Todgeweiht
Todgeweiht
About
- Username
- Todgeweiht
- Joined
- Visits
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Comments
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I dont want this game to be associated with the creation of a pedo.
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@LegionMain343 said:
https://forum.deadbydaylight.com/en/discussion/comment/1341609#Comment_1341609
Oh ok, haven't used Blood Echo in a minute. And also, we have similar Cruel Limits ideas- high five! :D
High five! :D
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Whispers, mainly because I am not really interested on learning how to properly use it
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@LegionMain343 said:
https://forum.deadbydaylight.com/en/discussion/comment/1341578#Comment_1341578
Doesn't Blood Echo kinda do that?
No, it gives you both the exhausted and hemorrage status but for 45 seconds
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Killer
Furtive chase - On top of its current effect, it now applies the oblivious status effect permanently to whoever is the obsession. To compensate for this, the obsession receives a 5/4/3% boost to movement speed.
Mindbreaker - The exhaustion lasts 10/15/20 seconds and affects survivors as long as they work on a gen regardless of progress
Cruel limits - affects ALL windows map wide for a duration of 8/12/16 seconds and destroys every pallet within 32 meters of the completed generator
Blood Echo - Injured survivors suffer from the exhausted and hemorrhage status effects until they are fully healed
Survivor
WGLF - Allows you to see the aura of all survivors for 6 seconds after taking a protection hit or rescuing a survivor safely
Up the ante - You now have a 30%/40%/50% chance of not being affected by status effects applied by killers perks or add-ons
Lucky break - completely hides scratch marks and pools of blood for 8 seconds after being injured, causes exhaustion for 80/70/60 seconds.
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@Luciferr_2nd said:
Currently, Hex: No One Escapes Death is a very frustrating perk to go against as a survivor. This is because it rewards the killer for bad gameplay, all four survivors could do really well in the match, but this perk can literally give the killer easy kills they dont deserve. At the end of the day, noed rewards the killer for playing inefficiently, and this is poor design. I never use noed when i play killer (at rank 1 btw) because I don't let my games reach that point, a bad killer gets rewarded in failing their objective to sacrifice.
The idea I have to fix this is very simple:
Only give the exposed status effect to survivors who are dead on hook. That's it, easy fix.
This is now good design because the killer is rewarded for getting that survivor to that phase on hook, rather than being rewarded by failing at your objective.
I think I make a very valid point, and the developers should consider redesigning the perk.
I have said this before, but NOED only rewards bad play from killers if survivors also do bad play. Do bones.
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Yes, me.
I am rank 2 with Ash, my build is MoM, WGLF, Inner Strenght and Spine Chill
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DBD was """better""" before because it was a new game and no one knew how to play it "optimally". Its obvious that with time the game will just get boring to you, if its the case just just take a break and come back later.
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I completed it my third game. Its not that hard, just follow the killer around for a bit, music queues should help.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1339648#Comment_1339648
Yes and no. While OP's situation wasn't a lag swithc but simply bad Internet, its very much possible to lagswitch on the servers, because certain actions require client confirmation.
Killer can lagswitch hits, survivors can lagswitch blinds, grabs, pickups, hooks, and to some extend unhooks.
But the developers revelaed that they are removing the possibility for killers only, so yeah.
Uh, they said they are making hit server sided, thats one weird way to put it.
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This is not how you make a poll
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@metalklok said:
https://www.youtube.com/watch?v=7CdIwSJRjFE
also didn't know otz could tunnel down the whole team.
Oh look, another video where a renowned streamer has a poor early game and still manages to obliterate all 4 survivors with barely any gens done, just for some pricks to come on the forums and cry about gen speeds.
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@Demogordon_Ramsay said:
what the ######### is wrong with you
I mean, letting yourself get hit by legion is detrimental for your team, you are just giving free stall to them which on the long run can make you lose
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1 team with 2 OoO, I actually clipped it and may upload it in the far future.
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I read wikipedia or make myself a coffee.
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What about being nice?
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1336402#Comment_1336402
Way to dodge the original poster's question.
Good job, Behaviour.
Jesus, why so insufferable? He answered what he could, dont expect him to give every single ######### detail about MMR when we are still a month or two away from its full release
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@Sonzaishinai will do
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Hags are rare but they always manage to mess me up, I think I am safe and BAM, i just get jumphagged and die.
Survivors, it always has to be a Quentin, they are so nasty
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People just go full potato mode when playing against legion for whatever reasons, I have had red ranks hide IN ######### LOCKERS when my frenzy is active
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Completely rework them
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Lacks a ton of map pressure which he tries to compensate with the ability to cut loops in an instant.
Good trappers are a bit rare, but man, when they are good, they are GOOD, just look at Otz.
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I like it, its pretty underrated, if you know how to use it you can cut chunks of progress out of gens
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That would be sick
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@APoipleTurtle She killed both germans and russians, in her cutscene she kills 2 german soldiers and a cossack.
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Many gaming websites have already said it releases the 16th, and Mathieu said the day of the PTB launch that it would release in 3 weeks, so the most likely date is probably the 16th.
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@PassarinoT said:
Should The Demogorgon's portals give away an alert that he is travelling? If so, should it still be at the same time?
I'd like to hear your arguments on this!
Im fine with the sound alerts, they help a lot to set up the ambience when going against my boy demo, that one of the reasons I love him so much!
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@NuclearBurrito said:
I get ruin, but why would I leave in response to a doctor buff?
At the time too many people were blinded by rage with the ruin nerf to realize that the doctor changes were a massive buff.
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I still think the moss is more detrimental than anything, I could not. reach gens when I wanted because my portals were still on cooldown
The lichen is more useful but just by a margin, both could use a buff
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He is pretty powerful, the only thing he lacks is early game pressure which he compensates with one of the best snowballs in the game.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1336295#Comment_1336295
No, you don't start at 0. You start at a somewhat low point and it adjusts quickly to get you to where you should be. Though by the time the new matchmaking system comes out, you would have already been placed at a rating fitting for you. It'll be tracked behind the scenes before it's used for matchmaking.
Please consider not hiding the MMR ranks.
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Tryhard SWF. I hope it gets reworked or disabled on SWF, its far too powerful on coordinated teams
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Bruh you did not read his post, he is making a comparison between freddy and demogorgon and how the skill ceiling for freddy is ridiculously small compared with that of demo despite sharing many similarities in concept. And I have to agree with him, the reason I dislike playing Freddy so much is because he feels brainless, his power requires basically no strategy or mechanical skill
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Because exhaustion perks are a huge part of playing survivor, especially at high ranks. Giving killers more tools to just disable them would upset many people
I have been using blood echo a lot recently, primarily on legion, and I realised its a pretty underated perk, its a massive relief knowing survivors can not gain any distance with their dead hards or lithes.
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######### off.
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Yeah this was introduced after the PTB.
Its not really detrimental or anything, at least not for me, I quickscope most of the time and call it a day
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If you are expecting the game to be a walk in the park, then dont come back, never do.
The biggest changes you will notice are
- Introduction of 5 new killer (plague, ghostface, demogorgon, oni, deathslinger)
- plague - pukes
- ghostface - stalks
- demogorgon - portals and large lunge
- oni - rechargable billy with better flick
- deathslinger - harpoon gun
- Major rework of 2 killers
- Freddy - now teleports to gens and can place snares that slow down survivors
- Doctor - his passive madness field is gone and is replaced with static blast, he does not need to change stances anymore
- Legion got nerfed and then buffed
- Nerfs for 2 killers
- Spirit - No longer has collision, prayer beads and some other add-ons were nerfed as well
- Nurse - her blinks now have a recharge and most of her add-ons were nerfed
- Sabo got reworked
- instaheals are gone
- god loops are gone
- Ruin got reworked
- Introduction of 5 new killer (plague, ghostface, demogorgon, oni, deathslinger)
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I was about to make this post, just played a game with hillbilly for a daily and he just felt super weird, its like they changed all of his animations.
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@lordtomato said:
Let me, a R1 survivor and killer to tell how unbalance is this game.
1) Survivor have too many meta perks, killer just have fews. Especially DS, the most unbalance thing in the game, you have to wait for one minute or the survivor will have a second chance is just ridiculous. Survivor can already wiggle, be pallet save, even your unbalanced flashlight save. You give them a perk that can give them another second chance? No, rework it or remove it. Another unbalanced perk - unbreakable, when you finally doen lots of survivor and though you can finally win the 10 % win rate. One survivor stand up and they all heal everyone up then everyone is back on the game. No sense!
2) SWF. Survivor should not be able to voice chat to know everything happens in the match. I never SWF because I know it is unfair. They can just know where the killer is, gen rush, god head on loop and 4 flashlights. Every SWF aura should be seen by the killer out of 70m.
3) Gen rushing. Survivor can do their objective very fast, but killer can't. Doing gens don't need skills, chasing and looping need skills. They can all go toolboxes to gen rush in 40 sec per gen and killer at least need 30 sec to catch a survivor unless the survivor is git gud. Generators only have 5 to be done but killer need to at least down survivor 12 times to win. No sense! One generator should only be repaired by 2 person and after one gen is done, all generator should be block for 25 second so 3 gen won't pop in the same time after 1 mins.
4) Too many pallets and windows. There are more than 20 pallets each map, 1 pallet can at least buy you 10 seconds while chasing by the killer. Windows can't be destroyed and it can buy you lots of time too.
Summary: Devs always listen to those survivor mains that complain about they can't loop for 5 gen and killers have the ability to kill survivor. If you say some thing like you are just bad at killer, I am a R1 survivor too so I know what is happening in both side. First, flashlight should not be able to save someone, you already have pallet and DS so will you survivor mains shut your mouth! Second, reduce the amount of pallets and windows, gen rush fine, just survivor have too much ability to waste killer's time. Disallowed flashlights, DS and unbreakable when there are SWF. If you follow my intrusions the game will be more fun and more players will come. I know it is unfair to new survivor, but every game is unfair to new players ( Including Mario ), you need to improve , learn and have experience, not giving some unfair chances and ruin the game.
PS: pretty sure you are new if you disagree this post. : 3
Yeah sure bud, show me the screenshots and I wont believe you are salty rank 20 survivor rank 9 killer that wants easy games
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Demo - Rat liver base
Trapper - one or two extra traps at the starts
Wraith - Invisible from a certain distance
Nurse - Fix the bugs
Huntress - Make her hitbox an ovoid instead of an sphere
Myers - Increased pallet breaking speed on EW2 (10%) and EW3 (20%)
Hag - I don't really play hag so I cant give an informed opinion
Doc - Nothing
Cannibal - Full rework
Freddy - Make him unable to win bloodlust
Pig - Make her boxes not RNG based
Clown - Bottles regress gens
Oni - Nothing
Spirit - Nothing
Legion - Add-on rework
Plague - soften the slow down after puking
Ghost Face - Make reveal more consistent
Death Slinger - Add-on rework
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1334179#Comment_1334179
Anything would be better than the current ones Demo has right now.
Agreed, I hope the devs consider giving my boy demo an add-on rework
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I think the devs are afraid of creating add-ons too powerful. The last true godly UR we had was the glove add-on for Oni and it got nerfed pretty bad.
Anyways I will leave my part
Demogorgon
Yes, Demogorgons ultra rare add-ons are bad (and so are most of his other add-ons)
Leprose lichen is the less bad of the 2, but its still bad. I used it a couple of times and I didnt get much value out of it because in most cases I didnt need to teleport, and when I did, all I saw was some glimpses :/
To make it better
- Make it so that you can see the auras of ALL survivors on the map
Or
- Make it so that it applies an status effect to injured survivors each time you teleport, that would be pretty cool
Red moss is outright trash, what the hell can I do with undetectable if I do a fuckton of noise anyways? the extra portal cooldown is really detrimental, the one time I used it 2 gens got done because my portals were still on cooldown and I couldnt teleport
To make it better
- Completely rework it and make it a shred related add-on
- Maybe something along the lines of iridescent coin, if you land an attack from certain distance of the survivor, its an insta down.
- If it is too powerful, make it so that you can no longer break pallets with shred to balance it.
Deathslinger
Deathslinger has bad UR as well.
Iridescent coin is actually pretty fun! but not that useful, I have managed to down like 5 survivors with it, which is not bad, but not great.
To make it better
- reduce the distance just by a bit, 12m should be enough to make it powerful but not overpowered
The hellshire iron is also fun, but not good, one of the most important aspects of deathslinger is his diminute terror radius, making this add-on terror radius based is pretty dumb
To make it better
- Make it so that it is no longer terror radius based, and instead make it similar to surge, you can see survivors within a 32 meter radius.
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This has been discussed before, lowering the time is not the way to go, a simplier solution people have suggested is disabling DS once the survivor has started doing another action (like healing, repairing gens, doing totems) because that would mean that they are not being tunneled by the killer.
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If I recall correctly, it was on the thread of a guy asking to make David gay.
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Why are you running sloppy on legion? Its not that great on them now that their frenzy does not count as basic attack
I would personally change thana and sloppy for ruin and surveillance, I think that could have saved your game.
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@notsonew said:
https://forum.deadbydaylight.com/en/discussion/comment/1323793#Comment_1323793
since mettle of man, they never made a worth it perk at all, i am bored of them being cowards and make useless perks that we pay for
- Thrilling Tremors
- Im all ears
- Surge
- Inner strenght
- Nemesis
- Any means necessary
- For the people
Wrong.
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@ronobbly said:
https://forum.deadbydaylight.com/en/discussion/comment/1332823#Comment_1332823
why are you acting as though your opinion is relevant I couldn't care less
Jesus christ dude, i think you need some pomade. You are really butthurt.
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/1332378#Comment_1332378
Somebody’s sexuality or race isn’t a political statement. It’s real life. The fact people focus so much on that part says more about them. In David’s backstory we learn that he is from Manchester. Why would it be an issue if in somebody else’s backstory we learn that their partner is of the same sex? It’s not forcing any agenda. That’s honestly just such a ridiculous thing to say. Gay people aren’t myths. They do exist. Why SHOULDN’T they be in video games?
Same as I said above, adding an homosexual character is not that simple because of the lack of acceptance in many parts of the world, Its not as simple as saying "this character is gay", that could bring a lot of problems.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1332378#Comment_1332378
The bigots want everything to be political precisely so you'll complain about the inclusion of "politics" when, in truth, it's just a character's backstory, no different from Kate playing guitar or Nea being a vandal. That way they have a thinly veiled excuse for bigotry.
Sexuality goes far beyond any simple backstory detail and you perfectly know it. I just hope that if they ever decide to add an LGBT character they know how to do it with maturity.
