ThisGuuy83
ThisGuuy83
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Once someone starts butt dancing and clicky-clicky, the match is over for them. It becomes a 1v1.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/153679/jason-and-dbd
Ok, I'm not going to disagree and say that Jason is coming to DbD, because I don't really think he is, either.
...but what's the deal with people always saying Trapper is Jason? Just because he's a guy in a mask?
Maybe thematically the artists wanted something that was Jason-inspired, sure. I've heard that before and I can believe that. But Trapper has nothing whatsoever to do with Jason in terms of actual appearance, backstory, abilities, gameplay and so on.
So what DOES Trapper have in common with Jason? He...has a weapon...and...hits people? Ok, so we just described the entire cast in DbD. Great. I guess no other killers can ever be added because they too would hit people.
So what's hillbilly then? That was there version of leatherface until they got the license. Trapper is there version of Jason. They can't share a lot of similarities because they would get sued for copyright infringement, so they go as close as they can before crossing the line. If they could've got away with it, trapper WOULD have a hockey mask, but, that would've most likely got them into some kind of a lawsuit, so they just made there own masks.
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All he needs is 1 simple great thing...Give him one liners for every time he hits you, you step in a snare, get hooked, kicking/breaking pallets/gens, etc. I wanna hook someone on death hook and here "welcome to primetime #########!"
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@Fiv55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1280266#Comment_1280266
what if sony and ms release their new consoles? I think next gen would be good enough to run the game as smooth as pc.
So PS5 / Xbox X crossplay with pc? :)
Also you can use keyboard and mouse on consoles (Cronusmax plus/Titan One)
The ps4 and Xbox as is can handle it just fine. Look how great games like cod, gta5, rdr2, etc run on-line. This game looks like it was ported for the ps2.
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Just give killers in that situation devour in there base kit. You still have to earn everything, but would balance it a lil better. Something needs to change because killers are becoming an endangered species and will soon go extinct if they abuse doesn't stop. Lmao..
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/153112/dbd-for-ps4
I play on a normal PS4 and i almost never experienced any hard lags or something.
Do you play killer? It's not as noticeable as survivor. I really notice it when playing killer.
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I was all for it about a year ago, but now, hell no. With the fps, sensitivity issues, lighting problems and dozens of other issues, we would get Slaughtered. The only one who would even stand somewhat of a chance would be swf's. Killers would get crushed, and solo survs would get crushed because of how much better(PC) they can see, move, and react. A joystick doesn't have ######### on a mouse.
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This game is a joke for both sides unless your swf's, then it's a bully simulating, screw the random guy over cakewalk.
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Ever since the last update, this game been crashing like crazy when I'm killer. 1 outta every 4 matches it would crash, and I'm hard wired by the way. My connection and speed is phenomenal. It's on DBD's end. That's what happens when you cheap out on servers...
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@xTalon32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1280054#Comment_1280054
Even so, I'd prefer to see statistics myself. And what do they consider "slightly higher"?
Most swf are just playing for fun, but there are some that just bully and torment the killer. And BHVR doesn't release any actual statistics on anything, they just say "trust us" really.
Yeah, and most teams in gta5, cod, R6, and pubg play for fun too.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1280011#Comment_1280011
I can somewhat understand that. So are you saying that it feels like you're not in control, and if you get kills it's effectively only because they let you?
I feel like the only reason I get kills on swf's is because they messed up too many times, and it shouldn't work like that. If they play perfect and I play perfect, it's 0k. That's not balance
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If you play on console, this is ALL you pretty much deal with. It's very hard to play killer now. Everyone is in group chat (ps4) and knows everything your doing. Then, the matchmaking has gone to complete crap. I'm always put w rank 1-6, yet I'm a 12. How do you compete with a handicap like that? These survs have the best of everything, know the maps like the back of there hand, know how to exploit the 360 glitch, knock out gens in 25-30 secs, and can communicate with each other the ENTIRE time. Tell me behavior, what do we do? I've tried getting good, but when someone's foot is got me pinned down, it's pretty hard.
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1211644#Comment_1211644
Your pics are basically for you when get rekt while using noed. Don't get mad noed boi, relax. Git gud. Cya.
Nice comeback urkel. Bye bye now.
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@Fibijean said:
If you're finding it difficult to play right now before the new map changes are implemented, I would advise just taking a break for two weeks. The frustration is understandable, but there's not a whole lot else to be done since it's highly unlikely that the patch release is going to be pushed forward.
I've been taking breaks. I'm tired of taking breaks because of bad match making and bad map design. Why am I being punished for being a rank 9-11 killer? Are there no rank 6-11 survs? I don't get it. I mean, every single match is red rank sWFs that knock the gens out within 7 mins max. By the time I get 2 hooks, it's over. It's just really bad, and I wanna enjoy the game I've invested quite a bit of $ into.
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Then, this will help from all those losses to noed because you suck👇
And finally👇
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I disagree, but this is why: as a solo survivor, if you don't like the map, killer, teammates, etc, you can suicide on hook with no penalty and be on your way to the next match. As a killer, your screwed until they decide to finish the gens, then at the least, you can open the gate and start eg. If they're miles ahead when it comes to skill though, they won't do the last gen, and purposely hold the game hostage. If you quit as killer, your penalized for DCing...
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1211596#Comment_1211596
Completely different subject. Imagine hoping for extra speed and one shot downs because you're bad having 2-3 hooks all game. Gid gud.
I'm sorry dude but the only people that need to get good are survs that get hit by noed and then whine and ######### about it, because it's 100% preventable, unlike every survivor second chance perk. How many of your perks can the killer disable? Yeah, thought so. But, I'll just leave this here, because I can see where this is going.
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@xenofon13 said:
Say whatever you gonna say. NOED is always an indicator that the killer bad/low skill cap. Always was.
Then the same could be said for adrenaline then... There almost the same dude. You laying there bleeding out, then being able to instantly jump up and sprint to the gate like Usain bolt is fair though and takes SOOOO much skill.
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@Yrakaz4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1206539#Comment_1206539
DS was nerfed hard. As last survivor if killer hit you down you had another chance to get away. Now you HAVE to be hooked (the exact thing a survivor is supposed to avoid) and then you only have up to 60 seconds after being saved. It's way more conditional. And being dribbled wastes more time for killer so it still helped.
I'd take the old DS over the bs it is now, and I'm a killer main. It was a lot harder to land, and actually took skill. My cat could land ds the way it is now.
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@Yrakaz4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1204434#Comment_1204434
There are also perks that encourage camping and tunneling ( insidious, Make your Choice) yet those are frowned apon. And then killers will say that camping and tunneling is a legit strategy but then complain about an already nerfed DS to be outrageous. So whatever perk you're referring to encourage slugging doesn't make it any less annoying. I shouldn't have to wait for the bleed out timer if my teamate isn't coming for me. But you cant DC anymore without punishment. Just hang the survivor. That's your objective. True talent even says a 3k is all you need.
DS was never nerfed, it got buffed dude. You used to not be able to use it instantly, and would get dribbled like a basketball. 🤦♂️
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If all 5 gens get done, then the door gets opened, all 4 escape, no strings attached. The killer isn't rewarded by the entity instantly killing one of the 4, nor does the entity throw 1 of the 4 to the middle of the map to give them a chance. So, when the killer 3k's your team without the gens being done, why should you be handed ANOTHER free chance to escape when you FAILED your objective? You get the chance for the hatch, then you STILL get a chance to open the doors, even though you didn't complete your objective and POWER the doors...
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1204364#Comment_1204364
This is cringe. Nobody is complaining about the lack of god loops. It's the extra dead zones. Use your brain.
Hmm well none of the regulars are complaining. They love the changes and are still escaping just fine. Go watch some of tru3's streams since the patch. He's still eating killers alive, monto still is, and every other one I watch. Adapt dude. Why would you go to the dead zones anyway? There's NOTHING THERE! Not even a gen, so, why even go there unless it's absolutely necessary? 🤦♂️
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@Vampirox said:
Garbage patch next nerf would probably be you can only vault windows once. Damn Im scared that i even just said that.
Awww. Is somebody butt hurt there precious God loops/windows are gone now? Guess your gonna... Have.. To...
GIT GUD
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202346#Comment_1202346
Dear killer main, apparently you don't know what dead zones are. Let me explain. Dead zones are dead spaces without anything to work with, it's like desert. No windows, walls, tiles, pallets, name it. There's only trash, tires, and trees.
So theres no gens there either, so why do survivors need to go there so bad? Seems to me you would try and avoid these areas as much as possible, but who knows... 🤷♂️
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Okay, so there's a couple less pallets. Just use one of your infinite 2nd chance perks... 🤷♂️
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1203231#Comment_1203231
Nah not the equivalent of a kill. I don’t think you understand survivors don’t always quit for rage reasons. there is an extreme amount of lag happening in a lot of the games that makes it extremely unfair for survivors. And I know it’s not my internet. Killers don’t deserve a kill if the survivor didn’t make the mistake to give it to him. Its guaranteed kill with lag, the game simply isn’t doable on the survivor side of things. Rubber banding is a big no no and quite frankly I wouldn’t want to play anymore if they can’t get their servers on point. It’s 2020. Why is this still happening
So what about all the ones that suicide on 1st hook? That's not the server or the internet, that's just there way of DCing without being penalized, and the killer gets screwed outta there BPs and add-ons. Survivors AND killers should get more for DC/suicide.
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@ClickyClicky said:
Wow no wonder new Ruin doesn’t work for you lol hard to get survivors off gens if you never chase them.
The camping penalty isnt bugged. You’re obviously hanging around the hook far more than you think you are. Milo is right it already doesnt apply the penalty if another survivor is there so you’re definitely doing something wrong.
I don't run new ruin, nor did I really use old ruin either. Hex perks are a waste because they can be disabled. And I find survs fine w my discordance/surveillance combo.
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Why does everyone keep throwing nurse in there? She damn sure ain't top tier or "S" Anymore unless the S stands for #########. I haven't seen a nurse in weeks...
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I honestly don't see what all the hype about Freddy is. I play him alot, and still get my ass kicked half the time. Smart survivors know how to play against him very well. Gens still pop fast, and by the time I teleport, there half way a cross the map. His power is completely useless unless there in the dreamworld. waking up is still easy, just fail a skill check. In all honesty, I play better w GF then Freddy, but I'm a stealth killer, and love having no TR most the match.
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When you take away God loops and windows
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As a killer main...
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@Milo said:
Preeeeetty sure it already works like that?
I think it's 16/24 metetrs OR if you're in a chase with a survivor.
Then why am I always getting a proximity penalty when I don't camp? Camping is dumb unless your Bubba and that's your thing...
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1201608#Comment_1201608
They are nerfing pallets across the board as well. Which will be a death sentence when you hit killers like billy. It's already a struggle against a good billy, even with god windows and connected tiles. One bad survivor on your team is all it takes to lose. A good billy will be zoning you in a way you are forced to throw good pallets instantly, spacing them out further just means you are going to be a free down in most cases.
Dude there not getting rid of all the pallets, just the cheesy ones that require zero skill that brain dead people can continuously loop the killer on forever unless your Freddy, spirit, or nurse. Billy is very easy to loop. A lot of people are intimidated by his speed and insta-downs, but he's ######### when it comes to loops and windows if your a good survivor. Survivors are now gonna have to rely more on skill, then bad map design, and that's how it should be. A potato shouldn't be able to continuously loop a red rank killer, but.... This patch puts a nail in THAT coffin.
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@LALYTHIA said:
Agreed @OP. When I bought this game it was actually fun. Now it's rarely enjoyable. This patch will put a nail in that coffin for solo survivors. This has developed into something I would never have spent money on. Feelsbadman.
How does this put a nail in the coffin for solo survivors? I really am curious, because the only changes to solo are the God loops/windows. Your gen speeds will still be the same unless your grouping up.
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1200184#Comment_1200184
3.4.2/3.5.0 oni turn buff for demon strike and dash ability.
3.6.0 doctor buff
previous update : survivor toolboxes nerf
next update : coop repair speed reduced
killer killer killer killer killer 😡
God your a noob, or a Idaho Potato. Tool boxes weren't really nerfed, they still work great if you know when and HOW to use them. Sabo is insane, I guess the ruin nerf never happened, I guess deathslinger wasn't gutted, oni is some strait donkey Doo on console, nurse got corona virus and can't do ######### now, etc, etc. Sthu and quit being a biased lil turd man. Survivors had there fun for over 3 years. Playtime is O V E R!
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1199561#Comment_1199561
The last few patches have all been killer sided. It seems killers at high ranks are too efficient. Once you get good you’ll see. I think they need to make maps more balanced so survivors aren’t in chases that last a few seconds and then hooked and Mori’d. That’s unfair for survivors. You people get mad because you probably play the bad killers or just get ran on because each map is survivor sided, but there are killer sided maps where I feel like the killer is just always in your face. I think they need to all be medium size maps. I’m getting tired of killers not taking into consideration that each of the 4 survivors don’t need to get ran on every game because of how easy they make it for you guys too. I do agree gens can fly but so can the ability to get killed off early as well. Then you leave with no points :( that’s not worth it
I quit reading after last few patches have been killer sided. Seriously dude? 🤦♂️
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Another exploiter of bad map design bites the dust. Why is it killers can't have nice things and fair gameplay too? Make a couple killer sided changes and 👇
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Shroud is your best friend. Run the add-on that re-charges it faster. Nothing scarier then having zero terror radius and the ability to sneak right up on people. I run discordance, pop, BBQ, and surveillance. A LOT of fun. Or, you could use the slow-down anti-heal gf too, which is thana, sloppy, nurses, and whatever else you wanna run w it. I run either corrupt, or if there all loaded, I run Franklins.
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@xEa said:
Dont you think that those changes are a bit of an overkill?
I agree that godloops should be nerfed, but from the pictures i see, this is more then just a fair nerf, they are basicly more or less useless especially the Ironworks one. At least make the pallet a bit more safe.
Changing the size of some maps is okay, like Red Forrest or Rotten Fields, those are too big, but why would you think it is neccessary for a map like Wreckers yard? This map is already really small. Instead of that, how about fixing the size of Mothers Dwelling, the biggest map in the game? You did not even mention this map, while it is the one which actually needs it the most.
When you fix the size and make a map smaller AND you fix the god loops, why would you go any further? Why would you nerf tiles aswell? Why would you also nerf genspeed aswell? How about you just take a break, nerf the god loops, change the 2-3 biggest maps and see how this actually goes?
Why it always has to be mallet method?
Jumping the shark? Have you even tested the new changes yet? Sheesh... Give the ptb a chance dude, damn.
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Whatever balance they would do to Moris would have to apply to keys as well. Moris and keys are pretty much the same thing. Gotta keep the balance fair on BOTH sides, and its pretty fair as is. Keys are just as frustrating and cheap. Nothing like 2 a-holes butt dancing at the hatch they opened and get a free escape.
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Pallets are fine, but the blocks make no sense. There about as useful as sandpaper is for tp.
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1198578#Comment_1198578
Yep, us good survivors aren't really affected by this change, I don't need an infinite or broken loop to be able to run a killer. People seem to forget that survivors still have jungle gyms, killer shack, LT wall that can link into other LT's or pallets. Literally the only people complaining about this upcoming change are the weaker survivors and the toxic ones who won't be able to bully the killer anymore. All I can say to them is (Git Gud) learn to run other tiles more efficiently and consistently and you'll be fine.
Exactly
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Screw a ptb, just drop it! I'm so damn eager for this change, my knife is shaking! I'm on console.. Lol. We need this desperately! Nah, I know the ptb is necessary, just wish us console players didn't have to wait another 2-3 weeks to try it.. Predator is gonna drop by then.
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The only people upset at this update are toxic players and potatoes, because there best strategy that was clearly an exploit in game design has been taken away. The players with actual skill will still be fine. The gens are still gonna go quick, just not as quick, especially the more people on 1 gen. You won't be able to run in packs anymore bullying the killer, your gonna HAVE to split up and actually use TEAMWORK. Don't worry, it's not like there nerfing there precious comms. You can still talk to your buddy on the other side of the map... 🤷♂️
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Do you know how many ######### perks there are for killer that do nothing? I think there's about 10 good ones, and the rest are Buffalo Doo.
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@mouse0270 said:
So reading through these patch notes, I am liking a lot of the changes. As someone who mostly plays killer I am happy they are taking a look at fixing some of those over safe loops. I am also happy that they decided to not increase gen speeds, but make it slightly less rewarding for multiple survivors, but not enough that they still wont work on the same gen. Lastly, I am happy they are looking into map layout and tile generation.
But to the title of this thread, Why didn't you mention anything about Pop as a changed perk and only survivor perks. Pop basically became king once you adjusted ruin, and can be quite annoying for survivors. With your proposed changes you basically in-directly gave it a huge buff, as it's now even more unlikely to finish a gen with multiple people before a killer could get to it. Why not reduce it to 20% (would prefer 15% but would guess that to be unlikely) or shorten its time from 40/50/60 to 20/25/30.
Aslo, in all of your map talk you never once mentioned the horrible gate spawns. I find it ridiculous as killer that I can see two gates at once on so many maps. Like how is it even logical that the gates would be allowed to spawn on the same wall? End Game Collapse already hugely favors my side anyhow, to make it so the gates are within viewing distance of each other means I won without doing anything.
"Pop can be Quite annoying for survivors"
Wow
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@Deadman316 said:
https://forum.deadbydaylight.com/en/discussion/141952/whiners-man
"We finally get some much needed attention"
LOL!!!!! What you mean to say is, "to us killers that are no good, the devs finally listened to our whining. Now I can play and think I'm a good killer!"
Or, to you survivors that suck and can only loop on God loops/windows and rely heavily on them to play. What's a matter? Butt hurt because you can't abuse and mock killers at your fav spots anymore? Awww... Go get some ice buddy, it'll be ok.










