TicTac
TicTac
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2097828#Comment_2097828
yeah but win they finally buff solo q, and it’s definitely coming, then my win rate will be even worse. Killers will have even a harder time
They didnt buff solo for 5 years. So why do you think it will come soon? I think we get more killer buffs before a potential solo buff.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2097694#Comment_2097694
And pigs will fly and the devs will fix all the bugs
It will happen. The problem is that the other 25% will beat you and show you that you can only win bc most of the time survivor are bad.
But it can depend on when you play. Some get easier survivor in the evening, some in the morning.
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2095794#Comment_2095794
That's what I'm talking about with you guys tho. Its never specific. Some generic low thought idea that someone else has to come up with, which would mean behavior. And that means we get some shittie endgame collapse equivalent idea. If I said something like, make it so keys can't spawn in chests, survivors would go fking crazy.
- make the gen regress faster (like ruin)
- kicking a gen destroys 5% of progress (PGTW is still 25% not 30%)
- 3 second animation to start a gen to remove gen tapping
- map reworks:
Less rng so there are no broken tile combination possible
Less safe pallets, more unsafe pallets
Replace bad hook positions (a hook is not near when you need to go around a hill to reach it)
Make Red forest and other maps smaller
- Survivor are 50% slower on gens for the first 30 sec or the start of the first chase.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2095073#Comment_2095073
You mean because I think people should say what they mean and mean what they say? Or is it because I don't play the victim in life? Comparing my behavior at a party to my statements on an online forum where people constantly use vitriol and hyperbole in an attempt to pass that off as factual is nonsensical to say the least.
Maybe instead of trying to disparage me with an ad hominem statement - stick to the topic at hand?
Arr you stupid or a troll? I bet on troll, so this will be my last reply.
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@Jasix said:
No one is being FORCED to start from zero. No one is making people switch platforms. No one is forcing you to even play the game. The meaning of words matter - and frankly "forced" is the wrong word in this scenario.
You must be fun at parties.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2090155#Comment_2090155
Unsafe pallets are the majority in the majority of maps now that reworks have been going through, and that's good, but this bug breaks the game with that fact in mind.
No? Whats your definition for a unsafe pallet? Im talking about pallets where you need to stun the killer to avoid a hit and not about all pallets which are not completely safe.
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Windows of oppurtunity. I know which pallets are left and can relax in a chase.
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The rarity cant solve the problem. Even with two red addons, you can get enough.
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I dont need more lobby dodging when i play solo survivor.
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I play Ace with iron will. Talk about overkill.
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Just wait for the MMR and hope that it is working.
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My problem with noed are facecamping killer. I cant search for totems otherwise the gens are too slow.
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@Nos37 said:
Survivors who are new to the game need Decisive Strike the most, and are the most likely to fail skill checks.
The skillcheck ought to be removed from DS
I think that most new survivors dont have a perk from a licensed character.
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Honestly we shouldnt care about pips anymore. Why would the devs change anything, when they want to replace it with the MMR? Its a time waste.
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I experienced the same. It goes away someday.
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If you know the survivor can easily escape when you hit them once, its useless to chase a healthy survivor. So its ok when the killer stays on the hook. It makes the game more interesting.
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@miketheratguy said:
I'm new, can someone explain SWF? I know that it means Survive With Friends, but why is there so much hate towards it?
I don't have a dog in the fight, I solo the game. Am I incorrect in understanding that SWF is a self-contained group of four buddies versus their fifth friend as the killer? Basically a private lobby? That's what I assumed it was. OR, are you saying that SWF means that groups of numbers up to four work together (through Discord in particular, I'm sure) and take on random, unrelated killers, thus coordinating in a way that makes the killer's life much more frustrating?
Or is it something else entirely?
Its the second. Four people playing together against a random as killer.
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It would solve really dumb plays. But its not that hard for people on comms to all hide near the hatch and then escape. How should the killer counter that? When he gets a notification if a key gets used?
It would be better if the hatch only spawns when one survivor is left or all gens are powered.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2092382#Comment_2092382
You may actually be right. Could OP's situation be a bug then?
I wouldnt be surprised if it is a new bug. There are many bugs bc of the chapter release right now.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2092376#Comment_2092376
If they are on first phase, that's true. But that's not the situation that OP described.
It only matters that you are in the first phase. Your teammate can be in the sacrifice animation and you can still try to unhook yourself.
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I have a 23 winstreak (4ks/3k with hatch) with Ghostface without addons.
Its still going and i never lost it since i decided to play without addons.
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@GentlemanFridge said:
This is intentional and was added a while back. It's basically an extension of what happens when you're the last survivor and on the hook. You die regardless of phase, since it's incredibly unlikely that you'll escape anyway. At that point it's simply a way of preventing the game to go on for longer than it needs to.
If another survivor is still on the hook, you dont skip the first phase.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2091409#Comment_2091409
It's only "dead" because most people refuse to go to any section that isn't "General Discussions".
Yh i know. But i cant change the community, so it is dead.
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It happened to me, too. But to be fair there are a lot of post which are in the wrong section. So its easy for the mods to make a mistake. Its only sad that they dont revert it and the discussion is then dead.
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Killer: Plague or Hag.
Survivor: David or Laurie.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2086687#Comment_2086687
Not stunning the killer is generally death for the majority of pallets since map reworks became a thing.
And getting hit through them is partially related, but there is another bug that does this too, that is unrelated to the stun bug.
Not really. You only need to stun with unsafe pallets. And they are the minority on almost every map. I had no problems in the last week and i think some survivors would play better when they wouldnt try to stun every time.
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@Red_Beard said:
I just had this happen to me on Yamaoka Estate - Sanctum of Wrath. There were 2 survivors running breakdown. Hooked them on 3 different hooks and they never re-spawned. The whole team kept running to the corner without the hooks and I wouldn't leave. I ended up slugging all 4 and kept checking the hooks to see if they would re-spawn. None of them did.
None of the survivors would crawl away from that corner even though they were all slugged so I am guessing they knew the hooks wouldn't re-spawn and were exploiting the bug. Killed all four but depipped and got the GGEZ. Great times.
Yh this bug is gamebreaking. Luckily the one guy without Breakdown killed himself on first hook. So it was a 3vs1. Otherwise i would have no chance with trickster.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/2087257#Comment_2087257
Oh thats a meme bully squad it sounds like. XD
They were serious. But 3 of them played like new players. They tried to hide and they couldnt loop. I won with Trickster without using his power.
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Its harder to code, i guess. And they shouldnt risk more possibilities for bugs.
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https://youtu.be/Vn4yDdH_sT8
I did not record a video, but i found this.
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New players always tunneled. It was the same two years ago.
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This double pallet exists since the map rework.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2087409#Comment_2087409
Thats like saying Plague and Myers are absolutely useless because Oni exists, they all fall into the category of tier up killers but all have their own advantages and disadvantages
Trickster is indeed the worst out of the 3 dedicated ranged killers we have in the game, I never said he wasn't. What I am saying is he doesn't deserve the amount of backlash he's getting
But which advantage has trickster over the other killer? He gets a save hit on some small loops, same as deathslinger.
Trickster deserves the amount of backlash. He is the worst killer and he has a power which is too situational. A 110% killer should have a power which helps him most of the time. The backlash is good, it gives him a better chance to receive a buff.
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When you say only maybe freddy, do you mean that freddy is the strongest killer? When you say Freddy is maybe op then Nurse and Spirit are clearly op, too.
A killer should be strong enough to beat 4 survivor, but he shouldnt be stronger then that.
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I hope the key rework is in the next chapter. I had a swf with a key, a map offering, a hatch offering and with a iridiscent map to find the hatch.
To be fair they needed it bc they played like rank 20 (they were red and purple), but something like that shouldnt be possible.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2086648#Comment_2086648
It could be worse.
The solo Meg patrol will be sure to throw it down 3 seconds into the trial, right after Shack pallet, and it means there's a lot less of a chance for double pallets to spawn.
Yh in the match with this pallet spawn i had two megs. I did one gen with one meg and one alone after that. No other gen got done even after i took the attention of the killer. When i was hooked one meg did nothing and the other one walked to me from the other side of the map to keep her sprintboost. When i hit struggle, i just gave up.
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Claudette can just do a gen. When the nurse hits her, she can use the hatch.
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Why is the pallet bug gamebreaking? The pallet bug is only that killer cant be stunned, right? One killer hit me through the pallet, but this has nothing to do with the pallet bug, or?
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The streamer needs to play better than me. The personality is important and its great when they are funny.
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@Northener1907 said:
It is imposible. Maybe two of them saved dead survivor from hook (max 2 hooks). So two of them had deliverance power. But third guy is imposible. Something wrong about your story.
Technically survivor A and B can have deliverance from unhooking D. Then A gets hooked again after using deliverance and survivor C unhooks and gets the third deliverance.
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@Boss said:
There's supposed to not be a chance?
I've always gotten 1 in there, can't remember a single trial where that wasn't the case.
I thought that they removed the pallet with the map rework bc many said in the PTB that the windows are strong enough. But im not 100% sure.
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Ricochet would increase the skill cap, but he needs something that someone wants to play him. I think its almost unavoidable that nobody will play him in one month.
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@[Deleted User] said:
I think the pallet came with chapter 19. Kinda BS if you ask me because the two god windows are still open.
Yh i was really surprised. I thought this map was strong enough.
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@landromat said:
No pallet. Breakable wall and 2 god windows
Now there is a pallet.
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I was Hillibilly. It was a free weekend on Ps4. I did know this game from youtube, so i slaughtered all survivors bc they had no idea how the game worked.
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Maybe there is someday a bug that Lullaby affects this skillchecks. I wouldnt be surprised.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2083192#Comment_2083192
Oh, it's just that the playerbase shouldnt play as competitive as they currently do. No reason to sweat games for utterly meaningless things like bloodpoints or rank and just start having fun instead. Stop actively ruining people's days for no reason than ruining their days, and just have fun scaring the ######### out of them. This is why a lot of people enjoy facing or playing T1 Myers, while competitive players absolutely despise him.
If you stop thinking about the most optimal way to face your opponent and instead go for the most fun way to face your opponent, the endresult wont matter(which, if you already noticed, doesnt matter anyway). It would change the mindset of overall players.
I dont think so. Some people just have the most fun when they try their hardest to win. Everyone can decide for himself what is the most fun.
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I didnt see any improvements. It seems worse.
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Decisive Strike/Iron Will/Dead Hard/ Windows of Oppurtunity
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@CustomerService said:
https://forum.deadbydaylight.com/en/discussion/comment/2083378#Comment_2083378
Good clarification. Except solo survivor. That's coincidentally what I play. Which is why I keep complaining and the main issue I have. Solo survivor experience is -awful-, unplayable. If I had 3 people to play with I'd be sitting here saying the game is all good and has "a few minor issues" and the "DS nerf seems fair tbh". Which is what people who 1. Only play killer 2. Only play SWF, say. When all you get is matches you have to carry yourself while 3 people look at you on the hook at some point you have enough.
I play mostly solo survivor, too, and my experience was a lot better in the 24h-MMR-test. I had good survivor almost every match. So i hope MMR will fix this problem.