TheUnendingNightmare
TheUnendingNightmare
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- TheUnendingNightmare
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(Eleven) Perks; 1- Telekinetic push: When the survivor is in a chase they can push the killer 2m/4m/6m away. This cause exhaustion for 60s/50s/40s and the killer is immune to tk push for 20s. 2- Indigo child: When within the killer terror radius, the survivor is able to see their aura for 1s/2s/3s every 40s/30s/20s. 3- Upside down: The survivor can phase to another reality for 6s/7s/8s becomi2 comments 121 views last activity
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Map: Space station or ship Speed: 4.6 Height: Tall Terror radius: 36m Power: The Xenomorph can lay eggs that will hatch after a certain time has passed. The eggs can and MUST be destroyed before they mature or they turn into facehugers. Facehugers roam around the map from generator to generator until they find a survivor to jump on. Once that is done, the survivor must find an auto-surg4 comments 81 views last activity
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I'm kinda tired seeing ppl good at juking getting all the points and glory. I had an idea similar to the current emblem system. I wouldn't lock the characters but *some* perks would be only available to certain roles. Ex; Roles: Healer: (selfcare, botanist, empathy, etc.) +50% BP, efficiency and speed towards healing actions and items. +25% BP for teamwork actions. Mechanic: (saboteur, tech55 comments 841 views last activity
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First, you are a skillful individual that knows how to do stuff and when to do it! Although, how come you brought the killer to an almost complet gen...3 times ? Oh you knew that, okay. You rise above and beyond expectation to ensure survival! Well YOUR survival or did you just wanted me to get aquainted with the killer ? You know meet ppl! Finally, you are a master tactician that understand0 comments 31 views last activity
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Is it just me or there's an abnormal amount of pallets lately ? Literally just did a match in Yamaoka estate and it was insane!0 comments 11 views last activity
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Wait so the hatch now spawn open even if NO gens were done ? Wth is that crap ?16 comments 122 views last activity
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Okay before I start ranting. I do not hate or think the perk is that bad or op BUT the ability to dead hard to a pallet or when used with allies that have insta heals is way too hard to deal with. I think when you use dead hard it should either prevent you from being healed for a short time or give you the broken status.0 comments 172 views last activity
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False hope: When a survivor struggle away from your grasp or use decisive strike, they suffer from the mending status (like the legion) for 50s/40s/30s or until they mend themselves. Tell me what you guys think about it! :)8 comments 71 views last activity
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Astral projection: By pressiong the action key your spirit leave your body for 10s/15s/20s. It takes 120s/80s/60s to recharge. Everyone can see you but your character will phase in an out of reality like Freddy phasing; 2s you are there, 2s you are invisible. You cannot interact with the material world and any damage will cause you to be sent back to your body broken for 50s/40s/30s. The Kil11 comments 181 views last activity
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Profile : Regular joe Alex, the genius. "Trust me, I'm an engineer." Perks; 1- Vita serum: "I was amazed at all the plants growing here...I should've seen this was all a travestie!" Whilst roaming around the map the survivor can spot certain plants and creat an insta heal potion. Takes 160s/120s/80s to make (a timer like micro sleep). Only one can be carried around by the survivor. 2-3 comments 106 views last activity
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Survivor idea; Profile: Goth schoolgirl Elena, the witch. "I SUMMONED YOU! YOU CAN'T TAKE ME! LEAVE THIS WORLD AT ONCE! MOM HELHPHHMM." 1- Blinding hope: "As I was being chased, I could feel it...my palm getting warmer, the lights brighter, the air thinner. My Goddess spark was still with me." Creat a beam of light emanating from your palm by channeling echoes of light from the campfir2 comments 136 views last activity
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Survivor idea: *The deacon* "What are you doing ?! LEAVE HER ALONE!" 1- *Blinding faith* : "I never knew I was following a wolf dressed in sheep's clothing!" *You channel divine energies with such hardship even the killer is blinded by your faith* . After being in the killer *terror radius* for 60s/50s/40s the next hit on the survivor is going to blind the killer for 1s/2s/3s.2 comments 41 views last activity
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Killer idea: *The archdeacon* *Perks* ; 1- *Unholy halo* : The killer through their faith creat a unholy golden collar and can put it on a survivor. If they stay lock in it for 20s/15s/10s they get a stack of sin. Staying on them for an additional 20s/15s/10s will cause them to be injured. Cannot down survivors this way only hurt them. Collar can be taken of but you can't move and tak23 comments 131 views last activity