ThatOneDemoPlayer
ThatOneDemoPlayer
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Comments
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@Kira4Evr said:
I mean that's what happens when they increase gen-speed without really nerfing the gen-slowdown. Killers won't stop running them and therefore, gens take forever to complete.
The meta slowdown Perks did get nerfed, the devs just buffed other ones to the same level (or even higher, Legion with Thanataphobia is a thing)
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@Mr_K said:
Sounds like Demo needs a nerf.
Don't nerf Demogorgon because someone's lying on the Forums
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3078995#Comment_3078995
I know its not min maxed. There is no point to min max anymore, you can just roll all these kids with pretty much anything now.
I'm not saying it's not min-maxed, it's just a bad build for Demogorgon. STBFL has no place in your build if you're good with him
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Legion.
I don't have a problem with any other Killer, but Legion is pretty boring. They're weak, but games take so long
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3078864#Comment_3078864
Good enough build to stomp
But not a good Demogorgon build.
@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3078896#Comment_3078896
Glorious. Absolutely Marvelous. I hope more killers play demo, it's always a fun match.
Demogorgon games are always fun, but most Demogorgon players run SBTFL which hurts my soul
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3078915#Comment_3078915
I heard you literally tunnel, though.
I soar more than I tunnel
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My experience has been soaring through the sky.
https://youtu.be/TOkahxHU0M4 https://youtu.be/on6_EbKugS8 -
@Raccoon said:
I haven't had a single gen repaired in my 200 games.
I haven't had a single Generator repaired in my ~300 hours on Demogorgon
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3078678#Comment_3078678
You know he wont post and actual proof.
It seems I didn't forget to record, lucky me. Here's the clip:
https://youtu.be/on6_EbKugS8 -
@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3078678#Comment_3078678
Enduring, Spirit, STBFL, Infectious, with yellow and brown addon both for recovery for shred attacks
https://forum.deadbydaylight.com/en/discussion/comment/3075417#Comment_3075417
Save The Best For Last+Infectious Fright instead of Lethal Pursuer+I'm All Ears? Bad build
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3078678#Comment_3078678
You know he wont post and actual proof.
Since we're talking about not posting proof, I just hit a double "Flying Luchagordon" on this Nea on Sactum Of Wrath but I forgot to record :(.
She was running up the stairs of the main building, but unbeknownst to her, I was on top of the hill behind her. I charged my Shred, and hit her mid-flight.
Surprised (and probably terrified, it's not everyday you get hit by a flying Demogorgon), she dropped down one of the holes in the fence, stumbling as she hit the ground.
She continued running forward towards a 4-wall, but I flew right behind her, and as soon as I landed and recovered, I shredded her before she could reach the Pallet.
"Fool me once, shame on you. Fool me twice, shame on me", or something like that
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My current build on Demogorgon is:
Lethal Pursuer (good for the early-game and helps I'm All Ears)
I'm All Ears (amazing Perk on Demogorgon, better than Save The Best For Last if you're good at hitting Shreds)
Deadlock (slows down the Generators passively so you can focus on chasing)
Whatever I'm feeling at the moment (free Perk slot, use whatever you want (just not Save The Best For Last))
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What's your Demogorgon build?
Can you record some of your gameplay and post it so we can see the type of Survivors you're going against?
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@SekiSeki said:
https://forum.deadbydaylight.com/en/discussion/comment/3078599#Comment_3078599
What about, range 48m, duration 15 s, and after completing any interaction with a totem? It can be done up to 5 times.
Sounds reasonable
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@SekiSeki said:
https://forum.deadbydaylight.com/en/discussion/comment/3078567#Comment_3078567
Haha, sure.
Added survivors perks in as well.
That Clairvoyance buff is scary.
I'd probably remove the empty-handed conditions, reduce the range to 48 Meters and increase the duration to 15-20 seconds.
I think having to cleanse a Totem for it to activate is fine, but it'd be better (and would fit with Mikaela more) if it also actived whenever you blessed a Totem, but only once (maybe once per Totem), so you can't just get it to work an infinite amount of times
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@SekiSeki said:
https://forum.deadbydaylight.com/en/discussion/comment/3078480#Comment_3078480
Yeah, you're right. I figured giving a notification before activation would help in getting value out of it, but it was rather lazy of me haha.
Damn that sounds scary with Claustrophobia. Maybe just extend the duration then. From 30 seconds to 90 seconds and will only affect the last gen completed.
90 seconds for the first four Generators and indefinitely when the last one is finished? I could get behind that
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@SekiSeki said:
https://forum.deadbydaylight.com/en/discussion/comment/3078373#Comment_3078373
Check out the perk changes, added quite a few.
They're good, but I have 2 I'm on the fence about.
Bitter Murmur:
Generators reaching 90% are now highlighted yellow for the killer for 5 seconds or until completed.
Claustrophobia:
Generators reaching 90% are now highlighted yellow for the killer for 5 seconds or until completed.
They shouldn't have the same effect, and that effect is already covered by Tinkerer.
I don't think Bitter Murmur really needs any changes, it does its job well, but gets outclassed by Perks that activate more frequently.
Claustrophobia should block all Windows near the completed Generator indefinitely, until a different Generator is finished, aswell as breaking all dropped Pallets.
I think it wouldn't be an overpowered effect, as it only activates 5 times, and whenever it does activate, the Killer usually isn't nearby to make use of the Perk, and even if the Killer is nearby, looping a Survivor around a completed Generator is a waste of time
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Tunneling already allows for altruism, bodyblocking is tunneling's biggest counter, but I like the idea.
Maybe decrease the amount of Wiggle progress needed down to 12~ seconds for 30 seconds after getting unhooked. Would certainly help with tunneling, while still not making it so a single Survivor is able to wiggle off on their own
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@SekiSeki said:
https://forum.deadbydaylight.com/en/discussion/comment/3078347#Comment_3078347
Yes, absolutely. I mean the main building windows or the ones like Haddonfield houses. I don't consider those tiles. Screw those damn windows.
Are you saying to buff niche perks rather than nerf slowdown? I don't think that would change the best build still being slowdown as extending the game is most valuable for killer. If they aren't that good at slowing down the game, they won't be ran as often. I do absolutely agree that some perks need a buff, like Gearhead should just reveal auras of great skills checks and not have the condition, there are so many and I am scare to go down that road haha.
I was thinking that, the base ds to 4 but then I feel you shouldn't be able to use it again after than. The small stuns are annoying, which is suppose to be the discouraging factor. Sometimes you can make it to a pallet with that stun, sometimes you can't, that is why having it multiple times seems more ideal.
If you want slowdowns to not be the meta, you'd want to nerf those Perks, and also buff more unique Perks at the same time. That's what I meant.
3.5 second base and 1.5 more with DS?
As currently proven, 3 seconds is too little, but if 4 seconds are too much, then maybe 3.5 would work
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@SekiSeki said:
To both of you, what is your opinion on making every non-tile window breakable? Does not include Shack as I consider that a tile.
Also, I appreciate you both giving perspective.
https://forum.deadbydaylight.com/en/discussion/comment/3078265#Comment_3078265
You say abuseable? How could it be abused? The effect is removed upon taking a protection hit.
Your second point, would that not fall under a teamplay mistake then? Yes you cannot control others from healing you, which I think is the correct way to implement it. If someone is able to get to you and heal you, then you are not actively being tunneled out, solving the problem of tunneling.
https://forum.deadbydaylight.com/en/discussion/comment/3078268#Comment_3078268
The Relic thing, I'll work on more. Yeah, you have a point.
Idk, for the killers nerf, I definitely went hard on Blight, and I should revoke that. Nurse, that is a bit debatable. At minimum, the special attack change. The perks, I just don't like slowdown, it should not be the best build ever.
For DS, I'll tone that back to 5 seconds total, with 3 for perseverance.
Making every non-tile Window breakable won't change much, as the worst Windows are the ones that aren't part of a tile.
If by non-tile you also include main building Windows, then I'd agree, as most main building Windows tend to be God Windows.
Slowdowns being meta isn't ideal, but nerfing those type of Perks and not buffing other, more interesting Perks also isn't ideal.
You could buff Preserverance to 4 seconds and DS to only increase the Stun duration by 1 second, as it's still a 5 second Stun, but less of a "bandage"
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It's like the Survivors are getting used to the meta changes, almost like the day 1 doom-posting means nothing
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Hell no
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@SekiSeki said:
https://forum.deadbydaylight.com/en/discussion/comment/3078164#Comment_3078164
No, not at all. Is it the DS? What is it? I'm game to change anything with reasonable argument.
My phone died and I had to wait a bit for it to charge, so by the time I got back, you already changed some of the things I disliked.
One of the things I still don't like is the whole Relic mechanic. It's just a 90 second window of invincibility with no downside when used by "good" Survivors (hitting continuous Skill-Checks isn't hard).
And the unnecessary Killer Perk and base-kit nerfs.
All of the Perks you mentioned, aside from Thanataphobia, are fine and don't need nerfs.
No Killer in the game needs a nerf to their base-kit, Add-Ons at best.
DS also shouldn't stun the Killer for 8 seconds, it's not supposed to stop tunneling, only delay it. An 8 second stun is a pure "tactic-stop". It makes one of the few efficient Killer tactics less efficient, and can also be brought by all Survivors, making it down-right detrimental
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Probably some worthwhile Add-Ons and a Power that doesn't make me go: "Demogorgon can do this but better"
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So, what you're saying is that Survivors should be invincible?
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Give the Survivors some time to adapt and they'll start consistently escaping again
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DS does need its 5 second stun back, but neither DS nor OTR are supposed to stop tunneling, they're supposed to slow it down
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Demogorgon's best build will probably be something along the Lind of:
Lethal Pursuer, Scourge Hook: Floods Of Rage, Scourge Hook: Pain Resonance and No Way Out (or maybe even I'm All Ears).
Save The Best For Last is not meta, it's not worth the Perk slot when Demogorgon's second best Add-On does what it does but better
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@FeelsBadMan said:
Idk man if you struggle to get kills in this patch as killer there is NO buff in the world that could help you.
https://us.v-cdn.net/6030815/uploads/CY2AW9S801GV/20220720214654-1.jpg
https://us.v-cdn.net/6030815/uploads/OCWN1CC1R1M0/20220720214726-1.jpg
https://us.v-cdn.net/6030815/uploads/7IWLUT9CNB7O/20220720221312-1.jpg
https://us.v-cdn.net/6030815/uploads/WC5YOWHG1NV5/20220720221325-1.jpg
Doing the chaser tome challenge rn and this is 2 out of 2 killer games so far today.
"If you don't 4K, you're bad"
Also plays Legion with Thanataphobia, making it so Generators take 115 seconds to do along with PR.
Your post doesn't even have anything to do with what the OP was saying
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I'm still camping and tunneling because it's even more efficient now
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Save The Best For Last isn't even good on Demogorgon, stop parroting what your favorite streamer said and play Demogorgon for yourself
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@Toaster427 said:
https://forum.deadbydaylight.com/en/discussion/comment/3075439#Comment_3075439
PTB has been out longer than that and people were saying the same thing...
And changes were made from the PTB, and even then, most people don't even play the PTB
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@Roaroftime said:
https://forum.deadbydaylight.com/en/discussion/comment/3075439#Comment_3075439
Survivors didn’t get a new good meta lol all killers I’ve come across have the same build, killers have a great new meta thanks to the buffs but now all survivor perks are mid and only OTR got a buff and it’s still mid so there isn’t rlly a meta for survs anymore and probably won’t be, killer is only option for a fun game now
There still is a Survivor meta, and it still is a second-chance based meta with CoH sprinkled in and Lithe/SB instead of DH
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Agreed. If anything killers should be the ones penalised in endgame. They lost...
Getting to end-game doesn't mean the Killer lost, there even are builds based on the end-game. By the same logic, Survivors should just die once the Killer gets 7 Hooks
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It's been like 2 days, stop doom-posting and adapt to the new meta
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Lethal Pursuer and I'm All Ears are a must have on Demogorgon
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@ARTRA said:
https://forum.deadbydaylight.com/en/discussion/comment/3075361#Comment_3075361
Totally this, i eated a lot of those walls, the last one in Garden of Joy, you cant fly from the roof.
Nor can you from Coldwind, Lampkin Street, MacMillan, etc...
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@Darkwraith13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3075348#Comment_3075348
My suggestion is for a revert to an old mechanic since now chases are ended even faster unless you’re a veteran. New to casual players go down way too quickly and waste resources that a veteran player could reserve.
So add a mechanic that helps new players, and buffs already good ones to unbeatable levels, like old Dead Hard.
You sure you even play the game?
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@ARTRA said:
https://forum.deadbydaylight.com/en/discussion/comment/3075128#Comment_3075128
1 Up vote for a enjoyable video. Love flying demo.
I also started using Lethal persuer, very cool perk now.
If only there weren't as many invisible walls, flying Demogorgon would be meta
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@Darkwraith13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3075320#Comment_3075320
They had this exhaustion mechanic in the game before. No need for useless and facetious comments.
Old BNP's were in the game, old Anti-Hemorrhagic Syringe, old Moris, old DS, old Dying Light, old Legion, old Hatch, etc...
Just because it was in the game, doesn't mean it should be again
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Sure, and Survivors spawn on Hooks with only a 1% to jump off
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Doubt it'd work, and there aren't even enough Charms to have a full build on display
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Leaks aren't allowed.
That Artist skin tho, damn is it good
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Went against 1 Dead Hard, and it only activated once, when I let it happen.
Good riddance
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3074825#Comment_3074825
And I'll reload all my Distortion tokens by staying close to you
Demos deserve to be hugged
An acceptable outcome
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Demogorgon: Lethal Pursuer, I'm All Ears, Deadlock and a Perk of your choosing (please don't let it be Save The Best For Last). It's what I've been running lately and it's working wonderfully
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The Lethal Pursuer buff.
It made I'm All Ears even better
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@_VTK_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3074898#Comment_3074898
That's a nice way to "balance" a game - to make players leave lmao. You can as well just play without any survivors and enjoy your 100% killrate.
Yes. If people are pathetic enough to leave over a Perk change, they shouldn't have played the game in the first place
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3074804#Comment_3074804
You’d love going against me. I usually go down right when I vault something and end up wasting it.
I hate the change to Spine Chill. Not saying it wasn’t needed. I fully admit I am bad and it was my crutch, I still miss it and feel useless without it. It helped me so much in a chase since I can’t look behind myself while running. It was a life saver against Spirit and Nurse as well.
Yeah, sometimes I wish IAE activated 1 second after a Survivor vaulted, and only if the Survivor wasn't in the Dying State during that time
@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3074804#Comment_3074804
I really hope this perk doesn’t get nerfed. I dumped dead hard for it about 6 months ago.
It's not going to get nerfed, there's no reason for it to be nerfed