the only reason iri head is a problem is because huntress has 1 red add on
having 1 red add on means huntress has a higher chance of getting iri head on the blood web
iri head is not the problem, it not being hard to get at all is
having 1 red add on means huntress has a higher chance of getting iri head on the blood web
iri head is not the problem, it not being hard to get at all is
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
No, I'm fairly certain the add-on that makes the second strongest ranged attack in the game into an instadown that is the problem, especially when paired with the add-on that gives you three of them. Rarity won't change that, or else Ebony Mori's on literally every other killer would have been fine.
I disagree. The reason Iri Head is a problem is because it can be paired with Infantry Belt.
infantry belt is pretty good with it lol
the only reason why Iri Head is a problem is because Infantry Belt / Leather Loop exist.
remove those two and Iri Head is very weak all of a sudden.
Iri Head is an issue because the downside is easily circumvented and it drastically lowers the skill floor for Huntress. You can pretty much do "decent" just by running up behind someone and hitting them in the back with a hatchet like a normal M1 with a longer swing time except without the drawback of missing an m1.
This is, very misinformed.
Rarity doesn't matter, at a certain point that isn't an excuse.
Being able to almost always instant down anyone be it at a distance or right up close; negating like half of the entire game and basically giving you a free win just because you brought an addon is very much, a problem. Same reason Ebony Mori's were a problem.
It won't be around much longer anyways thankfully.
rarity doesn't really matter especially once you have prestiged a few times
Either just set the hatchet capacity to a strict 1 with it, so that Infantry Belt can't be used with it. Or it's effect needs to change. Something like, survivors injured with the Iridescent Head suffer from Broken until a generator is completed or something along those lines.
or instead of removing them just have them not work with iri head
I have more iri heads than infantry belts and I find that funny
nah that'd be too specific imo.
honestly, 5 hatchets are absolutely fine, you really dont need to have more than that.
i'd rather they got reworked into something entirely new
I still don't understand how can people have problem with iri heads by themselves.
Going against them literally means you're just permanently injured if huntress uses her hatchet.
Yeah, that's strong, but not something impossible.
Not like iri heads become heat-seeking missiles or start cutting through walls like through butter or not like huntress suddenly stops missing her shots.
You just play safer and you're mostly fine.
I've encountered many iri huntresses both in solo and SWF and it wasn't something impossible to deal with, unless the huntress was super good, but in that case I'd have no chance regardless of her addon setup
if you can dodge a wrench you can dodge an iri hatchet
The rarity cant solve the problem. Even with two red addons, you can get enough.