Techn0
Techn0
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- Techn0
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Comments
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David, seems like the type that would love kicking people around.
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I'm 50/50 on Tyde. I really like his content but, I feel like he really does not give Hag and Doc the credit they deserve.
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Super Freddy.
Extraterrestrial hag.
Mummy nurse.
Shirtless leatherface -
@Angaar said:
@Techn0 said:
Hag is absolutely amazing, i'd main her if Herman wasn't so swole. @Croquedead has a discord for hag players if you want an invite to that.cool. ya send me link i will hope on tomorrow.
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Stat collecting, my favorite thing right next to collectible card games. I'll throw all my games from today in the chart.
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I like the name cannibal personally. The butcher would have worked just as well though.
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Least favorite: Coldwind by far. The jungle gyms are see through, corn is everywhere, the cow tree spawns as well as the shack, extremely safe pallets. I sigh the second I see a coldwind map.
Favorite map: This one is a lot more difficult, as long as the gigantic loop does not spawn I think red forest is the best map. I like the rain, the map seems like it had some thought put into it. The big house loop just takes a lot from it when it spawns.
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Huge fan of green tea when I can get my hands on it. Otherwise I just mix my store bought sweet tea with lemonade.
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Hag is absolutely amazing, i'd main her if Herman wasn't so swole. @Croquedead has a discord for hag players if you want an invite to that.
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Nothing like sweet tea on a hot day and, trust me we have a lot of hot days in Florida. Coffee is just too bitter for me, I'm already bitter enough.
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@Slapped_A_T_Rex said:
I use to play with a group. Out of all of us I would be found first most the time. I wouldn't touch a gen or anything killers would just find me. Anyone else have that kind of luck?Honestly I just urban immersion around the map until the killer finds somebody else. No way am I getting camped first.
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I'm staying around rank 10. My queues started getting noticeably longer around rank 6
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Jake started hitting the gym.
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Devs are gonna make me waste all my money if they keep releasing stuff this good. I can't wait to see what they have for Dwight.
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@TheAngryPickle said:
What would her power be? Make the survivors kill themselves?That's already docs power.
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I think with the amount of perks we have something needs to change with the shrine. Three perks for each side every week would be my suggestion because the grind wouldn't really be killed by it.
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With most of the killers you just need to learn positioning and when to use the power/ where to use it. Nurse is very different from that because she is entirely worthless without her power and her power is based on muscle memory. I wish there was a way to help you out but the only way to learn nurse is practice. I can say that you need to look just a tad upwards when blinking or it completely messes you up.
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The art style makes it one of my favorite pieces of fan art from the community. Also +1 for pig.
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Observe everything. Put that brain of mine (if I have one) to the test. Figure out every little trick I can. Discover things like light burning the wraith or getting rid of hag traps. I guess I would just work my best to find the killers weakness so that I could avoid them easier.
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I'd like one where the Wraith rings the bell near the survivor and pulls the survs into his "realm" not really gore filled or anything but, I just feel like it fits.
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Hex: Anxiety would be a godsend on doc.
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Nobody else needs to collect anything except for the huntress grabbing hatchets. Looking around the entire map for traps is a gigantic waste of time, I think he just really needs to start with a good portion of his traps in hand.
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@Rellewd said:
@Techn0 said:
@Rellewd said:
Pinhead and his ability would be throwing hooks at people to drag the survivors in towards him, with a small random skill check that appears anywhere on screen so that survivors can release themselves.I like the idea but how about a wiggle bar instead of a skill check? Once you get a skill check too often it becomes quite easy, I don't think he would be viable at high ranks if it was just a difficult skill check.
I think a skill check of some sort would have to be because distance's from which Pinhead would throw hooks at people to catch them for a carrying state would change, a unnerving presence skill check mixed with the doctors skill check that pops up anywhere on screen is my idea..... and the wiggling i think would be rough to implement because of the different distances...
I guess I just misunderstood. I thought you were talking about something the size of overcharge in the middle of the screen. Sounds good to me now that I understand.
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All I want for Freddy is for self care skill checks to not wake survivors up. Being able to stay at extremely safe areas and wake up with no threat hurts him a lot. (It also forces him to tunnel hard)
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I can see myself either just being loud and obnoxious hanging with David or being one of the only people listening to Dwight.
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Kind of shocking to see you here doc
I paid good money for treatment and I'm gonna get it. Can't judge Herman on his appearance, he just wants to make a living. -
Master the laugh, learn how to do the electric slide. I'm sure I could do some pretty shocking things with it other then that.
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Killer perk;
The Final Act
Once the gates are powered 2/3/all remaining dull totems become hex totems and are revealed to the survivors, these totems are not revealed to the killer. The exit gates can not be opened as long as a totem is still standing. Totems will pop by themselves after twenty seconds per totem passes. (just to prevent the killer camping one)
The show must go onI thought it would be a nice way to deal with gen-rush and give the survivors a reason other then NOED to cleanse the dull totems.
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Honestly I see a lot of talk on how to "fix" the hex totem situation. I personally think they should all stay as cleans-able perks. My ideal fix would just be making the Hex spawn near the killer instead of on the opposite side of the map because a survivor will always spawn there. Third seal and Huntress lullaby really need something to help them out though. I'd like lullaby to lose the notification and third seal to start with everybody blind until the totem is cleansed. A lot of problems would be fixed if the notifications for hexes would go.
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@LordHaari said:
Someone (or two someones) unfortunately did silently claim the Chuckles and Daddy Jake codes. :c Drat.Thanks for spreading some celebratory cheer around, though, OP.
The person who stole daddy Jake was quick, sneaky and, they had a motive. I would dedicate my life to find precious daddy Jake again. (sucks that nobody said they took him though)
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I snagged the Dweard. Hope whoever gets daddy Jake enjoys it.
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@CalledCervidae said:
I do actually have a design for him, if you want me to post that as well.Yes please. I love to see how people design their characters.
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They've cracked the code, I've been waiting for somebody to figure this out. Thank you!
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@Rellewd said:
Pinhead and his ability would be throwing hooks at people to drag the survivors in towards him, with a small random skill check that appears anywhere on screen so that survivors can release themselves.I like the idea but how about a wiggle bar instead of a skill check? Once you get a skill check too often it becomes quite easy, I don't think he would be viable at high ranks if it was just a difficult skill check.
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+1 Fixes every problem I had with the rework to DS.
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@robin said:
@Techn0 said:
@robin said:
@Techn0 said:
As the profile picture implies I absolutely love the doc changes they made, he used to be one of the worst killers in the game and now he can really hold his own. My least favorite thing would be the wraith changes, he feels really clunky with the new speed curve.I don't know what you mean by "hold his own"...Doc is OP if you ask me, playing against him is a nightmare and with him is a breeze.
I think people really overestimate him. He is really good but, still gets destroyed by longer loops. Bigger maps give him a large disadvantage. Being slow while in treatment mode is a real pain in a chase. Playing against him is a real pain though, he knocks stealth out of the water and you really just have to buy as much time as possible. I think he is strong but his annoyance factor makes people think he is way better then he actually is.
That's true, treatment mode can be rough for a chase, but I can't even count how many times at the beginning of a round, Doc has found me because he's relatively near me and I scream. And once you've been in one chase, it's easy to find them again and again. All the changes they've made have been cool changes and they really fit the character well, my point is I'm not sure the balance is right.
At the very least I can completely understand where you are coming from. Personally I have no clue if what the Doctor does is really "fair". His tracking is absolutely insane and as much as people just say "use lockers" any good doctor knows which lockers to check. Currently he is balanced out by a very chase heavy meta but, in the unlikely event that the survivors chase potential is nerfed I would want doctor being looked at first thing.
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Personally I like this community. It has a few crates of bad apples but at the end of the day most of us can come together and enjoy the game like one big happy dysfunctional family.
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Make yourself at home, there's survivor pudding in the fridge. Enjoy your stay on the forums!
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David makes the Sumo stance to assert dominance.
In all seriousness though I can agree that some survivors being quieter then others is strange. I don't want their outfits to be changed though, I think DBD has really nailed the characters designs and don't want them changed for the sake of being easier/less easy to see. -
@ZiNc said:
Leaked concept art for Fisherman killer:

Actually this was it. -
@Spicybarbecue said:
So, a pretty simple idea to make the game more balanced and make survivors more than just skins would be to make teachable's non- teachable as this would make Claudette the one know for healing etc, etc. and we all know the game is way too easy on survivor right now due to, in most part the access to certain perks.Honestly we should just do readjustments to certain perks. Make DS an exhaustion perk so that you can't pair it with SB. Things like that so we can limit the extremely strong perks from being bunched together while keeping the perks use as a standalone viable.
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@CalledCervidae said:
I appreciate the feedback. What would you say would be a suitable cooldown?Nothing too extreme, maybe around 30 seconds instead of 20. Mainly thinking of how this would work on Billy.
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Lets go down the list shall we
- Main doctor but don't touch the other three you listed.
- Tbags will be a soft patrol, DS gets the full tunneling experience.
- BBQ on everybody, enduring on most.
- Wraith was the killer I got to r1 with first.
- I think the swamp should be set ablaze, I always do decent on suffocation pit.
- BP > Rank, only 20 levels off of having every killer at p3-50
- Never dodge unless you are in the OchiDo group on steam, we both know you're there to mess with me and thats not worth my time.
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Pirate ship map will be another map with two floors. As a doctor main As a member of this community I think this would be a great addition.
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@Mc_Harty said:
@Techn0 said:
@robin said:
@Techn0 said:
As the profile picture implies I absolutely love the doc changes they made, he used to be one of the worst killers in the game and now he can really hold his own. My least favorite thing would be the wraith changes, he feels really clunky with the new speed curve.I don't know what you mean by "hold his own"...Doc is OP if you ask me, playing against him is a nightmare and with him is a breeze.
I think people really overestimate him. He is really good but, still gets destroyed by longer loops. Bigger maps give him a large disadvantage. Being slow while in treatment mode is a real pain in a chase. Playing against him is a real pain though, he knocks stealth out of the water and you really just have to buy as much time as possible. I think he is strong but his annoyance factor makes people think he is way better then he actually is.
Doctor has the best tools for a 3 gen set-up.
That's probably where the annoyance comes from. I could never understood why some players find him annoying personal.
Three gen feels like a waste of time. I don't feel like spending that long in a game to be honest. I just build a full tracking build because I like the chases this game brings even if it's quite repetitive.
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@robin said:
@Techn0 said:
As the profile picture implies I absolutely love the doc changes they made, he used to be one of the worst killers in the game and now he can really hold his own. My least favorite thing would be the wraith changes, he feels really clunky with the new speed curve.I don't know what you mean by "hold his own"...Doc is OP if you ask me, playing against him is a nightmare and with him is a breeze.
I think people really overestimate him. He is really good but, still gets destroyed by longer loops. Bigger maps give him a large disadvantage. Being slow while in treatment mode is a real pain in a chase. Playing against him is a real pain though, he knocks stealth out of the water and you really just have to buy as much time as possible. I think he is strong but his annoyance factor makes people think he is way better then he actually is.
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Billy could get the room his parents locked him in.
Amanda could get a workshop with traps that are being worked on.
Freddy could get a boiler room. -
As the profile picture implies I absolutely love the doc changes they made, he used to be one of the worst killers in the game and now he can really hold his own. My least favorite thing would be the wraith changes, he feels really clunky with the new speed curve.
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I might put tides of fate on a longer cool-down but all of these ideas are really solid and I love them.