Avatar

The_Crusader

The_Crusader

About

Username
The_Crusader
Joined
Visits
0
Last Active
—

Comments

  • @G4rr3tt said:
    So you are getting 3 kill games and you are complaining? lol you know a victory is not escaping, or killing all 4 survivors, a victory is having a good amount of points and piping in some cases, if you are getting 3 kills and 1 escapes thru the hatch then dont complain man.. You are pretty much saying that even with ds ur killing more than half the team, idk what's your point then

    so what if he got a 3 kill? he was robbed of his rightful victory by a broken perk hatch is unfair enough already i feel his pain its one of my biggest gripes with this game

    To be honest I'm not fussed if survivors get the hatch. I normally let them because I cba with a hatch standoff.

    I only go for them if I see them far away from the hatch or as in the case above I see them befofe the hatch opens.

    It's just infuriating that this one perk 100% guarentees them a victory in the hatch/exit gate scenario.

    You know when 1 perk guarentees a free escape and the killer is powerless to stop it that the perk in question is insanely broken.

    So many toxic playerd having their egos fed by being boosted with a broken perk.

    I actuakly try to take DS out first in this scenario so the other guy can get the hatch because god knows the decisive user doesn't deserve the escape. They always get it because a lot of killers dont want to waste their time with them. So everyone else gets hooked instead.
  • @The_Crusader said:
    115% movement speed would make him OP as hell.

    His first hit is bssically free. He moves at 120% speed and can vault pallets. It takes him just a few seconds to injure a survivor and there's pretty much nothing they can do about it.

    Combine that with the fact that he can injure people so easily that most people dont bother to heal, you'd essentially have a 115% speed killer who can 1 hit everyone.

    That is part of the problem with not wanting to heal it sort of negates the power, the power is designed to slow players down, the usage also comes with a stun so you will be able to break chase quite easily if they vault a pallet, think about it this way it is probally the same or longer time than it takes to break the pallet for other killers.

    If he was 115% speed he'd basically be Myers but without the need to waste time stalking.

    Also if you catch them in the open and cancel the frenzy with M2, he will be close enough to land a hit. So he'd be better than Myers.

    Throw on enduring/spirit frenzy/bamboozle for when they're in a loop etc

    He'd be up there with Billy. As much as killer mains refuse to accept it, Billy isn't balanced. Not by todays standards.

    Remember that Legion started out too strong thats why they had to nerf him to what he is.

    I know they wanted the killer to be fun but making one that can sprint and vault pallets was a mistake. He'll never be balanced correctly.


    They are pretty close to being balanced tbh
    When survivors actually heal you win a lot of time
    There just needs to be some lethality to their power
    Either by making Deep Wounds threatening by for example
    Only able to be mended by allies or allowing the timer to tick while mending
    Or by making it easier to down them after their injured by my idea

    I'm quite curious what the devs will do though
    I feel that the smallest tweak could make them a real fun killer without being nurse level
    The problem there is...

    1) Only able to be mended by allies.

    What happens when two survivors are left? If Legion hits one he can simply follow that one survivor to the other and then injure them. Then they either both run and bleed out, or attempt to stand mending each other in front of him and die, or the one you hit first doesnt lead you to the other and he gets to bleed out until hes downed and then hooked.

    Same with 3 survivors. You have 1 at the far end of the map. He gets hit, cant find or make it to other survivors and bleeds out. Remember how easily Legion gets that first hit. He'd be the best slugg in the game. God forbid you manage to stick them all in one go like I did, if they had to mend each other they'd be screwed.


    2) Timer ticks down in chase.

    This would be perfect for tunneling. Land 1 unavoidable hit then chase them. You either hit them and they go down, or they loop you for a while and then they go down anyway. It's unfair on the survivor as they can't do anything. You can say "well make the timer longer" but then Legion players would complain the timer takes too long to down people.

    It's a very tricky killer to balance. Doesn't help that a lot of people have been playing him wrong and taking a double stun when they could have just been taking one.
  • Nice effort, everyone has been trying to tell people this for days though but they always double hit and then complain about a double stun. Even Monto and Truetalent were moaning about the double stun in their recent videos because they were doing the double hit. Which just spreads more misinformation.

    Also in step 1 you should add that after wounding a survivor they should look around for other auras first, if they see some chase them, if not commit to chasing the first survivor.

    Because some people are content to focus on downing 1 even when ther survivors are nearby.


    Edit: Could mods sticky this? I feel it would help if people could try Legion in this way before declaring he's way below Freddy. People just arent aware because cancelling the power without getting that second hit feels unintuitive.
  • @The_Crusader said:
    115% movement speed would make him OP as hell.

    His first hit is bssically free. He moves at 120% speed and can vault pallets. It takes him just a few seconds to injure a survivor and there's pretty much nothing they can do about it.

    Combine that with the fact that he can injure people so easily that most people dont bother to heal, you'd essentially have a 115% speed killer who can 1 hit everyone.

    That is part of the problem with not wanting to heal it sort of negates the power, the power is designed to slow players down, the usage also comes with a stun so you will be able to break chase quite easily if they vault a pallet, think about it this way it is probally the same or longer time than it takes to break the pallet for other killers.

    If he was 115% speed he'd basically be Myers but without the need to waste time stalking.

    Also if you catch them in the open and cancel the frenzy with M2, he will be close enough to land a hit. So he'd be better than Myers.

    Throw on enduring/spirit frenzy/bamboozle for when they're in a loop etc

    He'd be up there with Billy. As much as killer mains refuse to accept it, Billy isn't balanced. Not by todays standards.

    Remember that Legion started out too strong thats why they had to nerf him to what he is.

    I know they wanted the killer to be fun but making one that can sprint and vault pallets was a mistake. He'll never be balanced correctly.


  • 115% movement speed would make him OP as hell.

    His first hit is bssically free. He moves at 120% speed and can vault pallets. It takes him just a few seconds to injure a survivor and there's pretty much nothing they can do about it.

    Combine that with the fact that he can injure people so easily that most people dont bother to heal, you'd essentially have a 115% speed killer who can 1 hit everyone.
  • powerbats said:

    @The_Crusader said:
    But bullying killers makes for good youtube montages.

    Which drives sales of the game towards a new toxic fanbase.

    It's easy to see why Behaviour is doing this.

    Yes because everyone plays just to bully killers, do you obviously believe that nonse? I mean I know it's great to stroke the vocal minority of killers ego's but just stop. It's as bad as when the vocal minority of survivors say the BHVR is catering to killers.

    There are far more that do it than there should be.

    And of course certain survivor items and perks let them get away with it. Oh they got caught? No big deal just instaheal, oh they got caught again? No big deal just d-strike out of it. Oh they got caught a third time? Oh just disconnect and find a new killer to try and annoy.

    God forbid playing the game properly.

    Other games don't have this as much because other games make it harder to pull off.

    Im fed up of having the obsession click their stupid flashlight at me, tbag me, and then when im finally in a positjon to have enough free time to waste it on them due to decisive, they only end up disconnecting anyway if they go down.
  • In the upcoming update, 2.4.0, you can just move in any direction (without running) to cancel healing. You no more have to press the run key to cancel healing in injured or dying state now. Thumbs up for the devs! 👍 
    Is it bugged at the moment? When I tried it I couldn't get it to work. I had to hold run.
  • Update you can cancel it just hit the button to run lol. I was about to say. You can cancel healing in the injured state but not dying? Would have have been weird. 
    Nice I never knew that. You learn something new every day.
  • It's more simple than that I think: if you don't have the perks or other goodies you'd need for high ranks, just keep playing with whatever you have. You'll derank quite easily. And if you don't derank, that means you're a good player, so you belong to higher ranks.

    The only acceptable way to derank is playing either perkless or running only farming perks, like Distressing.

    And please don't DC. That's an absolutely [BAD WORD] thing to do. You shouldn't recommend that @The_Crusader .
    I read on here that a few prolific streamers do it to de-rank and the devs don't bat an eye.

    Regardless I wouldn't recommend it constantly. Just maybe the odd one - and there will be plenty of games where only 3 survivors or less spawn in so thats a good time because hes actually doing the survivors a big favour as nobody wants to play with a 3 man team. Or if a survivor disconnects in the first 30 seconds.

    As a survivor I'd love it if the killer disconnected on me when I was a man down from the start. Rather than those that go hard and tunnel everyone vs a 3 man team.
  • This is exactly the problem with the game. You rank up too fast.

    Getting it a few weeks ago you probably only have maybe 30 hours or something. You'll very often see people with 1500-2500 hours on the game. It's insane. What chance do you have?

    And then there's the grinding. You need to unlock all the perks, then hope they turn up in your bloodweb. Most of the easily loopable killers I have don't have any anti-loop perks. So it feels like a chore to play them, taking stun after stun and decisive after decisive without enduring. I can't help it though because I've got 13 killers I need to unlock perks for.

    Then theres the fact that the killers I got to rank 1 with I'm bored of, plus they aren't that great. Found new killers I want to use but again now I need to spend millions of points grinding them some good perks but only the trash appears in my bloodwebs.

    So this month I've been trying to not rank up too fast. Just so I can have fun with weak killerd with no good perks because I paid for people like Pig and Freddy so why not?

    Just go afk. Takes forever but do it when you're off making a sandwich or something. Don't 4k, go easy on survivors, and maybe slip in the odd DC here and there.
  • Mc_Harty said:

    I find it ironic that some players are making a fuss about a perk that is supposed to help the survivors stealth. Compared to the alternative (pallet looping), I don't see the issue.

    Because they're gonna pallet loop when you find them anyway.

    This way you just waste time finding them only to het pallet looped. Might as well start smashing them pallets early.
  • But bullying killers makes for good youtube montages.

    Which drives sales of the game towards a new toxic fanbase.

    It's easy to see why Behaviour is doing this.
  • Sadly not.

    I get people who purposefully fail skill checks so the killer can find me.
  • Typical of a toxic DS player to throw a tantrum, rage quit and then act the victim. Absolute children playing this game. Hopefully her xbox breaks.

    Anywa, best you can do is throw the game to camp them and hit them repeatedly. That always feels good. They absolutely hate it.

    Since she quit, just wrecked her team if you suspect they were SWF.

    Outside of that I wouldn't bother sending communication.
  • You have to understand that DBD isn't about 4 survivors vs a scary killer anymore. Thats not whats pushing the game. 

    Its poorly edited youtube videos of 4 survivors ganging up and bully a dumb looking defenceless killer. Lobby switching at the last second to characters with flashlight and decisive, blinding the killer repeatedly and looping inexperienced players for 5 gens.

    That's what new players think looks cool. They want to try it out. So the devs are catering to their new base.

    Hence why DS will never be nerfed. Hence why they're making it easier to be hit with flashlights again.

    The game belongs to the Ochiidoites now.
  • Avariku said:
    they need to fix the double stun, hopefully fix how far he vaults, and make the timer continue during mend. 

    those three fixes would make him a lot more viable from what I've seen, hopefully without making him OP.
    What is this double stun everyone speaks of?

    Are you hitting the same person twice in frenzy? Because once you hit them once you need to manually cancel frenzy with M2 rather than hitting them a second time. This way you get 1 stun and they don't get a speed boost from the hit.
  • @G4rr3tt I hate those things too ans they do need addressing. I've brought it up many times here and I always get the "its a legit strategy" defence. I want camping and tunneling gone as much as you do believe me but that doesn't mean that DS isn't broken.

    @ToppingPanic NOED I'll give you. I've complained avout that many times myself. Howrver right now it's needed to make up for all the hooks lost due to DS.

    BBQ and Ruin? Really? I didn't know they were perceieved as such a problem.

    I don't run Ruin anymore because its gone in 30 seconds. You'll get games where its cleansed before you can even get to it. It's a worthless perk for most killers and even more so against SWF. I only take it on the hag since she can defend it and it's needed to buy her time to set a few traps.

    BBQ - Just speeds up the game. Also notivates the killer to go at least 40m away from the hook. Whenever I use BBQ I go after a new guy, which means I'm too preoccupied with downing the new guy to go back and tunnel whoever got unhooked.

    Besides it was easy to hide behind gens and soon you'll be able to hide in lockers too.

    @Malakir and I can't believe I agree with you but yeah this is like of a survivor is looping or on the other side of a pallet and you get to hit a skillcheck and the killer just reaches across, grabs him and puts him on his shoulder ready for the hook.

    It wastes too much time in a time rushed game.


    Honestly the biggest probelms everyone has with this game right now...

    Killers - Hate OP survivor perks. Individually they aren't so bads it's when theys stack across 4 survivors and 16 perk slots that it becomes too much

    Survivors - Hate the way killers play, camping, tunneling

    So nerfing BBQ made no sense.

    The devs need to find ways to nerf survivors perks but at the same time protect survivors who have been hooked or recently hooked. It would take some extreme changes to do that.
  • G4rr3tt said:

    So, a total playstyle that can ruin a whole game, "oh we are sorry" but 1 perk that just triggers u cus u cant get a 4k, "[BAD WORD] LET'S FIX IT" that's just plain dumb lmao im done mate

    Umm, I've complained about camping and tunneling a lot on here.

    Why are you making it into an us vs them issue? I play a lot of survivor too.

    But it is a harder issue to fix. Thats a fact. Becausd you're not changing a perk you're forcing people to change their playstyle.
  • @The_Crusader said:
    purebalance said:

    Another 2 tonight. Killer spends an hour chasing a guy while we do gens and he gets DS'd and oh look killer forces the group to DC and we lose items, offerings, two pips, and no blood points.

    Still absolutely not word from the devs

    At this point I'm due about 3 mil in compensation.

    He does right. He worked hard for that hook, and got robbed by a free win button.

    So you're allowed to exploit when you "worked hard" when he didn't? Good to know. I hope I can get in a game with you and exploit and claim I worked hard.

    Look man. I play both but you know what?

    I'm not surprised killers are disconnecting when things dont go their way, bevause survivors do it all the time.

    Get an early down? Disconnect
    Brought some good add-ons? Disconnect
    Found someone in a locker? Disconnect
    Got two people hooked at once? Disconnect
    Hit someone? Disconnect
    Looked at a survivor? Disconnect

    Killers disconnecting is obviously the wrong thing to do but given how often survivors do it everytime things work out good for the killer it's easy to see why killers are starting to do it more when thkngs go bad for them.

    I mean that's the funny thing. As killer you're not allowed to win a game oh no. If it looks like you're getting a 4k the survivors can't have that. They'll start disconnecting.

    If it looks like you're losing though you're expected to stay the whole game so you can see them teabagging you at the exit gates.

    Double standards.
  • G4rr3tt said:

    Broken perk? you know what's broken dude? get on a lobby with 50 ms and suddenly as you "loop" the killer a little bit just to survive, POOOF 400 ms stuck on a window and game connection turns normal when you are on a hook, that's broken, and you know what? that's been on this game since it came out and it wont be fixed.. deal with it as we deal with lag switchers, tunnelers and campers, it's a counter perk. Again if you are getting 3 kills on a team that runs ds and adrenaline too, you should consider yourself a good and lucky killer. A smart tip, try to mind game a survivor with ds and eat ds as fast as u can, the faster u eat the ds the less chances they have, literally do that when i play as killer and then i play relaxed.

    I play survivor too and I get the lag issues.

    Killers camp and tunnel yes. That's a playstyle, not a perk. Dont get me wrong I absolutely HATE it when killers play like that but...

    Devs at the moment can't do anything about the way crappy killers play. They can only discourage it.

    A broken perk though? Thats a much easirr fix.
  • G4rr3tt said:

    So you are getting 3 kill games and you are complaining? lol you know a victory is not escaping, or killing all 4 survivors, a victory is having a good amount of points and piping in some cases, if you are getting 3 kills and 1 escapes thru the hatch then dont complain man.. You are pretty much saying that even with ds ur killing more than half the team, idk what's your point then

    Only because I ignore DS.

    They shouldnt be granted a free escape due to a broken perk. And to get the exit gates they aren't 3 kill games.

    If I'm dominating the games then I try to slug one guy then get the obsession, take DS, hook him and by then the last has crawled to the hatch but I dont care because I'm fed up or Mr Decisive always being the one to get the hatch. Its not just me this happens to.

    Still you have to look at this from a gameplay perspective.

    - I down survivor near exit gates or hatch
    - I now literally can not win this situation. If I do nothing, he crawls out, if I pick up, he stikes me and runs out.

    What kind of game puts you in an unwinnable situation like that?
  • Yeah it almost put me ofthe game when I first started.
  • G4rr3tt said:

    Why not running enduring with spirit fury, maybe your chases wouldnt take so long, to literally catch 1 survivor after 5 gens were done, when i play as killer i dont even run ruin, u just have to learn how to chase, if u decide to chase the survivor with ds as well, after he's been looping u for hours, then learn from it and chase someone else, common sense lol

    Where did I say I only caught 1 survivor after gens were done?

    In 1 one those games they got the hatch, meaning the other 3 were dead and the gens were not done.

    In the last yeah there was 2 survivors left (not 4), I had the misfortune of going to the exit gate that had the guy with decisive (how was I to know)?

    So no, don't try to turn this into a "git gud" thing by pulling that theory out of your backside.

    In fact what you said is the damn point I'm trying to make. People ignore DS guy because he wastes too much time. So he still has his DS at the exit gate or hatch which grants a free escape.

    Or in the two above cases I either A) Never saw DS guy until the end or B ) I'd hooked him earlier by dribbling so the DS was still there.
  • Another 2 tonight. Killer spends an hour chasing a guy while we do gens and he gets DS'd and oh look killer forces the group to DC and we lose items, offerings, two pips, and no blood points.

    Still absolutely not word from the devs

    At this point I'm due about 3 mil in compensation.

    He does right. He worked hard for that hook, and got robbed by a free win button.
  • Mister_xD said:

    the problem with the balancing is a different one:
    killers are, right now, very strong in lower ranks, but they immensely lacking power in high ranks. it is hard to buff them, without completely breaking the low ranks, which would scare away new players from the game.

    we are currently in a pretty bad situation, as the devs need to buff killers in higher ranks, but also keep an eye on the lower ranks.

    honestly, just do it like me and main billy in the red ranks. with enough practise, you will (chain)saw through pretty much everyone. or go and learn nurse, in order to stand a chance against even the strongest SWF groups. she does take longer to learn though...

    I play billy and nurse at rank 1 and destroy. I’m sick of playing them though. Clown is pretty good and fun but he still gets gen rushed to hell. I also like huntress and spirit 
    Yup this is the problem.

    The balance isn't between survivors and killers, it's between top tier killers and lower tier killers.

    People want to use characters they like or are familiar with, Freddy, Leatherface etc but using these at high ranks will just give you a headache.

    I too enjoyed Clown but yeah his lack of map pressure made me look elsewhere in the end as red ranks became frustrating sometimes when you play so well but still get gen rushed. Plodding along a huge map and downing survivors one at a time just isn't enough.

    Then you switch to Hillbilly and you feel godlike. Instadown 1 survivor, zoom across the map in seconds and instadown another. The game starts to feel like easy mode, and in a way less fun. I do question why I bother using lower tier killers though when it's so easy with Billy.

    The top few killers are good for red ranks, maybe a few more are adequate, but a lot of the bottom half just feel underpowered at times.


  • The fact that they're so bad at it probably explains why "free win" crutch perks like Decisive Strike are in the game.
  • I agree with you 100%.

    Right now there's no need for Legion to be 4 different people. Could have easily just been 1 and nothing would have changed.
  • @The_Crusader said:

    Really hope a better game comes along and steals the userbase.

    Feel free to find another game.

    Feel free to keep defending a game which has always been known for severe balance issues.

    I'm sure that will result in changes!
  • BBQ & chilli isnt OP anymore.

    Meanwhile killers still getting ######### by decisive strike because the devs straight up lying to everyone about a nerf.

    Really hope a better game comes along and steals the userbase.
  • Why so salty? It wasn't THAT good. Except on Billy/Nurse.
  • It feels like they also nerfed the faster pick-up back to the original one. At least that's my impression during gameplay.

    Yup they did. It's official.
  • I think borrowed time should have stayed its own thing.

    Deep wound is needed to balance legion.

    BT just got a huge buff for the sake of streamlining the game.
  • To be fair through the last chapter killers got spirit fury, haunted ground, rancor, faster hook animation, and survivors got a healing nerf.

    But it does bug me how they nerfed NOED with the attack cooldown removed, nerfed all aura perks, yet still won't touch that one very speific survivor perk which should have never been in the game in the first place.
  • beatddb said:

    And that tactic about using frenzy to catch up to survivors is really bad, if you want to play like that you should use the spirit, which is 100x times better.

    And that tactic about using spirit to catch up to survivors is really bad as you can't see them and they can vault windows, if you want to play like that you should use the nurse which js 100 times better.

    See how that works? There's always a better killer out there. Each one just has a different flavour.

    Legion's gimmick is that he can injure everyone extrmely easily.

    Freddy puts a person to sleep, they run to a pallet, now freddy has to get pallrt looped until he can get 2 hits.

    Legion vaults a pallet, gets a hit, ends the stun, now he might be close enough to get another hit, if not then he gets looped for 1 hit. Thats a hit less than freddy and at least legion can bodyblock, freddy can't even do that lmao.
  • @The_Crusader said:
    GhostrickSpecter said:

    @Might_Oakk said:

     @MrZapp said:
    

    If he has Frank's mixtape and the stab wounds study I'll argue that he's a damn good killer, BUT these are two purple add ons so yay for needing to run to purples to have a really good killer. Without them he's so meh.

    So funny how these add ons are used to counter the killers actual power design is the best way to make him viable.

    Which makes him an extremely Add-On reliant Killer...

    Aside from Nurse most are weak without add ons.

    even hillbilly?

    Hillbilly doesn't suffer as much as the rest but you don't see them pulling off as many chainsaw hits with charge time, cooldown and steering add-ons.
  • I agree. Let them hide in more places.
  • @Might_Oakk said:

    @MrZapp said:
    If he has Frank's mixtape and the stab wounds study I'll argue that he's a damn good killer, BUT these are two purple add ons so yay for needing to run to purples to have a really good killer. Without them he's so meh.

    So funny how these add ons are used to counter the killers actual power design is the best way to make him viable.

    Which makes him an extremely Add-On reliant Killer...

    Aside from Nurse most are weak without add ons.
  • Yeah at least 1 of them could go. Probably Rotten fields.
  • I feel like we're gonna reach a point in the game where they're like "with all the changes made to Survivors we don't feel like DS needs to change any longer" Just like how they left Self Care largely unchanged due to the general healing nerf.

    Pretty much, even though its probably still the most unbalanced thing in the game.

    It's the differencr between getting your first hook with 5 gens remaining or getting your first hook with 3 gens remaining.

    It can completely cripple a killers momentum too.

    All that power based on a skillcheck...LOL.
  • I don't see the problem with Aftercare because it resets after each hook.

    Breakdown however....yeah this is going to be toxic. Bringing this out + buffing sabo it's obvious what the devs want.

    Guess its slugging time.
  • It is a bit gruesome but I think Doctors and Leatherface's are worst.

    LF had the most gory.

    Doc is sadistic when it shows their burnt out face at the end.

    I mean im not that fussed personally but some animations are a little shocking considering the rest of the game doesn't seem as violent as you'd think lol
  • yeet said:

    @The_Crusader said:
    yeet said:

    @The_Crusader said:

    Because when you play Legion effectively he can injure a lot of people very fast.

    If he had Nurses and could see them mending every time he would be very powerful.

    Legion is not very powerful

    yes he can injure people fast, but down them?

    lol!

    Plenty of people are managing to do it.

    after 4 (FOUR) hits

    Because you're not meant to down them with Frenzy.

    Do people really expect a killer with 120% movement speed and the ability to vault pallets to be able to down with that ability too?
  • kimukipi said:

    @ColonGlock @The_Crusader Yup. The sad thing is killers don't have the luxury of wasting two perk slots (HT, Agitation) just for the sake of countering 1 perk, at least in purple/red ranks. While the other two new survivor perks have in one way or another affect meta killer perks, I can still live with that since they are more like a hindrance and doesn't impact my objectives directly (hooking a downed survivor). But breakdown is simply going to be a bully perk which could add extreme annoyance factor to killer gameplay. Is this what dev's idea of making this a fun game? As someone who tries to play killer as fair as possible without tunnel, camp, these changes just demotivate me to play that way and playing killer as a whole. Hope the devs can explain the reasoning behind these changes.

    Exactly it's a bully build. Devs probably wont do anything.

    So again we will get people bringing Billy and Nurse and slugging everyone. Then when survivors start to disconnect and cry I'm sure things will be changed. Oh wait they already nerfed slugging last update 😂
  • Nickenzie said:
    Nickenzie said:
    ad19970 said:

    Downing survivors that are injured with frenzy would be too much. Survivors have absolutely no defense when the legion is in frenzy mode, he is comparable to Nurse that way, only he struggles with dowing survivors. But that would make him too good. If anything, if an injured survivor gets hit by frenzy, they should immediately lose like 30% of the deep wounds meter, but not more. I agree with 1 and 3, that would be enough to make him viable honestly. Maybe increase his speed to 115%, then he would be really, really good.
    There is one addon though that allows the Legion to only need three hits while in frenzy mode instead of four in order to down a survivor. If they built that add on into his base kit he would also become viable, I believe.

    What I really don't like about this killer is that it almost doesn't matter at all how a survivor does during a chase against The Legion. If he's in frenzy mode, it doesn't matter what you do because he can just ignore any defense survivors have. If he's in normal mode, well than sure survivors can fight back. But since he only has 110% movements speed he is very easily loopable, so it's pretty much just wait until The Legion gets his Frenzy back and then goes for you again while in frenzy mode, and then you can't fight back as survivor anymore since he'll hit you anyways, so you might as well just run in a straight line as survivor again.
    So honestly, buffing his lethality to much so he becomes a top tier killer, would probably make him the most hated killer, far more than even Doctor. Maybe I'm wrong though, but trying to survive against a killer in which the length of the chase pretty much does not depend on you as a survivor at all, but only depends on how the killer works is not very fun.

    If you are injured and you're attacked by The Legion's power, you should lose the ability to mend yourself. However, other survivors can still mend you but you're too injured to do it yourself. How does that sound?

    Additionally, Calm Spirit should affect the scream you yell out when the DW bar drains.
    He would be OP then and everyone without Bond would be getting slugged.

    People would have what, 20 seconds to find another person befofe going down? Not gonna happen on lery's, and if hes tagged 3-4 survivors and all are running around panicking it's game over.
    I had an idea that they increase the bleed out timer to 60 seconds (bare with me for a second). If you're put into DW from the injured state, you'll have 60 seconds to find a teammate and you'll see the auras of all survivors during this time. There could be a notice at the bottom saying "Find Help!".
    Ok not a bad idea, but what if Legion just follows you?

    You either then run to a fellow survivor who also gets hit with deep wound then you're both running around trying to find someone to heal you both, or you lead Legion away but then you bleed out and go down.

    Or does the timer still pause if he's chasing you? In which case he could still follow you.

    I think he would feel like Freddy then in that you'd feel like you couldn't escape him and that isn't fun.
  • While I get what they tried to do with Legion and they could be strong in the right hands I dont think they have learnt anything from the responses regarding the general feel about the Doctor or Freddy, while not strong killers they just arent very fun to play with or against for various reasons and fun should be what the game is about.

    The Frenzy mechanic, what is really fun about running around hitting survivors constantly with no real effect? what is fun about being one of those survivor having to constantly mend? I can understand they dont want to make it healing but it is the same thing just under a different guise, it is hit run lose mend, hit run lose mend all with a different M1 animation from healing nothing more, it looks like in the long run it will just prolong the game making it overall quite tedious and not actually fun to play.

    There is of course no point in healing when playing V Legion as you can easily be hit again with them having a notificaiton of were you are and as I said doing this over and over is really tedious, I understand the 110% movement speed due to how fast they can be but in trying to make a killer where they can prolong the game they may have shortened it instead with a mechanic players will just get tired off and either DC or die on the hook.

    Valid point.

    I've enjoyed fighting Legion because he's new, and to be honest a lot of players are really bad with him.

    However fighting a competent one on The Game was kind of frustrating. People were mending and healing all the time. Took forever to get gens done. 
  • Orion said:

    @The_Crusader said:
    Like how survivors didn't know how to play against Freddy so they cried out for nerfs.

    Now killers don't know how to play Legion so they're calling for buffs that would make him OP?

    Most of the complaints I've seen are focused around the Deep Wound mechanic, rather than the Legion themselves.

    He doesn't just get deep wound though, he injures them too.

    He's ridiculously strong at that. You can go to their spawn, press M2 and have all 4 injured in 20 seconds. No other killer comes close.

    So the mend is 15/16 seconds, then they have to either heal on top of that which will take forever if they self-care, or they run around the game basically exposed.

    He definitely slows down the game. People are too focused on mend.

    I can tell you as a survivor that due to how quickly this guy can get you it's incredibly annoying having to mend all the time. Add to that the fact that you're always getting injured too then personally I don't think it needs a buff.
  • Orion said:

    @dennis said:
    As Killers said the previous patch, ADAPT, sweeties

    Every time Killers adapted, Survivors cried out for nerfs. Shows what you know about DbD's history.

    Like how survivors didn't know how to play against Freddy so they cried out for nerfs.

    Now killers don't know how to play Legion so they're calling for buffs that would make him OP?
  • Dreamnomad highrank survs could go perkless against mathieu cote and still win :smile:

    I mean he seems like a likeable guy but he's just not good at the game.

    He's a masochist . Doing jungle gyms as hag without using traps.....VERY brave.
  • @Speshul_Kitten said:
    MhhBurgers said:

    @Speshul_Kitten said:

    MhhBurgers said:

    @Speshul_Kitten said:
    
    MhhBurgers said:
    

    @Speshul_Kitten said: MhhBurgers said:

    So the only thing you had to show for was killers with literally 5000+ hours on their hands do mediocre.    Enjoy your worse billy then, I'll keep instadowning people that are caught out with a killer that has basically omnipresence on the map unless it's the game/lery's. Heck you could pick myers, have an easier time finding ppl with monitor&abuse and the hare, vault windows fast in EW3 and you only need 2 hits or even 1 with insane snowball potential while legion will put everybody into deep wound state which will be healed in a mere 16 secs so he can put them in deep wound again, run around and not down anybody.    fun concept, for survivor players at least.        It’s pretty contradicting that you call players “mid-tier” and then they get 4K games with Legion. After they get 4K games and after calling them mid-tier at best you still call their gameplay with Legion “mediocre” just shows you’re the only mediocre player here.
    

    lets just hand you a 4K on a platter, in fact with the next Killer we can just have you hit M1 and the survivors all die. 4K for you, EZ game EZ life ma’right?! Getting a 4k means jackshit in a game that has no dedicated ranked mode. Heck I went mericiless with freddy before all of the survivor nerfs till rank 2 in every game without godtier perks/addons, I didn't even have ruin at that time. I'm calling true mostly mid-tier because he's very oblivious to many mechanics but that's probably more due to him being an entertainer and paying so much attention to his twitch chat, his mindgames and nurse-plays are pretty much on point. He's slow in figuring him out, Zubatlel on the other hand is much faster in this regard and still only put up mediocre gameplays, have you seen these guys play nurse/billy or heck even spirit? It's night and day compared to this guy. I don't care if these people 4k on him, the difference is that they are visibly doing worse on him than let's say one of the most balanced killers in the game: Billy. “Visibly doing worse”, another killer main looking at the glass half empty and completely full of confirmation bias.

    Keep looking at this amazing game that way, you obviously don’t understand the time and effort the devs put into balancing this killer and the skills required to use him.
    
    
    
    And you're obviously a survivor main, if you can't see the difference between this:  and his neweset gameplay then have it your way
    

    Lmao I think you need to take a break, try civilization!

    Don't worry, I usually play high skillcap games where ppl like you usually lunger around the bottom 50% ranks, yeah you might have more fun than me doing so with friends but at least I am somewhat knowledgable at what I'm talking about which is always what counted in gamer culture

    Yeah cause contradicting yourself over and over again and then calling yourself smart really shows us a lot about the kind of person you are, good luck though!

    And who are you? A survivor that wants a killer that takes 5 hits to kill somebody with each individual hit btw not resetting mend-healing so sometimes survivors can mend right in your face giving some nice freddy vibes.

    This is why the freddy comparisons are ridiculous.

    If someone is healing against Freddy, Freddy has to wait 7 seconds to hit them.

    With Legion, if they heal in your face you just M1 them. Problem solved. Besides even if they mend they're still injured.
  • Imagine going up against a 4man swf who all have this perk and sabo and they all slap toolboxes on at the last second and they go around 99% all hooks.

    What do you do? If you were caught off guard and didn't bring hangman's trick. Even if you manage to hook one you lose the hook. 11 hooks will be gone before you can finish off the last survivor, good luck with that.

    A match like that wouldn't be worth playing, snd you know you'll end up getting meme squads who will do it.

    Better pray you've got a killer whose good at slugging and then just watch them all bleed out.
1 … 55 56 57 58 59 … 68