ThatOneDemoPlayer
ThatOneDemoPlayer
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Comments
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That's not that good of a nerf because it'll still remove any kind of threat Survivors should have while injured.
The Perk needs a rework
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@CleanseThis said:
https://forum.deadbydaylight.com/en/discussion/comment/2942182#Comment_2942182
Awesome, what's your counter for Shift W?
Bait.
If a Survivor only ShiftW's, don't place birds, they'll ShiftW themselves to death.
Good aim also works
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I main Artist and play normally
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Billy needs an astronaut skin
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/322390/dash-perk-counter
dead hard is for the most part a bad designed perk, but not much worse than many m2 killers that can hardly be beaten without it in chase, (dead in matter of seconds without it and even with it) u must be way more aware than they are at using said killer.
You can counter every single base-kit Killer Power in the game without Dead Hard. If you can't, that's a skill issue, not a "Killer Power being OP" issue
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There is no counter for Dead Hard when it's used for distance, unless you play Artist, so play Artist now
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Not that much, I get lost from time to time
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Killers are supposed to plan for the upcoming Trial, seeing the Survivors and Items they are holding is a part of that
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Playing smart and efficiently isn't toxic.
Nodding and hitting on Hook isn't toxic, it's a strategy, albeit a weird one, that tries to infuriate Survivors, like t-bagging or Flashlight clicking during a Trial.
Toxic is when you tell someone to unalive themselves in post-game chat
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It's not that bad.
Survivor is chill, I can listen to music in the background, effectively deafening myself for the entire Trial, and still have a 50% escape rate thanks to good teammates.
Killer, more like Artist, as I haven't played any other Killer these past few weeks, has been chill.
I'm currently tracking some stats with Artist, 25 Trials with "strong Perks" and 25 Trials with "weaker" ones, and other than the fact I can't go on a 14 4K streak anymore, there's not much of a difference
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Brutal.
Really good looking, but a bit cartoony
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@Emblerr said:
https://forum.deadbydaylight.com/en/discussion/comment/2941270#Comment_2941270
if you read the post you can see its the opposite, im asking for a positive change for her as she needs it
I know, I've read it, but TheGannMann is/was very defensive about any Spirit changes, so I decided to @ them, also because I don't know anything about Spirit.
@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2941270#Comment_2941270
He’s done with her unfortunately
That's dissapointing
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I'm not sure if you're still on the forums, but here's some Spirit blasphemy
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2941241#Comment_2941241
0 hooks is more than just a loss
Artist is a hard Killer to play.
If you play her more often, you'll get the hang of her
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2941213#Comment_2941213
Oh yea, you lost one game with a killer you never played before. Now she is garbage. Sureeeeeeeeeee.
https://forum.deadbydaylight.com/en/discussion/comment/2941216#Comment_2941216
I bought her ice skin, it is still her best skin. For me at least.
https://forum.deadbydaylight.com/en/discussion/comment/2941207#Comment_2941207
Very good one.
The skin is just like the new one, good, very good actually, but the head is so bad.
The normal head and the recolors are the best imo, I don't like how her face is full of ice and how short her hair is.
The body is amazing, weapon aswell, and they go so well with the Frosty Eyes
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2941158#Comment_2941158
Oh yeah...
I forgot Artist was a thing.
Just played one match as her. I got 0 hooks. High A...
I went on a 14 4K streak, so yeah, I'd say she's high A
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2941171#Comment_2941171
I disliked. But i noticed that after i bought her skin :( Waste of my money.... Stupid me
The new skin is pretty cool, I'm guessing it's atleast 30% based on her 'Garden Of Rot' Add-On, but the head Piece is so bad, but I couldn't resist not buying the whole set for that nice, golden 17/17
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You can just count the amount of Deep Wounds you see on the screen
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/2941178#Comment_2941178
I have a hard time considering third seal and dead hard anywhere near each other in terms of potency but sure.
Hex: The Third Seal is amazing on Artist, and Artist counters Dead Hard, so yes, they're on the same level
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Dead By Daylight needs to bring back their veteran players, new players probably won't cut it anymore, as most of the new players that came thanks to the Resident Evil Chapter left the game (pure speculation, but I don't think I'm wrong, the 'New Player DbD Experience' is the worst there is, and Steam charts said so, so I must be right), and Resident Evil was probably the biggest license we've received, and if that didn't cut it, I don't think any other license could
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@MikaelaWantsYourBoon said:
They released Artist. She is high A killer. But people disliked her?
People are leaving because game is poorly balanced.
Blasphemy.
No one is allowed to dislike Artist
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Exhausted Survivors could vault Windows and Pallets 0.25% slower, depending on the duration of the Exhaustion Status Effect, so something like Fearmonger wouldn't slow a Survivor down as much as a Tier 1 Sprint Burst, for example
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2940863#Comment_2940863
I said change it to the chains continuing whilst the box is carried. Therefore hitting the entire team until the box is solved therefore once again being detrimental to the team.
In that case, I think it'd be fine, but I don't see a reason to change the current version of the Lament Configuration.
EDIT: Wait, no, 99%'ing the box would ruin it
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2940988#Comment_2940988
Ngl I dont like the idea of forcing a brown medkit to have an addon to heal is a little unfair and I do feel that should be base but maybe a reduced speed? Other medkits definitely need tweaks along side the addons to stop combos for sure
https://forum.deadbydaylight.com/en/discussion/comment/2941019#Comment_2941019
Well my suggestion wasnt just to make them quiet but to counter notifications so missed skill checks, perks like tinkerer, call of brine etc. But that ruin thing is okay also, I just feel faster gens is abit meh
Faster Generators can get out of hand really quickly thanks to how big certain Maps are and how bad Generator spreads tend to be
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Depends on when you could cancel the Pallet break, I think it'd be fine. If you can only cancel it around the beginning, it's good, but being able to cancel whenever would be too good imo
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2940952#Comment_2940952
https://forum.deadbydaylight.com/en/discussion/comment/2940958#Comment_2940958
Agreed, what about the changes I suggested for the toolboxs/medkits?
I think less but faster heals is fine.
I'm not sure how I feel about quiet repairs, it's not really that good, but @MikaelaWantsYourBoon 's idea was really good imo.
@MikaelaWantsYourBoon said:
I would rework toolboxes. They should not make generators faster, they should protect them from regression (Ruin, pop, kick etc). Ofcourse with limited charge.
And med-kits should get nerf.
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I don't think they even play the game, they balance the game around meaningless averages instead of focusing on low level of play or high level
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Items are fine with the exception of Med-Kits and Toolboxes with certain Add-Ons
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2940832#Comment_2940832
Well if they changed it to the chains continuing whilst the box is being carried, 99ing will still be detrimental to the entire team. Maybe if it decayed one charge per second then.
It wouldn't be detrimental at all, the chains only affect the box carrier.
No, the box should restart whenever someone stops solving it, otherwise, you might aswell remove Pinhead's ability to pick it up
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@Purgatorian said:
I don't mind the chains stopping me from solving it, after all the chain hunt is supposed to slow down survivors ability to do things.
I would however like the progress on solving the box not to reset every time a chain hits you. If you got to 50% progress, chain hits and stops you, it should still be at 50% once you start solving again.
I still have far too many matches when the other survivors never touch the box so I have to run from one end of the map to the other to get it.
That'd allow you to 99% the box and do it in the Killer's face, putting it on a ~90 (?) second cooldown
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Legion will get nerfed 100%.
Their kill rate has risen above any other Killer because Survivors keep suiciding against them
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Map Offerings are toxic?
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Survivors tend to complain more about the way other people play because there isn't much to complain about as a Survivor.
The Survivor role is balanced and the reason most Survivor teams lose is because they went against a Killer that was better than them or they made major mistakes.
There 100% are unbalanced aspects about the Killer role, Nurse and Blight Add-Ons for example, some of them are way too good, but there just aren't as many as on the Survivor side, like Dead Hard or Iron Will, the huge advantage even 4 good SoloQ Survivors have over the majority of Killers, bad Map design etc.
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Is it Dark Devotion's time to get nerfed?
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Pig is too low
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I don't get it.
Both Survivors and Killers can play as efficiently as possible without Perks, why isn't it fine for Killers to do as such?
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It's ok, not that good, but not weak either
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2939109#Comment_2939109
Thats not camping bro, that’s patrolling thats playing smart. Ig the survivors were dumb enough to leave the last 3 gens side by side thats on them. Im talking about putting a single survivor on hook and watching him die and nothing else the whole match
Wow, you actually know the difference between toxic camping and efficient camping, very nice.
Yeah, toxic camping sucks and should get removed, but I doubt it's possible without removing efficient camping
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2939099#Comment_2939099
If u think face camping one survivor while the other 3 do gens is “efficiently” ur a bad Killer bro lol
It depends, a lot.
If the Killer found a good 3-Gen, why leave?
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"How dare people play efficiently"
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Artist.
You can run whatever you want, even a full build based around the Blindness Status Effect, and still win because her 1v1 and 1v4 are just that amazing.
Legion gets neutered by splitting up
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Yeah, the game has always been toxic, and it will remain like this
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That'd only make things worse
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2936869#Comment_2936869
Every single killer perk combined!
That's... that's impossible
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2936699#Comment_2936699
This is so disingenuous. I have no not once, ever, in over 8k hours seen a killer actually do this. So unrealistic to expect someone to side walk to every. single. gen. just in case they are running it.
I wish people would stop using this as a counter argument for this topic.
Play Artist. Spine Chill doesn't do anything against her birds
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Play Artist
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2936802#Comment_2936802
my demo power build counters everything survivors have😤
What Perks do you use on your "Demo Power Build"?
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My blind Artist build counters every Aura reading Perk you might have
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Don't know, don't care, Bird Mommy is the most fun I've had playing Dead By Daylight in a while
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It makes 2 weak Killers, those being Shape and Ghostface, weaker.
Every other Killer can just crab-walk to a Generator to counter it