Todgeweiht
Todgeweiht
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- Todgeweiht
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Comments
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/238378/last-time-i-give-bhvr-money
literally same, ######### killer and strong survivors as usual. the devs need to get a clue and learn how overpowered survivor is compared to killer and then design something.
how is the new survivor good at all? Her best perk is exhaustion based and two time use at best.
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@hardtimefun said:
Cause for sure I am not spending real money for the trash the twins are and even less for trickster, keep going and you'll lose even more money, make good content and you'll get money, that's how it works.
Eh, sorry to break it to you, but you make next to zero difference.
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Yeah, it's BAD. And all over the place, sometimes it moves left, sometimes it moves right. It's awful.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/238011/new-killer-on-ps4-unplayable
Since when were ranged really ever on ps4? Or nurse,Or blight,or oni, or-
I am a ps4 player and performed really well with my boy Deathslinger from the beginning, however, I am struggling a lot with mister k-pop man. His recoil is such a pain in the ass.
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He is not, by any means, better than Huntress. He is just way easier, low skill floor, low skill ceiling.
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Well, trickster moves at 110%...
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2059684#Comment_2059684
It's opposite day! So that means yes! :)
:D
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@Almo said:
It's a playbalance consideration. If you could turn it off or even down, it would be an advantage over people who didn't since it would not muffle the sounds of the Survivors.
I mean, you don't have to make it so that it mutes the music, keep the current volume as the lowest one and allow us to turn it up. I know that chase music has a balance purpose.
If anything I would only be hurting myself by making the chase theme play louder.
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@brokedownpalace said:
No.
:(
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I absolutely despise that damn recoil. What even is the point of it? It's just annoying.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2059493#Comment_2059493
They dont design killers to be good they design them to be fun*
*fun for survivors. Killers fun not guaranteed
Eh, I am having a blast with trickster even if he is #########. Problem is the average player can not get any enjoyment from this game if it does not come from the dopamine rush of crushing the other team.
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They have one of the best looks in the game imo, I just love the way Charlotte moves, her pallet breaking animation, and her cooldown animation (for real, the way she shakes her sickle is so intense)
But that's basically it, they are pretty boring. Victor feels like a joke, if you have low fps (which is a given for console), aiming his pounce can be absolute hell. The only thing they do somewhat decently is camping, because you can just leave Charlotte near the hook and wait until the survivors unhook to switch back to her. I hope they get reworked in the future, because in their current state they are awful.
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@Yords said:
(Insert salty entitled survivor comment here saying how this shouldn't go through because killers tunnel every single game and threaten to leave the game)
you guys will be doing the exact same thing when a meta killer perk gets nerfed. it happens every single time.
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I am unironically excited for trickster, he looks like a lot of dumb fun.
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@Sluzzy2 said:
https://forum.deadbydaylight.com/en/discussion/237619/ps5-skill-checks-invisible
It's a bug. It'll go away next game.
Bruh are you ban evading?
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@Beefmur said:
The Survivors Rulebook for Killers
- Rule #1 : The Killer is always wrong. No exceptions.
- Rule #2 : The Survivors are always right. No exceptions.
- Rule #3 : The Killer is always overbuffed. No exceptions.
- Rule #4 : The Survivor is always overnerfed. No exceptions.
- Rule #5 : The Killer is not allowed to DC (disconnect) in matches
- Rule #6 : The Survivors are allowed to DC (Disconnect) in matches when certain conditions are met. When that happens, see rule #48.
- Rule #7 : Under no circumstances may the Killer dodge or leave the lobby. It will be considered as DC (Disconnecting). No exceptions.
- Rule #8: As soon as the match starts, the Killer must announce who they are by whatever means necessary.
- Rule #9 : The Killer must ALWAYS let the last Survivor exit through the hatch.
- Rule #14 : If the Killer is successfully pallet-looped by the chased Survivor, the Killer can henceforth be referred to as an Idiot and deserves everything they get.
- Rule #22 : The Killer cannot interrupt a survivor healing another survivor. It is unfair.
- Rule #23 : The Killer cannot interrupt a survivor mending or healing themselves. It is unfair.
- Rule #30: If it glows, it goes. No exceptions.
- Rule #39 : Any Killer that finds a Survivor within the first minute of the game can henceforth be referred to as a Hacker and deserves everything they get. No exceptions.
- Rule #48 : Killers must let all remaining Survivors escape if one or more Survivors have left the match prematurely. No exceptions.
- Rule #53 : Any Killer that enters within a 25 meters range of a hooked Survivor can henceforth be referred to as a Camper and deserves everything they get. No exceptions.
- Rule #54.a : After hooking a Survivor, the Killer must immediately leave the area and stand in a corner, EVEN if they see another survivor and/or scratch marks at the Hook. No exceptions.
- Rule #54.b : It is then mandatory for the Killer to start staring at a wall for a minimum duration of 30 second.
- Rule #55 : The Killer may NEVER chase after and/or attack a Survivor that has been previously hooked until they have hooked another survivor. No exceptions.
- Rule #56 : Any Killer that chases someone he has already injured, hooked, or used an ability on before, can henceforth be referred to as a Tunneler and deserves everthing they get. No exceptions.
- Rule #106.a : Whenever a Killer sees a group of Survivors around a generator, the Killer must only chase the uninjured ones.
- Rule #106.b : If all Survivors are uninjured, the killer will only chase the Survivor stepping forward to start a looping.
- Rule #106.c : If all Survivors are injured, the Killer must run in the middle and scatter them. After that they shall spend a minimum of 5 seconds without moving before deciding who to follow.
- Rule #456 : When in a looping chase, the Killer should NEVER take advantage of a Survivor that makes a mistake.
- Rule #458 : When being baited by a flashlight or loud sounds, the Killer must always play along.
Rules 501 though 550 concern the Trapper.
- Rule #501 : The Trapper is OP and should be nerfed. No exceptions.
- Rule #502 : The Trapper must ALWAYS let a trapped Survivor go.
- Rule #502 : If a Survivor is caught in a trap, the Killer will be reported for cheating.
- Rule #503 : Any trap placed within 30 meters around a hooked survivor, a generator, a totem or a chest is unfair.
- Rule #504 : If The Trapper has placed more than one traps, he is to be Referred to as a Camper and deserves everything he gets.
- Rule #550 : Traps are gay. No exceptions.
Rules 551 through 600 concern the Wraith.
- Rule #551 : The Wraith is OP and should be nerfed. No exceptions.
- Rule #502 : The Wraith must NEVER use the "Coxcombed Clapper", it is unfair and unbalanced.
- Rule #550 : Invisibility is for cowards. No exceptions.
- Rule #599 : The wraith must always use “The Beast” Soot if going invisible.
Rules 601 through 650 concern the Hillbilly.
- Rule 601 : The hillbilly may never use the chainsaw, as it is unbalanced and unfair.
Rules 651 through 700 concern the Nurse.
- Rule #651 : The Nurse isn't allowed to blink more than twice, anything more is unbalanced and unfair.
- Rule #658 : The Nurse cannot use add-ons that reduce her post-blink exhaustion.
Rules 701 through 750 concern the Hag.
- Rule #701 : The Hag stinks.
- Rule #702 : The Hag isn't allowed to teleport for the first five times her trap activates.
- Rule #711 : The Hag can NOT place her trap in front of a hooked survivor. No exceptions.
- Rule #746 : The Survivors are allowed to erase every single trap the Hag makes. The Hag can NEVER replace those traps. Batteries are expensives.
- Rule #750 : The Hag is the trolliest, campiest, stupidest most disgusting killer. (Signed: Major Salt T. Asphuck)
Rules 751 through 800 concern the Doctor.
- Rule #751 : The Doctor's treatment is NOT working.
- Rule #752 : The Doctor's laugh is not funny.
- Rule #753 : The Doctor's face is dumb.
- Rule #762 : If a Survivors has reached Madness tier 3, the Doctor must stop chasing the concerned Survivor until they have returned to normal.
- Rule #777 : If the map is the Gideon Meat Plant, the survivors are allowed to disconnect.
Rules 801 through 850 concern the Huntress.
Rules 851 through 1000 concern the shared Killer perks.
Rules 1501 through 1578 concern the Survivor Perks.
- Rule #1501 : The Killer cannot complain about the "Sprint Burst" Perk, it is fair and balanced.
- Rule #1502 : The Killer cannot complain about the "Dead Hard" Perk, it is fair and balanced.
- Rule #1503 : The Killer cannot complain about the "Self Care" Perk, it is fair and balanced.
- Rule #1504 : The Killer cannot complain about the "Adrenaline" Perk, it is fair and balanced.
- Rule #1505 : The Killer cannot complain about the "Decisive Strike" Perk, it is fair and balanced.
Rules 2001 through 2050 concern the Plague
- Rule 2004: If the Plague comes across a Survivor in an area in which they are cornered, she must allow the survivor to leave the area without vomiting on them.
- Rule 2005: The Plague wil not attack a Survivor while they're cleansing themselves. Pervert.
- Rule 2006: Whenever the Plague chases multiple survivors and has Corrupt Purge active, she will attack no more than one.
- Rule 2007.a: The only time the Plague is allowed to infect a generator is when there are no Survivors in 50 meters around it.
- Rule 2007.b: If there are only three generators left, the Plague CANNOT infect a generator.
Rules 2051 through 2100 concern the Legion
- Rule #2051: The Legion is not allowed to have high camera sensitivity setting. Turning fast when pallet-sliding is unfair and unbalanced.
- Rule #2064: The Legion can only use flashy outfits so as no to be mistaken for a Survivor. No exceptions.
Rules 2101 through 2150 concern the Nightmare
- Rule #2101 : The Nightmare may only pull Survivors in a dream after he sees them consenting by buttdancing ten times.
- Rule #2143 : The Nightmare CANNOT use Dream Pallets, it is unfair and unbalanced.
- Rule #3159.a : The Survivors' post-game chats are never toxic, they are simply teaching the Killer how to play properly.
- Rule #3159.b : Any insults from the Survivors targeting the Killer are merely comical in nature and shouldn't be taken personaly.
- Rule #3160 : The Killer cannot report Survivors for what was said in the post-game chat.
- Rule #3161 : The Survivors can report the Killer for what he has said in the post-game chat.
- Rule #3162 : If the Killer has not said anything in the post-game chat, Survivors may reporting for unsporting behavior.
- Rule #5871 : If a Killer does manage to kill any or all survivors, they must confess what rules they broke.
- Rule #5872 : Survivors do not have to do bones, but they can still complain about NOED (No One Escapes Death).
- Rule #6237 : If a Killer succeeds in baiting a Survivor into using his "Dead Hard", the Killer isn't allowed to swing at the concerned Survivor until "Dead Hard" has cooled down.
- Rule #10000 : Under no circumstances may the Killer offer plausible arguments in his defense concerning ANY of the rules listed in this book. No exceptions.
Posted byu/Arklaw https://www.reddit.com/r/deadbydaylight/comments/cdmzft/the_survivors_rulebook_for_killers/
KILLERS WHEN
https://www.youtube.com/watch?v=Ej4yD5kRrV4WHEN SURVIVOR RULEBOOK
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@Zaytex said:
When the vast majority of the community agrees the new killer is very weak and needs buffs to improve him, only for the developers to turn around and nerf an add-on that made his power somewhat bearable and decent, not giving anymore in the process except a double ricochet useless mechanic.
"oh no they nerfed Frank's mixtape 2.0"
lmao ok.
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uuuuuuuuuh
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just plague. I despise her. She is TOO clunky.
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I remember the wacky camera changes he got during the god loop removal patch. I don't remember that many people complaining so I guess they just left it as it was.
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@yogi42 said:
i normally play 50/50 but i find myself playing killer alot more but man i have to ask
how do you put up with it?
the teabagging, the non tunneling yet you still get DS
survivors body blocking each other to save each other
i legit dont feel like a killer i feel like im just getting bullied
why can a survivor save another person off a hook even though i attack? i feel like i should be able to grab them even if their healthy like i dont even tunnel but they all hang around a hooked person so what do i do?
how do you deal with this??
uh
I just play I guess. And win. Or lose.
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@GoodBoyKaru said:
Not really. IMHO this is what top% MMR (especially Europe) looks like:
https://youtu.be/gRdk2RLwTBw?t=430
should be timestamped to the start of the whole Twins fiasco.
goddamn that looks like absolute hell.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2033544#Comment_2033544
YES PLEASE
BECAUSE WE ALL LOVE TO MEND
It doesn't have to take that much, maybe 1 or 2 seconds per blade, I think that's pretty reasonable
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yeah, if they made laceration permanent or at least made it so that survivors need to mend or something to decrease it, he would be much better.
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Demo too!
Please ;_;
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I like it. No other game allows me to beat the ######### out of other people with big boy demo!
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lmao they never said anything about rift cosmetics being exclusive, stop crying.
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Freddy is really, really good, but SO UNBEARABLY BORING. I mean, he has his charm the first matches, but after a while he just gets too repetitive. He puts you to sleep and gives the survivors nightmares.
I personally don't enjoy pig but I have heard people can get decent results with her.
It's really up to you
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@Beefmur said:
hes just a worse huntress so i dont see why not
Nope
And he is not a worse huntress by any means. He possibly has the best 1v1 in the whole game.
If you are going against a deathslinger with STBFL + Warden keys pray he has ######### aim and you get an indoor map because otherwise you are pretty #########.
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Demo is not S tier
ignored
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@Zixology said:
We all know it. Despite most people not wanting to admit it.
If literally anything pro-survivor comes up in these forums, it gets absolutely ransacked by the forums majority.
If something related to both sides comes up, the survivor part gets ignored and the killer side gets praised.
This whole site is just one big circle jerking echo chamber now. The mentality is "Killer = Good, Survivor = Bad".
No ideas can be shared and nothing can be said unless it's pro-killer and anti-survivor.
Hell, I bet 99% of you didn't even read this far. The second you read "pro-survivor", you tuned out, tightened your big boy pants, pushed up your glasses, cracked your fingers and were ready to tell off the "toxic survivor main" who posted this.
Ffs... It's like I'm not even allowed to play both sides anymore.
lmao it was always like that, from the moment I entered this place it was filled with threads about how the evil x mains ruin the experience of the game.
80% killer jerk, 20% survivor jerk. It gets ######### tiring seeing someone ######### and moan in every other thread about the side they don't like.
The forums are a joke but it's the best we have I think.
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@DistrictNiv said:
Hey forum!
I’ve recently come back to playing after taking a few weeks off, playing other games. I’m just finding generators popping so fast now, I’m not sure what’s going on.
I find a survivor at the start of a game, boom 2 generators are about to get done. It seems like I used to play a mixed bunch, of amateurs and good players. Now it seems everyone is an absolute god, knows all the loops, safe pallets. It’s topped off with BM, which actually does annoy me. I play fairly, but that gets me gen rushed.
######### am I supposed to do, I’m rank 1 again but I feel like a noob. I don’t feel like I’m a killer hunting 4 survivors, I feel like 4 survivors are just ######### with me.
Eh, maybe not a good advice, but don't worry that much about gens, and ignore the BMs. Focus on getting good at ending chases as fast as you can.
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@Terro said:
Lol. Is the trickster free or do you expect to pay money to be his beta tester and provide additional feedback that might not be listened to when he's live?
Well, he is free if you have enough shards...
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/234894/have-the-devs-considered-a-freddy-nerf
And yet again someone shaming people for playing a certain killer. Freddy may be easy but that doesn’t give you the right to call out Freddy mains. Also, he isn’t overpowered at all. Nurse, Spirit, Hag, Oni, Huntress, PH, and Blight are all easily better than him imo.
He is not overpowered but he is too easy for all the things he offers. I don't think he should be necessarily nerfed, they just need to increase his difficulty somehow.
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@Tsulan said:
You are not the only one who feels like this. But the devs don´t seem to see the current situation as a problem. Since they introduced a new survivor perk, that increases gen speed.
Lmao, 3% per hooked survivor sure is a ton. Watch out for those evil genrushers.
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Deathslinger. After Demo's POV theme got changed I have to go with him. It's just so heart pounding, really gets the adrenaline going during chases.
https://youtu.be/BVWBkQuPTWI?t=90 -
Most probably a bug, but I would not mind if it stayed.
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ok
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@SilentHillOnDvD said:
https://us.v-cdn.net/6030815/uploads/FUFS9NOTRZL9/ps-app-20210314-060132-7e2.jpeg
Past 3 days it's been nothing but haddonsfield, corn maps, gideon meat plant, and 2nd chance perks. How are killers supposed to have fun when the survivors want full control at all times? Let me pick freddy and slap on a dead dawg saloon offering, I'll get called trash and boring.
I don't care about your fun at all, I have zero reason to play "nice". I bought this game and I am going to play it however I want.
And I am speaking about both sides. Stop bitching and moaning all the time and play the game for once, if you are not enjoying it simply don't play it.
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Eh, I do still enjoy this game personally despite having played it for almost 3 years, but I definitely would not rate it a 9/10. It's quite buggy and the devs take forever to do any major balance changes.
For me personally it's a 7/10 or 8/10 being extremely generous.
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i know ;_;
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@Alexmon70 said:
https://forum.deadbydaylight.com/en/discussion/comment/2003745#Comment_2003745
But why? Can i have a reasoning? im very curious. i just wish it was a little closer to the main menu theme.. Not.. whatever we have as of right now
I don't know, I just like it. The screeches feel very heart pounding. I think it could use more bass for the actual chase, but besides that, it's one of the best they have done so far IMO.
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I play demo and deathslinger almost on par
For Demo, it's not too hard:
- Red Moss - It's #########, the increased undetectable is not worth the trade off of having increased recovery cooldown
- Vermilion webcap - The increased undetectable is overall pretty useless, if you want a stealth build for demo run tinkerer and call it a day
- Violet waxcap - Same as above
- Brass case lighter - useless, blindness is too situational
- Lifeguard whistle - it's bad, 5 seconds is basically nothing
- barb's glasses- never use it
- eleven's soda - never use it
- unknown egg - never use it
- viscous webbing - never use it
- Sticky lining - never use it
(to be honest the only add-ons I use for demo are rat liver and rat tail)
For deathslinger, neither:
- Rickety chains - meme add-on, would not miss it
- Bayshore cigar - somewhat situational, you don't want to be stunned unless you want to save some STBFL stacks.
- Chewing tobacco - Same as above
- Honey locust stone - Same as above, gets massively outclassed by rusted spike
- Wanted poster - I don't even aim most of the time, any good deathslinger player quickscopes. No point on bringing this add-on.
- Jaw smasher- same as above
- Gold creek whiskey - It's fun but really useless, I used it a lot on rank reset with marshal's bag and M&A and the amount of people I catched off guard, especially on indoor maps, was really, really funny.
- marshal's bag - same as above
- Bayshore's gold tooth - I personally find this add-on fun, but I have learnt it's not really useful. I equip it as a lucky charm most of the time.
- Snake Oil - Same as above.
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I thought the new sabo introduced in the deathslinger patch was going to be absolutely broken
it's equal if not worse to the old sabo. Basically useless unless you dedicate a whole build to it.
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@CornHub said:
Haunted grounds would be a meta perk.
It technically was, before the Ruin nerf it was the to-go perk if you wanted your ruin to last a bit longer.
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I smell a lot of horny in this thread.
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More variety would be welcome, as long as the power is fun I would not have many complaints.
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@AssassinZodiac said:
There are counters to keys. Either tunnel the person with the key, or bring Franklin's Demise. Ggez
But neither of those are fun. The first one is boring, I don't like tunneling people, it feels cheap most of the time. The second one makes you waste a perk slot just to get rid of an item that may not even come into play.
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Jacket from Hotline Miami. I know he does not come from a horror game, but damn, I feel he has so much potential for this game.
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Quentins, its always Quentins. They love to teabag and click flashlights a galore and then disconnect when things don't go their way.

