TicTac
TicTac
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1943814#Comment_1943814
The bus bug is just a another fat shame spot which is why it was disabled.
This is a legitimate question by the way as I would like to why one fat shame is more important then the other when they both create infinites.
I would guess that the devs think the swamp one isnt problematic bc the survivor cant stand still. Its still a infinite and swamp should be disabled, too, but thats the only difference i see.
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Autohaven has the bus bug, right? I guess this bug has more impact as uncleansable totems (farm) and buggy gens and fat shame spots (swamp)
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1. I would say survivor sided against most killer (S-rank killer are equal)
2. Normally Rank 1 on both roles.
3. Over 2000 hours
4. I have one survivor with all perks and all killer with all perks
5. I would say 60% killer over all, but in the last weeks i play more survivor
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Haters gonna hate. I had not the feeling that you are implying that everyone who cant play clown is dumb.
But could you show gameplay? It would really help.
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Yh its a known bug.
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@Brysae said:
https://forum.deadbydaylight.com/en/discussion/227090/did-bubbas-chainsaw-get-nerfed
I've seen this too where he swings like two or three times and then it cuts out. Where he used to swing 5-7 times. I'm not sure what's going on with that either but it's nothing the official release patch notes have bothered mentioning. Just Clown, Trapper and Wraith.
Bubba dont need to use all 3 charges everytime. Are you sure it was too short for one charge?
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They dont affect something like that and the devs dont want that they affect this things.
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The matchmaking is really bad. So its normal to get survivors which are better. I started like you. After a while i disabled messages, but they send me friend requests to insult me. I have played many games, but 90% of the messages are from DbD. Now im over it and i have messages enabled again.
Tips:
1. Dont try to argue, most of the time its useless.
2. Report their message, Sony is quick and some get really scared when they get a warning from Sony.
3. Replying with only "Everything okay?" works good, too.
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I would say sprintboost is stronger then dead hard. But they said they will change dead hard anyway. (Should be this year i think)
So when i played against dead hard for over two years and im not complaining you can wait til the change, right?
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@ievmcxwr said:
https://forum.deadbydaylight.com/en/discussion/comment/1942673#Comment_1942673
You can use BT up to 6 times per match and without a skill check. You can only use DS once. DS will be a trash perk and only few survs will use it. I think it should be a 5 sec stun and hope movement speed during this 5 secs.
Bc a skillcheck is hard or what? When i mess it up, i know thats my fault.
I will still use ds bc it still protects against tunneler. For my survival i can use borrowed time only twice. And i need to rely on teammates to bring it. DS is for me the better anti-tunneling-perk.
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@ievmcxwr said:
https://forum.deadbydaylight.com/en/discussion/comment/1942652#Comment_1942652
DS is a 4sec stun. You see this killer forum and seems survs are overpowered, when play killer now is easy as hell
Yh and borrowed time is one hit more. Its weaker then a 4 second stun, so what do you want to say?
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Just see it as handicap. It makes winning more fun. Yesterday i had a 4min chase (3:52) right at the start and only two gens got done. Purple and green rank survivor.
Last match today i carried so that only i got downed once and all gens were done. Then all teammates died bc they played really stupid and i escaped with unbreakable and balanced landing through the exit. The killer got me but i could crawl out last second. This was fun and it would have never happened if my teammates werent that bad.
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@ievmcxwr said:
https://forum.deadbydaylight.com/en/discussion/comment/1942640#Comment_1942640
Syringes will have a strong nerf with the change to DS. Now you can't use a syringe whe someone unhooks you if you don't want to lose DS.
But when someone has ds he doesnt need to use a syringe and vice versa.
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When the killer doesnt hits you immediately, you can use sprintboost to reach a pallet.
But when you really want an endurance effect use ds. The when he slugs you use unbreakable and soul guard. There you have your endurance effect. (Its evil imo when you abuse it)
Or use a medkit with syringe.
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There are many strong pallets. My problem is that many rooms are only connected with a breakable wall. So its often a deadend and i cant change the room.
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Can you post gameplay? Its easier to understand this way. I understand what you mean, but gameplay would help me adapt this playstyle better.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/1940961#Comment_1940961
Thanks for the advice I really appreciate it. Will definitely take a look at those looping videos on YouTube as well. If you don’t mind do you have any specific tips for going against huntress and ghostface? These two killers screw me more then any other more so huntress then anything since I see her so often
1. Huntress is a slower killer. 110% instead if 115% movement speed.
2. Try to break line of sight so she cant throw hatchets.
3. When you are at a pallet its a 50/50. When you drop the pallet and she uses a hatchet you get hit over the pallet. So when you think she will do that, dont drop the pallet and continue to run around the loop. (The huntress gets slower when she has a hatchet in her hand)
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Some killer tunnel. But it sounds like only you get this treatment. Did you trigger the killer? Which survivor do you use? Perks? Do you teabag?
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I would give feedback. But it could be that i give wrong advice, bc swf information can change the optimal play in a situation.
For example when you know someone is chased you dont need to look around you for the killer while doing a gen.
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@SocialDistomancy said:
They just need a limit around maybe 9 snares on the map at a time so they have to be more careful where they put them and if they spam them and lose track on a chase the 'traps' placed elsewhere would despawn ... also the timer to get down t sleep should start out longer and each time they fall into sleep maybe happen 5-10 secs sooner until it hits the gradual time it has now and then stays there to simulate the fatigue from trying to remain awake and since he can hit them to put them in it faster anyways
Im pretty sure that freddy has a snare limit.
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@REL1_C said:
Now this idea might seem bad but the idea is that the survivor "Looping skills" will be altered because the killer is also faster. This will have a huge skill cap, it might benefit the killer more possible but you will always have 7% haste.
But there is no really a risk. In the first chase its harder to escape bc 1% os more speed for the killer then for the survivor, but you can just play safe and drop pallets. And after that you have a huge advantage.
When the killer has 7% and the chase ends, is he 7% faster in the next chase against this survivor or does he need to start at 0% again?
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I had a match against a doctor. One hook was destroyed and bc i dropped one of the dozen god pallets, he couldnt hook bc the way around was too long.
There are so many god pallets, that it doesnt feel like a waste, when you instadrop them.
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Isnt it simple? Give the survivor a indicator when the phase starts.
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/226584/what-is-your-scariest-gen-location
i was gonna say the gen on top floor on the hawkins map. not only can u see the wall behind you but if you get caught up there, theres almost nowhere safe u can go. if you run to drop down hole, you get slowed down unless you use BL, then if you stay upstairs its completely unsafe. atleast in bedham you have a pallet literally next door then a window drop.
Thats true. And even when you hear the terrorradius you dont know whether the killer is coming or not.
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@Yamaoka said:
Plague needs one simple buff:
a token based mechanic.
For every corrupted fountain she gets 1 token. Everytime someone cleanses she gets 1 additional token. Every token allows her to activate corrupt purge regardless of her position.
Just give her a short "prayer" animation when she uses a token and let her use the power mid-chase.
That way she would not have to waste time walking to fountains that may be in random corners of the map while everyone's pumping out gens for free.
That would make her broken. She would be for example one of the best camper in the game. In the end there would be less survivor who cleanse against her.
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1939159#Comment_1939159
go play Plague vs Rank 1s for a whole weekend, see how you like it
I'd rather play Wraith any day of the week
I did it. I tried her out and got a 15 win streak. To be fair i was playing with ruin/undying, but im not the best plague.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1939149#Comment_1939149
Otz has done 50 win streak on Trapper, Legion, and Clown (before his rework). So clearly none of those killers need to be changed in any way.
Basing balancing decisions on whether or not 1 streamer who plays dbd for a living can accomplish a 50 win streak on them is a horrible idea.
He didnt do it with clown and with trapper (his main) he needed to change the rules. So while we cant say that a killer who gets 50 wins needs no rework, we could say that the rework of killer, who cant reach 50 wins, is more urgent.
Its true that 50 win streaks work bc the survivor are bad, but when its not working for trapper without addons against this survivor, it means a trapper buff is more important than plague.
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1939099#Comment_1939099
not everyone plays 8+ hours a day 6-7 days a week.. get real
"lebron james scored 70 points, why can't you?"
and i watched that vid, he was nowhere close to getting 12 hooks on some matches.. anyone can slug and get 4ks with 5-6 hooks, doesn't mean Plague is good
Its impossible to get 12 hooks against good survivor. (Sure you can play normal and then "farm" the last hooks). But it doesnt matter. Otz tried the same with wraith and trapper. When its so easy why did he not use the same tactic with them? Bc they are weaker then plague. So why change plague when there are other killer who need it more?
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1939099#Comment_1939099
What's the point of bringing this up? Otz is doing 50 win streaks with every killer and he's even had to restart some of his win streaks as well. It's not like it's impossible to go on win streaks as any killer.
It doesn't change the fact that Plague has a ton of issues and there's a very good reason why Plague isn't a popular killer.
When you can play her like that its not that urgent to change here. There are other killer which need help before her.
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Otzdarva did a 50win-streak without addons with plague. But she is not really his main.
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Another problem is that you can use lower graphic settings to gain an advantage. Traps are a lot easier to find.
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I think the intention is to make DbD look new. Other franchises release a new game instead. Like Destiny or Ark.
When nothing changes, the game starts to look old and its harder to attract new players. So its neccessary when you dont want the game to die.
Im fine with the new animations, although im a bit nostalgic and i never really wanted the animations to change. In one or two months it will be normal anyway.
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They said big events are only anniversary and halloween. So bc of that i would say the event is good. I dont really need bloodpoints, but the event gens look good.
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@JediWithASniper said:
This would be good if it was range based. If it is just in general, absolutely not. But if you have the option when you are within 5-7 meters, I’d be good with that. Keep it super limited with basic options like:
Do this gen
Distract the killer
Go for save
etc...
Definitely would have to be a proxy quick chat, no audio.
Why not general? That would be the same as every swf.
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I dont think proxy chat would be fun. There are many people who dont want to speak english. Or people who are only toxic. Dont get me wrong sometimes you have a nice chat, but in most games i played its better to mute them.
And the block thing would be not a good idea. People would start to block player over little things. Matchmaking has enough problems.
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@sakha said:
https://forum.deadbydaylight.com/en/discussion/comment/1937878#Comment_1937878
1st video. Nightmare hit me and just ignore me and hook (bodyblock dont work)
2nd video. Legion hit me but still cant move to my location for hook survivor (bodyblock working). After hit legion tries move to me, but cant. you really cant see this?
Legion never tried to hook after the first hit. Him not doing it, doesnt make it impossible. Like i said i did it before the patch. So it has atleast nothing to do with the current patch. Everybody knows that you lose collision after a hit. Thats why a survivor can escape after the first hit when he gets bodyblocked. Why do you think its different at the hook?
I know you have probably many hours, too, but that doesnt mean you know everything. Some things only work, bc the killer doesnt know how to counter it. I needed to explain to a 3000h survivor why ds stun head-on combo doesnt work against a killer who knows what he does.
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@sakha said:
https://forum.deadbydaylight.com/en/discussion/comment/1937766#Comment_1937766
really no difference? look at nightmare, he "in me". Nightmare in David
The killer can move through the survivor after he hit the survivor. When a killer decides to hit twice instead its his choice. It can be that the killer dont know it, too.
But it works for me everytime and i see streamer (Otzdarva) do it too. Im doing it for over a year.
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They dont need to reply. The important thing would be that the devs read it. So you could post in the category "Feedback (and Suggestions)" and it has a higher chance that the devs read it.
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It doesnt open when atleast two survivors are alive. They found 100% a key in a chest.
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@sakha said:
Just look at this. when i bodyblocked before always was like this
What do you want to say with this clip? Its the same like the first clip. The only difference was that the killer decided to hit you twice instead of hooking.
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Its currently bugged.
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1937623#Comment_1937623
Really? No I didn't. My bad
It happens. I just thought it was funny seeing the dev message on my screen while reading your post.
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Yh sometimes you need to help your teammate, bc losing one early kills you all.
So when you know you can escape without the survivor, you can just let the survivor die.
But there are many survivor who dont help even when it means that the entire team will die in the long run bc oft that.
They added it bc it can help sometimes and in the worst case it will just be ignored. So no downside.
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@Crazewtboy said:
For anyone who doesn't know yet, the developers made this tweet yesterday
"We've heard you loud and clear!
Our team is working to find some solutions to the feedback on the latest update. We're focusing on fixing bugs, issues with hitboxes and we are reviewing some elements of the changed in the HUD and the survivor movement"
I do not have the exact tweet. However I have the link to a video where the tweet is in the thumbnail image.
You know that you can see that message in the forum?
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@ShadowRain said:
Its a bug, I refuse to believe they did this on purpose
Did what? This video shows nothing new. It was always like that.
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I dont need many bloodpoints anymore. I know that the grind is hard, but that has nothing to do with the patch.
I want improvements for the game and not a bloodpoint bribe.
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Its really grindy, but you have no slower progress when you dont buy it.
So play this season and when you see at the end that you have completed it, you can still buy it and get everything.
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Equip ds. Games are longer and you can practice more chases. With more time in the game its easier to rank up. After i reached red rank it got better. I still have ds equipped but i dont need it most of the time.
So the best way to not needing ds is to use it to get better.
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@golubushka08 said:
https://forum.deadbydaylight.com/en/discussion/comment/1934026#Comment_1934026
Do you see the same killer every match? People play with different killers, they don't have a favorite, even if each killer have a special ability. This is the proof that what you think would not be like that.
Thats bc not everyone is competitive enough. Some play only spirit or freddy (not the strongest but easy) bc they want the best chance to win.
But my problem is that i dont want to level up all survivors. The grind is bad enough. I have all killer with all perks, so with the same reason i would need to do it for survivor, too.
I just want to play with my p3 ace without worrying about any disadvantage.
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Sometimes i think the devs dont know how safe some pallets are. On the game are too many pallets which you need to break 100%. That is boring gameplay for me.