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Toxicity23

Toxicity23

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Toxicity23
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  • @[Deleted User] said:

    Your tier list was kind of confusing I’m going to show you my tier list this was made before the plague was added I play on Xbox when she comes to console I’ll add her

    https://us.v-cdn.net/6030815/uploads/901/BTXT09ZP9OBT.jpeg

    Really mate? Legion is not exactly a terrible killer. Yes, his ability does promote him chasing down survivors, but The Legion shines in delaying the game, by INJURING survivors. I tested out a loudout for Legion focused on Gens, and goddamn, it worked wonderfully against Rank 10 and above, not a single gen was done. (Note: This was done on KYF.) True, they can remove Deep wounds just like THAT.... But that's the point, while they're mending, you can go chase someone ELSE down, and another, and another. His ability might be the most time-wasting power in the game... MIGHT. And keep note that if the survivor was Healthy before being applied deep wounds, it ALSO injures them, so if anything, you can force them to take a long time Mending and Healing themselves to Healthy. However, Legion's low movement speed is his weakness along with his low Lethality. But his ability can assist with gen defense, and hell, you can still hit a survivor 4 times with Feral Frenzy and down them. If anything, Legion is not THE strongest killer, but definitely underrated.

  • @Swiftblade131 said:

    You miss the point.

    They are just not fun to play against. Ever. Period.

    I don't mind going against Legion. If anything, the fact that He's "Unfun" to play against is entirely Subjective. I don't think I dislike going against any killer, if anything, all killers give a new, fun experience, yes, even the Legion. If you're going to make us think about Legion differently, try using Facts instead of your entire "Unfun to play against" Opinions.

  • Yep. Still nice, even after multiple months... or a Year.

  • @Entità said:

    @Toxicity23 Read the post immediately before yours, please. :)

    I did, and my point still stands. Just look at your perks on the bottom-left corner if you hear the noise. The fact that they both make the same noise is not worth complaining about.

  • @Entità said:

    https://forum.deadbydaylight.com/en/discussion/comment/361763#Comment_361763

    I don't use both Alert and Premonition. XD I'm just reporting that "recycling" the Premonition's audio for the Alert's sound notification it's not a perfect choice.

    .... Why? Does it matter? Are you seriously complaining about the sound Alert makes is the same as Premonition's? Just look at your perks, it's literally not hard to distinguish one from the other.

  • I agree, I think they did a pretty good job so far.

  • The Best Killer perk there is? Nurse's Calling, hands down, there is NO WAY there is a perk better than Nurse's Calling.

  • @Divinitye9 said:

    You want to scare people? Go into Lerys or the game and hold yourself to T1 for awhile and just jump scare people on generators.

    That is loads of fun

    It's better to hear their reactions, I recommend the "Jumpscare Myers" build on this map with friends, run "Nurse's Calling", another other 2 perks, and the perk and add-on that make this build shine, "Monitor and Abuse" and "Scratched Mirror". You can see them, but they can't see you.

  • If you run these together, I dare you to "CLAP" everyone.

  • @DexyIV said:

    I don't really get it. RM is super bad on Myers because his power doesn't let him get hits off. Even with the extended time to open the gates, implying you even get all the stacks, you would just end up getting looped if you're slowly walking around.

    He's referring that you move slower when a survivor is in your sights as you stalk, even in tier 3, if anything, walking towards a survivor as they're slowly opening the gate instills massive fear, or makes them tense. In a sense: It's sorta a dick move, but you ARE doing your job right if you're scaring the heck outta them... Also, what do you mean RM is bad on Myers? If anything, it's bad if you're using "Play with your Food" and "Save the best for last". Otherwise, It seems good on him.

  • Quentin's perks do seem useless, but it IS newbie-friendly. Not part of the meta normally due to the fact that... well, the pros that use his perks don't really need them, the new players do though.

  • She's strong because of her Partial/Complete counter to Looping. With Corrupt Purge, in the set time, you can injure and potentially down survivors if the time is used wisely. Making Looping potentially useless if you Vomit over walls/projectiles, the long stream of said vomit might go over some walls, but require some aiming. Nonetheless: It still punishes them with the basic version of Vile Purge, while yeah, it makes them ill and does not help with the chase, it makes them easy to find AND gives you more sources to upgrade to Corrupt Purge. If anything, her ability does indeed help with the chase in Small ways. Just not in ways you would expect likely.


    Also, I would like to point out the Myers' ability DOES help with the chase tremendously.

  • I played with a team where all 3 of them were at the hook that I was on... AND I WAS RANK 10. God, there are those moments where it gets annoying, I killed myself on that match because of how dumbfounded I was, not letting them farm me anytime soon.

  • Post this in Bug Reports, this isn't the right place to uh... that.

  • I'm happy Calm spirit is slowly seeing more ways of countering.... A Minority of killers tbh tho. Still: I hope Calm Spirit is part of the Meta someday.

  • Yeah, it sucks, but unfortunately, devs don't give half a s### if 1 out of thousands of others have a health-related issue from a killer, or from the game itself. Just leave the match if The Plague is in the trial, it's that easy.

  • Never bothered to play Plague yet.... YET.

  • It'd be nice, however, that add-on, and that alone would make Wraith Op.

  • Molto bene'! Wish I had the costumes since comic con is comin' up here is Washington as well. Hope y'all have fun!

  • "Unstoppable" seems like a "Play with your food" instead of Increasing speed, it increases lunge... Slightly unoriginal, but I guess it can work.

    "Bold Survivor" Buffed ver. of WGLF. I don't mind it, just that it may need slight tweaks so Bloodpoints aren't painfully easy to gain. Maybe an actual effect.

  • I stand corrected. Nevermind. These tips actually seem useful as hell. Trying to play Freddy, but a little scared to do so in public tbh.

  • Hmm, Altruistic survivors in this post confirmed.

  • If anything: I don't think Rank 1 Freddy mains actually exist. He's too under-powered to be used in the upper ranks. I would recommend waiting until after his rework though.

  • Devs, for the love of GOD. Buff Freddy + Legion!

    1. Balanced Landing (I've only heard legends of it's usefulness, and it does seem rather nice.)
    2. Lithe (Vaults are almost everywhere in the maps. Ridiculously easy to use.)
    3. Dead Hard (A Frame of invincibility can make the difference in a chase, but challenging to use.)
    4. Sprint Burst (Useful, but forces you to WALK AS SLOWLY AS POSSIBLE just so you can use it when the time is right.)
    5. Adrenaline (Ridiculously useful in 2 situations that almost NEVER HAPPEN. In a chase and Adrenaline kicks in, or Downed and Adrenaline kicks in. If anything, it's a waste of a perk slot.)
  • This perk deck will make more Salty/Toxic Survivors and Even more Saltier Killers. A nice idea in general, but flashlights are pretty much Borderline Meta in this game. Prove me wrong if you want, either way, I don't think we need perks that focus mostly on Flashlights... Mostly.

  • Think twice before you post. A perk already exists to escape from the killer. We do not need a change to the Main Mechanic, but a Buff for Boil Over.

  • SHUTUP AND TAKE MY MONEY!

  • Eyes on me: Basically Bond and Aftercare fused. It's too strong, and needs a downside, or a rework.

    Population Of Forgiveness: Botany Knowledge and Autodidact do this much better.

    Special Reward: Literally, Ace in the Hole does this EVEN. BETTER.

    Survivor Rodeo: Iron grasp does it better.

    Where do you think you're going?: Bamboozle does it even freakin' better

    Come out come out wherever you are: Doggone it, IRON MAIDEN does this better!

    Seriously, why the heck did you think this was a good idea? Every single one of these perks are practically WORSE REMAKES of existing perks!

  • ... Just booting it up, ignore this comment.

  • D#MN IT, Shoulda said that.

  • I forgot to mention they were all huddled together. They definitely noticed eachother.

  • After reading this, now I feel like running some of your builds... Wow.

  • I'd go with 1 to be honest, I'm not sacrificin' my arse just to save that person on the hook, I'm generally not confident enough to save people on the hooks, mostly because someone ELSE does it significantly better than I do.

  • It's.... Interesting, that's for sure, but I think just buffing the numbers in Thanatophobia JUUUUUST a tiny bit. I don't honestly think it needs a rework right now.

  • "Save or Be Saved" might become the new Borrowed Time. However, you can negate this by making this ONLY activate on a SAFE unhook.

  • Pretty nice idea, however "Merciless Hunt" is absolutely USELESS until you level it up once.

  • My question exactly. Why QUENTIN?! Why NOT NANCY?!? WHY THE ######### IS IT THE REMAKE?!??!? WHY NOT THE F#CKING ORIGINAL????

  • This a joke? If so: LOL

  • ABSOLUTELY NOT. Evil Within 3 Myers is already stressful enough, why do we need to make Myers more powerful than he already is? I know this since I main Myers. I'm sorry, but we don't need this Add-on, It's safe to say that Myers is in a good spot, if this addon gets added, he'll practically be as pro as Nurse, but you won't need to try at all to get 2-4 kills.

  • It's... certainly interesting, while yeah, gives you a reason to bring Vigil, pretty sure they removed the ability to recover exhaustion over time. If this update goes in, expect Vigil to be the new meta.

  • How about you dribble the DS until you get to a hook? While unreliable: it works against Decisive Strike, it's worked for me plenty of times. Why don't you give a shot at it m8?

  • Ruin isn't exactly Op, just slows down the game, it doesn't really help the Killer except make it longer for survivors to do gens, while yes, effective on lower ranks, it's not very good on people who hit great skill checks. If you want to make a valid argument, at least don't make yourself look like an idiot...

  • Nope. Self-care is fine as is right now.

  • Absolutely NOT! Devour Hope is already good enough, true, you don't get 5 tokens every game, but that's a good thing. You shouldn't be getting 5 tokens on ALL of the games. While yes, looked down upon by some players, the perk has it's own uses, but is NOT useless enough to need a buff.

  • @Mrrgle_the_Mediocre said:
    I mean, if we're gonna have a springlock suit killer we might as well go full on and just make it Springtrap from Game-That-Shall-Not-Be-Named. But in all seriousness though, the killer is basically to Springtrap as Hillbilly is to Leatherface.

    That's sorta what i was going for. I said it was inspired from FNaF, you shouldn't be surprised the killer is based on Purple guy/Springtrap. I'm trying my best to make this chapter similar, but not the exact SAME as the FnaF franchise.

  • @Shad03 said:
    So Proximity Breach gets weaker (distance wise) when upped in tier? I figured that it should go lower so you know when survivors get close. 24/20/16 would be good if it was entering the radius. Just a suggestion but otherwise this is a good idea.

    Thanks for the suggestion, although this perk is meant for you to be one step ahead, and catch the survivor BEFORE they grab the hooked survivor. Creating, in a way, an element of surprise. i'll try to lower the radius in case survivors are passing by and are anti-altruistic.

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