Sylorknag
Sylorknag
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- Sylorknag
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Back to the front page my boy
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What's up my fellow console players.
I see the devs haven't answered us yet, what a joke.
Let's keep strong, the worse it can happen is for some streamer to get notice of this thread, and then call the devs out on this issue.
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Haven't you heard?
Apparently he's pretty good, but no one in the community, apart from 2-3 guys and the devs, can play him properly.
Everyone else, those who play Billy, Nurse, Huntress, you know, the low skill killers are just trash players that can't play Clown properly.
I swear to God, look at this bullsh.
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Jesus Devs.
Throw us a bone.
At least acknowledge that the frames are terrible on consoles and that you plan/or not to fix the issue.
It's really shameful and disrespectful to literally just ignore the thread.
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Holy sht devs. No answer?
Guess we'll have to keep this thread going them
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Keeping it alive boys
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Bump...
Don't let this thread die.
We need an official response.
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Has anyone tested indoor maps after yesterday 4.1.1 fix?
I only got farm maps.
I was playing PIG, and it seemed fine, albeit not as a smooth as previous 4.1
Oh, the video is post 4.1.1 fix
Damn, they haven't fixed the frame rates.
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@Leachy_Jr said:
As a PS4 player, I can feel this.
You forgot to mention that some killers have noticeably lower frames than others. From what Ive played Demo has the worst frames by far, which would explain why there is barely any demo players.
Some Genius in the codding team can't figure it out how to make he's portals prompts work without lagging the sht out of the game .
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The also common one, Long Guide Bar is really good as well.
Moderately increases the replenish of charges.
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Every indoor map has been pretty much unplayable after the update.
It baffles me the devs remain completely silent about this.
Good job.
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Long overdue.
Don't think it will happen though.
The devs seem too stubborn to acknowledge the game needs a lot more polishing and performance fixes than its current iteration. And people keep buying their overpriced skins every patch why would they stop pumping them out.
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@slim0b said:
nah hes just underrated and his power is so well-hidden a lot of people are just not finding it
I know it's difficult but hold on and try your best not to call me bait, what if I told you it's the game designer's own words?
https://youtu.be/7QW6_qIooyU?t=302
For real though he could use some love everyone agrees but I don't think he'll be getting some anytime soon :(
Thanks for sharing this, I was wondering where were people getting this statement from...
These devs are a joke. I'd like to see any of them perform really well with clown against anyone who isn't a potato.
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Damn, the poor guy has been good for about a week and people are already crying about him. Poor thing
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@Elk said:
That's means....I'll never see them again 😭
Weren't you a dev??
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@[Deleted User] said:
I'm reading this after having a game on Hawkins as Oni with 10fps. Absolutely agree.
Just had a game on Lerys with PH.
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@Toybasher said:
It's a tech, killers just need to adapt. Same with the horse on the Clown map.
Unironically, I have nothing but a proud middle finger for survivors who do this. If you see survivors do this hoping you'll give up and leave so they can get picked up, DON'T. Just sit there and throw the game just to watch them bleed out onto the floor. Hopefully try to record it, report them both post-game and a follow up report on the DBD support site and link the footage so they can get banned.
I did slug all four :)
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@JFF said:
I'll tell you a secret, but don't tell anyone. ...i.r.o.n.m.a.i.d.e.n, no but seriously I run it on billy and it works wonders, if you have trouble with people using lockers, just run iron maiden and they will think twice before jumping into the locker again.
That's evil, versed a Billy with maiden last night. Pretty cool.
Was disappointed he had NOED though.
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@Peanits said:
It's not just Ormond, auras have been changed across the board. The intent behind the change was not to make them harder to see, so we'll be making some changes shortly to make them easier to see.
Thank God. Can barely see the stickman figures on PS4.
They also look pretty "low budget" compared to the old ones. It gives an inferior look to the game.
On a side note. Can we please delete this map already? Or at least disable until it gets reworked. It's quite literally the most unbalanced map in the game.
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They are big enough to get some very well known IP, such as stranger things. And the rift pass has been going on for a couple of months now, so, perhaps the higher ups are not allocating the money properly?
Idk, but I don't buy the small company excuse either.
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@Ryuzaki said:
No frame drops in custom games, I think the issue is server side.
Really? Gonna test it out later.
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Bump.
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In their heads it was a buff lol.
They completely forget all the killers that use secondary hits.
It's like they don't play their own game somehow.
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Which update tomorrow??
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1481873#Comment_1481873
That's very impressive considering he hasn't streamed in about seven months.
What is really impressive is how you guys managed to put out a map so terribly designed that both sides of the community hate it.
Now, that's Impressive. BRAVO
And I'm guessing you're trying really hard to beat that with the new God awful auras. Holy crap, you guys are relentless.
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PS4 performance is crappy right now.
They manage to make it laggy as Bubba, which was one of the most fluid (fps) killers to play.
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pretty sure nobody is.
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Yeah, it's pretty atroucous, don't know how that made it through.
Is even more busted on Ormod as well.
I'm guessing they won't do anything though.
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@Khalednazari said:
https://us.v-cdn.net/6030815/uploads/9ETJ3QYP8MQC/img-20200728-221602.jpg
Is that a downed survivor or the size of the brain of the person who decided auras should be so small?
Probably the later.
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Holy sht. Can't see a damn thing.
I remember a time when auras were really bad on Ormond and it got fixed, but these new auras are way worse on this already dumpster map.
It seems to be pretty terrible for Trapper as well.
Jesus Devs, can you guys be a little less adamant in ######### over killers for once?
Sounds, now auras. What's next?
Gosh, I hope they revert it back.
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Were you ever given a kill in match you lost? That's my only rule.
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There is nothing wrong in supporting a game you like. The company get some money to invest back at the game and you get some nice looking props.
The only reason I haven't bought any cosmetics yet or even the season pass is because I personally dislike the way they handle the game or respond to some valid concerns. Thus, they haven't warranted any purchases from me yet.
But if you fell they deserve, go ahead, it's a nice way to support the game
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A plethora a of new bugs that will remain in the game for months.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1467977#Comment_1467977
Except they have completely different uses. Spine Chill is as an early warning. Alert let's you track the killers location and which pallets have been broken.
My bad, I was thinking about Premonition.
Alert is pretty dope. I really like it as well.
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Alert will remain obsolete as long as spine chill exists.
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@ClickyClicky said:
High rank killers are no different to low rank these days. Its just people boosted by strong killers/add ons, tunneling and NOED.
Ironically DS is pretty good at weeding them out. It ensures that tunneling a survivor out of the game asap is more difficult for them
You clearly don't play killer at red ranks.
You won't rank up by having 5gens done and 1 hooking everyone at end game.
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Theses stats mean nothing.
They took into account, rainbow matches
14, 8, 4, 10, as a red rank match. What else to say.
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Funny thing tho, I'm yet to receive any "gg ez" from a killer.
Goes to show how toxic and entitled you get by being pandered for so long for clueless developers.
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It's totally on auto aim screwing you over.
I watch plenty of content creators, and I'm yet to see any pc survivor pull off that back and forth wiggle, which is stronger than 360 due to how ######### the auto aim is.
It seems as if they have infinite dead hards.
Just one more thing to inflate their overly busted egos
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When you have so much time in your hands, you write a whole giant thread as bait. Bravo
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@IamB4tm4n88 said:
Wait until Bubba goes live LOL then survivors are really gonna be upset. If it hasnt gone live yet. Infinite chainsaw
It was a bug.
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Damn, I should've copyrighted my title.
Silly me.
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They are annoying as hell, as they negate Killer's good play.
You win a mindgame or they do a terrible pathing, and it's just yolo away with DH.
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Camping still part of the killer objective, we liked or not, despite being annoying as hell.
T bagging at the gates has nothing to do with survivors objective.
When they do it during the game, I understand they're trying to pull aggro, but at the gates? They're going out of their way to be toxic.
Just my two cents.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1429871#Comment_1429871
Survivors get so carried by the game being fast with second chance perks they have to add a mechanic to slow it enough to spread them to manageable levels.
Yep.
I was being sarcastic.
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@caz_ said:
it didnt get nerfed because it was overused.
it got nerfed because "Killers got carried" by ruin and baby survivors couldnt finish gens.
Killers got so carried by "ruin" that they are planning a whole new mechanic for early game.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1427348#Comment_1427348
I havent tried any out yet on the killer side, but I can tell that ALL auras are kinda weird. My totem aura for example is also thinner, so it took me abit to see it on the other side of the map when I spawned in.
Man, they need to get their ######### together, it's been a train wreck ever since Silent Hill chapter.
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@LordGlint said:
I've noticed that too. They seem to have changed the auras and made them alot thinner for some reason. I usually play with bond and it was instantly noticeable. You can also see the aura around things even when you have clear LOS on them, so any teammate that ran up to help me on a gen was outlined in yellow for me due to my bond.
Can't wait to see how that ######### up killers aura reading perks. Seen some people complaining on the PTB feedback section.
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If this isn't bait, then you just need to get better at the game.
That saloon is quite terrible for killers.
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@Valor188917 said:
The streamer Circlejerk around billy is funny to watch, he's been overperforming compared to other killers for years now, there has never been a time where he wasn't one of the top, he completely invalidates half the roster and ppl are crying because his power has a downside now.
Meanwhile nobody was saying "oh, they gutted legion to hard and basically made him an even more boring m1 killer"
Streamers don't care about balance, they are about what's fun to THEM since they are spending an absolutely bonkers amount of time in this game, watching a billy destroy lowrank teams with ease because new survivors cannot deal with the mappressure and chainsaw was absolutely ridiculous.
Even Clown can overperform against potatoes.
He has never overperformed against good survivors.