TheArbiter
TheArbiter
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- TheArbiter
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They are forever as of now, but who knows if they will pull a stranger things and lose the license in the future.
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I've found Jolt to be the best, only bad in a scenario where you get a map like Red Forest
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Didn't they only just announce this in May? I would expect it to be a little while from now
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@LichQueen said:
https://forum.deadbydaylight.com/en/discussion/comment/3082659#Comment_3082659
It was never a guaranteed escape, if you failed the skill check, you don't escape.
Who is missing the DS SKILL check lmao, maybe the baby dweet?
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@Laluzi said:
Am I the only one who didn't find it that bad? Yeah, 250 is stupid high, but I'd get progress every time I tried to tank a hit for someone at a hook. Which is often. If you play survivor long enough, it'll unlock itself.
Bill's other achievement is way worse.
I actually didn't find that one very bad lol because I just changed my steam name to that achievement and asked for the killer to give it to me kindly on my steam profile page. But obviously everyone's milage will vary
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With the amount of people that immediatley DC upon hearing Nurse's screams Im surprised people still queue up as her, considering the game ends in about 30 seconds after a 10 minute wait
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It was changed because for the survivor it was a guaranteed escape, where as now there is a chance for the killer to get a kill, while still allowing the survivor a chance to escape with 99% exit gates and body blocking.
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These are all healthy changes to the game
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Bumping as well having same issues
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I haven't seen a single survivor even bring it
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I like set A more but I feel bad for Adam mains so I voted Set B
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1. Pick nurse
2. ?????
3. Profit
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Nope, even though it still says "Nancy" "Steve" "Demogorgon" perk on the perk itself
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This show is NOT good
Maybe if you haven't played or care for the games you MIGHT like it
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Prestiges I think should be hidden honestly because its gonna cause lobby dodging
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At least spring burst is only annoying at the beginning of a chase, vs wasting 80 seconds, just to press e and gain another 80 second chase
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I imagine the opposite will also start to occur where if a killer sees prestige 50+ they are leaving the lobby
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Some people have already gotten the new dead hard timing down perfectly, its crazy, but at least it got nerfed for distance
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I think it just destroyed solo q, kept killers and swfs the same
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At the end of the day its 4 against 1, kilking yourself on hook just screws your teammates
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I bought 3 skins and only received one charm as well
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Guess this person doesn't know that lockers exist
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They are permanent for the time being, but just like stranger things, its possible for licenses to not be renewed.
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Yeah as much as I am not looking forward to it, it will mean less Nurses
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eh its still 50 extra seconds, but I have already gotten destroyed handily by 4000+ hour survivors
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Wait i just prestiged 1 them for no reason????
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Time to make my wallet cry
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Its always 3 weeks after ptb
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Id assume because by the time you've typed out a message on a controller everyone has probably already left the match
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3068746#Comment_3068746
Yeah, to not expect cosmetics, which was not great news, but again, I am purely talking about their statement of "fair way to reward players for their time and dedication"
Look i get you are upset but those are the rewards lol
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3068714#Comment_3068714
50:30 anniversary stream
"we're working on a fair way to reward players for their time investment and dedication, once the update takes effect"
This, this is what people refer to when they expect fair compensation. Because prestiging 3 times is just a sacrifice of items, addons and offerings. Getting all perks is a much, MUCH bigger time investment and dedication than just getting lvl 50 3 times. People back in the day either went for all perks and no prestige at all, or prestige 3 and get all perks afterwards. There isnt really anyone who has prestige 1 and all perks, or prestige 2 and all perks. Its pretty much only p0 all perks, p3 and few perks and p3 all perks.
Let alone that the prestige levels right now are not really a nice indication either, since you get at most p6 without any prestige, while someone at prestige 2 will get the same reward in prestige while only having invested 15% of the BP. So people who were 7x more dedicated and invested 7x more time will get the exact same reward. And that is just comparing p2 and p0 all perks. Is that a fair way to reward players for their time investment? No, its not. People who invested 7x less will get the exact same rewards. Having p1 on everyone, again, is only 120 million BP, and after the update, will give EVERYONE all teachable perks at t3. Where, if you have all perks only 10 characters, you'd have spend 270 million BP, excluding all other characters that you would have leveled for teachables(getting the remaining 49 characters lvl 40 is about 1.5 million BP, so thats another 74 BP on top of that).
Its not a fair reward for the time investment and dedication if someone with half the effort gains more value.
So yeah, everyone is expecting more than just the conversion. Otherwise, its an unfair way to reward players for their time investment and dedication, contradicting their statement.
The devs literally said to manage your expectations
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We all know the best nerf to Nurse is to just nerf Pig instead
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I'd spend a lot more time playing Monster Hunter
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I'm 99.99999% sure there will be no custom lobby for some cosmetics
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I feel like all they need to implement is a ping system that displays what each surivor is currently doing, such as "im on a gen" or "going for the rescue"
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Well then infectious fright must be nerfed to the ground because it's god tier on Oni. Seriously just because a perk is better on one killer vs the other doesn't mean it needs a nerf.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3068670#Comment_3068670
Then I honestly hope they reward people massively based on how much they prestiged. Because before the announcement, I have had 12 characters p3 all perks, and the reward on the PTB was a measely 1.2 million BP, while the characters that were p3 lvl 1 had the exact same reward as those with all perks. And to me it was implied that having all perks would get you an additional reward other than just the special p3 portrait.
So right now, I am honestly expecting to get a portion of the 27 million BP per character, which was needed to unlock all the perks(in reality I must have spend at least 30 million per character), back, because otherwise I would kinda see it as a massive insult to those who actually grinded a lot getting the same rewards as people who "only" spend 6-7 million bp. I pretty much quit the PTB once I noticed that the rewards were exactly the same.
So I hope they either changed the rewards so that people who did put in more effort would have that to reflect(because lets be honest, losing 2 prestiges worth of addons and offerings isnt that big of a deal compared to the 27 million bp investment), or at the very least give those people an amount of BP based on how many perks they unlocked to put into other characters. It would be a bit weird if someone who has everyone at p1, having spend about 120 million, would have more progression overall than someone who spend time earlier to get p3 all perks on roughly a quarter of the cast, having spend 400+ million BP just on those characters.
They never said you were getting anything else I don't know why people keep claiming they did.
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Its 50 extra seconds, that's massive
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Who knows, but im assuming tomorrow to keep with their 3 week schedule
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The counsel of Oni mains have you on a list now
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If you are in an area with not a lot of players, MMR will take a backseat, its rather unforutnate. Also disconnections haven't really been an issue lately so I think that's probably on your end.
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Presumably next patch, which is either this week or next week
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I agree its not great, but Id rather play on garden of joy than RPD
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3068356#Comment_3068356
it is frustrating i know but, what do you want to change? Do you want to take away his chainsaw while camping? ....That would just be too much of a good thing. You know what I mean?
Id just say make hook progress take longer when within 4m of a hooked survivor
Punishes camping more, but still allows you to do it if you really want/need to
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Nothing is preventing you from playing someone else with 4 perks already unlocked on them to then dump bloodpoints in the prestiged character if it really bothers you that much
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The only problem i have with camping is Bubba, because he is the only killer in the game where it is almost objectively impossible to prevent someone from getting downed when going for the save
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Its also worth noting that they teased the AoT cosmetics hard last week which would indicate to me a release for this week
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While possible, its highly unusual for them to break their 3 week ptb to patch cycle
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If someone is using ruin as their gen regression perk, they have effectively handed you the W even if it's solo Q
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Im surprised people are rating Artist so high, I thought she was despised by both killer and survivor mains as being too boring
