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SunsetSherbet

SunsetSherbet

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  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2758818#Comment_2758818

    Than why are survivor queues so long and killer queues are insanely fast?

    You get people who constantly claim that they somehow have instant survivor queues yet long killer queues. I have no clue if they are lying, or if it's just something to do with region or something.

  • Haven't touched killer since first week of Artist. I used to play several hours of killer per day

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757430#Comment_2757430

    ...The balance changes are pretty bad. The addon ones, anyway. Everything that isn't an addon balance change - of which there's quite a lot - is actually very good, and a fair amount of it is things the community has been asking for.

    I'm honestly kind of stunned at how many people seemingly don't recognise when they're actually getting what they want. Wiggle mechanic changes, Nurse fixes, security fixes, DH validation fixes, even an attempt at shortening patch download times... people wanted these, but apparently when they get them the patch is "boring" and "shows the devs are out of touch". It's seriously baffling.

    Remove the wiggle buff and pointless nerfs to killers and we can talk.

    No one was requesting a buff to wiggle speed time besides the people who want free wins. Yeah man, devs are sure in touch when they nerf clown instead of COH and DH. LMAO

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757415#Comment_2757415

    Really? I'd consider a huge rewrite of a killer's entire base code to fix a notoriously huge number of bugs, a long-requested change to the wiggle mechanic, a nice accessibility change for continuous actions like generator repair, the addition of Doug Bradley voice lines, even more hotly requested security fixes, and a bunch of balance changes a pretty respectable patch, myself.

    Not every patch is going to have something "exciting" in it, sometimes it's just a suite of necessary, boring, run-of-the-mill fixes and changes for the game's health. It's a good patch, this is what they should be doing more often- with the one difference that the balance changes should be better ones lol

    I mean I'm not going to be touching this patch as it has nothing of interest and shows the devs are out of touch. It's a boring patch and expecting people to be excited for it is strange. It might as well not come out. Especially since almost all the changes are bad such as clown nerfs and the wiggle buff.


    It's an awful patch. Genuinely one of the worst if not worst midchapter.

  • DMS buff, boil over buff, Clown, Twins and Nemesis nerfed for no real reason. Very mediocre/near useless Bubba buffs. Removal of some content (The Bubba masks. You get some shards if you had them unlocked.) Buff to wiggling for some reason. New wiggle "skill"checks. Pinhead voicelines, nurse bug fixes.

    That's about everything. Genuinely a very very lackluster patch IMO. I mean even Otz was upset by it. It's weird when we get stuff like this midchapter which is just devoid of hype or anything interesting. But then we get some midchapters that are FULL of tons of stuff, possibly even total map redesigns or huge changes to killers. This one kind of lacks anything really notable or great. It's not even just a dislike of the changes. Even if the changes were in the direction I liked, it's still not a very noteworthy patch when we've had midchapter patches that totally change how a killer plays, or basically gives us 5 newly redesigned maps.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757237#Comment_2757237

    The OP basically says "you reap what you sow", it's a completely neutral conception that works both ways. It can only be considered as "survivor-sided" if you think that teabagging is worse than camping and tunneling (which it isn't), and that killers are somehow entitled to ruin the game for survivors, but survivors have no right to teabag back, and that would be extremely an killer-sided view. So calling this neutral argument of OP "survivor-sided" just shows the extreme killer-sidedness of those who do so, not more.

    Also, before you start, I'm not a "main" of anyone and play both roles, so I'm also thinking pretty neutrally.

    "It's worse to try and win a competitive game then it is to attack people and be rude to them"

    Like that's just objectively false. Like saying grass is made of gold. There's no argument to be had because it's not opinion. Just factually wrong. I genuinely think people who feel this way about the killer trying to win just shouldn't play PVP games. You seem to want games where you are supposed to win and seem to have an issue with an actual PVP game and think it's mature to basically throw a tantrum if your opponent didn't let you win. And no, I don't at all believe you play both roles, at least not to the same amount at all. The fact you equate attempting to win with throwing insults and such at people is actually really bizarre.

  • I still see them less than most killers. Far more common than before her buff, but still pretty rare. Was it 6 different plagues or the same guy several times?

  • "Why do strangers get mad when I flip them off?"


    Tbagging mid game can be a legit strategy to get the killer riled up and likely to make a bad choice. I don't usually take midgame tbags personally. Tbagging at the exit gates is 100% just being rude and nasty and has like zero actual applicable use. It's just to be rude.

  • What was licensed? Ghost Face? Scream? They're separate licenses. If you license Ghost Face, you don't get SCREAM and vice versa. Behavior has never licensed SCREAM, just Ghost Face. Funworld isn't very exclusive when it comes to that and will license it out to pretty much anyone since they're a costume company and not a media company or anything. They also get special perks for licensing to DBD, such as being able to make costumes out of whatever costume they put in the game. Scorched Ghost Face halloween costumes exist and are made by funworld. Devilface, too.

  • Because you could just curate yourself easy players? Oops, killer actually beat me? BLOCKED! Hehe! Survivor ran me around? BLOCKED!

    People would use that to just block anyone who beats them until they have extremely easy queues.

  • Technically more balanced, but less fun than it was. You can attribute that to MANY things, though. Including the fact it's not new anymore and how you feel 2 hours in isn't how you'll feel 2500 hours in.

  • @SuzuKR said:

    Why is this even a thread? It is literally not up for debate. None of your opinions are relevant on this matter.

    Not_Queen from BHVR has explicitly stated it is cheating, AND has told Fog Whisperers to not do it or risk a ban, but that they are not taking action for it currently because first, no way to catch it (outside of someone doing it on a stream or whatnot), and second, there are a lot bigger priorities.

    They could take action if they wanted. Tons of people stream with stretched res, thus literally proving they are cheating. Ban them. If it's cheating (which it is) and not allowed, then why not ban the people you can prove are using it? IE Comp players who stream. If you streamed with a cheat program, they'd ban you. It wouldn't stop it but it would remove some and also cause people to be afraid to do it since now actual people have been banned. Behavior just likes to take the "We tried nothing and we're all out of ideas!!!" path

  • VHS taught me how bad voice chat actually is with strangers in these types of games. No thank you. I would 100% disable it. Not just my voice but I'd mute everyone every time.

  • @throwaway79465468797 said:

    Theres just no way around it really.. they have to deal with SWFs if they want to keep MMR in the game. Or it will stay just like this with MMR and meta perks

    They will NEVER deal with SWF as in weakening it or removing it. I would put my entire life on it.

  • @GannTM said:

    Nothing about stretch res is fair. It gives survivors a clear unfair advantage that has no input from the killer side. I don’t understand why the devs haven’t addressed it yet.

    Because there's no way to fix it that isn't either very heavy handed (just ban any non-standard resolution from even working) or would require rebalancing and redesigning the entire game.

  • I think stretched res is objectively cheating as it gives a clear advantage that was never intended. The devs never intended you to be able to do things like reveal ghosty in weird ways if you have an abnormal resolution. I don't know how anyone can even seriously defend it or argue it's not cheating.

  • If we can't do things like buff killers until solo survivor is buffed, then we also shouldn't be able to nerf bottom tier killers until we buff them. Nerfing tombstone piece shouldn't be on the table until the killer is actually fixed. Doing so before hand is just further proof of survivor sided design.

  • @Mushwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2755707#Comment_2755707

    My point was, going to remove all masks, get rid of lady mask too, if bhvr is gojng to get rid of all masks and not standing up for themselves well get rid of all too.

    And my point is they legally can't. They can want to do it all they want, but they legally can't. Much as I may want all the money in the bank, but I can't legally take it.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2754650#Comment_2754650

    Honestly I see it as a cured solution. How many times has the killer been greedy and your wiggle meter hits that 100% mark right when they hook you because they wanted a basement hook or played bad and passed by 2 closer hooks? I see it as punishing bad/greedy players while rewarding those who play well and can actually hit all the great skill checks. I've always wanted a 1 second reduction to wiggle timers and this is an even better solution.

    Hey at least you're honest that you like it due to it being an undeserved buff, rather than denying it is a buff.


    Man, wonder why killers are quitting. Tis a mystery.

  • The survivor masks were unlockables. You didn't pay for them. Pretty lady outfit is a paid cosmetic. You can delist it from the store but to remove it from those who bought it makes you legally open to lawsuits. It's straight up illegal to remove it from those who bought it. This small bit of info should inform you why your comparison is so bad.

  • @Nicholas said:

    I recently had a hand injury, which made me appreciate accessibility options in games. I had difficulty using my left hand and had to turn on accessibility options in nearly every game I played. These options are so crucial to people, so I fully support them. And if anyone cares, my hand is fully recovered now.

    The issue is that you don't need to lower the time to free from a hold in order to make this change to the system. The reason it's being called a buff is because it's faster and can be macroed. You can easily change it so neither of those are true while not sacrificing any of the accesibility.


    I don't like the accessibility argument because it's sort of a way to shield the change from criticism, but it's also invalid because the issues people are having a problem with have nothing to do with the accessibility feature of the change. By all means, keep the skill checks for wiggle, I have no issue with them. But there is no reason wiggle should be shortened at all, and there's no reason the skill check great zones should be kept away from the edges, unlike every other great skill check zone. Keep the system, remove the unneeded buffs that are added with the system.

  • @gendoss said:

    I mean if Scorpion could theoretically beat Shao Kahn he could obliterate Feng Min in a millisecond. I don't know why he would walk at a brisk pace and slap the survivors a couple times when he could just kill them in one punch.

    Because the entity nerfed him. Same reason every other killer is weaker than their movies/games. The canon excuse is that the entity lowered their ability. And since canonically the entity is a multidimensional God being sort of thing, it works that they can do that to any killer.


    I'm not sure who would fit as a killer. I wouldn't hate Sub Zero. A genuine ice killer would be cool. Goro would also be neat.

  • Strongest add on in the game. Nothing else comes close. No other add on allows you to just remove a survivor from the game, no questions asked. Don't need to hook them or even down them. Just get close. Nothing comes close to that. People simply don't complain because Myers is very weak and every Myers doesn't run around with it. I expect it to get hit with the nerf hammer in the future, though it absolutely shouldn't until Myers is actually fixed and made, you know, not garbage.


    I actually enjoy playing against it because it's one of the only ways to make the game scary from the survivor POV. If a Myers has tombstone piece, I'm genuinely scared of him and not going to be messing with him.

  • Play Nemesis. I actually enjoy Gideons on Nemesis. Plenty of narrow areas for zombies to block or trap people in or get a surprise hit, and Nemesis is probably the best pallet breaker around, so the resources get used fast and aren't as punishing. But yeah on 90% of the cast the map is god awful and an insult lose. M1 only killers are extremely wrecked on this map.


    I'm not gonna face camp survivors to spite them for getting a random map, but I will absolutely play harder and less nice on a bad map. And that does generally mean more camping and tunneling. Even if they didn't pick it, they still have a strong advantage on the map, and I'll have to play that much harder to counteract that advantage. If it's something like Haddonfield or Springwood, I'm gonna play in absolutely any way that can make those hellholes more than an auto-lose.

  • @JFF said:

    First of all this is an issue on both sides, if someone is overly toxic, uses racial slurs, death threats, etc. Just report them. That's all you can at the moment. Another way how to avoid all of this is to turn off your chat, you're not forced in any way to use chat. If people insult you a lot and you feel offended, just don't use it, it's simple. Also if you seek admiration from other players in this game, I have bad news for you..

    Second point, if you excessively target one player in multiple matches, be it facecamping, tunneling, it's considered as a griefing, which is also reportable offense. It depends on what kind of bodyblock you have on your mind, if you block someone in the corner, taking them hostage, it's also a bannable offense.

    Rude behavior from survivors is more common than rude behavior from killers just because of numbers. There's more survivors, there's 4 of them in a game etc etc. It happens both sides but it's more common to recieve as a killer. I have almost never been griefed, attacked, told to kill myself, insulted or anything like that as a survivor. Worst I get is bled out and that has happened like twice in the past 6 months. As a killer it's so bad that you are essentially forced to disable chat (which should just start disabled then) and the abuse is also common through out the entire game, not just post game.


    Not sure why you think people seek admiration because they don't want to be attacked? That's really weird.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2755173#Comment_2755173

    Absolutely. Names would still be available AFTER the match is over. This is only referring to pre-game lobby.

    How would that prevent the scenario you linked to earlier about a guy getting tunneled over multiple games? The only solution would be to never show other players names. In that scenario, your blocking of names in the lobby solves nothing because the killer can just check post game. And if he's so damn petty that he'd tunnel someone to anger them over multiple games, then he's certainly petty enough to check the names post game.

  • @meatisadelicacy said:

    I had what I thought was a normal game on a Swamp map YESTERDAY and I had the audacity to make a pallet save, I've had that same killer four times today (and once last night too) blatantly facecamp and tunnel me and no one else. Even with teammates using BT and taking hits for me, he just wants to make me pay.

    I'm on PS4 and blocking him didn't do anything. I know he's not cheating or using exploits or anything, but it's a little weird and it's getting old. It's not really fair that he gets to know I'm in his lobbies ahead of time and I don't have the option to avoid that weirdness.

    Is there anything I can do here except stop playing?

    You can report them.

  • @throwaway79465468797 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2754421#Comment_2754421

    Are people harassing you all of the time? Is that something we should normalize in life too? A little bit of social harassment is good for the skin?

    Why would anyone try to rationalize such poor thinking...

    People try to rationalize it because they themselves do it, and that is my genuine belief. So it's a way to rid the psyche of guilt or feelings of wrong doing by reinforcing to ones self that is is "good" and "normal." The people who defend it are probably trying to convince themselves more so than others.

  • The devs consider it a good thing to have players at each others throats and extremely hostile to each other. They probably simultaneously wonder why they also have a community that is known to DOX, DDOS, and SWAT people.

  • @Kaitsja said:

    Why is this an issue? It's one second. I can't count the amount of times I have been hooked at 100% Wiggle because the killer begins the hook animation just as I reach that last 1%. In a way, you could say that makes this insignificant buff fair.

    You dodged the question as to why it was needed. I feel if we nerfed it by the same amount for literally no reason, survivors wouldn't be going "omg who cares."


    Also I have had so so so many situations where an extra second would free me.

  • @Haddix said:

    are you suggesting a clown nerf loooooooooooool

    They're literally nerfing him in the upcoming patch so it's not that crazy.

  • Nerf flashlights because it's not fun to get blinded.

  • Fix his add ons. That's all.

  • Survivor sided development team. Stuff like this is why I laugh whenever anyone seriously tries to argue the devs are impartial and don't cater to one side. There was no actual reason to buff the mechanic. Also, stop getting upset that killers feel like the devs crap on them and are against them, when you release a patch with a wiggle mechanic buff at the same time you refuse to deal with COH, Dead hard, AND YOU NERF MULTIPLE KILLERS. Optics matter. Why did the skill checks need to never move? Why do the greats need to be on the middle rather than the edge, so you risk nothing by going for the greats? Why does it need to be easily macroable? Why does it need to reduce wiggle time at all? So many questions that people cannot answer at all and must deflect.


    The people who go "omg it's just 1 second" should be ignored. They are just attempting to deflect and not actually argue in any honest capacity. The accessibility argument is also a complete fail because you don't need to buff the time it takes to get out of a hold if you change how wiggles work. That's absurd and also seems like intentional dishonesty to avoid addressing the issue which is: Why are they buffing survivors more?There is no actual defense for the buff and the lack of any legit argument for it that isn't dependent on fallacies or deflection, is a pretty good sign it shouldn't go through. But it will because it helps the side the devs care about. Yeah bro, let's buff survivors when queue times are double digit. Brilliant.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2753697#Comment_2753697

    Not really. They keep taking and taking from killers. And giving and giving to survivors. Within the last year-ish ? They buffed and nerfed wraith. Nerfed slinger. Nerfed twins. Nerfed Freddy. Added dead hard and pallet validation.

    What nerfs have survivors recieved in that time ? None that comes to mind. They got boons. Validation. More maps that are survivor sided

    To say it's a stretch. Isnt really

    Survivors are also getting a buff to the wiggle mechanic in the next patch, and recieved buffs to iron will and borrowed time last year. Meanwhile killers get.....clown nerfs. lol

  • It's a terrible perk that needs to be updated since it was not designed with EGC in mind. It's the most outdated perk in the game and I hope one day to see it fixed so it actually fulfills its intent again. 99ing the doors was not a thing when this perk was designed.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2750856#Comment_2750856

    It isnt taking the game hostage since it can still end. You can still try to find them

    Pretty sure it is considered hostage holding if they just hide and refuse to progress the game for a large length of time.

  • IMO the people who claim they want DC penalty removed due to hackers just want it removed so they can DC freely when they get downed early or face a killer above C tier, and are using the "hacker excuse" to try and logically justify letting them do that.

  • @Shaped said:

    They will never nerf Myers since everyone considers him bottom tier. Even below Pig and Legion.

    They've nerfed bottom tier killers before. Pig recieved nerfs in the last mid chapter. Clown in this one. 100% believe tombstone piece and maybe tuft of hair will be gutted in the future for Myers.

  • Would it kill you to be able to loop me and stop me from killing you in 5 minutes? It's cool if you play just for points. I don't care about points and don't need them and I am not going to play the game in a way contrary to how I normally do, due to an event that isn't even double bp lol complain to behavior that they designed this game this way.

  • @Xendritch said:

    I'm gonna be perfectly honest I really don't understand killer players leaving and acting like vhs is the new valhalla for killers. The game is everything killers complains about in this game ratcheted up to 11, it's literally the survivors objective to beat tf out of you.

    This isn't to speak on the balance of the game cuz obviously I have no idea but I just wonder how the "killer is the power role" or the "we should all play fair and get lots of points" people are going to react to simultaneously getting burned, electrocuted, blessed, and cursed to death while the teens point and laugh at them.

    If I down you as a monster in VHS and someone picks you up, you don't have any defense. You can hope someone had a weapon but that's it. And the weapons are not like some COD weapon you get 6000 shots on. If the monster downs you and someone picks you up, you can just be downed again or killed. In DBD, if someone unhooks me unsafely then I


    Tank a hit with BT

    Dodge another hit with DH

    Take the third hit and then DS out and keep going.


    There is no such equivilant in VHS. The game isn't loaded with second chances for the teens like how one survivor in DBD can have 3+ second chances as perks.


    It takes a solid amount of time to make a weapon and it's one use. You do one damage state, it's gone. If the monster already had that damage state done to them, it only stuns them for a second or two, and again you lose the weapon. If it's a Wart and he shields, then you have to break the shield which immediately makes you lose your weapon and become defenseless. If it's a dollmaster, you'll need to waste weapons on the dolls and then spend even more time making more.


    I have also seen no legit BM yet. You don't really have the time to sit there taunting upon doing one damage state. Neither does the monster when he downs people. Also the community being small right now means it may be a bad idea to go around being a DBD style jerk to everyone because you will play against a lot of the same people, and they will begin dodging you if you get a reputation.

  • If tunneling and camping aren't allowed then average kills will fall to under 1 average per game. Fix the balance and then consider fixing underlying issues like that. Wanting it removed now is just requesting god mode for survivors.

  • Because then the game is unplayable for everyone.

  • I don't think any killer is immune from nerfs or gutting. I mean they nerfed Clown in this patch, dude. Anything survivors can even remotely complain about is liable to change.

  • What do you mean? They just looked at it and buffed it.

  • I've been in the beta since wave 2. It's fun but lacks content (DBD had little at launch but it was also the only game in town) and I expect it to get a lot of teen based buffs because I can't imagine the DBD crowd will go for a game where the monster can easily camp/tunnel you and you have zero perks to stop it. Teens aren't hand held even a tiny bit as much as survivors, so that will likely cause complaints. The community is also already getting some of the DBD survivor community now. Just the other day I was in a team that kept complaining amongst themselves about the monster being "toxic" because he was.....playing to win and not playing to let us win.

  • Revert it as there never should have been a buff to an already meta perk.

  • There's legit no reason to keep end game chat open. If you win, survivors will cry and insult you. If you lose, survivors will insult you and possibly still cry. Nothing worth while comes from having it open.

  • Funworld owns the costume and mask of Ghostface. Behavior only licensed the costume from said halloween costume company. This is why Ghostface's backstory is 100% original and makes 0 reference to any Scream media. If they had gotten Sydney too, then they'd be dealing with two different licenses in one DLC. Having the Ghostface license doesn't get you scream and vice versa.

  • She's not all that great or fun to play. But don't worry, according to the forums, if DMS goes to live then every single match will be artist.

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