cannot get any more explicit than this @GeneralV there is no beating around the bush here whatsoever. You can't equate the Freddy rework to the mysterious on the fly changes that DBD makes out of the blue, to something that required as detailed and as comprehensive an effort as the Freddy rework. Great changes require great inciting incidents and there is simply no way you can say that the devs went out of their way, to spend time and money, creating a brand new fundamentally different power, which essentially restructured the killer from the ground up and really only retained one aspect from the original killer.
I mean seriously, your analogy is that creating a brand new killer, for no extra money whatsoever because the chapter had already been released, is somehow the same as when they decided to change Rat Liver. An Add-on. Or why they nerfed twins / deathslinger. Please tell me how these things are equatable, I desperately want to know. I'm not being sarcastic here, I genuinely want to know your thought process, and the line of logic that takes you from Rat Liver -> to full blown Killer release for no extra money. Because that is what happened to Freddy, he became a brand new killer, and nothing like this has ever happened in the history of the game before then, or since.
Actual arguments that relate to freddy
Finally I left the most quality part of your post for last. The actual argument / substance which I can address, starting with "Old Freddy excelled in control" this was the only bit of your post that I found had substance, although it was interspersed with statements like "just plain wrong" which isn't an argument. (Again, not a knock on you- but on the arguments you presented, let's stay focused here).
Yes. Freddy excelled in control, but this was really it. Again, he sacrificed everything for that control, map mobility, chase potential, he was made even weaker than most killers because he famously couldn't attack survivors for seven seconds.
Now you point out that all this required on the part of the player was to play Freddy in different ways, much like how you wouldn't play Nurse in the same way you play any other killer. However, I rebuttle by saying that even against a Freddy playing in the way that Freddy "was supposed to be played" was uninspired, and could easily be dealt with. Primarily this basically involved Freddy bouncing around between targets, pulling one person into the dream world and then going to another generator, pulling another in, and then returning to the first person who is caught off guard pressuring them rinse and repeat....
I say this isn't unique because it's not like the whole Guerrilla warfare technique isn't something killers do already. In fact this is the strategy most Stealth killers use nowadays and how you'll find most Wraith players at the high level will play. A Wraith will catch someone off guard, hit them, cloak, run off and hit somebody else, cloak again and return to the first guy and swoop in for the down. Old Freddy might have been the predecessor for this strategy, but it's no hidden secret amongst the playerbase now, and again- you'll find most Wraith's, Ghostface's, as well as just killers in general hitting somebody and then leaving them to apply pressure on another segment of the map.
And for Freddy, this strategy wasn't always a working one, because if you left somebody alone on a generator and went off to pressure somebody else, they had 7 entire seconds and then some to have RNG throw them a random skillcheck which they could easily fail, and force Freddy to redo the cycle all over again. This was something you could not do anything to change, and I would think that a proposed Freddy main would remember that.
Freddy wasn't unique, and I maintain that opinion. He was an M1 killer without a single chase tool, and had a permanent passive slowdown and aura reading on all survivors affected by his power. But the one thing that WAS unique about Freddy, was the dream world- and notice that they KEPT that mechanic when they reworked Freddy! In fact, it was the ONE thing they kept from his old base kit, the invisibility and intermittent visibility is still present in his kit today.
Crusaders
All this talk about "a righteous cause" and "demanding to return what was stolen" really only further cements my perspective that you're romanticizing this whole affair about Freddy, and looking at this topic through biased, rose tinted glasses. I have no doubt that to your "majority" these powerful and rousing words of inspiration are quite the call they can rally around!
But they do nothing for your argument. Certainly they do nothing to convince me that your opinion is anything other than "foolish" in this matter- and again to say for a third time, I do this to criticize constructively, not out of malice. Unlike some people in this thread, who seek to vilify those with opinions that differ from theirs, the barbarians.
So! I will meet your challenge, because I am equally firm in my own belief that this is an absolutely atrocious idea. I will myself, leave a final message that I will never stop. I will continue to criticize this wild and unfounded notion at every opportunity, and call the of old Freddy a blasphemous notion that stands against progress, for it is time to look to the future- to better and brighter ideas that aren't blinded by nostalgia or steeped in controversy.
And I will make sure, that for the sake of my fellow players whether they know better or not, Old Freddy Stays dead.
Even if that makes me a villain to some.
https://us.v-cdn.net/6030815/uploads/TCIET4DROUR9/image.png
https://youtu.be/YICrS1DiaeQ?t=2
Now, farewell.
TL;DR
- Agrumentum ad Populum - Appeal to Popularity / Appeal to Numbers is a fallacy. Even if you had a majority (which I argue against) it does not mean you are correct- in this case, it does not mean that bringing old Freddy back is a right decision or a good thing.
- I call ideas foolish because they are. I seek to criticize ideas, not people, and ideas that are deserving of criticism should be met with it, even if people don't like hearing it.
- We know exactly why the devs reworked him, and this isn't a secret. You're basically asking me to restate something I've already said, but I took a painstaking amount of time to find official statements from the dev team answering your question. Citing community "frustrations" with Freddy's old power that made him unfun to both play as, and against.
- Freddy was a weak killer who's margin for improvement had very little to do with how capable a Freddy you were, and more to do with how poorly prepared a survivor team was against a Freddy. Freddy's only benefit was his control and his slowdown, but lacked so severly in every other category that any other killer on the roster was a better pick than him at the time. There was little reason to pick him over any other killer in the roster.
- Freddy wasn't a unique killer. He was an M1 killer with a slowdown power and that is all- it probably took more thought and creativity to create the Twins than it did to make 2018 Freddy. His one redeeming quality was the interesting "dream world" addition which resulted in a visual mechanic where he was either invisible or could be intermittently seen before coming into full view. You'll notice that the one redeeming quality- was KEPT in the new modern version of Freddy.
- Romanticizing your argument and recommitting to it without actually having contributed much any substance is not good for any argument. Reaffirming your claim is not an argument, and it shows more of how lacking you are in terms of substantive points to debate with, rather than bolstering the strength of your rhetoric.
- Bonus point: There is more that I could have talked about! However you said this would be your last post, so I have decided not to expend the effort on discussing how an old Freddy would absolutely not survive in today's modern meta of Dead by Daylight, or how new Freddy actually does a better job of representing the unique aspects of Freddy from the films than old Freddy does- points that lacked context in this discussion.
- Bonus bonus point: I FOUND the video where the devs said they wouldn't keep both old freddy and new freddy / have old freddy make a return! Here it is, albeit it's slightly more open ended than I gave it credit for, but given they almost always say "never say never" to some degree- the point still stands that this is a deconfirm and would never happen in all but the unlikeliest of scenarios.
https://youtu.be/dSX_MgLNuHA?t=1387
NOTE:
If anybody responds to this post with something that I have already addressed because they decided to only read the TL;DR, I am only going to refer to them back to this main post.
EDIT:
https://forum.deadbydaylight.com/en/discussion/comment/2626374#Comment_2626374
It's like you guys think I'm not going to respond or something 😂 😈
Ok well I wasnt expecting a college thesis but ok
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@EthanWilliams said:
https://forum.deadbydaylight.com/en/discussion/comment/2626091#Comment_2626091
"Coming in December, all Dead by Daylight content will be made accessible" < here
Accesable to buy in the Epic Games store
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@eleventbh said:
I think survivors shouldn't be injured by idle crows, but that is all.
oh god for a second i thought you mean Afk crows. You didnt mean AFK crows, right?
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That you are.
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depends on whether or not everything makes it out of the PTB unscathed.
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Just use a map offering, relax
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Noted.
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@legacycolt said:
She’s totally overpowered.
Hey I got bodied by a trickster first time i played against him, doesnt make him OP, I just dont know the counterplay. Your having this same problem, except your failing to realize maybe your just bad at facing her, who wouldnt? Shes been out for less than a day!
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@ShinobuSK said:
Already complaining about something that didnt happen yet?
I love this chapter so far, killer, survivor, perks and map.
same here, hope little changes
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2620574#Comment_2620574
The same way moris work, except survivors would need to do more as a team to be able to do it since it would end the match in their favor. Perhaps bonus objectives on top of cleansing all totems and doing X amount of gens? I don't know. They can be creative with it. The point is survivors should be able to kill the killer. After all these years I honestly don't know why it isn't a thing. Killers get unique moris they can literally kill us with and all we get is pallets and flashlights for the most part? I mean, I've watched a lot of horror movies and the killer usually dies by the survivors.
It would have to be difficult, by all means, would probably take a toll on the killer playerbase, I admit.
1000th post btw
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I see no reason for them.
almost 1000 comments
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2625241#Comment_2625241
It’s huge and every pallet is either godly or sucks ass.
I know the solution, after going through all of the killers, learning all of the pallets, running all of the loops, I learned, the greatest killer to ever roam the halls of RPD, and his name is... Max Thomson Jr. Also known as the hillbilly
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2625228#Comment_2625228
I do know the layout but it’s still awful.
learn it more.
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Believe it my friend, monstorous bouta be in the meta
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@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/comment/2622969#Comment_2622969
It’s seeing players trying to kobe off the basement hook before phase 2. Only to get penalized more.
If I’m toxic and want to see players DC I’ll run “Hook Clown”. I act like I don’t have Red Head’s (I obviously do) until someone healthy goes to save. Then I hit them for a snowball. Sometimes I use ToT for undetectable. Kick a gen then walk back to the hook. I got a DC doing that in an indoor map. 😂
Monstorous Shrine Value
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@GannTM said:
Ok RPD is an abomination.
Learn the map and you will kick ass every round.
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@Aurelle said:
I don't know anything about this so I don't have an opinion on it.
Same, though the doggy looks cool
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2625181#Comment_2625181
I prefer my Billy with Drift add-ons, I also play console so it plays so awkwardly
oh, I play PC so I have no idea what its like..
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@Hoodied said:
Can't wait till you see my record for Billy, last time I played him I got RPD, never again
m1 billy?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2625164#Comment_2625164
Only survivor moms go there.
ok
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@Seraphor said:
Some of my best Myers games have been on Temple of Purgation.
mothers dwelling tho
my mom isnt even there
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@CluelessWanderer said:
I have an intensive job and I haven't read on this. Is he getting a nerf? Direction to where I can read on it would be appreciated.
Add on nerfs
https://forum.deadbydaylight.com/en/kb/articles/304-5-4-0-ptb
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@GannTM said:
Whenever I plays Oni, it’s always Lery’s.
Map offerings
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@shane32 said:
https://forum.deadbydaylight.com/en/discussion/comment/2624959#Comment_2624959
Ya that makes sense. I could tell you a different story about another Killer?
Please do.
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@pyramidheadmain6233 said:
https://forum.deadbydaylight.com/en/discussion/comment/2624833#Comment_2624833
Oh its good to meet more Pyramid Head mains
One here myself - heres a rework idea I had with the ultra rares
Iridescent Seal of Metatron
Ultra rare Rights of Judgement add-on
A talisman with an odd design inscribed on it. The entity's influence seems to have altereed it
- The auras of all survivors up to 12 meters away are revealed when performing Rites of Judgement
- Upon hitting a survivor with Punishment of the Damned, their aura remains for 2 more seconds, and the survivor suffers from the mangled and deep wound status effect
- Increases speed of Punishment of The Damned by 35%
"This magic square, with strong protective and dispelling properties, is called the 'Virun VII Crest' or the 'Seal of Metatron"
Obsidian Goblet
Ultra Rare Rights of Judgement add-on
An ancient looking goblet carved from pure obsidian
- When hitting a survivor with Punishment of the Damned, the affected survivor suffers from the Tormented status effect
- Survivors do not lose Torment when rescuing another survivor from the Cage of Atonment.
- The executioner can not place a Trail of Torment when performing Rites of Judgement
"Forgive me for waking you. But without you, I can not go on" - James Sunderland
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@shane32 said:
https://forum.deadbydaylight.com/en/discussion/comment/2624948#Comment_2624948
Would you like a third?
Probably once I get some time to forget the plot and experience the story again
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@shane32 said:
https://forum.deadbydaylight.com/en/discussion/comment/2622424#Comment_2622424
Every time I pick Myers I get sent to Red Forest. Happens probably 90 percent of the time. I never get sent there when I pick any other killer. Only Myers and its annoying.
its even better the second time.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2624817#Comment_2624817
correct
i even made a guide for him once upon a time lol
nice
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@GoodBoyKaru said:
My screenshots being used, what a beautiful day it is to be recognised by my fellow Pyramid Head mains
you main executioner?
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Gonna give deathslinger darts now
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2624712#Comment_2624712
Much value on its own, Thrill of the Hunt, Plaything, this perk, and NOED will change this up so much
oh. oh yea.
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@Hoodied said:
If 5 totems are broken that requires the hex to break, hex perks don't work when broken so that means you can't use the ritual for 5 totems, you LITERALLY cannot get 5 totems if the hex breaks right?
Either I am missing something or I am completely confused idk
With boons I struggle to see it getting to much value but idk
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2624641#Comment_2624641
The downside is it only works if you’re downed and slugged near the totem. If the killer slugs you somewhere else, or hears the totem and snuffs it while slugging you, you’re out of luck.
yea, thats also true, Im gonna see how it plays than decide how I feel.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2624611#Comment_2624611
I edited the wording on the patch notes to make them clearer.
Thanks :)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2624617#Comment_2624617
tbf slugging is a very good tactic for creating pressure. you cant always afford 12 hook games, despite that being my aim in every trial, and you just need to slug people to create the momentum you need.
there's a reason unbreakable is meta, and that does it once.
Not wrong, it does feel like this is no mither wthout the downside.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2624617#Comment_2624617
Oh I don't, but the tales killer mains at high mmr like to tell on here suggest that slugging will no longer be a valid tactic.
yea thats what the boon finna do
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2624596#Comment_2624596
context is missing for the unitiated
I can guess
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@Kaitsja said:
Boon: Exponential will definitely need changing, otherwise that is going to be the most meta perk in the history of ever.
Just dont slug lmfao
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@pyramidheadmain6233 said:
I need this chapter
Same man, looks sick.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2624585#Comment_2624585
i have such sights to show you
just never talk about amythysts again. please.
The purple rocks?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2624561#Comment_2624561
gonna be honest these may replace stream summaries for a bit idk if i wanna do them anymore, at least for the time being
They sure seemed time consuming,
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@Labrac said:
It still spawns only 4 hooks unfortunately. It would be cool to have 8.
Thats prob gonna be one of the glitches
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Hell yea we back
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Scourge Hook: Major Yowchies
- The Basement hooks are affected by Major Yowchies
- Any survivor hooked on a scourge hook affected by Major Yowchies immediatly ######### dies
"I shall despair for my life is definetly forfeit" - Unknown Tape
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Nice.
