TheUnendingNightmare
TheUnendingNightmare
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- TheUnendingNightmare
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Well lbh it's a crutch perks for bad killers and although sometimes annoying it is rarely used or at least effective.
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@DeadbyDeathGarden said:
https://forum.deadbydaylight.com/en/discussion/comment/740619#Comment_740619
I will but I'm pretty sure that the wiki would say
https://forum.deadbydaylight.com/en/discussion/comment/740620#Comment_740620
Sorry you edited it not deleted
Maybe I do edit stuff whenever ppl give me ideas or stuff to work with. So if anything this was probably that and unrelated to your comment unless it was a legit balancing idea I liked.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/740757#Comment_740757
Guessing you play console since Feng/Doc and Hag/Ace aren't free on PC.
Yup and they aren't free ? Well the game must be cheaper to buy then.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/740849#Comment_740849
And wraith, and Demogorgon after leaving his portal.
Well I can't really Say anything for Wraith that's just how his kit work but it wouldn't be much different from now. It would just make premonition a good perk on its own instead of needing spinechill.
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Bamboozle: When the Killer close the hatcht one of the exit gates open.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/740837#Comment_740837
I am fully aware that it's not an aura. That just means stealth killers will not be able to counter it. And even if it's not an aura it still gives away the exact location for free.
Also, pretty sure your examples are Ghostface and Pig.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/740837#Comment_740837
I am fully aware that it's not an aura. That just means stealth killers will not be able to counter it. And even if it's not an aura it still gives away the exact location for free.
Spinechill and Premonition already reveal their location without aura reading.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/740731#Comment_740731
Stealth killers will be changed to prevent aura reading, though.
And I know object reveals auras, but it has the trade-off of revealing your own location and it doesn't work in terror radius.
This perk would let you know exactly where the killer is for free and the killer wouldn't know or have any way of countering it.
Again this rework isn't an aura reading. It only would pop the black circle once not the red aura.
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@HellCatJane said:
I think the point of rank reset is if you stop playing for so long, you lose your "skill", so they lower you. Personally, not playing for a few months, I was a potato (bad with the controls, etc), and was in a good rank. So, in that aspect I think it's good.
As far as being killer with low survivors that you CLEARLY know are new to the game. I just take it easy on them if I am clearly better, if I didn't lose any skill or w.e. I get pips and rank up just normal. Even if they all escape. You can choose to be "nice" and try to help "teach" them. Like no one is forcing you to play in a way that you feel bad about yourself... I mean I just have fun with it vs being sweaty tryhard must 4k. And same if I think the killer is new and having a hard time. It doesn't take long at all to rank up. /shrug
And you should definetly be reset for that but someone who play everyday shouldn't be reset so often.
I had been absent for a week(reset) and then reset once more bc of the dlc. I went from 4 to like 15. Imagine how stupidly OP I was for real rank 20 killers I met.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/740621#Comment_740621
Okay, but this is basically a lesser version of object with no downside. And it would reveal stealth killers too (except myers), since it isn't an aura.
Also idk if I explained it well enough but the circle would only be visible for a brief moment when the perk activate. It wouldn't keep popping.
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Meg
-Lithe (Feng)
-Premonition (blood web)
-Urban evasion (Nea/the entity)
-Selfcare (Claudette)
Hag (is she a dlc character ? I can't remember)
-Hex: ruin (Hag)
-Hex: Toth (Hag or Huntress)
-Hex haunted ground (first dlc perk)
-Bbq (From the shrine)
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My Build is made up of all the default stuff (red rank)
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Meg (Psychic cheerleader)
-Premonition
-Lithe
-Urban evasion
-Selfcare (can be switch for another healing perk you would like)
Head: Short blond hair
Upper body: Small top showing her belly
Lower body: Skirt with tennis shoes
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/740621#Comment_740621
Okay, but this is basically a lesser version of object with no downside. And it would reveal stealth killers too (except myers), since it isn't an aura.
Those perks already reveal stealth killers, except Myers.
OoO reveal the aura of the killer.
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@Hozh said:
Not necessary, as a premonition must survivor, I believe the perk its just fine, no complaints, with a visual notification would be OP and spine chill wouldnt make no longer sense
Although similar those two perks serv a much different purpose.
Premotion give you the location of the Killer but Spinechill tells you if they are coming towards you.
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@Yung_Slug said:
It could probably use a cooldown decrease, but giving away the killer's exact location is a bit much.
A lot of perks give the killer exact location. Beside, it wouldn't be an aura reveal but rather similar to those dark circle the crow send when using "Spies from the shadows"
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@DeadbyDeathGarden said:
https://forum.deadbydaylight.com/en/discussion/comment/717886#Comment_717886
Also just realised that you deleted one of your posts so that now one of my comments makes no sense.
We can't delete post here...
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@DeadbyDeathGarden said:
https://forum.deadbydaylight.com/en/discussion/comment/732226#Comment_732226
Hey, don't make a claim without evidence. Show me evidence or maybe a pic or video. You can't expect me to believe wild claims. Especially if these claims aren't true. Read the wiki. They will always list other unknown uses and there is no mention to it. https://deadbydaylight.gamepedia.com/Distortion
I just told you "try it out with your friends"
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@DeadbyDeathGarden said:
https://forum.deadbydaylight.com/en/discussion/comment/725637#Comment_725637
Alot, actually. TOTH has saved multiple games where Ruin is in jeopardy. Distortion does not stop notifications. It stops AURA readings. If it was changed to then yeah but currently it does not affect the perk. Even so, using perks to band-aid other perks isn't a good way to make a perk. It's like if someone made an anti-NOED perk. EVERYONE would use it. It would be instant meta as it counters a good perk.
It also stop notification 100% try it out with a friend. I agree it isn't exactly an "aura reading" but apparently the game still include it.
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@8obot1c said:
https://us.v-cdn.net/6030815/uploads/517/P7U45EW14C3F.jpg
Hi. I made a post about a perk called Light Sense, but now I have art for it :D. Its my first one there may be more to come. If you didn't read, here is what it is.
Light Sense (Rare?Very Rare/Very Rare)
When a generator gets completed, you see all other survivor's auras for 15 seconds. When the last generator is completed you see all other survivors auras for 30/45/60 seconds.
That's how "Dark sense" work now.
Edit: nvm I misunderstood
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@YaiPa said:
This is basically a stronger head on, without any kind of range or positioning limitations. If it can be used multiple times there's no way it's balanced.
You and the killer are both stuck and I forgot to put the cd that's my bad
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/725934#Comment_725934
There are only ever 5 totems on any given map.
That's even worst then...
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@EyeFearFoolie said:
https://forum.deadbydaylight.com/en/discussion/comment/725635#Comment_725635
I play spirt so those insta heals were useless cause they just gave me stacks for STBFL and then they were right back where they started.
Like I said, insta-heal won't save you if you can't do anything but try against my SWF group. Lol
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/725930#Comment_725930
Self Care:
- Makes you heal in 32 seconds
- You moan
- You are exposed to being found either by moans or nurse's calling
- 300 BP for the heal
Inner Strenght:
- 14 seconds of cleansing totem + 8 of hiding in a locker = 22 seconds
- No moan in locker
- You're hiding
- 1000-1500 BP for totem/Hex + 400 BP for healing = 1400-1900 total BP
- Catch: Learn totem spawn points or use small game (perk also usefull against freddy, hag, demogorgon and trapper)
You still moan in lockers.
You cannot use it more than a certain amount of times.
You require other perks just to make 1 perk viable.
Also, with selfcare you can leave yourself at 99% healed and surprise the killer.
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I'm very good at stealth and using LoS to not being seen by the killer.
On the other hand I SUCK at loops and jukes.
Thank god I'm good at hitting the great skillchecks. XD
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/725912#Comment_725912
Nope, Inner Strenght: Cleanse a totem, get hit, hide in locker, no sound, 8 seconds heal.
Like I said above see how long all that take.
Also, if there's 2 or 3 hexes there's only like 4 dull totems on the map. Which mean a maximum of 4 uses.
Selfcare is unlimited and doesn't require totems or a locker to be activated.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/725893#Comment_725893
That's why I said "Inner Strenght", 8 seconds heal whyle hiding with no moans nor need of another player and gives you 1000 to 1500 BP for the totem + 400 healing BP, what's not to like?
Okay no it is called "inner strenght" but requires to go through all the steps I mentionned.
So count the time it takes you to do all that and then count how long it take to heal with selfcare.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/725893#Comment_725893
That's why I said "Inner Strenght", 8 seconds heal whyle hiding with no moans nor need of another player and gives you 1000 to 1500 BP for the totem + 400 healing BP, what's not to like?
Don't you mean "second wind" bc I'm pretty sure "Inner strenghts" just makes you quiet when injured.
And "Second wind" requires you to unhook, fully heal someone, break a totem and then heal after something like 30s.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/725889#Comment_725889
ewwww Self care... Don't you mean Inner Strenght?
No.
Selfcare is one of the best perk around. If you can live without it good for you but I can't.
I'm not going to hope someone is around to heal me, I'm going to do it myself.
"It take like 15s and Makes you useless"
Okay and someone healing you take like 10s and require 2 survivors to do nothing but healing instead of just one.
In SWF it can be useful but solo plays is much better to get selfcare.
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Okay...
Contrary to your friends beliefs there is another tactic you can use, STEALTH.
Start working on Claudette, Nea and Feng.
My red rank build;
-Selfcare (Claudette)
-Lithe (Feng)
-Urban evasion (the entity...Nea)
-Spinechill (random)
Basically remember to crouch and try to use covers to break LoS ans focus on fixing gen and destroy totems.
When you are a bit better at hidding and sneaking around. That you have a few more perks on a survivor you feel confortable with, you can try to work on getting better at looping.
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Well tbh I never have that problem (red rank Hag main)
Although, I do admit it is sometimes annoying how many and how close are pallets. If I couldn't teleport and had bad traps placement I wouldn't be able to deal with all of them.
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I'm red rank and I agree.
Always the same killers, builds and playstyles. If you don't fit the mold (like me) you get hate mail.
Bc apparently cleansing 2 hexes, fixing 3 gens and unhooking everyone at least once isn't enough. You gotta be chased or you did nothing apparently.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/725825#Comment_725825
If escape means so little to you please put yourself onto the hook next time. I'm not young anymore and your four butts are hurting my shoulders and back! ^.^
*Look at my red rank*
I can escape don't you even worry.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/725797#Comment_725797
It gives you more control. A neat little bit of tech you can do is stand above the basement stairs (with the stairs on your left) if you don't think you'll make it to the hook. If the survivor isn't running balanced landing, they'll fall and stagger, allowing you to mostly recover from the stun by the time they get back to the top. The survivor can counter that by not wiggling out. That forces the killer to either keep moving, or sit there forever as generators pop off. Making it automatic wouldn't allow you to stop wiggling until the killer moves.
It's a bit of a niche example, but there's a few places where it can come in handy.
If I made it to the stairs and you aren't wiggling...why would I not hook you to the basement ?
Also, I was talking from a survivor pov. Idk if you got that since you gave me a killer example.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/725797#Comment_725797
Well if you don't wiggle as the last survivor I sometimes take pity.
Auto-wiggle would dissolve such pity.
"It wouldn't change much"
My point exactly.
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@Rydog said:
Well, worst map is easy, it's Hawkins Laboratory for every killer and survivor.
Every killer and juker*. Nuance.
Has an immersed red rank this map is AMAZING!
I can literally be repairing a gen next to the killer and all the ambient sounds cover the gens repairs. Also it has so many cover to urban evasion around!
Seriously jukers are being cry babies bc 1 map is good for something else than juking.
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Tbh Hag is good simply bc everyone prefer juking and she is a beast at breaking loops.
The Hag gets absolutly destroyed if she is against immersed players, bc the traps don't trigger when crouching.
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Honestly I don't even know why we press a key. They could make it an automatic action and it wouldn't change much.
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I believe they nerfed it bc with insta-heal and everything it was just too hard for killers to have fun when someone could use SB every 40s/36s.
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/725693#Comment_725693
Lol
First off. The bodyblock was a bug that rarely happened.
Second. You being rank 4 now has nothing to do with OG freddy. When you are claiming false facts and insist on it being true you did not play Freddy consistently if you played him at all.
And third calling someone thats been around since the very beginning at the same time as thinking rank 4 is something to be proud off. Please...
Also, I don't understand why you became so agressive and defensive when I haven't been anything but polite. The fact we don't share the same opinion doesn't give you the right to be an *******.
Did you expect everyone to just blindly agree with you ?
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/725693#Comment_725693
Lol
First off. The bodyblock was a bug that rarely happened.
Second. You being rank 4 now has nothing to do with OG freddy. When you are claiming false facts and insist on it being true you did not play Freddy consistently if you played him at all.
And third calling someone thats been around since the very beginning at the same time as thinking rank 4 is something to be proud off. Please...
See I knew you were a greeny.
My point was that wether or not this was a bug, it happened. Also, if you dig up that it was a bug then I wasn't lying was I ? Now you're just contradictions yourself.
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Nothing then.
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The only thing I miss from old Freddy is his aura reading ability.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/725682#Comment_725682
They could blind you. They just need to know where to aim. Left of the survivor butt.
OMG I had forgotten about that!
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/725670#Comment_725670
You haven't played OG freddy have you? (There's no collision on awake survivors for freddy. And the glitch was so rare so that wasn't an issue).
My channel is "Gaming hunter" I have video of old Freddy and maybe they buffed it after awhile but the survivors could definetly bodyblock you at first.
Also, I'm rank 4 so you better drop the attitude greeny.
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I never understood why pc had such ease to succeed ruin skillchecks. After Watching a bunch of vids I finally understand.
The "great" skillcheck area is ENORMOUS on pc. I guess it's to make it easier since you guys are using kb and mouse but lbh THIS is why ruin is irrelevant.
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@Kwanghyun said:
Eirher get an instant 3-4 percent regression for each kick, or make it so survivors have to stay on the gen for 2 seconds in order to stop the regression.
Since it takes 2 seconds to kick a gen, but survivors can just run pass it an start the repair animation without even touching the gen physically to stop the regression with no penalty at all.
Why is that even a thing? Why isn't it removed alongside the other broken mechanics like no stun after falling?
Isn't there a perk that is specifically for this purpose ? It's one of the Doctor.
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My only real issue with Ghostface is that since they buffed stalk, he can practically always expose you.
It is starting to show at purple/red ranks where everyone has been playing with him since the rework/release.
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Yes bc having to drop the survivor you were carrying to put the one blocking the hook to sleep, so you can finaly hit him/her to free the hook was sooooo fun.
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Jukers are just being cry babies bc they have one map where they have to be sneaky and they are all starting to realize they just can't.