ThatOneDemoPlayer
ThatOneDemoPlayer
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- ThatOneDemoPlayer
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Map design is DbD's biggest issue
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By your definition on "complexity", someone that runs No Mither with Self-Care is some 227 IQ player that's better than everyone else
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A good, non-recolor/Event head piece for Artist? No way
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I haven't seen her in a long time, that may be because I've dropped DbD for Evil Dead (at least until the Mid-Chapter goes live), but still, she was rare even before that
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I think a ping system similar to Evil Dead would be better, you can't get slurs thrown at you that way
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It's good, but I like Nemesis' more.
Oni has the best chase theme in the game
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We need Robin, Eddie and Argyle
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Both the game and The Game need balancing
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It shouldn't cost BP, nor should it reset you back to Bloodweb level 1
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Boons Perks are fine, some of them even need buffs
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@Ethromel said:
https://forum.deadbydaylight.com/en/discussion/comment/3039986#Comment_3039986
The point is moot because they are fixing Distortion, but to address your statement... I used the two in conjunction with each other because theory they work well, except one (Distortion) gets depleted too fast. I don't expect the majority of the community with a basic orthodox mindset to understand a player doing something challenging. Many of the changes work in my favor because I'm not one of the many basic players using DH, DS, BT, SC, and the like.
And I annihilate most of you. The truth is I'm glad you don't understand the complexity of my strategy that you would likely view as stupid. Stay there. It helps me in the long run. Thanks for sharing your opinion.👍️
It's not complex, you're just using 2 Perks that don't work with each other, and then instead of acknowledging your mistake, you call it a "complex strategy" that is indeed stupid.
And I annihilate most of you.
Good for you, I guess? I'm pretty sure we've never went against each other, and if we did, I probably wouldn't have remembered you as someone that "annihilated" me, not with you running Distortion with OoO and still thinking you're good at the game
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I tunnel everyone I can get my hand on
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3041924#Comment_3041924
I used self care a lot in solo q so I could heal wherever.
I still don't get it.
Isn't a 21.3 heal better than a 32 second heal? Sure, it requires setting up, but the reward is worth the 14 seconds it takes
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I don't get why people were using Self-Care over CoH anyway, it outclassed it in almost every regard
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Don't know exactly how many Flans I've gotten, but I know Demogorgon has around 30 Flans and Dredge about 230
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3041706#Comment_3041706
Not in all cases.
Ever since Pallet Validation, getting hit and stunning the Killer only happens when you drop the Pallet to late
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@xBlitzAce1989x said:
Ahh I remember the days of Gameshark... trust me, there are a lot of cheaters in this game... many of them subtle. I've noticed that my connection starts going crazy whenever I get near someone cheating. They seem to gain bursts of speed (without the proper perks) and have this common habit of just vanishing after turning a corner... and in places that there isn't anywhere to hide.
You just got outplayed
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@Bwsted said:
It would just do basically the same thing as BT does.
But it is meant to be a self bt essentially with some stealth. It's strong on ptb because it stacks more than intended, but it won't be like that on live. Now, you just wait 5 sec and swing, or just hit then right away if you're high mobility. Then you tunnel through a bad DS which they might not even have.
https://forum.deadbydaylight.com/en/discussion/comment/3041731#Comment_3041731
It requires too much set up and that you eat also some DH along the way and someone injured in protection hit range. It's a game throwing stunt.
Not really.
Get unhooked, heal up and start taking hits. With OTR, you have 3 total Health States and should get MoM relatively quickly
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The biggest problem with OTR is that you can get all 3 MoM Stacks in 1 chase
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If you got hit after dropping the Pallet, you didn't throw it down early enough
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/3041013#Comment_3041013
I'll try it out thanks for the advice. 100% agree demo will be great next patch. This patch hes not bad he is good i just think if you look at some of the anti loop and passive slowdown on other killers demo is much fairer in comparison. Like easilly top of b tier.
Top of B is fair, maybe it's my bias but I think he's bottom of A tier (right at the end, worst A tier Killer) and will be mid-A once the Mid-Chapter goes live
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@zeplore said:
https://forum.deadbydaylight.com/en/discussion/comment/3040909#Comment_3040909
Tremors gives you info within 40m, while blocking idle gens for a few seconds from roaming survivors, BBQ does neither.
https://forum.deadbydaylight.com/en/discussion/comment/3040837#Comment_3040837
Do you think with the new +10% weapon recovery it will be more worth to run STBFL, as Black Heart is only equivalent to 1 stack of STBFL now? It'd only take 2 stacks to recover faster than black heart shred as opposed to the 4 required rn.
https://forum.deadbydaylight.com/en/discussion/comment/3040848#Comment_3040848
Thanks for the clarification, that's still pretty damn good!
No, because you shouldn't go for M1's
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I haven't noticed a difference
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/3040968#Comment_3040968
He was and maybe not anymore. But currently demo portals are very unreliable for creating map pressure. The creme de la creme killers have way more powerful anti loop tools then demo and have much wider effects on the map. New patch stbfl demo is looking incredbly powerful so i wont be suprised if he becomes a lot stronger.
Current Demogorgon isn't mid-tier, and will be even better after the Mid-Chapter.
Portals are not unreliable, not if you play around them. If you use them just for mobility, you're not going to get a lot of usage from them.
Using them as both mobility and information, but also as passive slowdown (placing them under Generators) causes a lot of pressure combined with Shred, which is an amazing antiloop tool
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Pathetic players will DC regardless of whichever Killer they're facing
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@Icaurs said:
Umm... You do realise she barely made it and we're talking about a base M1 killer and she had to drop the pallet to survive. I mean if you could just throw on save the best for last and down every survivor in a matter of seconds with it do you now see why that might be just a little bit busted. If any thing in this video it shows the strength of Save the best for last.
All he had was Save the best for last and she had to make it it too a pallet in 10 seconds. In early game sure, but in the early game you would be building your stacks anyway, but generally in late game, expecting to make it to a pallet in 10 seconds consistently.. I mean come have some honesty that's not happening.
Also.. Trutalent is a really bad example. He has a very hostile personality and quite an ego. As a result, he goes up against regular SWF who stream snipe and taunt him for entertainment. His matches are far removed from the norm of DBD and in all honestly nobody has anywhere near as many problems as he does.
Here is a better example of what 8 stacks of looks like
https://www.youtube.com/watch?v=4Na7Ve40XpI&t=56s&ab_channel=ScottJund
Watch at 1:28. That is what 8 stacks looks like. And as many people like to point out, He is only a mid tier killer, which only highlights how strong this is on the stronger killers. This patch is a massive killer buff and anyone who plays this game knows even small number changes have massive impacts.
Demogorgon is a mid-tier Killer? Do you even play Demogorgon?
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/3037232#Comment_3037232
STBFL is awesome on Demogorgon though? I don't understand your reasoning on that
It's not.
You never want to go for M1s on Survivors as Demogorgon, it's a waste of time for almost no reward, since Black Heart applies 3 Stacks of STBFL on your Shred, your antiloop Power that you should be using at every loop
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And I've probably been playing longer than you. So save the "Get good" nonsense.
Also runs Distortion with Object Of Obsession and complains about the Perk being too weak
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@GannTM said:
Anti loop perks on Trickster isn’t necessary because he has one of the better 1v1’s in the game.
Hard disagree.
His 1v1 is non-existent as long as Survivors ShiftW and use loops with high walls
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3038775#Comment_3038775
mhm, yep. totally agree. nothing wrong with a good ole starstruck nurse
Yes, because Starstruck only affects Survivors if they're nearby, which they never should be
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Yes.
No.
Shred is funnier than Blink
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/3038748#Comment_3038748
I've always felt if you're getting value out of STBFL on Demo, it's because you're neglecting to use his power which does basically the same thing but better; shorten chases.
Couldn't agree more
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@ChiSoxFan11 said:
-- Pig: Deadlock // Monitor // Whispers // Jolt
I've never been a fan of either Monitor or Whispers on Pig. Even with the change to Spine Chill, she's just not a stealth killer along the lines of Myers, Wraith, or GF due to extremely slow crouch speed. Gen grabs are too fickle to go for, and most maps are too big for her to go stealthing around for too long at any point in the match, IMO. Whispers is really only best at the very beginning or very end of the match, and Monitor doesn't reduce her TR enough to warrant the slot with her slow crouch speed.
I'm not a fan of Deadlock either on her -- especially since the RNG on her traps was changed -- you WANT survivors to get at least a couple of gens done. Active traps = survivors who won't all be getting them off on first Jigsaw Box anymore, and that's usually the slowdown I need to bring gen progress screeching to halt once the party hats start going on.
I still think Corrupt should still work fine with her (which I run currently), since if I'm getting a down early, I don't care if it deactivates (since someone is getting a trap on their head very early in that case). I've run Plaything for a while on her now (paired with the Face Mask add-on -- the aura blindness means they're not seeing their totem until their hat comes off) -- it's nasty already, and the change to Spine Chill will only mean it causes more havok.
I could see Jolt as a gen slowdown perk (Pig still needs one -- I'd rather something that I can repeatedly get use from, whether it be Pop/Overcharge/Call of Brine/Scourge Hook or Jolt over the one-time use per gen that Deadlock gives). While Deadlock can work with some killers, I think it's somewhat of an overrated perk and not woth an automatic slot, especially with the options for actual regression that are available.
I still plan on running Corrupt/Plaything to go with a gen slowdown. STBFL is good on almost every killer now I feel like, and even with Pig's Ambush being inconsistent depending on how good the survivors play around it, it might be the 4th perk for me going forward. I am looking forward to seeing how the new changes work with all of the killers.
https://forum.deadbydaylight.com/en/discussion/comment/3037232#Comment_3037232
As someone who can hit Shreds, but not as consistently as I'd like to, I've always gotten great value out of STBFL, but I can see your point on the perk. What I 100% agree with you on is the effectiveness of Lepose Lichen as an add-on. Not only is it Demo's best add-on, it's straight-up arguably the best add-on in the game for ANY killer. An on-command (literally) aura reading on all survivors, regardless of situation or distance, is insanely good. i'll probably try LP with it, but I even think that's overkill -- the 3 seconds alone after a port is usually enough for me to get all of the info I need when I'm taking advantage of it.
I haven't gotten consistent value from STBFL in a long time, whenever I run it, I only get 3-4 Stacks just because of how often I hit Survivors with my Shred
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Demo is getting a lot of indirect buffs
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@zeplore said:
https://forum.deadbydaylight.com/en/discussion/comment/3037232#Comment_3037232
I forgot that demo also had an add-on which synergizes with Lethal Pursuer, albeit it is an Iri.
STBFL /w 8 stacks on demo along w/ the 10% weapon recovery, you can now shred a survivor thru their speed boost, so it does have a place on Demo imo, being able to 2-tap a survivor thru their speed boost is a nice potential that wasn't exactly feasible prior, you cant 2 tap shred w/ Black Heart alone.
That requires you to even get 8 Stacks, which you shouldn't aim for when Shred exists.
@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/3037232#Comment_3037232
With all due respect, Demo is literally a STBFL machine, with Nemesis being the only other killer that even comes close to the value he gets out of it. 8 stacks of STBFL can turn a game moreso than any perk that isn't DHope IMO, as Demo can use it to get downs stupid fast. Black Heart doesn't invalidate this, it just means you can keep stacks by shredding the obsession even easier. And if the successful shred attack cooldown doesn't decrease to 2.7 seconds like basic attacks do (I assume it will, but if not) then Black Heart is even less impactful.
If I had to choose a "meta" Demo build, at the moment it would be BBQ Pain Resonance Dead Man's Switch STBFL, but on the new patch it would likely be something like STBFL, Jolt, Scourge:PR and some fourth perk of your choice (I'd prob still go BBQ cuz knowing which portal to tp to after a hook is nice). Or if you are a Barb's Glasses enthusiast, something like STBFL, Jolt and EndFury would also be good.
As stated above, going for 8 Stacks of STBFL is a waste of time when Shred exists.
Barbecue isn't meta, it grants you info you can get by using Leprose Lichen or just PR.
PR is meta on Demogorgon, but DMS isn't. DMS is one of the most overrated Perks imo.
Like I said, I don't think STBFL is meta on Demogorgon, or any Killer for that matter.
Jolt won't be meta on Demogorgon, just because Shred exists and you there's realistically no reason to use your M1.
Endfury is fine but Enduring on its own is g ood enough
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Hard disagree with that Demogorgon build.
First Save The Best For Last never has been and never will be meta on Demogorgon, not as long as Black Heart exists.
Second of all, Lethal Pursuer with Enduring is better than Endfury.
Lethal Pursuer will synergize extremely well with Demogorgon's best Add-On, that being Leprose Lichen, increasing its effect by 2 seconds (from 3 up to 5 seconds). That's extremely powerful, better than any other Aura reading Perk in the game.
Deadlock, I'm iffy on. It can work, but it depends on how you like to play Demogorgon. As someone who enjoys controlling the Map more than chases (as Shred is already an amazing chase tool), Call Of Brine or Overcharge would be better, or maybe both if you don't want to use Enduring.
A "meta" Demogorgon build would probably be something along the lines of:
Lethal Pursuer/No Way Out/Enduring/Scourge Hook: Pain Resonance
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On a more serious note, I've had Survivors DC more often when they got hit by a butter Shred on a car than when I tunneled/camped them
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It'll probably get nerfed before release
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3036786#Comment_3036786
Yeah, for SWF's.
Solo Q, as always, hears that argument and sees their teammates not thinking one second.
If you get bad SoloQ teammates, you probably are as good as them
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Getting 4man slugged shouldn't be possible if your team is good
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Compound Thirty-Three and Alchemist Ring need nerfs, his base-kit is perfectly fine
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I've mained Demogorgon ever since I got him, which means I've played him for almost 2 years and I took a single break from him in that time
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Plague
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I've used it for a month or so and never got any value out of it
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They're weak even with their Iridescent Add-Ons.
Pinky Finger isn't even a good Add-On, why are so many people complaining about it?
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New Dead Hard will be better against Killers that have a strong antiloop Power that is on a timer, like Nurse or Blight, both go into a Fatigue if their Power is held too long
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It should probably grant an increase in movement speed for 8-10 seconds after hooking a Survivor so you can get use out of the mediocre info
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Good riddance
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Devs balancing Maps so they're playable for more than a handful of Killers at a time? Never
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It's efficient.
Efficiency leads to winning and that's what I like to do
