TheArbiter
TheArbiter
About
- Username
- TheArbiter
- Joined
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Comments
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He's so terrible to play right now, and his power is pretty bad, just feels like an M1 killer in chase that needs STBFL to be even halfway decent.
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I feel like all this meta did was make Solo Q a nightmare and not really affect SWF, but to answer your question if people I know want to play together than absolutely I will
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Well she is getting an AoT skin this next patch and that's enough for me to play a couple games as her again.
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Its gotta be Wraith, I mean he can really bing your bong if you know what I mean
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Least: Artist/Nurse
Favorite: Myers
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On killers with map traversal like Blight 100% yes
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The problem isn't Nurse, the problem is the type of game DBD has devolved into. Nurse was balanced around old DBD with infinities and tech exploits
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I agree Nurse is a problem, but shouldn't the priority be on making Maps actually balanced first?
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I feel like she is one of those killers where it is incredibly satisfying and fun to play as her, but a god awful and miserable experience to play against.
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Honestly so long as it doesn't sound like a washing machine, it's good with me
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/3061721#Comment_3061721
It would make sense to me. Survivors in a swf sometimes even DC to prevent a POP or Scourge hook which shouldn't be possible imo. BHVR really needs to do something about this. I have lost games just because I didn't get to use my pop and BW because a survivor DC'd.
Yeah when DC'ing for hatch was patched, I thought that was the end of it, but nope
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@GamerEzra said:
I think a solution would be whenever someone DC's their body should remain in the trail so the killer can hook or Mori them.
This is actually a really great idea! Didn't think about that
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Have yet to hear of this, im assuming you have screenshots or video evidence?
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I find it astonishing that when Dredge first came out, people were trying to say that Sadako was better. Like were we even playing the same game??
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They wanted to make all maps roughly the same lighting, or be able to adjust them evenly, and certain maps being darker than others made it so the offerings made some maps super dark and others ridiculously bright.
They made them less impactful so that all maps were on a baseline that they could tweak from without worrying that offerings would ruin them or make them unplayable.
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It's hard for me to spend money on killer cosmetics considering the you play them in a first person perspective.
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You are right, Pig needs to be nerfed
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OOOOOOOKAAAAAAAYYYYYY
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Spaghetti Code, literally no other reason they wouldn't bother to
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So when I play pig and get Red Forest, if I want to cleanse the totem on the other side of the map, I have to slowly walk over there and let gens fly, or try to defend my gens and let infinite heals continue?
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Yeah its incredibly dumb, when im playing survivor and see it pop up I now know to shift w after a pallet
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Why is COH still healing at 50%, a perk which only one survivor needs to being for all four survivors to have infinite healing.....
While Self-care is nerfed to 35%
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@AnnoyingNarrator said:
What are your thoughts and observations on overall map design?
For me, it is that maps with Dead zones in the middle tend to favor survivors because they have to head to the edges of the map which waste more time for the killer.
Uhhh Shelter Woods would like to have a word with you
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Before the PTB: Tentatively excited
After the PTB: Wondering if I should take a break from the game
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Are you asking how good is the map offering for the map The Game? Or how good are map offerings for the balance of the game?
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Simple, it hasnt
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Why are perk tiers STILL a thing, and why cant better items appear in bloodwebs exponentially per prestige??
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This would just make nurse and blight even more busted
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Yeah I think the Pink addons that promote insta-downs are just why.... Also the Field Recorder is far and away his best addon when paired with corrupt and no way out
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3040790#Comment_3040790
What do you mean finish gens tho ? I only play as killer (hag for now) I basically get stuck with the largest spread out 2 gen in dbd history and have lost 6 matches in a row against ordinary survivors who had literally 5 gens in one small corner on other side of the map
My bad i misread and thought this was from survivor perspective.
As Hag you want to scope out a 3 gen at the beginning if the match and start setting up your web of traps. Corral the survivors there and you will have a fairly easy time if you control that three gen early.
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Unfortunately rubberbanding has been an issue on all platforms since before Dredge patch and the devs have acknowledged it
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Maybe HOY is the REAL canon, and DBD is just a video game they play to pass the time 😳
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Hillbilly is my favorite killer to go against, so I really hope his overheat gets reverted so more people are willing to learn him!
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For a lot of people if they hear the nurse charge up sound at the beginning of the match, its an instant DC, regardless of knowing the addons.
And i don't really blame them...
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Nah nerf Pig
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Who knows, but im really looking forward to them
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I fully expect try hards to hit p100 in like two months
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As someone who only plays Nurse when a daily comes up, I cant even remember the last time I lost a match as her. She needs to be reworked
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With Resident Evil getting a second chapter, im really hoping Silent Hill gets revisited in the future.
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Sad Pig noises
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Thematically? Sure. All the infinites and broken tech exploits? ######### no
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3028530#Comment_3028530
I could. Minus minor nerfs to the range add-ons, and reworking her two add-ons that nerf her.
Fair enough, I just win 90% of my matches with her, and even I think that is too high.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/331155/nurse-bottleneck
People are over reacting. Never have the devs said nurse holds the perks or the game back. That's just people trying to make THEIR point that they feel nurse is OP. When there's literally no evidence of it. Other then peoples opinion
I agree that Nurse isn't responsible for the balancing of perks in this game, but you can't look at me with a straight face and say Nurse doesn't need SOME balancing.
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Very mid in my opinion, much like Plague as you will be spending the whole match injured
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Considering you can pop open an old youtube video of 2016 dead by daylight and see the highly unbalanced gameplay, I think it's fair to say it has only gotten better, even with all the BS still around.
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This perk rewards survivors for wanting to finish gens ASAP, and then depending on the map, allows them to spawn multiple god pallets again. Seems way too strong
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Shouldn't be a hex at this point if it goes away after a kill
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Should allow you to open the hatch if the killer closes it. Might make it actually worth running
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/3022039#Comment_3022039
My guess is that COH's time just hasn't came yet. They added perk to destroy it and will probably address COH later when stats on the new anti-boon perk come in. In other words: we just need to have patience.
But will you admit that this is a bad change?
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Old Dead Hard: 0.5 second window
New Dead Hard: 1 second window
Old Dead Hard: 6m travel distance
New Dead Hard: 12m travel distance
Old Dead Hard: Straight-line movement that could run into walls or corners if not aimed correctly
New Dead Hard: Full control over your character's movements
Old Dead Hard: Able to make it to pallets but prevented you from vaulting
New Dead Hard: Able to make it to pallets AND vaults
Old Dead Hard: Movement only
New Dead Hard: Free range of motion under the invulnerable status, including uninterruptable unhooking