TheUnendingNightmare
TheUnendingNightmare
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Instead of the 15% increase speed for opening gates how about; The survivor has dealt with the nightmare realm before. You are able to cleanse status effects received from the killer, it takes 20s/15s/10s to do so. Additionally you can open the exit gates 10%/20%/30% quicker when you aren't afflicted by any statuses and will be automatically cleanse 15s/10s/5s after the last generator is repaire7 comments 61 views last activity
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Okay so ppl are getting mad bc Freddy can now deny BT...okay then run OoO so you can see him at all time. I don't understand how denying BT is terrible when Leatherface and the Hillbilly can deny DH and Myers negate all sensory/aura reading perks. I myself think it's rather nice to have a new strong killer for the higher ups.3 comments 72 views last activity
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After a succesful lunge or ambush cause the survivor's vision to blurr and be exhausted for 3s/4s/5s every 10s or until healed.0 comments 21 views last activity
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I would like a solo mode so it is possible to test stuff when friends are unavailable. It wouldn't even have to give BP or anything. The ability to test different perks and builds alone would prevent you ######### up with ppl matches bc you wanted to see how well "Dead hard" would work for you even tho you are an immersed player. See what I mean ?3 comments 321 views last activity
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All the same effects Addition: All skillchecks are now reversed and 5% faster. Everytime a survivor start repairing a gen it trigger a tremendously hard skillcheck. If this first skillcheck isn't great, it cause the generator to explode. If the survivor succeed the generator doesn't explode. Also, fake skillchecks will now trigger, they can be easily spotted has the area for great skillcheck13 comments 141 views last activity
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Hex (ruins rework): Instead of everyone being affect (leading to cleansing rush) it would affect 2 survivors and switch to the two others after 3 hex skillchecks. Imo this could help delay the time everyone realize ruin is in play. Wouldn't work on SWF but tbh most things don't work with SWF. New hex (disruptive energy): Cause 2/3/4 survivors to gain the blindness status and also reduce sens15 comments 131 views last activity
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Name: Angelus Lore: Vampire who lost his soul Height: Medium Terror Radius: 32m Speed: 4.4 Weapon: Unholy sword Powers; 1- Unholy speed: Angelius has the ability to run 20% faster but this will stop and go on cd for 20s once he try to lunge or hit. 2- Vampiric strenght: Angelius can cause the broken status on two survivors he land a hit on for 30s, until they are hooked or dead. He0 comments 361 views last activity
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Name: Manbearpig Lore: one third man, one third bear and one third pig. Height: Tall Speed: 4.4 Terror radius: 36m Weapon: Right claw Powers; 1- Cross species: Man, is smart enough to trap all chests at the beggining of the trial. This is instant and automatic. When someone use a trap chest they will be blinded for 10s and reveal their location to the killer for 3s. Bear, after the16 comments 411 views last activity
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Name: Unknown Age: Primal being Lore: Attracted by all the hope, suffering and blood. This demon came to share the entity's meal, for a price of course. Height: Tall Speed: 4.6 Biology: Look like a tall naked very muscular human male with red skin and horns on both side of its head. Weapon: Claws Terror radius: 36m Powers; 1- Demonic presence: When the survivors are within the demo0 comments 31 views last activity
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Name: Sabrina Spellman Lore: A double of the real Sabrina made by magick which has no sense of right or wrong. Height: Small Terror radius: 26m Speed: 4.6 Weapon: Small knife Powers; 1- Stalking bomb: Sabrina can enter oblivious stalk mode. When she gets out it, it release a telekinetic shockwave in a 12m radius around her damaging all survivors. She then become exhausted for 5s per su1 comments 131 views last activity
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I don't get it. I've been playing this game for at least 2 years and got most of my killers and survivors to 50 but...why would I prestige ? From what I understood it only unlock ugly clothes and cosmetics. Am I wrong ?31 comments 631 views last activity
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Once per trial, when a hex totem is cleanse instead of being destroyed it will jump to a dull totem in a 40m radius. The killer will not be warned.8 comments 51 views last activity
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Name: *Unknown female* Height: Tall Speed: 4.4 Terror radius: 32m Weapon: Poison snake wrapped around her right arm Powers; 1- Queen of the Nile: The mummy can creat a stream of water and slide on it going 150% faster. Additionally if a survivor cross the water they become wet for 30s, it cause survivors to slow vault and randomly lose balance for 3s seconds slowing them down. 2- Servan0 comments 42 views last activity
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Name: Unknown Speed: 4.6 Terror radius: 32m Weapon: Ghostly knife Body: Similar to a survivor but glowimg white and with a fog effect around his body. Powers: 1- Fog: the Ghost can call upon the entity to increase drastically the fog (the equivalent of 6/8 murky reagent). This will cause the blindness and exhaustion status for 30s. The fog gauge will need to be refilled by chasing survi0 comments 21 views last activity
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Once 3/2/1 chests have been looted call upon the entity to block all chests until this hex is cleanse.0 comments 21 views last activity
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Name: Dana Lore: "As the fire consumed her a voice arose and promised vengeance." Height: Small Speed: 4.6 Terror radius: 32m Weapon: Right hand, ritualistic dagger. Map: American colony (few wood houses, a big central house, lots of corn fields and the burnt remains of a woman attached to a tree half turned to ash) ------------------------------------------------ Powers; 1- Cold fla13 comments 371 views last activity
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Map: An old french castle. Lore: In a forgotten land lost to history. Lived a King with his two daughters Melisandre and Elena. Melisandre was adventurous and always full of energy. Whilst Elena was more reserved and liked to read books. All three lived in an enormous castle in the middle of a forrest. Legend say's a hunter use to steal children at night, never to be seen again. Only folk lore5 comments 61 views last activity
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When a survivor enter a locker outside of a chase, their aura is revealed to the killer for 3s/4s/5s.1 comments 151 views last activity
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SoS: It allow the killer to hide 1/2/3 gens of their choosing from the survivors until there's only 3 gens to repair. Once this happen all remaining hidden gens are revealed and the killer can choose one to hide. The gens can still be interracted with but this will reveal the aura of the survivor for 1s/2s/3s.0 comments 41 views last activity
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Effect: When the killer has kicked a gen, once you start repairing it this perk activate and it will put a defensive buff on the gen. Next time it is kicked it will pause the regression timer for 10s/15s/20s.0 comments 21 views last activity
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Name: Nea Lore: "I've call upon you...father." Powers: 1- Nea is able to reduce her terror radius to zero at all time, unless in a chase or being caught breaking a gen or pallet. 2- Nea can call upon a fraction of her father's power to boost her strenght to inhuman heights. She can destroy certain walls, boxes and even window frames. Perk: 1- Daddy's wrath: When the killer is in a chase1 comments 132 views last activity
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Name: Michonne Hawthorne Age: Mid 30's Perks; 1- Walking amongst them: When in a chase succesfully evading the killer 4/3/2 times will cause you not to creat scratch marks the next time you are chased, for 6s/7s/8s. 2- Ressourceful: Once per match, if the killer walks near a pallet whilst carrying the survivor and is close enough to be stun, this will trigger and automatically drop it for10 comments 241 views last activity
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Effect: the survivor can put the hat on the ground and teleport to it from anywhere but only once before it break. It will give an audio and visual notification to the killer revealing their location. If the killer find the hat, they can destroy it. This will not use it but will trigger a 60s CD.2 comments 41 views last activity
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Effect: the survivor can ring the bell to become invisible when standing perfectly still. It can be used for a maximum of 12s and be interrupted. When the bell is activated, it can be heard within a radius of 12m and take 3s to work.0 comments 31 views last activity
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Name: Patient zero (original walker) Lore: Brains! Speed: 4.4 Terror radius: 32m Powers: 1- Infection: When the original Walker down a survivor on their last hook, it can instead kill them and after 30s the survivor will rise has a walker. They cannot down survivors but they can injure them, have no red stain and run at +5% of the regular survivor speed and they have a fake terror radius13 comments 231 views last activity
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Name: Unknown Lore: Unknown Power: The creature can fly over survivors to pick them up and drop them. It cause the broken status for 30s after which the survivor can heal. Additionally, when taking flight any survivors in your LoS will have their aura revealed to you for 5s. You yourself are stun for 5s once you land. Perks; 1- Meat eater: the survivors are your diner and as you ma0 comments 51 views last activity
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Name: Samara Morgan Terror radius: 36m Speed: 4.6 Lore: Watch the movies Powers; 1- Cursed tape: Turned off tv's are scattered around the map. Samara can teleport to any of them. Doing this will turn it on, squirt water and play the video from the movie. It will remain on until 20s has passed. Additionally, any survivor with LoS(26m) of the tv whilst turned on for more than 3s, will scre9 comments 2,051 views last activity
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When in a chase for 50s/40s/30s call upon the entity to block windows and vaults other than pallets for 8s/10s/12s within 12m/18m/24m radius. Goes on cooldown for 70s/60s/50s.0 comments 41 views last activity
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When you are 8m/10m/12m of a hook survivor and within line of sight. You can channel mystical energies for 5s/4s/3s revealing your aura to the killer and unhook the survivor by telekinesis. This would cause the exhaustion status for 60s/50s/40s. Animation; Unhooker: Could just be the survivor standing up as if using a flashlight. On the hook: would use the regular "lucky unhook" animation bu0 comments 21 views last activity
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Survivors can choose to solo queue instead of SWF and get 15% more BP and EXP. Killers can choose SWF queue instead of solo and get 15% more BP and EXP. Would reward both sides for choosing a harder game mode. Any thoughts ?0 comments 21 views last activity
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Map: Sunnydale (the school and vampire lair under.) ------------------------------------------------- Name : Dancing demon Terror radius: 26m Speed: 4.6 Height: average Power; Dance number: When outside of a chase the killer can stalk to reduce his terror radius to 16m. Any survivors in it won't be able to crouch and will dance for 5s. Additionally, if the survivor stays in0 comments 41 views last activity
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Shouldn't activate for every dull totems on the map and maybe it could warn if the totem is a fake one. This would make the perk actually good in certain situations.17 comments 161 views last activity
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"I see nothing! You're nothing! Just numbers!" 1- The key: The survivor is a transdimentional key made flesh. Thus you can open any door. Allow you to open the hatch without the use of a key but it takes 15s and an additional 5s for every survivor still alive. It also warn the killer with an audio and visual notification. 2- Demonic friends: Hanging around demons can be dangerous but some of2 comments 131 views last activity
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With adrenaline and all the new healing focus perks idk why this is still around. It's literally just a "oh lemme fix your mistake". Instead I would rework it as a perk so it can be regulated and take a perk slot. So you actually have to work around it.29 comments 341 views last activity
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I'm sharing a few ideas to nerf exhaustion perks. Fatigue: If you are in a chase and run for more than 30s whilst exhausted. It cause you to be tired. In that state your exhausted status recharge slower (-20%) and you also vault slower (-15%). The effet ends when the survivor isn't exhausted anymore.11 comments 101 views last activity
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Imo there's too many of those perks and some are much too OP. So Instead of changing survivors as a whole, I thought why not modify the perk status instead kinda like the DS nerf. Exhaustion: cause the survivor to be exhausted and slowed down by 10%/15%. On the other hand I would change it so it recharge even if running but at a slower rate -5%/-10%.2 comments 41 views last activity
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Most ppl will dislike it but I feel this would help deal with all the pallets and meta perks nearly impossible to deal with. It would also force survivors to sneak around more. Aren't we suppose to be scared of killers ?32 comments 231 views last activity
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So I evaded the Wraith, pallet him twice whilst invisible, safely unhooked a survivor, did a generator and then finally got down. The Wraith procedeed to camp me till the end of the game and my teammates still tried to rescue me but he downed me instantly and hooked me again. So how come the killer who did nothing gets more points than me and I also lose a rank shard...like ######### ?5 comments 31 views last activity
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Terror radius: 26m Speed: 4.6 Height: average Power; Dance number: When outside of a chase the killer can stalk to reduce his terror radius to 16m. Any survivors in it won't be able to crouch and will dance for 5s. Additionally, if the survivor stays in the killer terror radius but not in a chase for 10s they will become injured. If they stay in it for another 10s it will cause the mending s0 comments 41 views last activity
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Map: Big house (technically a single house but the size of the hospital) Speed: 4.4 Height: average (exact same character model as the Hag but with a reskin) Terror radius: 26m Power; 1- Fear the dark: The Boogie man is able to see any survivor hiding in lockers. Additionally, he can enter it, reducing his terror radius to zero to teleport into another one. If he teleports to a lo0 comments 241 views last activity
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I really want some magick perks for survivors, Vigo already tempered with the killer using the entity's blood! If I was a survivor I'd be making experiments to see if we could use it on ourselves. I mean what's the worst that can happen, dying ? XD0 comments 51 views last activity
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Jessica Cannes, France. "I always had trouble sleeping." Since a young age Jessica always woke up in strange places: closets, the middle of the road, her garden and even the freezer once! Although her sleepwalking was a bit hard to deal with, it was nothing compared to the times she couldn't sleep. For hours she'd be on her bed imagining thousands of stories and watching them u0 comments 51 views last activity
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"I touched the fire and it freezes me." 🎵 Perks; 1- Slayer: When the survivor has been in a chase for a cumulative 50s/40s/30s, they can press an action key to punch the killer stunning him/her for 3s/4s/5s. It cause exhaustion for 60s/50s/40s. 2- Scooby gang : If the killer is spotted by a survivor within his terror radius, all other survivors within 16m/26m/36m will see their aura.12 comments 191 views last activity
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"By Osiris, I command you! Bring her back!" Perks; Wicca: the survivor knowledge of magick and nature allow them to creat a self insta heal potion. It takes 120s/100s/80s and do not recharge unless the potion has been taken. On the other hand, it cause the survivor to be nauseous for 50s/40s/30s. Telekinesis: the survivor can push the killer 6m/8m/10m away from them during a chase, every 60s/50 comments 51 views last activity
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Lore: when two powerful omnipotent entities met they either collide and attempt to assimilate the other. Whilst not succesful in its attempt the Mind flayer was able to send part of him there...waiting for an opportunity... Power: The Demogorgon can make a passage to the upside down and use it to enter the entity's realm. In its dimension it is completly silent. Survivors can use those porta6 comments 91 views last activity
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I saw someone had an idea about a new fog mechanic and was inspired by it! Instead of the fog flasks I think it would be kinda fun to have "fog levels" during matches but selected randomly. This would make more use of the 4 flasks fog that is never seen and would add a nice little rng components to matches. Eventually, rain and thunder would be cool but I'd be content with just the fog.1 comments 31 views last activity
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I was doing some testing with the perk and it's really good since it warns you of fake pallets BUT it also trigger for every totem, even if it's dull. I think it should be reworked so it doesn't trigger for dull totems.0 comments 11 views last activity
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Map: Big house (technically a single house but the size of the hospital) Speed: 4.4 Height: average (exact same character model as the Hag but with a reskin) Terror radius: 36m Power; 1- Closeted: The Boogie man is able to see any survivor hiding in lockers. Additionally, he can enter it, reducing his terror radius to zero to teleport into another one. If he teleports to a locker in which a16 comments 1,261 views last activity
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Map: UFO crash site or area 51 Killer: Alien entity (similar to a tall Grey) Speed: 4.2 Height: Tall Terror radius: 26m Lore: As usual ****** was harvesting organs and playing with the animals of this planet. One female screamed really loud as it took her reproduction system, does the ape even know how much this is worth ? Probably not. As it was trying to piece her back together, to sen0 comments 91 views last activity
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Please explain to me why I can send 50 msg in a row and not be flag but correcting my typos twice will get the forum triggered ?3 comments 11 views last activity