ThisGuuy83
ThisGuuy83
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1175807#Comment_1175807
So if I get unhooked and go to the gen right next to me, which is probably about to be finished soon, and the killer comes back to chase me, I lose my DS for what reason? Its still tunneling.
How are you being tunneled when your not running away? So the killer is suppose to walk away and let you finish the gen for free?? 😂
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1175814#Comment_1175814
yeah, well. Then this is an important information. But I guess they wouldn't bring back old nurse with auto aim just because it is hard to handle her on console. And when the chances to get 4 man red ranks, then just because red ranks are full of potatos right now, so not such a big argument. And SWF doesn't affect your aim. Huntress still has snowball and crossmap potential. She is not at all relying on Iri heads
👌
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@Quake said:
https://forum.deadbydaylight.com/en/discussion/comment/1175342#Comment_1175342
My apologies man but they gutted my beloved nurse into depressing mode,why would a bs broken addon still be out there?A good Huntress is competitive enough without this addon.
People complain about Billy,at least there is counterplay with him.Iri Huntress?Try looping a window,i dare u to do it vs a good one.Fake it?Huntress with enough hours fall for that?
The difference is console vs PC, and I play on console where you get matched w red rank sWFs running coms and the best of everything. accuracy is VERY different and much more challenging on ps4, and the iri heads are the ONLY thing slowing them down.
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@Deadeye said:
@elvangulley If you think good looping just consists of dropping pallets, I have nothing to say to you. Good looping actually doesn't need to drop a pallet in most cases.
@ThisGuuy83 And If you think the iri head is the Huntress' only viable way to stay competitive, you pretty much can't play her. Good Huntress is like pre rework Nurse. Doesn't need addons
Didn't say that, but if you get matched with a red rank SWF team(which the chances are pretty good) , good luck without them, ESPECIALLY on ps4... That's where I play, and iri heads ARE needed there. Landing a hatchet is a quite more challenging then it is on PC.
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@LetsPlayTogether said:
That makes DS just worthless unless the killer immediately starts chasing the survivor.
Isn't that the point of ds though? An anti-tunnel perk, as they call it?? And it's still on the same timer, just no more off the hook and gen rush at end of game with zero consequences for it...
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Yeah, let's take MORE away from killers. She's too competitive, so OBVIOUSLY she needs a nerf. Who cares she's only 110% on speed, and can be heard a mile away. TAKE AWAY HER POWER!!!! ANY KILLER THAT'S CHALLENGING MUST BE NERFED!!! 🤦♂️
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SWFs. Man those killers are VICIOUS! Makes me wanna take my butcher knife and stalk my way back home. 😂
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1175180#Comment_1175180
See above post... The game GIVES you player auras or visual notifications constantly.. And I do play killer, so your argument is invalid.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1174726#Comment_1174726
You already have that equivalent with the amount of info the game gives you with player aura's.
The game doesn't GIVE you auras, you only get them by running certain perks, and it last for 3-5 secs... Smfh. Go play KILLER! 🤦♂️🤦♂️🤦♂️
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@inferjus said:
https://forum.deadbydaylight.com/en/discussion/comment/1174736#Comment_1174736
Firstly, I play killer more often than survivor and I have red rank on both killer ad survivor.
Secondly, just because killers can be easily beaten by survivors it does not mean Spirit and her ability are not the problem.
What does that have to do w my comment? I was referring to how killers HAVE to rely on certain perks to be able to compete.
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@inferjus said:
https://forum.deadbydaylight.com/en/discussion/comment/1173230#Comment_1173230
Oh, so I need to have perks to be able to counter one certain killer? It's bullsh*t and bad game design.
Now you know how every killer main feels...
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Just imagine if killers got the same treatment. I hit you, it tells me your running DH. I down you, it tells me your running unbreakable. I hook you, it tells me your running DS. The fifth gen pops, and tells me your running adren. See how fair that would be? But we can't have that, now can we...
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@JnnsMu said:
https://forum.deadbydaylight.com/en/discussion/comment/1173439#Comment_1173439
That would be holding the game hostage so, yes, they will get penalized for it if they do it repeatedly. You can do your part by reporting it.
While I understand that this is a bad situation, lowering DC penalties just because things like this might happen from time to time would be unreasonable. Matchmaking is the issue here, DC penalties aren't.
Well they refuse to address matchmaking issues, so it IS kinda the issue. It's bad and a killer gets penalized for trying there best against a team they stand zero chance against and DC when they finally had enough of all there toxic BS. But a survivor doesn't like the killer, doesn't like the map, or is facing a GOD killer can just stand there or worse, run right to the killer, get downed, and suicide on hook, and that's perfectly fine. There DC system is #########, and isn't punishing the ones who ACTUALLY NEED it.
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@Semimatic said:
I think it was good until the Unconscious status effect was introduced, really not needed. I think to make him more clownish, he should put some sort of goofy, clownish trap (such as a mallet springing from a locker and injuring them possibly), or maybe a balloon that explodes with the Afterpiece Tonic.
However, I think that in general, his power should be implemented in other ways other than lockers.
It'd be AWESOME if he could set up the hand from jackass 3 on certain walls and corners. That would be a good jump scare, and HILARIOUS! Flour included. 😂
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The fact that I get penalized for being a rank 14 killer getting matched w red and purple rank sWFs handing my ASS to me and purposely not finishing/99ing the last gen and holding the game hostage when I give up and walk to a corner so they CAN FINISH AND JUST LEAVE! But they don't get penalized for that #########!
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@ggezbaby said:
If everyone on the team does one gen, there’s only one left. With that logic, just do a gen lol
I understand boring games with the gens going too fast, but on the flip side, there’s too many games where one guy (usually me) is doing all the gens the entire time while the rest of the team throws, and it always comes down to “If one of my 3 teammates did ONE gen, we would have all probably escaped.”
That's the problem. The game is too easy and allows ALL 4 OF YOU to leave, if you just did NOTHING but gens... 2k balance my left nut...
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My last ban was 5hrs, and I only DC against sWFs burning map offerings and dominating me. I always try, but when 4 gens pop in 3 mins and I ve only got 1 hook, been pallet stunned, tbagged, and flashlighted to death, I'm out. But putting rank 14 killers against red and purple rank sWFs is fine and fair tho, right?
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Gen speeds are a problem. They fly on small maps too. A good team of 3 can knock 3 gens out within the first minute of the game, while using the fourth surv as bait for the killer to chase and hook, which is complete BS. Then they get the rescue and distract you while the other 2 are on the last 2 gens almost 99ing them. Real fair. That's how quickly things can go to #########, and there literally NOTHING you can do about it. Your playing good, your trying to apply pressure, but you HAVE TO chase, down, and hook people, and the gens just FLY while your doing it. There's no way to chase more than 1 person.
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All I've gotten the last 2 days is farm, autohaven, swamp, and yamaoka.. Nothing else, and it's really starting to piss me off. Those are the WORST levels to play killer on. I just don't understand what's going on anymore...
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It's already hard enough playing killer on ps4. Then, you got sWFs. I can't for the life of me understand WHY there giving them the best maps at random too. It's getting really hard to keep giving you guys matches as a killer main. Everything is literally against us. I can't even see survivors 3/4 of the time on yamaoka man, that's how bad it is... Here's a tip from a killer main about to give up: If your team has already knocked out 4 gens and the killers barley got 2 hooks, slow down and play with us some. We're trying to have fun too, and I'm sorry, but when you gen rush me on these maps and I can't even get hooks, I'm gonna DC. It's not worth the stress. The LEAST you could do is be decent about it. So what, one of you die. You still get your BP's. Quit being in such a damn hurry to finish a match, or there won't be any matches left to play. Not taking sides, just stating the obvious that everyone else has. The toxicity has to stop man. We're all trying to enjoy the same game, so let's all enjoy it together for a change...
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1170516#Comment_1170516
I'm aware you said "Spine Chill rework" but that didnt make any sense to me. The only change to Spine Chill I can think of came in patch version 2.6.2 which standardized the range of all tiers to 36 meters. I assumed you referred to the "Undetectable" interaction with it in patch 3.3.0 which affected jumpscare Myers? If not then I have no idea what "rework" you're referring to. Can you elaborate?
It wouldn't activate if a T1 myers or stealtg GF was looking at them. Now it does, which kinda ruins there stealth ability to sneak up on them.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1170301#Comment_1170301
Wasn't Tier 1 Myers the only killer negatively effected by the undetectable change? I think all other stealth killers got a huge bonus from it (esp versus OoO users)
Spine chills... Is what I said. It effects GF,pig,myers,and I believe wraith too, but I'm not for sure. And killers w small TR that run monitor...
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Survivor mains will never agree, and they'll fight till the death swearing killers are still OP and have the power role. It's really sad what's become of this game. Ever since the spine chill re-work, you can't even jump scare people anymore and stealth killers got there ability ruined.
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Half way across the map? 😂😂😂 I WISH! More like 18m. And with monitor you still have time to know he's coming. Just be an ass and run spine chills. Kills all stealth/sneaky killers, but that's fair though.. 🤷♂️
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Even though I hate sWFs, I do agree that people should be able to play with friends, but coms is complete BS, and the power rush they get is insane. They need to make there perks and equipment half as effective as solos IMO.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1169045#Comment_1169045
As a rough estimate from personal experience, It's about the size of the harpoon itself.
It's not in a circle like hatchets, it's more-so (from what I can guess) a sphere that only covers the height and width of the harpoon itself. That's why you see clearly landed shots that don't land at all, the hitbox is pretty small to begin with. That, and latency probably makes it harder to land in some cases, but what can ya do.
But it makes sense, if it was any bigger than the "Huntress effect" would happen to Deathslinger as well, so hitting a Survivor with The Redeemer requires a lot more accuracy and forward-thinking. At the end of the day though, that's mostly speculation on how the hitbox is shaped, it could be a square, circle, who knows! The size itself could be smaller or bigger and I personally don't have a 100% accurate claim to give you unfortunately. This is just going off of personal experience with how accurate the shot is/has to be.
Yeah, I was just curious. I've had shots that I swear went through them but didn't count. It's very precise, that's for damn sure. Ps4 player by the way... Lol
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I'd like to know what the hit boxes are for deathslinger, because man that box seems small for the harpoon shot..
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The only one I hate is sWFs! Other then that, I'm good...
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That's the risk you take running it. It's not mandatory, so quit using it then. It's a risky perk dude.
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No. I don't want someone as iconic as candyman becoming a punching bag and new character for bully simulation. You already did that to myers, LF, Demo, and pig. Please, just NO!
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Yeah, isn't it funny how characters like myers, LF, or freddy can take gun shot wounds and keep coming at you, but in DBD, a pallet... A FREAKING pallet is there kryptonite... Ughhh🤦♂️
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This must be a PC problem, because I can't see that on ps4, unless I'm missing something...
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That's the new GF on meth. He's a real tweaker, so stay safe.
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Don't gens already go fast enough? I mean, a good team can knock them out in under 5 mins, and your complaining that you can't do them faster? That nerf was WELL needed, and some...
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1167335#Comment_1167335
Most of us are working from home for the time being. Things might be a little slower for a while as we adjust, but it should only have a minimal impact on the game (we even released the hotfix on Tuesday as planned in spite of everything going on).
No worries, we're still working on the game.
When is the next double BP event gonna be? It seems like we never have them anymore. It would be nice to have one at least once a month like every other games do. Iplayon ps4, and it seems we always get boned when it comes to these...
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Why do red rank sWFs bring keys?
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@CosmicParagon said:
It's to balance out Killers never being able to hear sounds /s
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https://youtu.be/PtiXdDybJh0@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1167187#Comment_1167187
SwF is only a cakewalk when the killer is bad. If you don't apply any pressure to gens and just chase survivors outta position you're gonna have a bad time. But the number of killers that do this is astounding.
When I play killer Im not afraid to get creative. As an example, If I know people are doing gens and can't get to them in time I start slugging to drag them off. That combined with new ruin is a godsend.
This is by far one of the best players, and just watch. Yes, he still gets the kills, but it's only because they were idiots.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1167187#Comment_1167187
SwF is only a cakewalk when the killer is bad. If you don't apply any pressure to gens and just chase survivors outta position you're gonna have a bad time. But the number of killers that do this is astounding.
When I play killer Im not afraid to get creative. As an example, If I know people are doing gens and can't get to them in time I start slugging to drag them off. That combined with new ruin is a godsend.
Dude your delusional. Even the top streamers that are literally the BEST AT THIS GAME have stated the same thing. SWFs is ruining this game, and completely steals the power role without even trying...
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@Orionbash said:
Lol. Killer mains are hilarious. "I cant get a 4k every game so delete" 😭😭😭
Who cares about a 4k. It's when you can barley even get 2k because of all the second chance perks these SWF teams run because there way to over powered. Anyone who CAN'T see that is either a noob, or doesn't care and wants the game to be a cakewalk on sWFs. ######### players play sWFs. The real good survivors play solo because they don't need a giant crutch helping them the entire match.
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@yobuddd said:
I’ll say that, as an observer, the battle lines have already been drawn.
SWF is front and center in forum scrutiny right now. Offense is making its case known. An important first step for any attack.
The defense is powerful though. Every suggestion regarding any change to SWF whatsoever is immediately and harshly countered. No matter how logical or thoughtful, the poster of a change idea will receive personal attacks or be told that their idea would kill the game. This is a side-eyed warning to the powers that be.
At this point, the opposing sides seem evenly matched! Who will emerge victorious? Only the Devs can decide!
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@MegMain98 said:
If that was the case then I would give up every time I get The Game map.
If the killer gets a heavily survivor sided map then they would give up all the time. No more playing on Strode or Asylum. Some players will even take the five minute ban because they refuse to play on a specific map, that’s how you know maps are screwed up.
It just wouldn’t work realistically because a lot of players hate certain maps and would give up and move on to the next match.
Can you blame them? Bad maps are hard enough, but mix sWFs in with it? It becomes unbearable, and you just want it over.
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You 4k'd a ######### team. That's doesn't mean anything. not all were red rank, and not even 1 toolbox. Not to mention your using one of the best killers in the game. Try that with clown, legion, demo, pig, myers, or plauge if it's that easy. Tru3 does it.
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It would be funny as hell if you could sacrifice yourself to the entity as killer. "######### you entity, I can't take this ######### anymore, TAKE ME! "
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/117154/thats-it-you-win-tryhards
Escape from dbd is hard, but not impossible. Those people saying you’ll be back in a week have a reason for saying so.
I managed to drop it for about 3 months, from the end of the first Rift until the week before the deathslinger release. I only started playing again because I made the conscious decision to get back into it (None of my other games seemed fun at the time, so I figured “meh, why not?”)
If you really want to leave, here are some tips:
- Don’t feel guilty about letting daily rituals / rift progression go unattended. Just ignore. The first week is hardest.
- Find something that will fully hold your attention. For me it was XCOM 2. Since you’re PS4 like me, you should hopefully have this game in your ps+ library. By the time you complete this, dbd will be a distant memory.
- Engage in these forums to get your dbd fix without actually playing. You’ll also know when things have changed enough to warrant your return.
- Once you’ve removed this game’s hold over you, don’t play a match until you truly feel like giving it a try.
- Look forward you relearning the game again, to a certain extent. It’s actually quite enjoyable to rediscover your talent!
Hopefully this helps. Treat it like an addiction. Don’t give in during the first week and you’ll be in the clear!
I just came back over the weekend for deathslinger, but not really impressed. The only thing I like is being able to harpoon butt dancer's. Gives me a good laugh every time.










