Steel_Eyed
Steel_Eyed
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- Steel_Eyed
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Comments
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I wonder if there’s any glitch related to the cosmetics he ran. But I agree that it’s likely hardware related if anything.
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That’s pretty hilarious that you got him thrice in a row. When I notice the same survivor(s) in a lobby I try to switch up the killer somehow. For funsies.
Sometimes when I’m about to Prestige, I ‘unload’ all my offerings and good add ons. Maybe that’s what this Deathslinger was doing. Just using all the moris. He could’ve been challenge hunting, too.
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You have to see 20% of his character to reveal.
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Shouldn’t have teabagged :smh:
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I can answer this: there’s nothing to fix.
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Bad post.
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I lean towards Tuning Guide and Primer Bulb/Beast Marks. I do use Acceleration add ons but with my lower level offerings. His silencing add ons make no sense on Leatherface since you can’t ‘snipe’ with him or use the ability at range.
I seriously love cool down add ons on Hillbilly because there are times I want to stop the charging but don’t see a similar benefit with Leatherface since his speed completely chokes when canceling.
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I hate to be this obvious but applying those perks to the M2/power of the killers you mentioned would be straight abuse. Also, I think several of those killers have add ons that apply some of those effects.
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The buff that lowered the Bamboozle noise notification was a really solid adjustment. I’m a fan of bamboozle on insta down killers and Huntress. Very solid perks on them.
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My guess is two weeks after Tome 2. That’s how long the delay was between one and two and coincides with the end of the Blood Rush.
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I phase in and out of being potato. Usually game to game.
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The system wants you to accumulate hits, win chases, accumulate hooks, and eventually kills. The point system rewards this as well.
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@Mister_xD said:
that kinda is the reason for the breakable walls in there... once you broke the right ones down it gets a LOT better.
btw i like to keep the one downstairs behind the bar shut, as this can also be used as a shortcut by survivors - and with it closed its a deadzone for them.
This kind of thinking has been the key to running this map for me. Knowing which walls in the saloon to keep closed.
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Oni might have the strongest ability in the game. He’s probably my favorite killer right now.
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Incredible proxy camper. Gens before bros beats him bad.
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I’ve noticed the last couple weekends that survivors wake up around noon. Until then, queue times.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1178360#Comment_1178360
The cloud stays for about 9 seconds. When you leave the cloud, the survivor is still under its effect for 2,5 seconds.
You’re right. I misread your first post as the effects, not the cloud itself.
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@xEa said:
By the way: Afterpiece Tonic Clouds linger for approximately 8-9 seconds.
This isn’t true in today’s game. It’s about 2 seconds after leaving the gas cloud and add ons marginally increase this.
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It’d be interesting. Clown does have a great chase power. His add ons are in a great spot, too. I’m a little hesitant on the idea to give him a pure buff.
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I choose Pig. Her ability is great. Fun killer and unique. Her add ons are bad and I think should be reworked. It’s like they get worse the higher the rarity.
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I didn’t know that!
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Not me. I want to win against the SWFs. I lose, too. But feels good when you beat a death squad with a key.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1176626#Comment_1176626
Unlimited ammo? What bug do you have in your game?
Instant down comes with a rare addon, in that case Freddy can start everyone asleep with an 8% penalty.
The only thing clown has is that vision, which is Th e worst part because it literally gives people headaches
The point is he’s very different from Freddy and even has advantages that Freddy does not. And on the ammo bit, when I played Freddy I wouldn’t put down traps without consideration because I set them up at other loops and didn’t want to overwrite them. Clown just goes and his gas is better then a snare for many of the reasons listed above.
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It’s not a specific count but the second (?) emblem awards ten points when you get nine or more hooks.
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If you’re having issues with Distinguishing noise it’s time to upgrade the headphones?
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Except Clown has instant downs, blurred vision, a much larger area of effect, unlimited ammo, et-f’ing-cetera. Do y’all even play Clown?
He has a yellow add on that exhausts survivors. And you don’t have to 200IQ guess to deny an area. If Clown could teleport to generators, you’d never play Freddy.
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I also wouldn’t mind knowing I have a survivor chasing with a flashlight when I’m chasing someone else.
Theyre not on gens. It’s the dream really.
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We were asking for this! Thank you for giving me a little boost for playing my favorite game during this time.
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No.
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Could they do Ghostface? He’s kind of licensed and kind of an original killer.
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@Ghoste said:
I'm hoping for either Clown or Legion, since whichever Killer is the focus of the Tome is more likely to receive changes, and those 2 need changes the most. Leatherface needs help too but he is not available for purchase with Shards, and they've only picked "free" Killers so far.
If that’s the case then Hillbilly is next for an adjustment.
I would love something for Oni. Big fan of his right now so I’d like some cosmetics for him.
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OP is hard to read.
There will likely be a bloodhunt after Tome 2 closes. We had our last bloodhunt after Tome 1 closed and none inbetween. This is my best guess.
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There's several factors that go into the one or two gens popping early. One is that survivors spawn near a gen. I don't know if it's possible not to with the map layouts, but they do and three of them at minimum can be working on them unharassed at the start. This leads to the early gens popping. What's often not talked about is how significantly the game slows down once you hook the first survivor and the map contracts.
The survivors popping the first gens they find are seemingly always on the same side. To split the gens at the start would cost them set up time when (at least when I play survivor) the killer will often give up early if you give the appearance of gen rushing.
My point is that early gens popping often play right into your hands and a lot of my games the damage is done when there's one or two gens left. Heck, I had a game today where my first hook there were two gens left and I had a four kill with one gen left. And none of the three last generators had any progress.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1174175#Comment_1174175
I get mind games and learning tiles. I know I still have a long way to go to become a better killer. What I'm saying is i can't see people. I can't see scratch marks. Don't have this problem on any other map. Not even swamp which is just as dark if not darker.
There’s only one path to winning on Sanctum and turning your nose to a corner will never improve your play or experience.
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I don’t particularly enjoy this map either but there are mind games throughout. Learning how to run the middle goes a long ways.
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Turn your visual settings from Ultra to Low. Voila! Problem solved.
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@Nescau said:
Rating DLC Killers, Survivors and Maps in order of release, rating them from ☆ to ☆☆☆☆☆.
KILLERS | SURVIVORS | MAPS:
Old Nurse ☆☆☆☆☆ / New Nurse ☆☆☆ | Nea ☆ / ☆☆☆ (after perk buffs) | Map ☆
Myers ☆☆☆ | Laurie ☆ | Map ☆
Hag ☆☆ | Ace ☆ | Map ☆
Bill ☆☆☆☆
Doctor ☆☆ | Feng Min ☆☆ | Map ☆☆
Huntress ☆☆☆☆ | David ☆☆☆ | Map ☆☆☆
Leatherface ☆☆ | Map (Grim Pantry) ☆
Old Freddy ☆☆ / New Freddy ☆☆ | Quentin ☆ | Map (Old version) ☆ / Map (After Rework) ☆☆
Pig ☆☆ | Detective Tapp ☆ | Map (Old Version) ☆ / Map (After Rework) ☆☆
Clown ☆☆ | Kate ☆☆ | Map ☆☆☆☆☆
Spirit ☆☆☆☆ | Adam ☆☆☆ | Map ☆☆
Old Legion (play as) ☆☆☆☆ / Old Legion (play against) ☆ / New Legion ☆ | Jeff ☆☆☆ | Map ☆
Plague ☆ | Jane ☆☆ | Map ☆☆
Ash ☆
Ghosface ☆☆☆
Demogorgon ☆☆ | Steve ☆☆ | Nancy ☆☆☆ | Map ☆
Oni ☆☆☆ | Yui ☆☆ | Map ☆☆
Deathslinger ☆☆ | Zarina ☆ | Map ☆☆
RESULTS (stars out of 15, only counting the current version of Killers/Survivors/Maps, LF, GF, Bill & Ash excluded):
A Lullaby for the Dark: 10/15
Curtain Call: 9/15
Shattered Bloodline: 9/15
Cursed Legacy: 7/15
Last Breath: 6/15
Spark of Madness: 6/15
Stranger Things: 8/20 as a whole. 6/15 or 5/15 depending on the Survivor (for the sake of streamlining the rating).
A Nightmare on Elm Street: 5/15
Chains of Hate: 5/15
Darkness Among Us: 5/15
Demise of the Faithful: 5/15
HALLOWEEN: 5/15
SAW: 5/15
Of Flesh and Mud: 4/15
A Lullaby for the Dark the best overall DLC; Of Flesh and Mud is the worst. Best paid Killer is Spirit; Best paid Survivor is a toss between Adam, Jeff and Nancy (though really, the best Survivors have to offer is either on the base game or available as free DLC).
I love the format you put this in.
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@YaiPa said:
aren't you the user that just like 3 days ago said he stopped playing the game? lul
This happens more often then you might like to know. I was reviewing old posts and saw that several of the players I replied to who were giving their manifesto were still active in the forum months later.
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I just cannot do blocks of text. And the problem is I’m relying on other people to interpret your ideas instead of your words.
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@Deadman316 said:
Some of you all are so privileged, if the tiniest, unimportant thing does not go your way, you whine like babies, the call other posters names because they tell you to shut up. Or, you call them names because they disagree with you. Just be quiet and play, and go whine to your mommy if you got an issue with your privileges being challenged.
Who hurt you? The only name calling in this thread is “expert” and “dirty Billy main.” Toughen up cause all I see are ideas that maybe you disagree with.
Nice bait btw.
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1173038#Comment_1173038
because he can keep survivors from vaulting or throwing pallets, significantly reducing the time of chases, which is the whole reason why high mobility killers are so good.
There’s several killers that can end chases quickly: Nurse and Clown immediately come to mind. They have regular movement speed as well.
High mobility is strong but being overrated.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1173343#Comment_1173343
I like allowing unhooks to happen too. Though I had a game recently where ALL THREE survivors rushed for the basement. I was coming out of the basement when I ran into them. They did eventually get the unhook, but I don't think the survivors were very happy because they killed themselves on their second hook each. If I see THREE survivors and have one hooked, I'm not going to go to a random generator and be like "Gee, where are the survivors at?"
You’d be dumb to ignore them then. I do turn a blind eye if I have two or three slugged/hooked. In that scenario I’ve already shown I have the game under control and want it to continue so everyone gets more blood points.
Its like you’re managing the flow of the game.
Thing is original Ruin allowed me to do that more. Now-a-days I’m less inclined when two gens are remaining.
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With Hillbilly you could’ve just chainsawed back anyways. Depending on situations I’d rather allow an unhook to happen because you get a lot more blood points then one-hooking a player. Survivors are less bickery when you let them, too.
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Doctor already has several things in that vein. A plague doctor mask and a cut ventilator mask.
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I don’t know but thing is I played this much anyways.
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I think playing as Plague should grant automatic double blood points.
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Clown was a must have for me. First, I like playing as Clown. Two of his perks are very strong (PGTW is meta imo). Bamboozle is useful in cornering survivors with instadown killers and 110% killers.
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My Doctor games are like this. Terrible also on killers like Nurse and Legion when you’re penalized with fatigue.
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If quick traveling is so important, why is Doctor so competitive?
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Face camping as Leatherface is a relaxing game. If he’s doing that it may be a chill game after some tougher try hard games.
Sometimes I think about doing this when I see Dwights in a lobby. He’s the last face I need :3