TheUnendingNightmare
TheUnendingNightmare
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- TheUnendingNightmare
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I feel the perk needs much more,
Unless you are new or never ever played has a killer, you already know how scratchmarks work.
The increase speed is nice but explain to me why I would choose it over the 100% speed whilst crouching UE offers me ?
I feel this perk could maybe work similar to the old lithe with a sparkle of distortion.
Ex;
Fixated: When uninjured walk 20% faster, additionally, during a chase the survivor can press the action key to activate this perk and not leave scratchmarks for 4s/7s/10s.
When used it take 30s/25s/20s to recharge and cause the oblivious status effect whilst recharging.
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@TragicSolitude said:
Insidious is the one of the few perks that allows a killer with a Terror Radius to truly surprise survivors. It's a horror game; the killer surprising his victims is a pretty standard thing in horror.
Sure, some players use Insidious to camp, but even if you took Insidious away, campers would still camp. An Insidious killer camping the hook is when it becomes really important for survivors on the hook to signal that they're being camped.
Some players use Insidious just to give survivors a little scare. That's a more fun use for it.
Also, without Insidious, there'd be no Insidious Basement Bubba, doing the important work of protecting the basement chest from looters. Then where would the game be?
That but also some killers kit relies on jump scare: Hag, Freddy, Wraith, Ghostface, Spirit, etc.
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I agree imo rank reset should only happen when: you have been gone for a certain amount of time, a new dlc has been released or the devs made a major change.
Idk why we reset every month. Lbh it creats toxic imbalance when I (rank 4) get reset and match with a rank 15 killer.
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@Jimsalabim said:
i can already hear the main killers cry in the distance
(Both sides rank 4)
Not really most ppl(although not me) run iron grasp to go for basement hooks.
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@Fenrir93 said:
Just had a match with 4 survive with friends noobs running OOO. Couldn't mindgame one single time and they all escaped, most boring trash match of all times. Going to play facecamp bubba now. Nice perk by the way LUL
The Wraith or Freddy I guess ?
OoO is one of the most useless/hard perk to use. Don't get so salty believe me it'll most likely never happen again.
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I also did it twice in the Hawking lab and once in the meat packing factory.
@rina said:
https://forum.deadbydaylight.com/en/discussion/comment/714206#Comment_714206
You were lucky that Nurse sucked.
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@Toxicboii said:
God, this is surprisingly Vigil but worse. If a perk has similar, or is meant to combo SPECIFICALLY with one perk, then it is a bad idea.
This perk only exists to reduce exhaustion cooldowns with around the same numbers as Vigil.
I think I'd like Vigil to be buffed instead of having this perk take a perk slot.
Thing is I would be fine with that ONLY if it took a second perk slot so it wouldn't be OP.
Like one single perk recharging everyone's ######### 30% faster ? No.
Idk if you got that but this isn't AoE like vigil.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/714062#Comment_714062
The perk does not do anything to skillcheck rate.
Then it's even more useless than I initially thought.
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@Jakojo said:
https://forum.deadbydaylight.com/en/discussion/comment/714071#Comment_714071
No the joke is someone taking almost 40s to heal themselves while their team is actually being productive by doing gens and playing the objective. Self-care is there only to slow the game down for survivors who want to spend the game self-caring than actually doing anything meaningful.
All I can say is get better at stealth or juke then. It is literally never a problem for me.
Also, you could run "Botany knowledge"
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@Sigidisos said:
https://forum.deadbydaylight.com/en/discussion/comment/714179#Comment_714179
Saying Adrenaline is an exhaustion perk is not 100% right since you are not necessarily able to control when it works. I also didn't compare it to "An exhaustion perk" but with META perks in general.
Dark sense is also a pretty good perk imo but Alert, Empathy and Dark Sense are bound to certain conditions while Bond is always present.
Information about your allies: Where are they? What are they doing? Are they healthy/injured? Are they in a chase? Would they lead the killer to me or not?
Use of these information: Finding your people; Last Gen/(hex) Totem/Exit gate; Do I need to heal them/Can I get healed by them; Where not to go; Where to run/hide or even save your ally.
Empathy is a great alternative but I rather prefer mid distance but safe Aura reading skills. If you want a conditional far distance Aura reading skill, its also good.
People just judge it as a bad perk without trying it. Seeing your allies is so much underrated
I'm not saying it is bad but rather not that great.
Also, say what you want you can't compare aura reading perks to exhaustion perks has they serve 2 extremly different roles.
Aura reading: Gives you informations on the killer/survivors whereabout to allow you to stay hidden or move towards objectives safely.
Exhaustion : Allow you to run away from the killer, take a free hit or heal.
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@Mochan said:
Would be too much work for BHVR to code light sources into all the maps. I bet they are never gonna do anything like this.
Again it wouldn't be ALL light sources. Just the main ones on the maps.
Like you couldn't get this perk working standing next to a candle.
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I agree it would be cool.
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I literally manage to open the door in the swamp (they spawned next to each others) against a Nurse.
Seriously stop looping and juking when you are the last one alive and immerse yourself. Take your chances when you can and you should succeed no problem.
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To me the problem isn't the token or the totem. It's the fact (at least for me) it allows you to repair gens faster if you can hit reliably the skillchecks.
Unless you run it with Ruin.
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I'm not against it.
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@Sigidisos said:
Bond is actually better than many META perks.
Better than:
Adrenaline --> Works only once if you get that far and the 5 sec + heal isn't too usefull because it's not needed so often.
DS --> It can save your ass, no deny, but it's so situational
Dead Hard --> If you use it once, the killers know it and avoid it and maybe avoid it at the first try because it's META
We're gonna live forever --> LOL, I just hate when people use it. It's the most selfish perk in the game
Bond works 24/7. Gives you confidence when you are with people, show you mates (to maybe heal each other), you can read where the killer is, when your mate is being chased. You know, what you should/can do depending what your mates are doing.
The only drawback is, that it's useless when you are alone, but that takes some time and doesn't happen every game.
I am an Off META player so it's actually my favourite perk
I'm sorry but comparing an aura reading perk to an exhaustion perk ? Like whaaaat ?
Yes bond is good but you should compare it to other aura reading perk to see it's capabilities. You don't compare apples to oranges.
Although, when you do, it's easy to notice how "Bond" isn't that great. It has a max range of 36m, do not give much information aside from close by allies, etc.
When you compare Empathy, Alert(infinite range) or Dark sense Bonds feel a bit weak. It's good when you want to lead the killer to survivors so you can live a few more minutes...
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I'm french Canadian from Montréal and I agree with you. Not even sure if that's legal for them bc we have laws here to make it so they are forced to prioritize french over english. Although idk if this include videogames.
Maybe if someone called the "Office de la langue française" they'd be force to do it.
Although I'd be a bit scared they'd be forced to pay a huge amount of money to our gov. and then decide to not release some content or even terminate the game. So I'm not going to call. XD
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Are you joking ? That's a joke right ?
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I hate that if the killer leave right at the beggining everyone lose a shard no matter what.
Like why are we punished ?
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Isn't the perk that make skillchecks happen more often ? I love this hex has a survivor! XD
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Survivor slower ? No. This would literally ######### up the entire game and most of mechanics.
I also play both sides and I'm red rank on both.
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@EclipseDarkstar said:
https://forum.deadbydaylight.com/en/discussion/comment/710164#Comment_710164
Probably about as unfamiliar as you are with punctuation that makes humor apparent.
*Face palm*
Why don't you just go over there and stalk someone.
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Meg imo
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Meg, the psychic cheerleader.
-Premonition
-Spine chill
-Selfcare
-Urban evasion
"I can see images...they want our blood...our very essence! Oh no, they're coming run!"
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Elvira mistress of the dark.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/712566#Comment_712566
With Brawndo, it's got what plants crave.
It also require UV lights. Tbh idk if fire could work but since the sun is a big ball of fire I'd think fire does produce photons (light).
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@Mr_K said:
Nah, it shouldn't work with any light source. Should only work with sunlight.
"Photons" aren't only carried by sunlight. How do you think we grow weed inside ?
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@DeadbyDeathGarden said:
https://forum.deadbydaylight.com/en/discussion/comment/710173#Comment_710173
NOED activates after gens are done. There is no way to change how this affects NOED without completely changing the perk.
It turns off once the gate are powered so basically deactivated once noed activate.
It wasn't that hard to work around.
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How about, for each person you heal or save from hook you get a token.
You can then spend all of your tokens on a free DH activation even if you aren't injured.
(Essentially once at 4 tokens the action key would pop up like when you are injured with DH)
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/712023#Comment_712023
This means it would work every time on the Game, never on Mcmillan's, around the fire barrels in Cooldwind, and so on.
Unless you're going to create different tiers of light (like low=the moon on Mcmillan's, medium=Haddonfield streetlights, high=fire barrel) this perk might create some confusion.
No you got it wrong. That's why I used the term "light source" bc it would trigger around certain big bonfires but of course some maps would be harder on that perk.
Just like the swamp is ######### if you brought lithe instead of sprint burst.
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Not all light source would actually trigger the status but big ones like yes those of the gens would trigger the perk.
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@YaiPa said:
With a light source what you mean? Like those light pole attached to the gens? If yes, should they be completed (hence, enlightening) or not?
Not exactly, I'm more talking about general lights/torches/campfires around the map. When around them you'd get a status like "photosynthesis" and recharge your perks a bit faster.
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@8obot1c said:
10%/20%/30%? also that rounds to 20 seconds of exhaustion chopped off so idk
Big mistake I used the numbers for something else I'm cooking xD
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Killer should ask survivors to farm so both can get the maximum out of this event.
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The Hag is S tier.
Even if ppl crouch to not trigger traps around hooks and gens(don't put traps near gens it's useless) you can then change tactic and use your traps to break loops.
Even more toxic is if like me, you got tons of add-on to turn your teleport traps into literally invisible walls with collision.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/711491#Comment_711491
The only buff I want to sabotage at this point, is for the perk to let you see all hook auras (or all hook auras in a certain radius). That's it. I don't really need anything else for it. Maybe lengthen the time the hook is broken just a little, but not necessary. Nice to have, but could easily become OP.
Still I wish it could be stronger.
From experience we now know that perma destroyed hooks is OP but definetly should stay broken longer.
Maybe if sabotage would trigger when the killer attempt to hook someone it would work a bit better.
Instead of fully destroying hooks right away, the perk could cause them to be destroyed if the killer attempt to use it ? This could even allow wiggling to be useful for the first time in forever.
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Well you ain't wrong...
Sabotage WAS extremly powerful...so much so that they had to nerf it tonthe ground. Then the devs realized they made a mistake and tried to balance it a bit, making sabotage reach a "meh" lvl of usefulness.
Imo tho it's probably one of the hardest perk to balance just bc it has the potential to be OP extremly quick.
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It wouldn't be so bad if ppl wouldn't then just ignore the person on the hook to fix gen.
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@DeadbyDeathGarden said:
This perk mixed with NOED and Hex:TOTH is basically godly. The main counter to NOED is to do bones. This perk's aura revealing and exhaustion mixed with TOTH's Slower speed and knowing how many totems are left makes NOED a guaranteed pop even at high - mid (1-10) ranks.
I'm rank 4 but I see what you mean I'll add that it would turned off once the gate are powered
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@EclipseDarkstar said:
https://forum.deadbydaylight.com/en/discussion/comment/706963#Comment_706963
There's nothing to agree or disagree with. The killer doesn't have any counterplay to you using a button in your menu and guaranteed giving your friend the hatch. There's literally nothing the killer can do, and it's unfair. It's not an argument.
I guess you are unfamiliar with the concept of humor.
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@PolarBear said:
https://us.v-cdn.net/6030815/uploads/084/JSZXHQ8ZQGTO.png
BT is the 4th most used perk in red and purple ranks. It does not need a buff.
Soure: https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests
I'm not saying it isn't used but tbh I never see if activate.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/706963#Comment_706963
I'd like to think your opinion is unbiased and you see things in the broader scope of the game but...
https://forum.deadbydaylight.com/en/discussion/89105/borrowed-time-rework
Wasn't even directed at you and I was making a joke obviously.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/705875#Comment_705875
It's sorely does not, it's one of the best perks in the game and if you seriously think DS is bad you are completely lost. DS is still one of the the best perks in the game as well, hence why it's still generally used by all survivors at rank 1.
I'm rank 4 and I see DS equiped... it's just never used 9/10 times.
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@GeneralSpudmuffin said:
It would have to come with some Bully DLC, just because it would be too perfect.
No idea who the killer would be, but the survivor would definitely be James "Jimmy" Hopkins.
I definetly agree and the killer could be the main antagonist. I don't remember his name but he was Jimmy's friend at first.
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@Dr_Loomis said:
So would there be a hex totem around the map with a maximum of four dulls?
@CashelP14 said:
It's too weak right now. Why run this when at best I'll only see 2 survivor auras per game and it'll only be for 3 seconds. This doesn't help thrill of the hunt either since it will only show the aura after 2 totems have been cleansed.
Took both your opinions into consideration and modified it a bit. Also it is a perk now.
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I would like if survivors had more than exhaustion/sensory perks
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Does it not reduce a 40s exhausted timer to 32s ?
Not super strong but definetly not useless.
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I'd like to agree with you but...your icon is Leatherface...
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/705875#Comment_705875
BT and DS are mostly useless
Expardon me? Are we talking about the same perks here?
Just yesterday I was in a game with demogorgon where the shack was by an open exit gate and I was unhooked from the basement. Got healed with We'll make it, ran out of the shack, got hit by the killer, ran to the person who was hooked nearby, and saved them with BT. I had DS, so no matter who he hit we would have gotten away (he hit me and I DS'd him). None of that would have been possible without those perks.
I'm red rank and haven't been DS in over 6 months.
I don't camp or tunnel tho...
I also haven't seen BT much has I just instantly go for the unhooker everytime I get a chance.
For those reasons imo those two perks are complet trash atm.
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@DinosuarOats said:
https://forum.deadbydaylight.com/en/discussion/comment/704764#Comment_704764
The ranks are almost entirely based on grinding/how much you play, not to mention you will get q'ed with people way outside your rank range anyway. There is no yearly tournaments or anything like that.
Assuming Meta perks are just the best perks in the game, then yeah there's always gotta be a best at something but it's not like people are running the best perks every game because that would get boring real quick.
The game is just not meant to be taken competitively. The OP stuff in the game is there to have fun with not to cry about because it's unfair. Play League of Legends/Dota/Overwatch/CS:GO/Smash Bros/Pokemon/Sports Games etc if you want to take something competitive that actually does have a real competitive scene with tournaments and such. You're just going to be missing out on the fun and getting constantly angry if you take a game like DbD way more seriously then it's meant to be.
My point wasn't that it is E-sport lvl but that yes it is more competitive than games like: Friday the 13th, Don't even think, etc.