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  • @Todgeweiht said:

    Well, time to start eating my pants. Deathslinger barely got changed and sabo went live. Well, at least I hope it isnt a complete pain in the ass to go against.

    Twitch name please. I would like to see this.

  • @Maníaco_da_garrafa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1148792#Comment_1148792

    That's not a problem, not all changes are made in favor of shaking the meta.

    I mean, you did suggest that the sabo changes were done to give people a reason to leave gens. I'm saying it won't happen.

  • @Maníaco_da_garrafa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1148704#Comment_1148704

    They changed it bc the old HT would completely shutdown sabotage, and the whole point of sabo changes is to bring it back for solo players to have something else to do other than gens.

    Here's the problem: Unless sabotaging becomes a game-winning strategy, it will never be better than genrushsing, so it will never be prevalent enough that a perk that is only good against sabotaging will be anything better than garbage.

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1148463#Comment_1148463

    With 2.5 second sabo, you need a little more warning.

    Not really. Even if you did, 3.7 seconds ain't gonna cut it.

    I'm calling it: This new Hangman's Trick will be worse at its job than the old one. I think you guys took one of the weakest perks in the game and nerfed it.

  • @Almo said:

    This perk is meant to show you if someone is close to a hook for sabo purposes. The range does not need to be as big as it was to suit that purpose.

    The notification already tells you if a sabo attempt is happening.

  • @PalletOrWhat said:

    That change shouldn't really surprise anyone. That perk was ridiculously good.

    I think the extent of the change kinda surprises me. IMO, anything less than 12 meters makes the aura reading useless. This is half that.

  • @Todgeweiht said:

    No, Its still good, they only nerfed range a bit.

    A bit? It got reduced by 10 meters. It now only reads the auras of anyone slightly more than a second away from the hook.

  • @Big_Trash_Panda said:

    This is not how you meet women

    "I'm looking for a woman that likes to MURDER PEOPLE."

  • A lot of them. to be honest. To simplify things, I'll say any corn map or Disturbed Ward.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1147139#Comment_1147139

    Hey, BTs existence does that with two killers already (through being tied to the DW status), and it use to be a good double edged sword with Oni (until they removed that, thanks for the removal of interesting perk interactions devs).

    I'm not quite sure I follow.

  • Not the choice of the person who wants to know what they're up to but can't. :P

  • @Keezo said:

    No, they dont. They're QoL changes, yes Trapper, Doc & especially Plague come out stronger by some margin, but that wasn't the main intention.

    What was the main intention of making Plague always have access to at least one corrupted pool if not to make her stronger?

  • @NullEXE said:

    Or they could just add voice chat.

    There'd still be an issue with Survivors who deliberately opt out of that.

  • @RakimSockem said:

    I love that people's argument for being against No Mither stopping blood orbs is "A whole team can run No Mither and counter his power"

    LOL okay??? So a whole team can run around being one shot and constantly having to hear the injured music.

    Oni still gets his power from hitting people.

    There's no way to predict that you'll be against an Oni so you would have to run a 4 man no mither squad against a lot of other killers just to wait for a match where you get an Oni.

    And you would have the most trash perk in the game taking up an entire slot in your loadout.

    Meanwhile, survivors can already run a full team of Calm Spirit and hard counter Doctor, without using a trash perk that makes you a liability to the team

    I simply don't believe in Killers being neutered by perks/items/offeringe specifically designed to be strong against them. Granted, this wouldn't be as egrigious, but I'm not in favor of Adrenaline waking up Survivors either, for example.

  • @White_Owl said:

    I agree on the survivors perks (since they are already niche and need some love), but not for the killer ones. Those changes would make those extremely meta for the Oni (kinda like Nurse's Calling was for the Doctor), who already has addons for that and could be problematic if they stack with the perks.

    Either you do it for all blood-related stuff, or none of it. I vote none.

  • @Trwth said:

    I’d call those “quality of life” changes, not buffs. I’m sure that BHVR has plans to tinker with weaker Killers somewhere down the line, but that takes time. We’re just gonna have to be patient.

    Plague one is definitely a buff.

  • Tapp, which is funny because he's the Survivor I'm currently leveling up.

  • @ZoneDymo said:

    You actually believe they report you?

    Reported for useless thread, enjoy your ban.

    Spam post, I'm telling my uncle who works at Nintendo to ban you.

  • Possible? Yes. Good idea? I don't think so, personally. Yes, the ratio is 4:1 in favor of Survivors, but that's because the game was meant to be balanced that way. I think throwing that ratio off could throw off the balancing a lot more than intended.

  • Once I get the elephant suit, I won't bother actively pushing forward with the battlepass.

  • How 'bout neither side is allowed a fast out?

  • @GReY_WolF said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145859#Comment_1145859

    +

    Also it's an exhausted perk, meaning you can't use other exhausted perks with it, Dead Hard for example, that also can help you rush exit.

    I feel like Cheat Death would be a better perk for making a break for the exit than Dead Hard, but that's just me.

  • Here's a fun question: How many maps are actually reasonably balanced between both sides?

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145875#Comment_1145875

    There's an effeminate weirdo who stabs people with his hand, but I was just clowning around when I said that. :p

    Was also trying to think of something gas related.

    Forget the gas idea. I am totally down for the Big O mori.

  • @Tactless_Ninja said:

    Like a camping Huntress with Noed she just keeps chucking hatchets into you till you die.

    Demo drags you into a portal.

    Clowns calls in Big O and uses its head laser to disintegrate the survivor into dust.

    Clowns calls in Big O and uses its head laser to disintegrate the survivor into dust.

    I don't know Big O nearly well enough to understand if there is a reference I'm not getting.

  • I think this would definitely help bridge the gap between solo and SWF.

  • @Redhawk_uk2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1145844#Comment_1145844

    For the endgame escape issue you brought up, the perk cpuld also not stack with deep wound so bt would counter a survivor perk making the low risk high reward of bt a bit more risky.

    I suppose that is true, though this + Decisive Strike still means that they get an extra boost toward the Exit Gate that may still enable DS to carry them the rest of the way crawling. Not sure I can get behind that.

  • Why not just make it so the Obsession gets the aura reading and Oblivious status if they stun/blind the Killer while already the Obsession?

  • Freddy: Uses his dream teleport on the Survivor, causing them to spurt blood like the gens until Freddy tears his way out of them.

  • I don't like this perk's potential with regards to endgame escapes. Get unhooked via BT, tank that hit, tank another hit to proc this and get closer to the Exit Gate, then if you haven't escaped through the open Gate, DS would buy you enough time to crawl to the Exit. It feels kinda unfair to have so many safeguards potentially active during the Endgame.

    @Raptorrotas said:

    While i am against second chance or "lok that didnt count" perks, 3 seconds is way too short.

    Try deep wounds instead of the 3 second instant down.

    That would make the perk stronger than old Mettle of Man, I think.

  • @Cheeki_Beaky_Bird said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144638#Comment_1144638

    I understand that, and I'm not trying to say we shouldn't be discouraging people from DCing or AFKing, I'm just saying that the current measures are a bit extreme, and are a little overdemanding of players.

    I respect that everyone having a good time is important, but often if a killer is having a bad enough time that they'd normally quit but can't, they resort to playing in a manor that isn't very fun for the survivors so as to secure one or two kills (tunneling and face camping).

    It is very easy for me to just not disconnect unless a gamebreaking glitch or hostage holding is involved, so I don't find it overdemanding.

  • I only care about number of kills. I don't take the emblem system as it currently is very seriously.

  • Want: Pig buffs

    Expect: A few old maps may get some breakable walls added in.

  • @LoneWolf820B said:

    You sure they aren't using deliverance? If they unhook someone, they get a guaranteed Kobe

    You'd know if it was Deliverance because the Survivor would be broken when they jump off the hook.

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144433#Comment_1144433

    Don't forget PWYF to be the fastest Daddy in the west.

    Now we're cooking with dynamite.

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142484#Comment_1142484

    I like those ideas, but 20% increased carrying speed? this is faster than Agitation, I think he should move faster than normal but not 20% faster, with Agitation that would be overkill.

    Agitation + Iron Grasp + Mad Grit + Fragrant Tuft + J. Myers Memorial = 300+ Myers per Hour

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143260#Comment_1143260

    @TAG, sorry to bother you, but what do you think about my passive timer idea? Last I heard, you just told me that you understood the idea I believe. 😁

    I'll say this. It's an idea that I would hypothetically be down for testing if it ever came to it. I think of all the passive timer ideas you've tried, this is easily your best attempt at it because I think it actually does try to maintain pressure on Survivors who have had at least a small amount of time to search for Traps, even if you are also trying to ease things up on Survivors who didn't get that chance yet.

  • Not that I am a big fan of the current Corrupt Intervention, but wouldn't blocking the three closest gens just make you have to waste more time patrolling the remaining gens?

  • I'm not gonna lie, your version of the Reverse Bear Trap is very difficult for me to understand.

  • @Onyx_Blue said:

    @TAG Then the Devs clearly are out of touch with this power. If a function can be literally blocked by a killer to bring about a full stop to particular survivor's matches isn't considered hostage holding then they need to open their eyes. It's like downing the last survivor and having hooks right next to you to use but insist on slugging them for the full bleedout timer (when DS isn't in play or active) It's trolling and time wasting. Yeah they'll die eventually, but it wastes their time, ergo holding hostage! Just like old forever Doc was. And countless other examples.

    And if the Pig aspect of basement stairs wasn't one of the reasons for the widening of them, then why did they name that as a reason in the livestream back when it happened?

    The difference between gen defence and blocking a Box is that survivors can get gens done if they outplay the killer in that situation. You cannot outplay a killer defending a box since you are on a ever-decreasing timer and there is only the one box left to search, she doesn't need to rotate the 3 of them strategically.

    It seems we're never gonna agree on anything in this thread, so i'm ending my part in this conversation

    Yeah they'll die eventually, but it wastes their time, ergo holding hostage!

    That is by the devs' definition not holding the game hostage. Their specific requirement for the game to be considered hostage holding is that the affected player(s) in question have no out except to DC.

    Slugging is also not holding the game hostage by their definition.

    And if the Pig aspect of basement stairs wasn't one of the reasons for the widening of them, then why did they name that as a reason in the livestream back when it happened?

    If you could show me them saying that, I would gladly admit being wrong on that one.

    The difference between gen defence and blocking a Box is that survivors can get gens done if they outplay the killer in that situation.

    I had a game in PTB as Deathslinger where the last 3 gens were all close enough that I could pretty much hear any given one being worked on just by walking a few meters toward the triangle center, and all three were tagged by Surveillance. Two of them were within shooting range if I plunked myself between them. The Survivors had zero chance of winning the game (without a Key) because it was literally impossible to start working on a gen without me being able to defend all three. How is that any different?

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142935#Comment_1142935

    I recall there being a change where they made it stop in her terror radius. Was this reverted? I stopped playing the Pig a while ago so I'm a bit rusty on mechanical ends of things.

    This was tested in a PTB alongside the EGC nerf, but it never made it to live because in practice it functioned as giving Pig Whispers base kit.

  • As far as I'm aware, all Killers have the same base pickup speed.

  • @USELESS said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142984#Comment_1142984

    What a ######### buff, only Doctor one is acceptable. Trapper's traps always moves when gets trapped or disarmed and i almost don't see any plague, also its even harder to see a plague using her fountains

    I semi-agree on Trapper buff (Bear Traps is something), but Plague buff is legit. Having yellow apple add-on base kit is very significant, as that is one of her best add-ons.

  • @Onyx_Blue said:

    @TAG A legit answer, yes, but used in response to a question making a point about the crappy style of play that is available; it's invalid.

    Juggling is a skill, but the style of juggling that this Pig play involves is not skillful; it feeds into the next point I am going to make:

    Stopping one/multiple people use an interaction that will result in their death IS holding them hostage. You are wasting their time, as well as trolling them. This was exactly the thing that caused the Basement Stairs to be widened and no longer a body blocking spot. Gameplay Abuse/Trolling is a reportable offense. Just because it's been in the game for so long does not mean it is fine. It has been overlooked by the Devs, clearly. This Pig mechanic is ridiculous and needs an adjustment. Maybe removing auras isn't the sole answer; but it is one that would help improve Pig's QOL.

    Contradictory? No. The add-on is useless to run because what it offers uses up a loadout slot better used for something way better like Combat Straps, Tampered Timer etc. Making it basekit, however, wouldn't be an issue since it would no longer require using a slot and also make everything I said that shouldn't be a thing, not be as possible as it is currently.

    You're literally saying that a killer needs to locate RBT survivor's because they aren't scared of the timer? Even though, if they're working on a gen while wearing a Trap, you would and should be able to patrol and find them. Therefore making your point moot.

    Extending the search time via add-ons is to make it more tense and difficult for survivor's to get the RBT off; meaning more slowdonw. Not intentionally to make it easier for Pig to tunnel and focus secondary-importance targets.

    But Nurse's+SB+Thanat isn't a mechanic that's abusable. It's 3 perk slots taken up and relies on survivor's feeding your strategy which they can counter by not healing (or heal in unimportant areas of the map). Pig being able to abuse intel that a survivor NEEDS to do vs her isn't even remotely comparable to that. It is like I said, ABUSABLE. Pig is capable of stopping survivor(s) play properly against her if she chooses to do so.

    What considerable harm would it do to Pig that i'm overlooking with this idea?

    Stopping one/multiple people use an interaction that will result in their death IS holding them hostage.

    It straight-up is not. Devs have confirmed this many times.

    You are wasting their time, as well as trolling them.

    Wasting time? Yes. Trolling? Not necessarily. Is it possible to troll them? Sure. Are there legitimate applications to this tactic? Absolutely.

    This was exactly the thing that caused the Basement Stairs to be widened and no longer a body blocking spot.

    Basement Stairs were widened to make sure Killers could not prevent the game from ever ending, not to prevent Survivors with Reverse Bear Traps from definitely dying. Devs have already said that bodyblocking a Survivor with an active Trap in a corner so the Trap would kill them is not holding the game hostage. Devs have also said that bodyblocking the last Jigsaw Box is also not holding the game hostage.

    Gameplay Abuse/Trolling is a reportable offense. Just because it's been in the game for so long does not mean it is fine. It has been overlooked by the Devs, clearly. This Pig mechanic is ridiculous and needs an adjustment. Maybe removing auras isn't the sole answer; but it is one that would help improve Pig's QOL.

    I dare you to ask any dev about this. I guarantee that they will tell you that bodyblocking a Survivor with an active Trap is not a reportable offense. Also, I don't think you understand what it means to improve Pig's QoL. What you are suggesting would do the opposite.

    Contradictory? No. The add-on is useless to run because what it offers uses up a loadout slot better used for something way better like Combat Straps, Tampered Timer etc. Making it basekit, however, wouldn't be an issue since it would no longer require using a slot and also make everything I said that shouldn't be a thing, not be as possible as it is currently.

    The add-on is useless because it makes the Pig WORSE. That is why other people have been trying to either give it an upside worth the loss of Box auras.

    You're literally saying that a killer needs to locate RBT survivor's because they aren't scared of the timer? Even though, if they're working on a gen while wearing a Trap, you would and should be able to patrol and find them. Therefore making your point moot.

    You are saying that you should ignore Trapped Survivors, and I am explaining why you shouldn't. If you make it so you can't see Box Auras, you are only further decreasing the incentive Survivors have to stop doing gens and search Boxes right away because they know that once the timer starts, they probably do not have to worry nearly as much about you finding them. Being able to see the Boxes would at LEAST give the Pig a way to potentially punish them for ignoring the Trap while it was inactive.

    Extending the search time via add-ons is to make it more tense and difficult for survivor's to get the RBT off; meaning more slowdonw. Not intentionally to make it easier for Pig to tunnel and focus secondary-importance targets.

    That's what the extra Box add-ons do. The Gear add-ons, meanwhile, give the Pig extra time to capitalize on Survivors working on a Box, increasing the odds of them having to start the search all over.

    But Nurse's+SB+Thanat isn't a mechanic that's abusable. It's 3 perk slots taken up and relies on survivor's feeding your strategy which they can counter by not healing (or heal in unimportant areas of the map). Pig being able to abuse intel that a survivor NEEDS to do vs her isn't even remotely comparable to that. It is like I said, ABUSABLE. Pig is capable of stopping survivor(s) play properly against her if she chooses to do so.

    The fact that Survivors need to eventually get the Trap off doesn't make it abusable. By that logic, gen defense is abusable because you are stopping Survivors from completing the objective that they NEED to do.

    What considerable harm would it do to Pig that i'm overlooking with this idea?

    It takes an inconsistent portion of her power and weakens it by making the Reverse Bear Trap less of a threat (by making it less likely that the Survivor will be interrupted while working on Boxes), increasing the chances of a Survivor not respecting it and delaying the stall potential, that Pig desperately needs because she is not a Killer who can afford to lose control of a match even once.

  • Pig. I can't prove it, but just you wait. :P

  • Snares, as they're not restricted to only certain parts of any given map.

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1140782#Comment_1140782

    My question is, why are we worried about the power killing survivors?

    Sure, its not her main method of killing, its not even a frequent thing. But that doesn't mean she needs to lose her power's lethality all together.

    Its her killer power. It should be something that has pressure to it, and while it wastes the survivor's time, that's all it kinda does. That's not to mention that the timer straight up stops within her terror radius.

    Idk, I've never seen anyone complain about the RBT killing them, not when there's things like Moris and Myer's Tombstone addons to contend with. In my days playing Pig, I've only seen a handful of RBTs kill survivors since her release. And I mained Pig for a while, when her power was strongest.

    That's not to mention that the timer straight up stops within her terror radius.

    No it does not. It only stops when a Survivor is being chased, in the Dying State, or on a hook.

  • If it's 24 hours on the nose, it should be easy to play around.

  • @Onyx_Blue said:

    @TAG that end part of my previous response was a rhetorical, sarcastic question that was mocking the current mentality of most Pig players in this current period of DBD. And talking about 'bad strategies', these can work very well; if multiple people have active/inactive RBT's on their head, then stopping the Pig strategise about which boxes to patrol and block just so they can be a cheap troll is the point of this whole thread. And no, it doesn't take skill to juggle someone who isn't a threat to the current objectives whilst preventing other people do them, it's obnoxious, because as I said previously, most Boxes spawn nearby to gen areas, a Pig knowing this is going be extra cheap in their defence of the gen/Box. Calling it strategy is just masking what is actually abusive game hostaging.

    My Plague comparison was to point out, if she knows where a survivor needs to go to Cleanse, then if they're in that area, she will have intel on where they most likely will be. Atm Plague loses a survivor and does not know what they are most likely doing, but if she did see her Pools she would have a very strong idea as to where this injured target may have gone off to. This is the same with Pig, a Pig knows the survivor is desperate to get the RBT off, and thus starts casually patrolling the Boxes in hopes of stumbling onto them to 'skillfully' delay them on their search. It isn't skill, mate, and deluding yourself that it is just tells me you may enjoy the cheaper part of Pig's current gameplay.

    The add-on is indeed a crap one, and changing it is good. However, making it basekit would not hurt good Pig players. In what world would a GOOD Pig ever need to bother finding RBT survivors. There are perks that give you solid intel, use them. If you find it annoying tracking or predicting survivor's with just game knowledge alone, then use perks to aid this; not an overlooked, cheap mechanic of the killer's power.

     that end part of my previous response was a rhetorical, sarcastic question that was mocking the current mentality of most Pig players in this current period of DBD

    And my response was a legitimate answer to your rhetorical question.

    multiple people have active/inactive RBT's on their head, then stopping the Pig strategise about which boxes to patrol and block just so they can be a cheap troll is the point of this whole thread

    What makes that a tactic for a "cheap troll?" That's just sound strategy. That's like saying it's cheap using A Nurse's Calling to go after someone healing off Sloppy/Thana because they're busy not doing the objective so you should leave them alone. Part of the purpose of having them stand still at a Box is to make them easier to approach. That's part of why the Gear add-ons exist to increase the time spent at a box (in addition to increasing the time it takes to get off a box).

    And no, it doesn't take skill to juggle someone who isn't a threat to the current objectives whilst preventing other people do them

    Um, yes it does? Juggling is just a skill Killers should have. The fact that some Survivors have Traps on their head doesn't change that. See the previous "Nurse's Calling/Sloppy/Thana" example.

    Calling it strategy is just masking what is actually abusive game hostaging.

    The fact that you call it "abusive game hostaging" says it all to me. Game hostaging is a reportable offense, but there's no way you're gonna get a report made based on Pig keeping Survivors off boxes taken seriously.

    My Plague comparison was to point out, if she knows where a survivor needs to go to Cleanse, then if they're in that area, she will have intel on where they most likely will be. Atm Plague loses a survivor and does not know what they are most likely doing, but if she did see her Pools she would have a very strong idea as to where this injured target may have gone off to. This is the same with Pig, a Pig knows the survivor is desperate to get the RBT off, and thus starts casually patrolling the Boxes in hopes of stumbling onto them to 'skillfully' delay them on their search.

    That is 100% intentional on the Pig's part. That is why they made an add-on to deliberately remove those auras: to mix up how the Pig approaches Survivors (misguided as it was).

    It isn't skill, mate, and deluding yourself that it is just tells me you may enjoy the cheaper part of Pig's current gameplay.

    It is when you can properly do it without losing the gens.

    The add-on is indeed a crap one, and changing it is good. However, making it basekit would not hurt good Pig players.

    These two statements feel contradictory to me. "It is good to change a crap add-on, but it is also good to strip that add-on of all its upside, turn it into something (more) actively harmful, and force it onto the Pig as basekit."

    In what world would a GOOD Pig ever need to bother finding RBT survivors.

    In a world where Reverse Bear Traps currently do not offer enough pressure to dissuade a Trapped Survivor from repairing gens anyways and deliberately starting the timer on their own Trap.

    If you find it annoying tracking or predicting survivor's with just game knowledge alone, then use perks to aid this; not an overlooked, cheap mechanic of the killer's power.

    If it were overlooked, it would have been changed long ago. It's not like it would be difficult or time-consuming in the slightest to just turn off Box auras for Pig in base kit and just remove that part of the effect from Amanda's Secret. They don't WANT to make the change you are proposing. And for good reason: It is a wholly unnecessary change that does considerably more harm than good.

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