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Toxicity23

Toxicity23

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Toxicity23
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  • .... Huh. Assuming you survive each trial with the medkits of course.

  • @Peasant said:
    I'm just a lunatic spreading the cult of Pharmacy, there is no need to answer my ravings.

    How is Pharmacy gud? Tbh, all it does is make you search chests faster and guarantees a single Emergency Med-kit.

  • @SolarFoxVB said:
    I've got some perks, but not names for them.

    Killer Perk 1: Skillchecks appear 5/10/15% more often and every missed skillcheck grants a token up to 5. For every token, skillchecks are 1/2/3% smaller and missed skillchecks regress the generator 1% more.

    Survivor Perk 1: For every survivor at least 16 meters away from you, gain 1/2/3% action speed and get 2/4/6% larger skillchecks. (Dead survivors count towards this perk, but they don't have to be dead for it to happen)

    Killer Perk 2: You gain stacks of bloodlust 1/2/3 seconds faster and they each increase you movement speed by an extra 0.1 meters/second (bloodlust currently works like this: tier 1 = + 0.2 meters/second, tier 2 = + 0.4 meters/second, and tier 3 = 0.6 meters/second).

    Survivor Perk 2: (Obsession perk) Every time a generator is completed, gain endurance (Borrowed Time effect) for 20/25/30 seconds. If you are not the obsession, you gain endurance for 5/10/15 seconds.

    I also have sort of an idea for a power. It is mostly passive, but would probably have interesting effects.

    As generators are worked on or as survivors get hit, they gain some affliction up to a full circle, such as the madness tiers on the right where, when they fill up, go to the next tier. However, when this circle fills up, your survivor dies. For numbers on how fast it fills up, every 100% of a generator would fill a survivors affliction to 50%. Every time a survivor gets hit, they gain 3% affliction. Both of these can be increased with add-ons, and the cap can be decreased with add-ons. There will be stations around the map where survivors may slowly cure their affliction. Every 1% of affliction would force a survivor to cure themselves at a station for .5 seconds. This may also be modified with add-ons. There could also be a special add-on that replaces the death penalty with a 30% action speed penalty, but incredibly lower the affliction cap.

    I hope you like these ideas! Sorry to give you so much from just one post!

    No worries, however there are a few... issues i can possibly see in some of your perks.

    Killer Perk 1: It's possibly OP if it were a normal token perk, however it can possibly be balanced if it were a hex, or a downside.
    Survivor perk 1: Basically the perk "Leader" but with a longer range, works on yourself, and applies to generators. It's rather a nice and even idea actually.
    Killer Perk 2: Again, nice idea, a perk that actually helps with the chase will be useful. Most perks in relation to "Bloodlust" is rather crap. This one might change the tables though.
    Survivor Perk 2: To be honest, the odds of this perk of being useful and saving your life is rather... slim. But being a bit of a daredevil and repairing in the radius of the killer and getting out still on your feet is a new, and rather nice idea.

    Power: So basically, it's "Evil Within" but it slows down the game more excessively than the Nightmare's Dream world and the Pig's Reverse Bear Traps combined. True, yes it's a fine idea, and using the Reverse Bear Traps ability from "Time Limit passively" to... well this. It's an excellent idea, and looks rather fair.

    Thank you for these ideas i will Steal use these ideas for the new DLC.

  • Would you like a second opinion?

    You are also UGLY!

    (Don't take it seriously plz, it's a joke)

  • It's moments like these where the perk "Sabotage" really shines if you work with a team really well. I would mostly suggest removing the hook closest to a gen.

  • Thanatophobia, but for survivors. A neat idea if Thanatophobia for Killers didn't exist.

  • I like facing the Shape, he's actually the only killer who made me scream louder than the memes. I now main him and I love imagining the look on their faces when they notice a specific figure standing there menacingly.

  • @Khar said:

    @Toxicity23 said:
    What have I done.... good lord I did not expect a post as dumb as this... wow. I shouldn't have started this honestly.

    If you're new to the game, you wouldn't understand. Killers have had it rough for a very, very long time.

    No, i've been at this for longer than 5 months now... and boy oh boy they do have it rough.

  • What have I done.... good lord I did not expect a post as dumb as this... wow. I shouldn't have started this honestly.

  • I feel like a dumbass after posting this now.

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