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ThisGuuy83

ThisGuuy83

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ThisGuuy83
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  • @Rydog said:

    I heard it's either Pinhead, Candyman, Jason, Chucky, Pumpkinhead, Leprechaun, Nemesis, Pennywise, Cujo, Jack Torrance, Sweeney Todd, or Scrappy Doo.

    WRONG! It's space ghost, coast to coast. Bout time he made a comeback...

  • No, because it would make sense and be too fair for stealth killers, and, well, we can't have that, now can we?... Just like how they can fall 20ft and run away, do 360's faster then sonic without loosing there balance, and take a chainsaw hit and just glow, then run away. 😂😂😂(that one cracks me up)

    It just is what it is man.

  • I know some will disagree, but I'd like to see something done about hex perks. I understand there high risk, high reward, but totem placement is ######### and when you run devour and it's gone in the first 20 secs, it really blows. What about letting killers select a perk to replace the hex perk once it's gone, but it's only half it's normal power/strength? Only allowed 1 per match though. So, if you run 4 hex's and they all go down, only 1 will be replaced by a perk at half it's normal use. Your SOL on the other three.

  • Challenge accepted!

    dead-by-daylight-icon-momento-mori-adobe-illustrator-wallpaper-preview.jpg


  • DS and DH are still 2 of the most powerful perks in the game, are ran by probably 85% of survivors, have been the Meta for god knows how long, and still not touched or replaced. DS was, but it got buffed to where if you can't hit THAT skill check, this perk isn't for you then. DH is fine,but what about DS? Anti-tunnel perk my ass. At least make a change to where if they jump on a gen, heal someone, or sabotage a hook, it deactivates. Make it an ACTUAL anti-tunnel perk.

  • @EvilJoshy said:

    I know nothing about programming and even I can tell you updates take time. Unlike DLC they don't make extra money for fixing their game. Charging us for updates would literally start a riot. (Seriously, everyone is looking for an excuse to do that right now)

    If your upset about survivor movement being whacky for a month, try putting up with a bugs for 9 months. I'm still waiting for them to address the Nurse bugs that were introduced since her rework.

    Or the fps issue on console. Or.. GRABS!! !

    @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325352#Comment_1325352

    Yeah, they are actually still pretty small in spite of what people like to say. The balance team, for example, I think is only about half a dozen people, if that.

    Not trying to bust balls, but with all the success and $ they've made off cosmetics,console, and mobile, you think they could afford to hire a few more to hammer out issues that have been here for over a year. Just saying...

  • Whoopi cushions! He places them on the ground (kinda like freddys snares) and if you step on one, it farts and hits you with the same gas from the bottle and slows you down. Give him maybe 5. Can pick them back up, and recycles back to inventory when used. Thoughts?

  • So you basically want Freddy to be a m1 killer that has to wait until your asleep, then rely on add-ons to use his power? Ugh... Freddy is the mold of what ALL new killers and re-worked need to be. Counter play at loops, mobility, and can slow the game down. I guess you want a bunch of clowns and Bubba's right? 🤦‍♂️

  • @Frankie said:

    My first question would be...can you really not count to 3?

    Kinda hard to keep count on a team of identical Blendettes... Care to share some pointers?

  • This

    @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1321404#Comment_1321404

    It was pretty good yeah 😂

    Old Ruin + Thana + jump rope add ons and if you really wanted to be a dick dying light on top of all that.

    Ruin was nerfed, jump ropes were nerfed. Ive tried it sincd the nerfs its kind of whatever now

    Yeah. I remember that build... I also ran PGTW😂

    Now it's a shell of what it was

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1321324#Comment_1321324

    Can you explain Forever Freddy to me? I've returned last month and haven't seen much of his builds. What exactly does it do?

    Nothing. He was nerfed months ago. Forever Freddy is forever gone. 🤦‍♂️

  • @Huff said:

    https://forum.deadbydaylight.com/en/discussion/comment/1320589#Comment_1320589

    Sounds like the same kind of counterplay with both the new and old Ruin. Don't see the problem. It's still slowing the game down either way.

    Also, no, it's not "useless unless you 3 gen them." Probably just means the player is using the perk wrong if that's their opinion. Also, show me the polls where it shows "Killers and survs BOTH agreed the ruin nerf was BS." As far as I've seen, it's been a mixed bag of responses. Far from what I'd call both sides "agreeing" it's BS.

    Well, just about every popular streamer that plays this agreed that the nerf wasn't needed, so that's what I base it off of. They have 1000's of hours invested into this, are gods at this, and seem to know what there actually talking about, so yeah. I mean, everyone has there own opinion though.

  • @Huff said:

    Most people who are still complaining about Ruin being changed are probably the ones that are just complaining because they relied on the old version of Ruin too much. New Ruin is actually pretty good from what I've seen. You can just stay in the area of a generator that the survivors really want done and just keep backing them off of it, and it still wastes a good amount of their time.

    Old ruin was used to slow the game down at the start. Instead of hammering out gens, you had to search for the totem or power through it. Killers and survs BOTH agreed the ruin nerf was BS. The only people really happy with it are survs that sucked at gens, and didn't wanna take the time to search for totems. New ruin is useless unless you 3 gen them. Any good team is gonna realize what your doing, and either work around you, or destroy the totem.

  • I prefer PGTW, but if you pair it with surveillance and can keep good pressure, it's not bad. It won't help you at the start tho, that's for sure.

  • Sure, but in return, we restore the ebony Mori back to it's original state also. We got a deal?

  • What's scary is what it's going to do on console. We already can't handle the ######### graphics we have now, yet are consoles have PLENTY OF POWER to do it. What's this overhaul gonna do to us? Make it a flash game???

  • @DrDeepwound said:

    the media has used DBD videos of moris for push to censor video games, the game should have an 18+ rating if it doesnt, I never look Im long past 18 but have seen many people play this who claim are in teens LOL

    I would think they would focus more on something like MK that actually has gruesome violence, unlike dbd that could be aired on cable television without even being censored..

  • I dunno. I play on ps4 so no ptb for me... 😐

  • @dollidahlia said:

    https://forum.deadbydaylight.com/en/discussion/157464/killer-choice-on-ptb

    Why play GF on PTB when its used to try brand nee things?

    Because some people like to test there main killers on the new level w new perks possibly too?

  • Wraith needs a lil more Love. He can be very strong, and has great mobility, Especially if you run the nemesis/pwyf combo. I would swap wraith w nurse. Sure there's a few good console nurses, but proly 80% suck as her, and won't even bother. The graphics, controls, and FR ruin nurse and huntress. 2 of the best PC killers are ######### on console.

  • Freddy is fine. The only people that find him "boring" are survs that rely heavily on looping and can't do nothing else. Every killer playing Freddy runs pop and BBQ because it's 2 of the best perks you can use w him. Just like everyone runs M&A on Myers, hag, deathslinger, etc. It's boring every match because of every survivor running DH or DS also. It's boring getting blinded 75% the time I break a pallet, but you don't see me wanting all those nerfed do you? Find different strategies besides just running to loops. That doesn't work on freddy.

  • Appreciate all the feedback. I've been running M&A, BBQ, POP, and recently STBFL after watching tru3 showing the 2 hit combo, but gotta have 8 stacks for it to work. Haven't tried nurses. Was running noed also, but swapped for STBFL. I just suck at landing the shots though, and I play shooters too. Pretty decent at COD, but that damn harpoon shot is a pain on ps4. I swear I'm aiming dead on, but I still miss so 🤷‍♂️

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/156740/punish-hook-suicides

    A company shouldn't punish for someone refusing to play in an unfun unfair and unwinnable match.

    You mean like how they punish brown and yellow rank killers by putting them in with red ranks, then punish them for leaving an unfair, unfun match?

  • The sooner y'all get with it, the better y'all be. 😂

  • I was honestly surprised by how violent death slingers was. Didn't see that coming, but yeah, they definitely need to turn it up a notch man.

  • I know when I play this on ps4, it feels and looks like a very slight crisper ps2 game...

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314016#Comment_1314016

    The argument was that 3vs1 is a viable strategy and I argued that it's nothing more than a cheap abuse of the game's mechanics to guarantee a cheap victory.

    You replied with the maps are too big excuse, I posted that survivors only have the first chase to be able to do gens with minimal pressure, and after that the killer will be able to control the pressure for the rest of the match.

    So you reply with ''Then play better''

    Please learn how to argue, it's ok to admit that you have lost the argument, it's ok to be wrong sometimes. It's a step a person takes to grow into a mature adult.

    No, my reply was addressing gen rushing if you read it, I just didn't label it that. Since the ruin nerf, how else are certain killers suppose to slow the game down at the start then? Also, they're KILLERS! There goal is to hook and kill you as fast as possible. that's there objective. There is no playing dirty. It's not dirty when survs gen rush, it's not dirty when survs pallet stun, tbag and blind the killer. It's not dirty when survs use coms, etc, etc. But anything a killer does to get an advantage is dirty and cheap, correct? And if your getting caught, hooked, caught again and mori'd at the beginning of every match (I highly doubt) then yes, my 2nd comment was correct. Get better! Plenty of other people play in the same scenario and still escape. I've gone into matches before w an ebony and didn't even get to use it, because the gens went that damn fast and the team was that damn good.

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1313953#Comment_1313953

    Still using the ''maps are too big'' excuse?

    Survivors only have zero pressure during the start of the match, after the first hook the pressure is on, and only one survivor will be free to do gens at best.

    Then play better dude. What else you want? 🤦‍♂️

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1313150#Comment_1313150

    See this is a problem, Killers complain that survivors shouldn't be able to loop killers for 5 gens and we agree.

    However, if a killer does the 3 vs 1 strat it's game over for the survivors since there is no way to finish all gens that way, since one will be hooked, one chased, and one going for the unhook, that means no one will be free to do a gen.

    It's not a viable strategy but a cheap abuse of the game's mechanic to guarantee a cheap victory.

    But, how often does a killer find someone that fast and that actually happen? Maybe 8% of the time. Now, how many times do survivors spawn right next to gens and almost hammer them out by the time the killer makes it across the map because he spawned on the other side? 90% of the time. How's that fair unless your a mobile killer? The quick kill is all you have to gain momentum and slow said team down.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1312974#Comment_1312974

    How do you deal with the wiggle on console? Cause it looks to me like auto aim is screwing me

    Auto-aim is ######### on console. I swear it misses more then it hits. I just aim my damn self, but AA still ######### me sometimes. (Like around a loop, I'll hit the wall or rock when I was clearly aiming at them) The problem is are FR which makes it hard as hell to predict whether there doing a 360,or a wiggle. That's why I like to run M&A on almost all my killers that it works on. Get the FOV boost and the TR decrease.

  • On a serious note, I'd say nurse, but I guess it's because I just plain suck w her. I've spent countless hours trying to master her too(ps4), and I think she's a huge steamy pile of 💩💩💩

  • I can't stand clown and Bubba! There the most powerful, unfair, OP killers ever! Super S tier. 4K everytime! NERF THEM PLEASE!

    🤓🤓🤓🤓🤓

  • Made it less pressure for survivor, and doubled the killers. And if it's so great and powerful now, then why do 85% not even hunt for the totem now? I know it wasn't like that before the nerf... Y'all was hunting your asses off at the start of matches! 😂

  • Phantasm- The tall man

    Speed: 110

    Basic attack: hits you with metal spike ball in his hand, or uses knife.

    Powers: Flying Metal balls that he can hit you with up to 25m. W ultra rare, can 1 shot when within 15-25m.(3 balls in one load, then 30sec cool down before reload)

    Can also call his dwarfs to spawn and grab you at areas to slow survs down. (Kinda like Freddy's snares) but can't spam as frequently.

    Can also teleport to any spot he places his dwarf spawn to attack.

    Mori: Would say he let's the ball go and it does the brain drilling, but that's probably too violent for them, so, he crushes you down and puts you in a container and sends you to his dimension.

    Thoughts?

  • Because sometimes we all need to go a lil mad. Playing killer will make a sane man go insane, and an insane man go sane.

  • Getting rid of the 1st survivor as quick as possible if you almost instantly find them is a viable strategy. 3 is easier to stop then 4.

  • So add a feature to where killers can open the gate after 3 gens get done. It's not fair that survs can suicide on hook because they don't like etc, etc. But what about all the yellow and brown rank killers that get thrown in with red and purple bully squads? There only options are to play the bully simulator until they finally decide to finish the last gens and leave, or DC and get penalized for it...

  • @VectorRises said:

    @ThisGuuy83 then don’t answer to the post... cause it sounds like your the killer who camps

    No. I prefer actually winning. Camping gets you nowhere in purple and red ranks. You get 1k if your lucky, unless it's some brain dead team that thinks there ALL entitled to escape together, and when one gets camped, everyone tries the save on a Bubba fully revved just waiting. 🤦‍♂️

  • Ugh, another one of these. Have your team do the gens while your being camped. Someone has to be the sacrifice. Don't be salty because it was you. If the rest of your team did the gens and escaped, that's still a win, and a L for the killer. If they just kept feeding the killer, well, that's there own stupidity then...

  • @jynkkä said:

    1 hit, that's what is wrong with them D;

    I know "learn" "noob" blabla.. It just feels frustrating as a solo player.

    3 different second chances for each survivor per match is frustrating too. 1 hit downs are starting to balance that out.

  • Dude I don't even have a pro, but the graphics for GTA 5,RDR2, and COD on-line have clearly proven the ps4 could run dbd so much better. They just don't wanna invest the time and $ into it, which is really messed up, because we deserve it.

  • That's why 75% play as her on ps4. She literally can go invisible on quite a few maps because of ######### graphics and frame rate. It's a serious problem that they don't even address...

  • No. Even though we're just as much, if not MORE of the community now then PC, spend are hard earned money and time just like they do, we will always be treated like the red headed step child that's gets treated half as good as the other. It's complete BS, and a slap in the face to ALL us console players. I bet the lil contests and tournaments they have coming are only for PC too. Oh, and maybe mobile since they seem to get a lot of love too, for some reason...

  • Oh #########! Clown going straight to S tier now. Watch out nurse!

  • It was iconic for it's time, and for it's fanbase. But ask any 15yr old what silent Hill is, and 90% won't have a clue. Ask them who Dracula, Wolfman, Frankenstein, alien, pennywise, Jason, etc. and they know who that is. They put way too much hype behind it, for who it was. I think that's why a lot of people were disappointed as I was too. I didn't expect Jason(nor do I want him here), buy I expected more than pyramid head. Not trying to knock the chapter, but it is what it is.

  • A lot of people, especially the younger generation has never even heard of silent Hill. I mean it's cool for that crowd I guess, but I was hoping for someone more iconic like Alien, Nosferatu, Pinhead, etc. Didn't want Jason though, so that's a big +. Wasn't he a lot bigger in the silent Hill franchise?? It's mini me pyramid head! 😂

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