If there was a DBD2 or rehaul DBD some suggestions

If Behaviour were to make a DBD2 or rehaul the whole game completely, some suggestions to help take the game forward. Now the game how it is currently is, is great, I play the game everyday it's addicting literally lol. Since the game is 3 years old, I know the company has to be planning something big next year, so I have some suggestions hopefully that can take it forward.


Unique Survivor Perks/passives:

Now every survivor is the same, game play wise, every survivor can have the same perks(teachables) and do the same thing as any other survivor, what separates them is cosmetics and player preference. Killer however are different, they have different abilities, different movement speed and have different ways to play. What unique survivor perks or passives do is separate the survivors from each other, like Claudette can have unique perk to her that can heal people and herself 3% faster than any other survivor. Reason being it gives the game a new meta and a new way to play, so you don't see 4 troll P3 Claudettes in the game blending in the environment lol. Something to consider.


Graphics Overhaul:

I know this has been the talk for a while, since next gen consoles are coming closer and closer(next year) when can we expect improve visuals? The new map looks absolutely stunning, like you guys took time on hawkins, I know the same can be for the graphics/engine as well. I've seen some youtube guy that does renders for the game and wow they look impressive. But it's always gameplay>graphics to me.


2v8-10 mode:

This will never be a thing, but I want to share my imagination lol. For right now we only have the standard asymmetrical 1v4 mode. If you guys do think about expanding it to be bigger I have an idea on how to do that. So this mode will be same, do gens, exit gates etc. But there is secondary objective for the survivors to escape that is unlocked after completing 4 out of the 6(8) gens. The secondary objective is the survivors have to get connectors/fuses to power the exit gates, so its not entirely on doing all the gens and leaving. The fuses aura is shown to the survivors for 6 seconds when half the gens are done or when a survivor drops the fuses. The killers cannot see the fuses aura, it is an item, so survivors will have to drop what they have in their hand to pick it up. 1 fuse is needed to each exit gate, 2 fuses for the other exit gate. There is 3 exit gates, 2 normal ones and 1 big one where every survivor can escape. Now you're thinking, the killers can just camp the 2 exit gates, that's why there is 3rd one and this secondary objective is available half way in the game. What about Toxic/troll survivors having the fuses in there hand and not using it, so to prevent this there will be 4 fuses around the map, and if survivor has a fuse in there hand long enough (1min) it will drop cause its too hot to touch and the survivor will scream showing their aura to the killers. These maps will be bigger to accommodate the amount of players in the game. The hatch is still a thing, but only activates the same way like the standard mode.

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