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TheUnendingNightmare

TheUnendingNightmare

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TheUnendingNightmare
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  • Name: Unknown Height: Medium Speed: 4.6 Terror radius: 32m Power; 1-Vampire bite: When the vampire succesfully land a vampire bite(similar to a lunge but must be very close) on the survivors it cause them the deep wound status. After the survivor has been healed a timer will activate and the survivor becomes immune to vampire bite. The survivor must get in a chase with the killer and eit
    0 comments 52 views last activity
  • So idk since when it has been rework the way it is now but...wouldn't this just make it so your team would want you to die ?
    6 comments 211 views last activity
  • How do you like to use them ? (Purple/Red rank prefered has it is my rank) I usually put them before and after vaults bc I thought this was like the Doc shock treatment and would stop survivors from performing the action but it seems it doesn't. I would like opinions on how to use them better. Note: I'm not a bad Freddy but I usually run dream pallets. I decided to give dream snares a try bu
    1 comments 61 views last activity
  • So I see a lot of ppl saying it's OP and toxic. Well yes it's OP this is a red offering. Although on the count of toxicity...you know most ppl will say that it's so killers can get a very early kill. Which is kinda true but did you ever start to wonder why we don't wait until everyone was hook before killing survivors ? That's bc we know once I kill the first survivor; at least one will dc, ano
    11 comments 631 views last activity
  • Same effect but cause a skillcheck everytime a survivor start to repair a generator. If the survivor succeed they become immune from that first skillcheck for 10s. Additionally make the skillchecks randomly change direction.
    2 comments 71 views last activity
  • I made a post like this before but I decided to dust of my old Freddy and try to see how this was... So everything was relatively fine until I got to the map with a white destroyed building with a gen on top. The survivors kept coming back to loop there and the loop was sooooo long at one point the guy went through 2 of my traps and still made it to the vault. That's kinda crazy!
    32 comments 371 views last activity
  • Should lose all items when you use it without repairing a single gen.
    30 comments 161 views last activity
  • Idk if anyone saw the trailer for Resident evil project resistance ? I feel if new mechanics are not added to the game this could really bring down DbD. Lbh the graphics, gameplay and mechanics looks much better. If the maps and new survivors they come up with are just half of the potential I see...this is going to hit hard! Ideas; 1- New objectives with actual ingame interractions like wh
    37 comments 971 views last activity
  • So I see a lot of Killers complaining about loops but I don't get why. I was red rank before reset and main the Hag. Idk if that's bc I have enough game experience or bc I play one of the best anti-loop killer but I don't really have any troubles with "infinite loops". I had troubles with insta-heal and stuff like that but vaults, pallets and loops are pretty balanced imo. Is it that bad or ar
    21 comments 312 views last activity
  • When succesfully escaping the killer from a chase, the next time you enter his/her/its terror radius the killer's aura will be revealed to you for 3s/4s/5s. Trumps *any* of the killers stealth abilities.
    4 comments 61 views last activity
  • Add the noed status. The survivors have the hatch even when everything is still broken and doesn't require a perk slot so why should we play fair ?
    11 comments 81 views last activity
  • Since survivors are allowed to escape even when they haven't completed a single objective. Why wouldn't the Killer have a similar mechanic ? Something like "if the Killer has not killed anyone during the match the next person they injure will be downed instantly and be open for a mori". Why not ?
    48 comments 1,381 views last activity
  • I seem to notice ppl really like her blood damage puke, which is pretty good BUT as a killer relying more on audio than visual I really prefer her regular bile. Why am I saying this ? Bc I think instead of having fountains every two meters they should do it like Freddy alarm clock and only spawn one. This would make it harder for survivors to cleanse themselves and although it would make it h
    4 comments 72 views last activity
  • Lore: A simple plant turned into a monster by the entity Height: Tall Terror radius: 36m Speed : 4.6 Weapon: Sharp teeth Power; 1-Alluring: The VFT can release pollen in a 40m AoE around it, which cause survivors to be exhausted for 20s and prevent them from vaulting anything but pallets for the duration. It works on a ressource gauge with every survivor hit draining 25% of the VFT energ
    2 comments 41 views last activity
  • Lore: The beauty of nature is equal to her wrath. Height: Small Terror radius: 32m Speed: 4.6 Weapon: Gardening scissor Powers; 1-Harvest: The botanist can plant poisonous flowers around the map. They will creat fake terror radius and cause survivors to be slowed down and their vision to be blurry if they get too close to the flowers. 2-Poison coating: When the botanist succesfully l
    0 comments 21 views last activity
  • Start the match with 2 tokens for a maximum stack of 2/3/4. Using first aid make you lose a token but safely unhooking a survivor will give 1 token back for a maximum of 4. They allow the survivor to cause a healing over time effect on an injured survivor after healing them for 5s. Once trigger the survivor will automatically heal 1 health state 20s after "First aid" was applied. Note: If
    8 comments 91 views last activity
  • When the survivor enter a chase injured, they become buffed with the borrowed time effect. If they are hit during that chase, they will instead become wounded for 20s/30s/40s or until healed. This can only happen once every 120s.
    0 comments 21 views last activity
  • The survivor can recharge exhaustion perks even when running, at 50% of the usual rate. Additionally they'll recharge those perks 15% quicker when not moving. (Can stack with Vigil)
    10 comments 51 views last activity
  • The crows will sometimes send warnings of the killer location when at least 120m/80m/40m of the survivor. (Would work essentially the same has "Spies from the shadows")
    5 comments 41 views last activity
  • Lore: Beautiful woman turned into a grotesque monster by a jealouse Goddess. Height: Tall Terror radius: 36m Weapon: Spider limbs Power; Lay eggs around the map. After 30s they will hatch giving birth to giant spiders that will roam the map and jump at the first survivor they see. Preventing them to move and revealing their aura to Arachne for 10s. If the survivor is injured by the kille
    0 comments 11 views last activity
  • Lore: A pretty woman turned into a monster by a vengeful Goddess after being defiled by a wicked God. Height: Small Speed: 4.6 Terror radius: 32m Weapon: Claw Power; 1-Gorgon gaze: Medusa can channel power through her eyes, turning to stone anyone looking at her for 10s. Medusa can then hit the petrified survivors to down them. Charging her gorgon gaze cause her to slow down but also re
    4 comments 71 views last activity
  • Idk if it's just me but I want to go back how it was. Yes maybe it wasn't fair for the killer me rank 4 joining the game of around rank 15 with a friend of mine no so good at the game. But it wasn't preventing anyone to have some fun. Now if she join me we'll get queued higher ups and she stand NO chance. Most of the time killers notice she can't deal with loops and pallets has well has the oth
    28 comments 211 views last activity
  • First idea; Make it so she ru...float at the same speed has the Hag. To compensate for this she would lose the ability to teleport herself BUT maybe she could teleport survivors or something along those lines. Second idea; Again allow her to float at the same speed than the Hag. To compensate she would again lose teleportation but she could gain the ability to "sprint burst" and inject a
    4 comments 31 views last activity
  • Just wanted to say WOW! One of the best skin I've seen so far. It's glowy, dirty and disgusting in all the right places! I had to buy it now...literally... XD
    19 comments 201 views last activity
  • Lore: Corrupted psychiatrist who liked using hypnosys to "play" with his young male and female patients. Until one day one of them broke free of their trance and killed him. But instead of dying, he was brought back to a realm where he is allowed to play has much has he want. Powers; 1-Mentalist: When the psychiatrist hit the survivor but they escape the chase, they become enthraled. Every
    0 comments 21 views last activity
  • Lore: "She's the chosen one. The Slayer." Perks; 1-Your gift is death: Once per match when the survivor die from a hook or by bleeding out. They will be respawned randomly on the map within 40m/50m/60m of the location of their death. 2-Slayer: During a chase if the survivor is uninjured they can press an action key to punch the killer. Stunning them for 3s/4s/5s but cause the exhaustion sta
    0 comments 31 views last activity
  • Start the trial with 3 magic beans. When one is eaten it cause the survivor to shrink down to half of their size for 5s/10s/15s. If the survivor is hit during that time they are instantly downed.
    0 comments 11 views last activity
  • Lore: "I see nothing, you're just numbers! THERE'S NOTHING THERE!" Perks; 1- I am the key: when injured and only 2 survivor remain, you can force open the hatch or slowly open one of the gates. This will send an audio and visual notification to the killer for 5s/4s/3s. "It will remain open until I stop bleeding!" 2- Friend with the entity: Crows will sometimes send audio and visual not
    7 comments 41 views last activity
  • Lore: One of the three primordial evil. Height: Tall Terror radius: 36m Speed: 4.4 Weapon: Bare fists (New concept) State of mind: Has Glory state of mind decay, she'll sometimes scream revealing her presence to nearby survivors. Powers; 1-Brain tickling: When Glory down a survivor she can replenish her state of mind by absorbing her victim brain waves. Doing this will cause the survivor t
    1 comments 41 views last activity
  • Height: small Age: old (immortal) Terror radius: 32m Speed: 4.6 (Powers): 1-Sleeping powder: During a chase the killer can throw a white powder on the survivor, which will force them to sleep for 20s if they exit the chase for 10s. This will cause them to snore very audibly, send 1 visual notification to the killer and make them unable to move. If the survivor wake up they are oblivious
    0 comments 21 views last activity
  • Lore: Samantha was beauty and glamour personified. The most popular actress on town and the most loved. A bit too much maybe. One day after a hard day of work 3 men cornered her and decided to take her for themselves. Has she was being defiled she caught a glimpse of herself in a mirror. A voice spoke to her and promised that in exchange of her beauty she would be given the power to kill her rap
    2 comments 31 views last activity
  • Same effect but when the perk activate a visual and audio notification (like the crows with "Spies from the shadows") is shown to the survivor.
    16 comments 241 views last activity
  • When the killer is chasing another survivor. If you get within 6m/7m/8m radius around the killer, you can chain them to the ground for 3s/4s/5s. Doing so will also bind you in place and reveal your aura to the killer for 5s. The perk then goes into a 60s/50s/40s cooldown. Additionally the killer is immune to holy bindings for 20s.
    4 comments 51 views last activity
  • When a survivor is hooked but filled the wiggling gauge by half, they can press an action key and try to succeed a extremly/tremendously/considerably hard serie of 3 skillchecks to free themselves. They can attempt it only once per hook. If the survivor fail it count has an escape attempt.
    13 comments 61 views last activity
  • When the survivor is within 6m/7m/8m of the killer and uninjured they can creat a burst of light stunning and blinding the killer for 3s/4s/5s. It then goes into a cooldown of 60s/50s/40s and also cause the deep wound status for 10s/20s/30s and become oblivious until healed or downed. Mechanics: Small reskin and rework of firecrackers. Also, could be easily negated by loosing LoS with a struc
    4 comments 61 views last activity
  • I'm a red rank, yet I still cannot deal with this guy in the slightest. It always seems like even if I run away from him whilst he is just pulling on his chainsaw, he can run either has fast or even quicker than me and then just down me one shot. Isn't he or shouldn't he be slowed down ? If someone could share their tactics or strat when dealing with the Hillbilly that'd be cool.
    18 comments 201 views last activity
  • Whilst uninjured walk 20% faster and the survivor can press the action key to activate this perk and not leave scratchmarks for 4s/7s/10s. When used, it take 60s/50s/40s to recharge and cause the oblivious status effect whilst recharging. (Maybe it's just me but the original perk seems extremly weak and unuseful unless you never played has a killer and don't understand how scratchmarks
    0 comments 91 views last activity
  • (I have nothing against the original perk just giving ideas) When a survivor is unhooked outside of your terror radius, all survivors become oblivious for 10s/20s/30s. It can stack if multiple survivors were unhooked before the timer ran out but not more than 60s. Thoughts ?
    0 comments 11 views last activity
  • Every 60s/50s/40s you can send an astral projection(with a fake sprintburst) of yourself to get the attention of the killer. This cause the survivor to become exhausted. It'll run in the direction the survivor is looking for 10s/15s/20s or until destroyed and will vault if possible. The projection is a perfect duplicate of the survivor. It will show up if an aura reading perk is active for the
    0 comments 22 views last activity
  • When the hooked survivor is within the killer terror radius, the perk trigger. It cause another random survivor within 12m/24m/36m to become invisible for 10s/15s/20s. The invisible survivor remain this way until any action other than crouching, walking or running is taken.
    0 comments 21 views last activity
  • When near a light source all exhaustion perks recharge 5%/10%/15% faster. This could stack with "Vigil" for total of 30% or -12s if standing still under a light source for the entire duration.
    17 comments 242 views last activity
  • Okay idk what is happening today but I'm only queued with tunneler and camper. I told my opinion on the forum about this and I'm not really against it but I don't understand why I derank bc I get tunneled by killers. I can only lvl up my chase score and since no one comes to rescue me on my first hook I die. Literally just deranked from a game I maxed my chase score but it still wasn't enough
    0 comments 21 views last activity
  • You start with 3 tokens. When the survivor's aura would be revealed to the killer. Show another survivor's aura instead for 3s/4s/5s and lose a token. The survivor who's aura was shown gain a 25% BP bonus during chases for the next 60s. Additionally they will briefly see the killer's aura for 3s/4s/5s. Combo; 1-Distortion: If the survivor has the perk their aura isn't shown but they still
    8 comments 51 views last activity
  • Everytime the survivor cleanse 3/2/1 dull totem they will scream sending an audio/ visual notification and revealing their aura to the killer for 3s/4s/5s and become exhausted for 15s. Once the exit gates are powered the perk is deactivated. Note: This is aimed at reducing the incentive to cleanse dull totems on the map when trying to go for hex totems. This would allow "Thrill of the hunt"
    32 comments 171 views last activity
  • When pressing the action key, the survivor can jump high enough to reach the metal railing in Hawking lab or balcony roofs on Myers map. On a 60s/50s/40s cd which cause exhaustion.
    5 comments 31 views last activity
  • Sooo what's the logic behind "if the killer dc when logging in everyone lose a shard" ?
    0 comments 11 views last activity
  • Once per match after saving a survivor from the hook you become soulmates. The next hit that would injure one will instead injure the other, splitting their souls. If the survivor receiving the damage is already injured they scream and become broken for 25s/20s/15s.
    5 comments 261 views last activity
  • How about wether or not you are in the killer terror radius the perk triggers and the survivor is protected for a few seconds. Maybe reduce the time if it feels too safe.
    20 comments 271 views last activity
  • The killer will periodically see the aura of wtv their obsession is looking at (chests, gens, etc) for 3s/4s/5s. The obsession will see the killer aura for the duration of the reveal.
    2 comments 41 views last activity
  • The idea of finally leaving this nightmare fills you with energy. Everytime you fix 3/2/1 gen and have an exhaustion perk on cd it will instantly refresh it. Note: If the Killer is using the perk that cause exhaustion when you touch a gen it will go to waste. (Kind of a way to balance it) I saw someone mention a similar idea and thought it was good enough to deserve at least 1 post.
    4 comments 31 views last activity
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