Killer perk idea; Hex: Ruin (rework)
Same effect but cause a skillcheck everytime a survivor start to repair a generator. If the survivor succeed they become immune from that first skillcheck for 10s. Additionally make the skillchecks randomly change direction.
Comments
And if they hit that first check, then they become immune to the hex for 15 seconds or until they stop working on the gen
Hex Ruin has major pitfalls.
They really should just amplify the effects of Thana, make that "Ruin" and reduce the cleansing speed of the totem. With good skill checks having no effect.