TheGoon224
TheGoon224
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- TheGoon224
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Comments
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@AbsolutGrndZer0 said:
While this is three years old, so some things might have changed, this is a great in-depth tutorial video when you have time.
i appreciate this a lot thx
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@Rulebreaker said:
Heres an old post, still relevant:
https://forums.bhvr.com/dead-by-daylight/discussion/442401/any-tips-for-playing-artist
thx man
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@Pulsar said:
more fillers, less strong pallets iirc.
I also know that upstairs main got the god pallets removed.
ok thanks I was genuinely confused
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@BbQz said:
Personally I think It should only apply to hooked deaths not moris or abilities.
I think Moris will be fine since they already require a survivor to be on death hook, i just think for power specific kills its a problem.
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@HexBloodBath said:
Yea I agree I’m not playing sadako again if they don’t revert these stupid changes
Honestly, I think that it should just not work with power specific kills because at least Sadako would have some sort of niche in that aspect.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993280#Comment_3993280
I think it will turn out to be fairly minor overall. I do like that they've basically left us to scream at the sun and rip each other's throats out with almost no clarifications or updated info. It's kind of hilarious.
yeah it kind of just turned the forums into a massive echo chamber lol.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993246#Comment_3993246
Once the 90 seconds is met and they get up, if they get slugged again, they still have to go through the 32 second recovery process again. At least that's been the understanding I've seen. All of this is still kinda vague. And It'll remain a nuisance to be slugged over and over. I'm also assuming there will still be bleedout cause why wouldn't there be.
yeah honestly the best way I can describe this whole fiasco is that we’ll know when we actually test everything out.
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@crogers271 said:
Reducing the delay to 5 or 4 seconds would still give the survivors plenty of time to go somewhere and reset while also not leaving the killer completely in the dark on information.I expected the things people would say about the slug mechanic and generally agree with them, and I was expecting people to have issues with the anti-tunnel mechanic though I'd disagree, but when I saw the hiding unhooks my reaction was: 'obviously, why wasn't that done before?'
Basically, why should the killer have this information? It's powerful, obviously, but it takes out a giant element of game sense just to say 'here be two survivors' or 'here were two survivors recently'.
First I want to talk about Gen regression and blocking being removed once you tunnel some one out I think it’s overkill keep in mind that survivors will also get a repair speed bonus when this happens.I think they should just tie the penalties together and stagger them on when the first elimination occurs, but to trigger both a killer was probably hard tunneling. Sure maybe the killer hooks survivor A, then B, then C three times in a row, but it would be an unusual game for it to occur like that (and I'm not worried about survivor C suicide rushing the killer, losing a survivor is always going to be devastating).
Giving a haste bonus like this does not benefit these killers in the slightest and because of thisYes, the haste benefit will have an unequal impact, but we're going a bit far saying 'no benefit'. What killer doesn't need to move away from the hook and the faster they do it, the better?
But yeah, in short, this speed boost and the gen damage increase, even if it’s getting Nerf for the stronger more Chase incentive killers, in the end it’s gonna benefit them a lot more than it is going to benefit the much more passive set-up killers.So just reiterate before I go farther that the benefits being unequal will happen. I think that's inevitable, though I'm not expecting any massive change in the KRs.
But I feel like a set up killer benefits more from the free information a basekit BBQ is given than is being let on. You can get a general, or perhaps specific, idea of where all the survivors are, thus letting you know where to prioritize your setup.
fourth is mainly about how this is going to affects newer players and that is the fact that after this all goes through the killer is going to be under a lot info after they hook their first survivorIn terms of all the things new players have to experience, which is a problem, I don't worry about this.
BHVR is giving the mechanics to play without running into the downsides. You get a hook, you see where the other survivors are, you go chase one.
I’m not gonna lie you have a lot of good points
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993173#Comment_3993173
Eh it sounds like it's to incentivize not tunneling, probably won't make up for it.
especially for the set up killers that are gonna be off doing side quests instead of using this sort of thing.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993083#Comment_3993083
Meanwhile, the kick bonus is probably going to be at best 10% lol
don’t mind if I do
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@cogsturning said:
90s is already super long. That's a whole gen worth of time. Raising it any higher makes it pretty much useless.
There's also nothing that stops you from slugging. You can still slug for slowdown. They can just get up, eventually.
I actually think having basekit buffs would be beneficial to new killers. When I played only killer, I didn't even know what tunneling and slugging were. It never occurred to me to do either, also because I didn't (and still dont) watch videos of other people playing. It wasn't until I started trying out survivor and got consistently left on the ground that I got introduced to these pleasant tactics.
They need to update the tutorial to make things clearer though. The game is already difficult for new players. There's a zillion perks to understand. Survivors have to learn 40 different killers, which I guess is why I I started with killer—it was easier. I tried to get my partner to play surv with me but that lasted like 10 matches because there was too much to consider.
I like what this guy saying
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@Foggyguy said:
Blocking gen regression makes the most sense actually. In a 3v1 situation there's rarely if ever enough time to stop a gen regressing as one will be on hook, one will be in chase, and one will be going for the save. Even with a increase in gen speed unless it's like 100% bonus there's not going to be enough time especially in solo q where you can't tell other players where a gen that is regressing is.
honestly I feel like if it’s something like 5% it would be fine but if we’re talking something like 15 or 20% then we should start worrying lol
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@tyantlmumagjiaonuha said:
Honestly, with so many actions that incur penalties, I think new players trying out the Killer role will get overwhelmed and quit before they even understand what's happening. Even after eight years of playing, I can picture myself facing a Morel army of identical skins mid-match, getting crushed by the system: "Hey! You knocked down the same survivor twice in a row! Hooking them consecutively incurs penalties, and leaving them be means they'll get up. Which will it be?"
Honestly If this update does go live, the devs do need to find a way to make all this new information easier to process for new killer players.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3990558#Comment_3990558
Only S tier killers will really be able to get downs and pressure the map well enough to be able to compete against good teams now that slugging and tunneling are going the way of the dodo.
it took me like half an hour to understand that joke, don’t ask why
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@Tenac said:
Interesting list but not sure if I agree fully. The idea that there are only 6 good killers is a huge stretch. I've gotten perfect matches with both hag and doctor recently. It's all about the match and how you use them.
I said for 9.2.0
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@4thdslip said:
In another thread, Mandy did say there needed to be much more than a number tweak on Twins to make them fit this new system. I assume the same is for Sadako, Pig, and the faster death hook mori trio, or perhaps "mini-moris" don't trigger this system... somehow?
oh… so my main is dead is what you’re saying?
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@CLHL said:
I've never agreed so much with a tier list, congratulations.
I can’t tell whether or not that’s a good or bad thing
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@4thdslip said:
>slugularity not in dead
what game am i playing in which a larry does not slug or tunnel
oh, my bad
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so what you’re saying is that killer is dead. I mean, if you really want to counter a hard slugging, why not have the feature activate two or more survivors or the dying state? That way, the killer won’t be punished for making sure it’s safe to pick up. I’m very interested about the Myers, but to me that just looks like he turned them into dashslop. And speaking of Myers, please give the guy a model update because I can count the polygons on that man’s sleeves.
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@Skitten56 said:
Many of her add-ons are either weak and need changes. Some of her more troubling add-ons are basically useless since the rework flipped the survivor counterplay from avoiding TVs, into now them wanting to turn off all nearby TVs. As such I do agree she needs an add-on pass, though I do worry about BHVR removing or reworking some of the good/fun ones.
I'd like to share my thoughts on the 6 add-ons that need to be addressed the most.
Rickety Pinwheel and Sea-Soaked Cloth
When they reworked her and changed her counterplay from being avoid pick-up up tapes into grabbing tapes, they really made Rickety Pinwheel and Sea-Soaked Cloth add-ons pretty useless. Now any half-decent survivor will grab a tape the second they see a TV aura while on a gen, and given these add-ons only work within 8 meters of powered TVs, they are basically useless.
Fixing this issue I don't think is very hard. They can both be reworked to be activated when a TV is either not powered, or have them activate for a fixed duration after a survivor pulls a tape from that TV.
Iridescent Videotape
I love the concept of this add-on where you trade condemn pressure for mobility. However in reality against knowledgeable teams it just means you have no condemn pressure and no mobility. Survivors just have too much control over her power if they know what they are doing. Without the slowdown from condemn pressure, you'll basically never have a useful TV to teleport. Strong survivor counterplay is reasonable when she has condemn pressure, but with this add-on the counterplay is too free and too punishing to her.
I think there are varying solutions to this issue. In short BHVR needs to make the counterplay more restrictive and difficult to survivors when running this add-on. The following are a few suggestion on how to achieve this:
- Limit how often survivors can grab tapes, such as not letting them turn off or interact with TVs other than their tape drop off TV while that survivor is holding a tape.
- Limiting a survivors info on TVs, such as removing the auras of TVs with the add-on, or hiding the auras if the survivor is holding a tape.
- Make it less punishing for Onryo when survivors do turn off TVs. Reducing the TV cool-down for TVs turned off by survivors from the current 80+ seconds to instead something like 45 seconds would do wonders.
- Give it some functions of the original Iri-tape. Make it so that when hitting a survivor within 8 seconds after manifesting, 3 random TVs turn back on. This would still allow survivors to have the strong counterplay, but also reward the Onryo for getting hits by resetting some of those TVs on long cool-down.
Clump of Hair
This add-on is just so weak. It doesn't really matter if Onryo is visible or not because survivors will still have the directional lullaby to know she is coming.
This add-on should be reworked to serve as a means to manage her lullaby and make her stealth viable. BHVR could rework this add-on to achieve this by doing one or a few of the following:
- Give the add-on an additional effect: Extends Onryo's lullaby, making it map-wide.
- Give the add-on an additional effect: Removes her lullaby when demanifested.
- Increase the add-ons effect so that it decreases the range at which Onryo is visible while demanifested by 8 or 10 meters.
- Give the add-on an additional effect: Reduces the range at which her lullaby can be heard by 8 or 10 meters.
VCR
This add-on has always been weak, but the reworks have only managed to make it weaker. This add-on is essentially only good at scaring newer players or those who have not gone against Onryo that much, and once they realize what is going on, it loses all value. Good survivors can easily counter this add-on since they can now see TV auras for free. All survivors need to do when they hear her teleporting is to look at the TV aura, and if it turns off then they know it is their TV and to run. It used to be survivors would have to be cautious if they couldn't directly see the TV, but now with TV auras the add-on playing sfx for all TVs is useless. This is not even getting into the fact that good survivors will never be near a powered TV to begin with since the counterplay is to always turn them off now.
This add-on should be reworked to help address how strong TV auras are for skilled survivors without punishes newer or less experienced survivors. This can be done by giving this add-on the following additional effect.
- While survivors are carrying a tape, they cannot see the auras of TVs other than their specific assigned tape drop-off TV.
As mentioned this change would make this add-on useful and allow Onryo players to help manage how strong TV auras are for skilled survivors without punishing less skilled ones since it still allows for them to see TV auras without a tape.
Tape Editing Deck
Unless you are using this add-on as a very bad Lethal Pursuer, this add-on just gives survivors a jump start to countering Onryo and removing any condemn pressure you've built up. This add-on was fine for release Onryo, but with the reworks shifting the counterplay from avoiding tapes to now always grabbing tapes, it is now essentially a survivor add-on in most circumstances.
To fix this add-on I would buff the secondary effect to give the add-on more power compared to the cost of losing all your starting condemn pressure.
- Change the secondary effect from
"Anytime a Survivor inserts a tape in their target TV, reveal their aura for 6 seconds"into Anytime a survivor interacts with a TV, reveal their aura for 6 seconds.
This would give Onryo consistent info across the match and help justify the horrible upfront cost downside of giving survivors tapes at the start.
Always nice to see feedback like this, that and anything that makes iri videotape usable is a thumbs up in my book
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@jasonq500 said:
Very much agree that she is in desperate need for an addon pass
I have some ideas for her kit and addons in case you wanna check it out
https://forums.bhvr.com/dead-by-daylight/discussion/453811/sadako-changes-idea
just came back from reading your ideas for Sadako changes and honestly, I like a good chunk of them especially VCR spawning fake Sadako’s reminds me a lot of that add-on Freddy used to have. I do think that tapes being destroyed on hit might be a bit problematic since this would probably bring back the hard slugging playstyle that she used to have but overall, I do love a lot of these.
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@HexBloodBath said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989215#Comment_3989215
I second this as well her addons need rework and there’s a few that can be used for her basekit a
I genuinely don’t think that Sadako has been adjusted since her revert, and the fact that she’s being as neglected just sucks
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@Ohyakno said:
They changed her twice and just gave up, I think.
this wasn’t even a rework, it was just a revert
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/454755/sadako-needs-an-add-on-pass-plz
I 💯 agree my friend for sure. She has a design flaw that needs to be fixed too, which has been expressed in length on these forums. Hopefully they start by fixing that first, then address her next big issue which is addons.
Will this take time and resources? Yes.
However, id rather stuff like this than New Content.i hope so
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he’s not bad he’s just really mid.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937222#Comment_3937222
Just to clarify something - none of those studios work on DbD, they have their own projects. And whilst the offices here maybe large, not everyone is working on DbD there's a lot of other sectors and projects that people are working on.
We'd love maps for every chapter, unfortunately it's not always possible - dbd900bach is absolutely correct when they say that it's how much time it takes to develop a map, it's really involved, much more than I ever knew or realised until the last few years.
I feel like even if we did get Dracula’s castle as a map it would probably be an RPD situation where the map could be too faithful and just end up being a nightmare to play on for both sides.
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@Xray said:
If DBD were to ever add The Thing or the creatures from the Mandela Catalouge how would they work as SWF would be able to counter them. I honestly dont see a workaround BHVR could pull off to make them work against SWF, they would only work if all 4 survivors were in soloq.
Honestly, I think there’s actually one other license killer that can fit in this role and that is Gabriel from malignant. and ask for how a shape shifting killer would probably work, the idea would be to go undercover as a survivor to sabotage objectives rather than blending in.
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@tjt85 said:
I'm curious, what's not fun about Legion?
I know lots of people dislike going against Legion, but they're usually considered pretty fun to play as (especially if you can chain enough hits to get a 5th hit down). And their play style isn't all that different to Chucky and Ghoul in my opinion, who you also rated highly.
no reason in particular I just don’t like them
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984572#Comment_3984572
We can both agree the Lyras are goated together. The only two good things that came from that chapter lol.
I used to main the hell out of skull merchant but if we’re talking like objectively, correct answers then yes
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@GannTM said:
Thalita is too low. Give her her own tier.
I couldn’t imagine why, I’ll give Thalita her own tier with Renato because if I’m being asked, they’re both written really well
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@Star99er said:
TF did Bill do? 😭
Smoking
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@Tenac said:
The fact that you can have a team consisting of Lara Croft, Ash Williams, Nic Cage and Steve is one of the reasons I love this game so much. It's like the weirdest fan fictions brought to life and that's everything.
Peak fiction
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983003#Comment_3983003
It was the exact opposite. nightfall range was like like 24m and dredge was even brighter.
PTB Dredge
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@TieBreaker said:
I guess everyone has their own. Mine was probably Alien. All the possibilities, and we got a basic M1 killer, with a better version of Nemmy's M2. No face huggers, no acid spray, no stealth, no Ripley (that knock off don't count). Just meh.
yeah it’s always confused me why the Xenomorph wasn’t a stealth killer, It feels more like Aliens than Alien.
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@nakedcat said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981643#Comment_3981643
Hmm I remember It being darker on the PTB, when released it became brighter. Also unless I’m mistaken the Killer didn’t glow during the PTB
on the PTB during nightfall, the dredge was completely white from the the Survivor POV making it extremely obvious where he is and the area where you could see was much larger.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982041#Comment_3982041
Hell no, that would be a massive nerf. The axe small hitbox is good thing it lets you do some crazy trickshots. If you wanna buff him youd make the hitbox even smaller not bigger.
honestly fair enough I do like getting cool shots with this killer, but unfortunately I’m a controller player so they don’t happen to often 😂
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@Tenac said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982707#Comment_3982707
I'm more classic but I would love to play some castlevania someday. Does anyone know if the dlc's go on sale at all. I am considering the castlevania dlc but I thought if maybe they went on sales or bundles I could wait a bit like maybe halloween time.
There’s damn they’re always a sale for them. Idk of there is one right now, but they happen offten
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@Tenac said:
I'm new to the game and only have the basic characters but from what I've seen I get a lot of this list. My killer main is the wraith. I love turning invisible and ringing the bell just to creep people out. I really want to get dracula though just because I'm a huge fan of the character.
this version in particular is from the franchise Castlevania and it’s by far my favorite iteration of the character so when he came out, it was basically an immediate cop for me.
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the only reason that she’s down a tier it’s because of how much they gutted her, and the fact that her movement speed is slower than when she’s holding up. Her radar makes her feel a bit clunky.
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@GannTM said:
Dang what’s wrong with spirit and artist? ☹️
she’s just kind of one of the more boring ranged killers to me
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@AdamZ said:
😭 my knight got done dirty
it’s not because I hate him, It’s just that I have a hearing problem so it’s difficult for me to play him without strider.
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@OnryosTapeRentals said:
Love to see Onryo so high :)
I love the idea of a killer who doesn’t really focus chasing, and i think Sadako is a great example of that
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@cogsturning said:
Dracula is most fun because WOLF
I don’t really use wolf form a lot. I mainly just like him because of the feeling whenever you’re playing as him.
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@Madmillennial said:
I agree on the most unfun killers for sure. But Billy is insanely fun to play as and against bc he is simpleand has mobility. Those two factors make killers fun imo
it’s a 50-50 because while hillbilly is fun if you get a map like RPD he is not. But then again this list based off of my personal opinions and experiences, but yeah.
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@ArkInk said:
It feels like since Springtrap was so highly requested, as were the calls for him to have an axe, combined with the fact what seemed like his obvious archetype in stealth is pretty unfavored in today's meta, that they just decided to give him a pretty safe range and mobility design to make sure most killer mains could get behind his gameplay.
Honestly? It works for me better than it should considering I spent years badmouthing almost this exact power idea. I do still wish he had an addon that disabled the axe so he could have a full best of both worlds option for people wanting a more classic FNAF approach to the trials.
I also wanna bring up a big missed opportunity on the map not having a secret saferoom showing where he was springlocked. It should absolutely be there given the Pizzeria is an entity recreation from memory and it was literally where he died. The easter eggs this map kinda feel lame compared to other licences. No missing children's flyers replacing some wall posters? The animatronics don't sometimes ooze blood/mucus? No secret 'it's me' replacing text on the map? No Golden Freddy apparition or even a reference to the Puppet I think? I do still love this collab and think it got the broad strokes right of what it needed to do, but man, missed opportunities a plenty.
honestly I’d enjoy springtrap more if the doors had a more interactive use for survivors than just cameras and maybe increase size of the axe hit-box so that it doesn’t go through a survivor because I’m telling you that has happened to me more times than it should.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981732#Comment_3981732
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981738#Comment_3981738
Practicing, my friend, is the key to faster reading.
I mean no disrespect by this, but I would suggest that next time you write so much text, you break it up a bit.
Add an empty line after a full stop.
That is what I was taught in school, and it makes reading easier.
That actually might help a lot. thanks so much man.
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@TheGoon224 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981722#Comment_3981722
oh it’s not that bad don’t worry
No, really, though I'm just a slow reader
