TheUnendingNightmare
TheUnendingNightmare
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- TheUnendingNightmare
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/765992#Comment_765992
It's my personal opinion. It's how I value them. Why is my value on something stupid? Geeg, take a chill pill.
I'm sorry...your reasonning is stupid.
Why ?
Bc those nerfs won't last forever. Most likely the Nurse will be reworked or buffed eventually and be great.
Remember when no one was using the Hag bc her traps took forever to set up ? It eventually got buffed.
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And why ?
I mean noed isn't even useful when I play survivor and since we get a free escape why shouldnt the killer get a free kill for doing nothing ?
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@twistedmonkey said:
There's it's called the egc it's just timed. You dont have to chase, down or hook anyone you just have to close the hatch and protect the doors.
Not this kind of situation.
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@Yung_Slug said:
Just grant instadowns and moris from the start of the match tbh. Makes it more realistic. If a serial killer hits you, you're going down and you're not getting back up. Just remove hooks altogether. And since we're removing hooks, let's remove pallets to balance it out.
See idk why ppl are defensive on that but are completly fine with a free hatch. Lol
Tbh noed isn't even a big thing when I go survivor so idk why ppl freak out about it.
So from my "get a free kill just like free escape for the survivor" you got "Let's remove all pallets and give instadown + Mori"
How ?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/766031#Comment_766031
It never happened to me. Maybe you should not base your arguments on assumptions. But yeah, I guess there is no point to discuss. If you want to have a 4K every game, this will not be possible. And it does not matter tbh, if you stomp the Survivors so that they dont get any Gens done, you won already.
But like I said, not open for an endless discussion when one part is not really able to think ahead.
"This never happened to me...assumptions"
Dude you're the one who brought it up. Also no EGC was made so survivors couldn't loop endlessly once the gates were open.
It had nothing to do with the hatch, the rework wasn't even released at the same time. Lol
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/766021#Comment_766021
It seems like you dont understand this topic. This is fine, I will explain it again:
It is not about the Survivor being held hostage. But if you have 1 Survivor left, the Hatch cannot spawn because not enough Gens were done, there might be the situation where the last Survivor just stealths around the Map. If the Killer does not have Whispers, it can be impossible to find the Survivor.
So, what should the Killer do? Wander around the Map to find the Survivor? Not really an option. This can last for hours and while it is rare, it should not happen at all. And it happened back in the day.
This is the reason why the Hatch spawns when not any Gens are done. And thats also why the EGC starts when the Hatch is closed. This is basically the reason why EGC exists in the first place.
Again if you spent more than 5 mins looking for a survivor this isn't the game's fault, change your tracking perks.
It seems like YOU don't understand what I'm saying. Let me be clear, if you were any good this wouldn't change anything.
Seriously, if your argument is "I'll spend hours looking for that survivor" that's weak. Buy whispers or spies from the shadows.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/766006#Comment_766006
Nope, you dont have to. It is your decision to slug and search for the fourth guy. The game is also not hold hostage at this point, because the Survivor on the ground will bleed out and the Hatch will open, which means you can either close it or the Survivor will get it.
Like, just hook the 3rd person. If Hatch did not spawn the Killer has every advantage to find the Hatch first (faster and does not have to hide). And it is not really worth to prolong a game so much just for the fourth Kill when you already won anyway and can go to the next game.
Look if you want to half ass your games thats okay but I won't entertain the notion it's a good mechanic. This is literally there just so survivors stop crying on the forum and sending hate mail to good killers.
"It's so the game isn't held hostage" are you for ######### real ? XD hahahahahaha dude if the 4 of you couldn't get out it isn't my problem change game.
You ARE being hostage this is the entire point of the game! XD
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@Aven_Fallen said:
Hatch is there to prevent Hostage Situations. I mean, we can totally remove the Hatch when no Gens were done. Enjoy your 3h game then.
Lol my games are around 9 mins. Even before the hatch rework there was no way someone hiding for even 15 mins. Lol
Get better tracking perks if that happen to you.
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That cat is creepy
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@Aven_Fallen said:
@Topic:
Half of the time you won, half of the time the Survivor won. Does not sound wrong to me.
https://forum.deadbydaylight.com/en/discussion/comment/765976#Comment_765976
Because otherwise there would be Hostage Situations.
It still is but I'M being held hostage.
I can't kill one of the last two guys bc I have to search for the other one.
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/96329/killer-rancor
Interesting but I don't see this being a thing. Also, others may say that NOED pretty much does what you're suggesting.
The hatch doesn't require a perk slot so imo this shouldn't either.
Also, it's a one time thing not an group wide expose status.
But you got a point there. Maybe noed should be a part of the end game collapse instead of a perk.
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@justarandy said:
I'm currently using up all my insta heals. I had over 300 stored and IMO they aren't worth the value I spent on them after the nerf. Many think the same and using up all the instas. Basically the same like with Nurse rn, I'm currently using up all moris, puddings etc cuz I won't touch her after the nerf anymore.
Now that's just stupid.
Not only is nerfs and buffs always coming and going but the new "insta-heal" take 5s to apply. Which mean you won't be able to do it in a chase has easy has it use to be but you'll still be able to run to someone hurt and heal them insanely quickly.
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@Tensor said:
Maybe it needs to be changed to separate people, since it's an advantage
The last group I destroyed would say otherwise lol
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@MrPeterPFL said:
You got 3 kills..... you won
Ik but still. Why would they even be given the option to escape when clearly they didn't deserve it tbh.
Edit: My bad though you replied to me didn't realize me and the guy who made the post both got the same amount of kills. XD
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@Mert_MK said:
Is it just me? I thought he was okay to play against when his rework just came out.
But nowadays all i see are Freddy's that use gen slowdown builds with perks like DL, Thana, PGTW, Ruin, Thrilling Tremors, Discordance etc. with Swing Chains and Jump Rope on top of that.
And then there is the recent change that Borrowed Time doesn't work against him anymore if the unhooker is asleep. And even if the unhooked Person gets BT, if the killer decides to tunnel he will just go down anyway because of Oblivious. I find this change really stupid.
Also doesn't help that most Freddy players like to bloodlust you with snares. I can live with this tho.
I get that gen times need some fixing but i still think this is too much. No one wants to hold M1 for even longer. Or at the very least make BT work against him again.
Reminder that i don't think he is OP. Just unfun to go against, not Spirit level since you can loop him at least but still.
Unrelated but i have created this discussion before but it didn't appear for some reason. Hope it's okay to post it again.
Sooooo with all the posts "gen rush is ridiculous!" You're going to complain there's one killer that can counter it ?
Quick tips vs Freddy;
First, you can use OoO to see him at all time when asleep even when within the 32m radius in which he doesn't see you. Bc of the Oblivious status.
Second, if you have trouble with hooks try to use DS it still work wonders against him.
Lastly, not a lot of ppl know this it seems but small game detect dream pallets and dream snares.
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Was in a match yesterday has Freddy.
5 gens all incomplet, killed 3 survivors and the last one escaped through the hatch.
Yep I didn't know but apparently now the hatch spawn even if the survivors weren't able to do anything. Bc you know... they deserve it...
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@ColonGlock said:
Just remove all the mystery and let killers know how many were SWF in the end game lobby.
I would be fine with just a indicator with a number, do not even need to know which individuals were SWF or not. This would address the survivor concern about being dodged in the future.
Or they could creat a "rank mode" in which groups are allowed but lock them out from quick play.
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Just bc ppl help each others and are better than you has a whole doesn't mean they are a SWF group. They just happen to be good together.
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@TragicSolitude said:
A lot of maps don't have enough crows for this to be helpful. Also, "sometimes" means whether or not it gives notifications would be RNG, which isn't a great way to do things.
Empathy is often quite good at keeping me informed of where a killer is when they're far across the map.
Just like for spoes from the shadows but this would just be a natural nerf for it. Of course every perk isn't good on every maps, like lithe in the swamp.
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1- Let me see
2- This isn't at all like whispers, it would be similar to spies from the shadows.
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@NewBite said:
https://us.v-cdn.net/6030815/uploads/640/BTG9D53L5CM3.png
You are ######### tired of this bullshit. Survivors within your terror radius will have a cooldown of 3/4/5 Seconds for crouching or using the flashlight. Preventing any kind of toxic beavihour.
So basically you want to force everyone to run an exhaustion/loop build...no. Just get better at finding immersed survivors or use perks designed to help you for that exact situation.
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The Wraith aura reading add-on.
This literally require no criteria to be met and allow the Wraith to basically counter his counter (immersed players).
It allow the Wraith to see anyone near him within 8 or 12 meters! Which is kinda big when you think all he has to do is walk around.
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It definetly does.
First, it's a perk designed to secure a win when you failed to defend gens or apply map pressure.
Second, it is mainly used by noobs and trash killers so they feel like they accomplished something when in reality they did nothing good.
Lastly, if you *require* NOED to win matches with wtv killer you're using (most likely Wraith) then you need to watch more guides on that said killer.
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Idk but if I was chased for the entire match and finally went down when you finished fixing the last gen...idc you come for me.
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So I'm guessing she's good on pc ? Idk but it's been months since I faced a decent Nurse on console.
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@GeneralSpudmuffin said:
They already warn you when the killer disturbs them. And if it works like Spies... Just run Spies.
That's not a killer perk tho. That's a survivor perk unlike "Spies from the shadows". Get it ?
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/95953/new-killer-idea-medusa
Virginal blood shouldnt give the obsession any benifits
I feel a perk allowing for an easy kill deserve a positive side for the survivor.
@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/95953/new-killer-idea-medusa
Also as for the power, explain more.
Basically it would work similar to an hybrid between Ghostface expose mechanic and the Doctor treatment mode.
If when Medusa release the energy a survivor has their camera facing her. They are turned to stone and open for an insta down. It last for about 10s but could be higher or lower.
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@MysticAdvisor said:
https://forum.deadbydaylight.com/en/discussion/comment/760805#Comment_760805
Dude, it’s hard ok?
The nurse has a big learning curb!
I agree you have to be a god or spend a lot of time before mastering the nurse.
That's why I think if teleport is so op they need to reduce her running speed this low...maybe they could change it. Keep the teleportation concept but modify it so it isn't OP but also easier for more ppl to use.
Honestly she has one of the best and scariest sounds and costumes ingame but they are so rarely seen... :(
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Chapter: Buffy the vampire slayer
Killer: Glory / The master / Angel
Survivor 1: Buffy Summers
-Super strenght
-Regeneration
-Can resist fatal wounds
Survivor 2: Willow Rosenberg
-Can wield magick
-Very smart
-Intuitive
Map: Sunnydale highschool
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@thisdude9001 said:
@VoodooMan7995 Thanks for feedback ill make sure to include that info. Not really sure how our moris are the same?
@TheUnendingNightmare Why did you post here? The link to the contest is in the first post.
Oh that's an actual contest ? I thought someone just made a post asking ppl. Lol
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@MysticAdvisor said:
Hmm fun concepts, but the killer community would tear your arm off first before ever letting anyone touch the nurse.
She is the queen on top still is( except spirit is quite close as well)
You could use this for other killer concepts.
The Queen ? Me and my friends always have fun bullying any Nurse.
Sure there's the one odd God Nurse but how often does that really happen ?
(Rank 4 here)
All I meet is: Hillbilly, Huntress, Ghostface and like I said maybe a God Nurse once in a blue moon but most likely a trash Nurse.
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It's getting colder in Canada...
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/751618#Comment_751618
I dont understand but mkay-
Oh lol "the Pursuer" is a mini boss in Dark souls 1 or 2 can't remember exactly.
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@claudemonet said:
If you wanna SWF with some lvl15 fresh player as a red rank survivor, you should tell your baby how to avoid killer and maybe take a hit and try to distract.
Even now, I matched lvl2 SWF team as a lvl6 killer, so the matchmakeing is good enough for both sides.
Stop complaint, SWF already grants you enough advantage over killer since you can share so much information with your team, do you think it fair?
Well yes. If anything mic should be an in-game feature. Like that's cheating to be next to someone and Say "hey watch it my premonition triggered the Killer is coming"
...
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/752484#Comment_752484
I would be on board with that on paper. My one concern, as I mentioned, is splitting the player base. Does adding two separate queues result in one or both queues not having enough players and having super long matchmaking times?
Not really most games have separate queues and beside "Quick" play.
Usually "competitive" is for pre-made groups.
Coincidentially this could balance the SWF problem.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/752474#Comment_752474
The ranked mode is the competitive mode.
Honestly this would be the best of both world imo.
Casual play and competitive needs to be separated.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/752474#Comment_752474
The ranked mode is the competitive mode.
DbD doesn't even separate solo players from groups so no it isn't.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/752316#Comment_752316
Overwatch: https://overwatch.fandom.com/wiki/Competitive_Play
"There are also skill rating restrictions for Competitive grouping.
- Players who are queueing for their placement match are unable to group up with players who are in Diamond tier and above.
- Players who are in Bronze, Silver, Gold, Platinum and Diamond tier are unable to group up with other players which have a skill rating difference of more than 1000.
- etc. etc."
Paladins: https://paladins.gamepedia.com/Ranked
Bronze Silver Gold Platinum Ranks may team up in groups of five, Diamond Master Grandmaster ranks may team up in groups of two, and Diamond players are allowed to queue up with Platinum players.
Wait no yeah I just read exatcly there's no restrictions for quickplays! So why should there be one in DbD which doesn't even have a proper competitive mode ?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/752316#Comment_752316
Overwatch: https://overwatch.fandom.com/wiki/Competitive_Play
"There are also skill rating restrictions for Competitive grouping.
- Players who are queueing for their placement match are unable to group up with players who are in Diamond tier and above.
- Players who are in Bronze, Silver, Gold, Platinum and Diamond tier are unable to group up with other players which have a skill rating difference of more than 1000.
- etc. etc."
Paladins: https://paladins.gamepedia.com/Ranked
Bronze Silver Gold Platinum Ranks may team up in groups of five, Diamond Master Grandmaster ranks may team up in groups of two, and Diamond players are allowed to queue up with Platinum players.
Honestly idk that much about paladin but like I said idk what they mean on overwatch bc even when you are actually playing competitive and not Quick plays, ranks on both teams are all randoms or they sure do look random.
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@Venoxxie said:
People de-pip anyway to bully lower ranks as it is. However, I do agree. I don't wanna vs a rank 1 killer because I'm que'd with a red rank. But it's also not fun for some red ranks who actually got there with skill (and not dumb luck) because they almost never get caught in chases by a baby killer, there's no challenge for them which is what they probably want. I would rather something in the middle, average out the levels, something. If you have a rank 2 and a 17, pick a number in the middle.
I believe that's how it worked prior to the matchmaking changes.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/752136#Comment_752136
A quick search for Overwatch shows that friends of too far apart rank cannot play in ranked games together, so that's one out of the way.
Send links bc I play all the time with my bronze friends and I'm master rank. So idk where you found that info but it's clearly fake or something is clearly wrong.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/752129#Comment_752129
As someone else has pointed me towards, Counter-Strike: Global Offensive and League of Legends.
Overwatch, paladin, f13, Smite, etc.
All allow it.
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@TAG said:
There's a reason why other games just don't allow friends whose matchmaking ranks are too far apart to team up in ranked games.
That's simply not true. What Games are you talking about ? Literally every single mp games I play allow for different ranks to queue together.
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@twistedmonkey said:
Peanits clarified it in this thread about Myers.
It makes them immune to aura reading perks but not detection ones.
So that's a nerf from the original stalk variant. I'm not mad tho Myers T1 stalk is literally my nemesis xD
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/751976#Comment_751976
Kindred description: Kindred trumps any of the Killer’s stealth abilities.
The same description have Spine Chill and Premonition, that’s why I asked the question.
Even for Premonition the cake is a lie.
It doesn't work against Myers T1 stalk.
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/752034#Comment_752034
Umm isn't the new status going to apply to a good handful of killers? Why bring premonition at all if there's going to be like 4-5 killers it wont help with?
It's a bit more complicated than that.
Killers with stealth statuses or stalk variants;
-Freddy (mid tier)
-Myers (mid tier)
-Demogorgon (low tier)
-Pig (low tier)
-Wraith? (?)
Notice how most of them are mid tier or lower. So all in all it won't change much and probably won't be countered that much. Especially higher ups.
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@VincentRedfield said:
So is premonition gutted basically now? 😢 so much for being stealthy and avoiding killers instead of playing loop de loop.
It still work on almost all Killers.
The stealth killers are going to be much harder on us immersed players tho.
Better get good at looping those I guess.
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I bought the Hag and when the event start on PS4 I'm going to try to get the Priestess.
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(Meg, the psychic cheerleader)
Cosmetics;
Hair: Blond "Miley" hair
Torso: The top which show her pierced belly button
Lower body: Gray skirt with white tennis shoes
Perks;
-Urban evasion
-Spinechill
-Lithe
-selfcare
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Both Spine chill and Premonition never worked against it.
"Those are new statuses dumb ass"
Not really they are both reworked version of stalk variants.
"What do you mean?"
Undetectable is basically what Myers use and Oblivious is a buffed version of the Pig stalk.
Knowing the link between the stalk variants and their statuses help you deal with them.
Basically no sensory/aura reading perks work against Myers T1 stalk. The same apply to the Undetectable status.
In the same line of thoughts, all sensory (not aura reading) perk works against the Pig. Thus the same apply for the Oblivious status.
Note: Oblivious was recently buffed again or something so idk anymore about how much it diverge from the stalk variant.