SunsetSherbet
SunsetSherbet
About
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- SunsetSherbet
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Comments
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2733642#Comment_2733642
It doesn't tho.
If you were that close to losing a survivor, you probably already lost them anyway, unless you were directly in front of the hook. 15 seconds is still plenty of time to get to a hook.
If you're so worried about it, use Agitation. Its not even a bad perk.
It is objectively a buff. Don't see the point in arguing it. Even if it's a minor buff, it is a buff, and one disguised as a QoL feature when it is in fact a buff. Why is it needed that wiggling can now be faster? Why was that necessary and why would it be bad if it was removed before live and had no great skill checks? At the very least, make it consistent to other skill checks. The great skill checks for everything else are not put in the middle of the bar. It's at the end so you risk a full miss. With this, there's zero reason not always go for the greats. And it's EXTREMELY ABUSABLE with macros. I have every right to be bothered by this and shouldn't be brushed off like it's not an issue. It's also another non-transparent thing from the devs as this is a shadowbuff. Do the patch notes even note that you can now wiggle faster?
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You forgot they buffed wiggle for like no reason at all. I still don't get it.
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@C3Tooth said:
They will apply teammate status in the future, which is closer the gaps between solo & swf.
After that, Killer will have a nice buff. Currently they just cant buff Killer to swf level.
If you actually believe they're going to give killers meaningful major buffs after buffing survivors, I have a bridge to sell you. It's also great to buff people now/soon and then tell killers their buffs will come later. And later could be between now and when the servers finally close.
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Why would you buff wiggle? Why did it need great skill checks, ones that are conveniently put in the middle so there is no miss risk for attempting, unlike other skill checks? Changes like this show how tone deaf the devs are. People say they are survivor sided and then to prove they aren't, they take a feature that's meant to be a QoL thing and attach a gameplay buff to it. I just don't get it anywhere.
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@OniWantsYourMacaroni said:
The devs added new voice lines for Pinhead so now Trickster probably throws chainsaws instead of knives.
It's funny because I could actually see that happening.
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Clown was clearly OP and overperforming. It likely bothered survivors a lot when they got a clown, expected a free win, and then found out he had pinky finger and could be a threat. Now that won't be an issue! :)
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2734024#Comment_2734024
That skin could be seen as offensive to LGBT.
It's also a pay for outfit so legally it can't be removed without threat of lawsuit which is a larger threat than any sort of public outcry.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2734039#Comment_2734039
why do people say thrill was nerfed, it was a direct buff lol it is much better at totem protection than it ever was.
The only reason I ever ran thrill was for the notification which I can't get anymore?
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@BenihimeWrath said:
I'll be honest, I've never seen a single one of the earnable bubba cosmetics, ever in my whole time playing.
I strongly question anybody that says they've run into 'so many' bubbas wearing claudette's face to be racist.
Claudette's mask was the one I saw the most. I can attribute that to it being the most visually different, though. I used to use it because it was the one mask of the 4 that looked different from afar, and you could tell the Bubba had that unique cosmetic. The others are hard to tell unless you're very close to him.
I've seen many Bubbas who wear Claudette face but have never been targetted by any of them in any noticable way, and I play Tapp 95% of my matches.
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2733988#Comment_2733988
Why would any sane person waste auric cells/actual money on their original chapters, though? I only use shards for that.
They want the unique cosmetic.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2733973#Comment_2733973
They did in fact nerf blood favor on release during the last patch. Trickster's knives could activate it without doing damage and now they dont, only on an injure
100% that was never intended.
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Hour of the witch DLC is still selling
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Pretty much the same.
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This is what rubs me wrong about removing the cosmetics. Those are the only non-default cosmetics for Bubba that you can get besides the prestige, which is just the default but bloody. Now, if you want a unique mask, you have to buy cells for money from behavior to buy a new mask. Your compensation is shards that you conveniently cannot use to buy any Bubba cosmetics. It makes me feel like at least half the reason they did this was because it had the side effect of likely earning them money by making some Bubba players just go spend money now.
The compensation should have either been 400 cells for a new mask, or how about just making a new unique mask as the unlockable? Maybe some mask that's in the movies. Then there's still an unlockable and people still can get a free mask.
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There's also something incredibly funny that the person who thinks removing their item is toxic, but also thinks clicky clicky spam to irritate and upset the killer is harmless and not toxic. It's like a parody.
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No perk is "toxic"
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Kudos on the devs for at least attempting to fix her issues. I was pretty confident it would never be addressed. So, props to them for that.
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Hey man, Clown was extremely oppressive LOL
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I think it would have been more fair to remove them and make some new mask as an unlockable. Just one. Make it one from one of the movies or something. It doesn't sit right with me that you lose the only free non-default/bloody cosmetics you can get, and what you get in return is shards that you can't use to buy the only other masks he has. You have to pay money. That is the only aspect that bothers me.
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Like I said before, this is why stats should be left to a statistician, and not game developers. If they are this desperate to base every move they make off stats, then they should hire a statistician.
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Did they ever state it was in the NEXT patch? I recall them saying they were the next in line, but no mention on when that was. I could be wrong though. People hoped it would be this patch but I don't recall the devs ever saying "Next mid chapter is Legion and Ghostface fixes."
If they weren't in the notes than it is 100% not this patch. It's not going to be stealth released on the PTB.
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2730750#Comment_2730750
I would just delete the entire killer at that point lol
Then they'd have to refund every person who purchased them and Behavior is never gonna hand out free money.
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My sole issue with their removal is not giving players auric cells in return. Now, if you want to still use a unique mask and not the default, you are forced to buy cells and spend real money. I honestly don't think that was a coincidence. Outside of that, I don't care much if they are removed but I think the compensation given is laughable and should 100% be cells. Heck, it's not even enough to buy ONE very rare cosmetic piece with shards. And you can't buy ANY Bubba cosmetic for shards.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2731155#Comment_2731155
They nerfed her best add ons to buff her worst. Seems to be a pattern. Truthfully i believe they want no one to ever die from traps.
Again I don't see the nerf unless you mean her add on nerfs from back in the Hour of the Witch patch. Which IMO were unfair. But this patch, both changes seem to be buffs.
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@chargernick85 said:
Okay Timberlake.
Personally I just want to know what their beef with pig is. By no means should anything related to her be nerfed.
I didn't see a Pig nerf unless I'm just reading it wrong. Letter now only removes 2 of your BT's instead of 3 which is a buff. Last will's negative aspect was halved. It used to increase the time to charge by 66%, so it took longer to get an ambush off. That was reduced. The actual benefit of last will (I think it's a faster Ambush movement or something?) was untouched. Not sure if I am sure missing something or didn't read it right.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2730902#Comment_2730902
That is what usually happens when people declare they are going to stop something for good.
Just like when that nft thing hit, I see the same people who said they are quitting still here lmao. Some of them probably made new accounts out of shame. Others who really do what they say they will, huge respect tho.
But I look past it, it is human nature after all. I find it kinda cute because sometimes you can feel the self importance these people have thinking them leaving is that big of a deal to devs.
As long as enough people are playing and spending money on this game, minority leaving is meaningless.
I mean steamcharts don't lie.
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@[Deleted User] said:
okay... you can let your horses go
I was actually just about to quote your first post and ask if I could let my horses go before I saw this.
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Yeah I am sure the only meaningful killer change isn't gonna make it. Pretty par for the course.
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This is a co-op game.
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But survivors said wait until todays reveal to complain. Now I have to wait longer? Sounds more like wanting to silence peoples concerns.
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@Laluzi said:
I actually think Nemesis's buffed iri addons are pretty great? They finally figured out that a short window of exposed after a vaccine is useless and turned it into a lasting threat, and made the STARS badge even better with turning fast zombies into turbo zombies. 2.5 m/s for a minute is pretty solid; the harassment potential is great, and the only thing that holds this addon back is the tendency for zombies to get caught on environmental objects. Which is a major issue, don't get me wrong, but I have no problems with the addon itself. The nerf to Marvin's wasn't especially big, either.
I don't tolerate the lack of boon nerfs, though! So we even out.
His iri's are bad and will continue to be bad no matter what they do with the numbers. Marvin's blood was required. This is a massive nerf either way you spin it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2730278#Comment_2730278
They nerfed DS, hatch/keys, instaheals, and toolboxes all within the last year or two
In the past like 8 months they have buffed three meta survivor perks. (IW now ignores perks and add ons to increase noise. DH "Fix" can let you negate killer powers. BT now works regardless of terror radius)
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Because I solely listen to "statistical numbers" despite having no background in statistics and never even taking an online course for it.
Only reason I can come up with, and the way they are nerfing certain things solely for being popular just makes me feel more like that's the reason. Marvin's blood was likely nerfed solely because stats showed it was the most used.
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I don't anymore. I just play survivor and barely play that anymore due to 10 minute queues. My queues have nearly doubled since the Summer.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2730164#Comment_2730164
If you are playing to win as killer, the game isn't impossible and you can bully just as much as survivors do. The only place I can think about the mindset of "I cant ever win as killer" coming from is new players or people who seemingly have never played online games before. Killer can be just as toxic, and survivors can also play nice, stop with the Us vs Them stuff lmao
People are playing to win though. They are camping and tunneling. And many many survivors are demanding punishment or stops to said tactics which would mean killers can't even do that anymore.
Most don't really enjoy tunneling and camping. They do it because that's how you have to play to win. Most, including survivors, don't see that as a great design. People have been saying for months that you pretty much have to play dirty now to win. But we still get several threads demanding camp and tunnel nerfs. We had multiple threads a week ago asking for punishments for camping. And many more posts saying how happy survivors are to tbag and harrass a killer for camping or tunneling. Hell I've seen an entire major streamer throw a fit about it.
There is nothing toxic about camping or tunneling for the win. Period.
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@Chocolate_Cosmos said:
- Dead hard "fix" (aka huge buff)
- Boon perks
- Unbreakeble boon perk
- Add-on nerfs + Power Strugle buff
Every. Major. Patch. They. Get. Nerfed. No new skins. No new improvements for the killer player itself. No care at all it feels.
Just sad.
You forgot when they had a two week event that neutered twins and made them even more unplayable because a survivor could hop in a snowman vs Victor and you basically just auto lost the chase.
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@SeannyD115 said:
Their data says it's used more than the rest of his add-ons so it must be op.
Same with nemesis and Marvin's blood.
This is why statistics should be handled by a statistician and not game developers.
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@Lochnload_exe said:
Legitimately confused why people complain about playing killer, and then try to play fair and nice. It is pretty blatant and obvious now that when killer plays to win and plays good, they can win just as much as survivor.
If you are so mad at the game being survivor sided, then play better and meaner lol. Killer isn't impossible, hell I don't even think the game is survivor sided anymore, a year ago I would've said for sure it but now, killer has just as much strong and mean stuff that can be used as survivor that this game is more sided to the side that brings stronger stuff.
Are you mad that the game is survivor sided and you want the game balanced? Or do you just want to win easier?
If they play to win then survivors abuse them with clicky tbags and insults post game for not letting them win. Many killers do not wish to put up with the one sided abuse and just don't play now.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2729956#Comment_2729956
I think the shards are pretty sweet compensation. That's 2/3 of the shards to buy a new character right there, and most of a purple cosmetic. 6000 is a lot.
They can't give out cells because they outright lose money in royalties if you use free cells to buy licensed content.
https://forum.deadbydaylight.com/en/discussion/comment/2729896#Comment_2729896
I don't like it because it signals to me that BHVR will take the route of removing content rather than actually fixing the issue that raging dickbags are allowed to rampage in their game for weeks or months on end before they finally get the axe, and are able to harass far too many players in the meantime. It strikes me as an unpleasant precedent on two levels, because I don't know what will end up on the chopping block for expediency's sake in the future, and I do know they're not looking to actually fix the problems with their community - and I'm skeptical that this will actually have any effect on reducing how much people will be harassed on the basis of what race they are or what character they're playing, because Smartface or no Smartface, they are still going to get matched with a racist #########, and that person will still act awful in the match and harass them in chat, on stream, et cetera.
I want the racist ######### to have the hammer of God dropped on them immediately rather than losing everything that can conceivably be used in a racist way and going "Okay, we've fixed that problem now, everything is fine", and I want more resources put into the game's moderation to make this a reality, not band-aid solutions that take things away from the vast majority of players who were using them honestly.
We have people on this forum with shards in the six figures. It's good for people who haven't played a long time. I have zero use for shards at this point. I don't care for any of the shard buyable cosmetics (the ones I like are strangely always cells only) and I have no use for the shrine as I have all perks. The next character will not be buyable with shards, either, and I own all current characters. So it doesn't really do anything for me.
It should have been cells because YOU CAN'T BUY A BUBBA COSMETIC WITH SHARDS. I am fine with removing the mask but I think the compensation isn't fair and it should have just been 400 cells so people could go buy one of the pay for Bubba masks.
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@Sonzaishinai said:
Not all changes were in the developer update so hold on to that dissapointment untill tomorrow.
Probably won't be Legion or Ghostface changes as that seems something that would have been in there.
Honestly relieved, was getting ptsd flashbacks of old freddy. I'd rather keep the legion weak then for them to be deleted and replaced by a more boring version
I was told this yesterday. I am sure when the PTB also has nothing, I'll be told to wait until live. lol
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@Impartiality said:
Every time a post like this is made you just realise how many killers are in this forum who have no skills and get carried by camping
Try coming up with a good suggestion then.
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I don't anymore. I used to because it was fun.
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And of course, no meaningful compensation. Here's some shards that anyone with lots of hours essentially has no use for. How about give us cells so we can buy a Bubba mask? Honestly this seems more like a scheme to make people buy bubba mask DLC since they're losing the free ones.
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The devs would never remove the survivors favorite tool lmao
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If you want positivity from me, then make positive changes to the game. Randomly nerfing the killer I most enjoyed while doing nothing to address killer issues isn't making me positive.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2729830#Comment_2729830
Not everybody thinks Twins are bad. OhTofu put them in S Tier this week on his high level killer list, and Otz has them between A and B tier.
Tofu put them in S because he casted a tournament where they destroyed everyone. Because the tournament banned any twins counters.
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It's so weird because everyone said killers were whining and there would be meaningful killer changes. Instead....more nerfs. I mean they nerfed Clown. CLOWN! lmao
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Random nerfs to Nemesis with no reason given. No COH nerf. I honestly doubt at this point I will ever play killer again. I wish we could sell off killer add ons and cosmetics for survivor ones.
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But hey, game is totally not one sided.
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I was told I shouldn't complain because there would assuredly be good stuff for killers in this but apparently I see nothing but survivor perk buffs, nerfs to my main for literally no reason as none is given, Bubba masks gone with no meaningful compensation given, and no COH nerf or mention. What a joke. But I am sure next patch I will again be told to "wait and see" lmao