Steel_Eyed
Steel_Eyed
About
- Username
- Steel_Eyed
- Joined
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Comments
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Why don’t you camp or tunnel? Do you like losing?
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I usually do this as a meme with Wraith and the addon that gives him a terror radius while cloaked. I'll float around the map goofing the survivors. Spot the obsession and meme with them. Gens pop. Mori.
Chase a new survivor, get them to pallet stun me. Mori.
Rinse. Repeat.
Most I got was three.
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@Brimp said:
Dont take this as fact but usually chapters and midchapters come out 3 weeks after the ptb starts so it is likely that it will release next week.
But in fact they usually do. Except when they don't.
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@InvadeGames said:
ohhhh, are there temporary licenses or some drama occured?
All the licenses are technically temporary. Netflix chose not to renew the Stranger Things license with Behavior.
No drama. The best guess is that Netflix wants to start their own video gaming department.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2912329#Comment_2912329
When in the world did I say I had a bad experience did you even read the post be honest don't cap. Guess making a suggestion means someone had to have had a bad experience.
I will bite this bait:
"EnDgAmE cHaT iS oNlY fOr SaLt oR gGs SeRvEs No ReAl PuRpOsE."
It's from the OP:
@MonsterInMyMind said:
Now, now, before someone thinks I had a bad experience, I didn't. I'm simply tired of everything in the English language and further being censored.
Reasons why we should.
-Censoring is awful because even the smallest things like "Haddionfield" are censored.
-End Game chat is only for Salt or gg's serves no real purpose.
-It's easier to implement a sticker that says GG people click and it pastes and we move on.
There's also something that could be done here to give people extra rewards and promote a more positive environment; an example for those who play a lot and are consistently hitting, the GG sticker could get shards or something maybe even a free cosmetic item at random after a certain amount of GG sticker hits.
Despite your bad experience, there is actually quite a lot of fun to be had in end game chat. Some people actually enjoy the discussions about the match, talk builds, say hello to friends, and even the banter after matches. This thread's purpose is to remove those opportunities and reduce the chance to make friends online who also share an interest in DBD.
I am against it.
The developers have already implemented a tool for players that feel like OP: Close your own chat. Stop trying to close others.
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@eaebree said:
nerf Dead Hard!
nerf Dead Hard
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@eaebree said:
Who said 2k is win?
I would also like to know who said 2k is a win?
I, as a member of the prestigious counsel of random forum users, would like to push forward the motion that 3k is a win. If. All four survivors has been hooked at least once.
All in favor say 'nerf Dead Hard.'
All against say 'pretty good job so far.'
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uh oh, someone tell him quick-like
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@Heartbound said:
You should be required to chat with people in the lobby for at least five messages before you're allowed to queue up again and there should be an open chat room in the lobby like the old Diablo 2 Battle net chatroom we had that was reminiscent of old AOL chatrooms.
It also needs a gem in the bottom middle so that when you click it, it changes color.
Now we're talking.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2912280#Comment_2912280
Again, this is such a strawman. Why is this the go-to instead of looking for a way to improve chat functionality versus what it is right now. It's like, why should we fill the pothole in the road you can just drive around it, kinda logic. No one is saying you can't chat, but it'd be nice to see a new chat function versus everything being censored out, it's really bad compared to other games.
So you had a bad experience? Therefore everyone else must only have bad experiences? So you want to make sure no one has any experiences?
Good lad.
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Is that broken wheel in the back left going to be Twin's new weapon?
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If a player quits early into my killer match, I get left with a dilemma: a.) do I continue to play in a relaxed manner and let the survivors have a decent match with decent bloodpoints, or b.) put them out of their misery and next asap.
Either way, victory is assured and uninteresting.
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Close your own chat. Stop trying to close others.
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When playing killer, if a survivor does this, I usually let them bleed out on the ground.
DC, coward.
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I like prestiging. The pitiful moment is when my friends that are against it have played more hours and collected more points than I did when I finished Prestiging every character on the roster.
Its enjoyable finishing and we don’t have to worry about losing anymore items or offerings in the future. Some people are stuck at the point of no return.
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Twins are a really good killer. They’re more likely to face a nerf than anything.
That really long cooldown is the only thing slowing a Twins player down from just wiping out the whole team. Twins have a game ending power, snowball potential of Oni (without having to charge their power).
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No, people should only be banned with evidence. Not by your word.
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I would do it frankly. But my thought was P6.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/2908286#Comment_2908286
Riiiiiight. Dead by Daylight has more players and more daily logins than FF14 or Overwatch or CS:GO. I've never read more PR bullshit in my life. 🤣🤣
Why wouldn’t it? You like the game.
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There was a news article recently talking about the millions of daily users on this game:
The game also reaches up to 2 million active users every day.Fifty million total users. Two million daily.
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Everyone asking for their inventory or perks not to be reset has never seen a prestige system before. Prestiging is prestiging is prestigious.
The only idea I’ve seen that makes sense is adding more bloody outfits to characters. Even then maybe it should probably be limited to Legendary and Iridescent outfits. The ones that change the character.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2903330#Comment_2903330
Getting a grab off an unsafe unhook is not 'crutching'. This is yet another BS buzzword from Survivors.
The SURVIVOR misplayed and got grabbed. It's not 'no skill' or 'crutching'. Those are BS terms that shift the blame; it stops being 'The Killer took advantage of the Survivor's bad play' to 'The Killer used a cheap tactic that I could in no way counter because it's crutch'.
It's not 'crutch', and anyone who gets grabbed screwed up. Using a term like 'crutch' is trying to blame the Killer for the Survivor playing bad. It's literally shaming Killers for winning while pretending Survivors could in no way counter it.
Stop using buzzwords and blaming Killers for your bad plays. No; grabbing should not go away just so bad Survivors can get free unhooks.
I'm not blaming killers for survivor mishaps. I'm blaming the game mechanics for gifting an imbalanced advantage to killers in the survivor's most vulnerable situation.
And I probably play more killer than any of yall. You are welcome to look at my profile here on the forums if you want to see my killer credentials. "Buzzwords from survivors."
It is a crutch to lean on.
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I don’t care for it. Most of the other slowdown perks do more.
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In a world where killers can only grab injured survivors, killers can still camp (or proxy or be super strategy guy as Suzu says) the hook and apply pressure there. Just not the automatic down with a grab.
I think killers are crutching on this mechanic too much rather than taking (and learning to win) chases.
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Deathslinger went from S-tier to A-tier with his nerf. He’s still dominant in 1v1s. Fast chases indirectly causes pressure in the 1v4.
Now I do think his terror radius should come down. M&A feels practically required on him. I’d rather they reduced his TR back to 24 and nerfed Monitor in relation to killers with smaller TRs instead.
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Shadowborn should be base kit.
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@CashelP14 said:
I believe it'll see another nerf in the future
IMO the self heal from COH should be at 24 seconds. After messing with the math last time this was discussed, I believe that would be 33%.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2903226#Comment_2903226
No. Not while CoH exists at all for 10 second heals.
Two health state grabs are encouragement for losing killers. Losing killers should still have to earn their kills.
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The two health state grab (grabbing healthy survivors) at hooks should go. It does promote camping. Not having this as an option for killer would encourage killers to take chases.
Like even Camping Cannibals go for the grab, not the chainsaw.
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Alright fellas. I’ll play Sadako when I get home.
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Yes, that’s how his power works.
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I enjoy playing her. She has quite a few counters to her kit that is downplayed by the community imo. I think these downplayed counters make her frustrating to play as at times.
Although her birds can cause quite a conundrum for survivors, I think her chase ability is overrated compared to Huntress or Deathslinger. I don’t think she can win chases faster than either of them. Trickster I’m not as sure about.
Her long range snipes aren’t super effective with lockers removing birds without consequence (one of those counters). On the contrary though, DMS is very effective on her and useful at range.
I would buff her.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2900310#Comment_2900310
Your point? If you bother me before I can heal you deserve to get DS'd. Also considering I'm advocating that it deactivates once healed it's a lateral move at worst.
Agreed. I'm not interested in the semantics and definitions of tunneling. I think self healing is fine. Having it deactivate if the self healer 100% their own heal makes a lot of sense to me, and they could still find another player to cap it off if it was 99'd.
@Crowman said:
I could see adding the no blood or scratchmarks for a few seconds after stunning the killer, but no way should the stun duration be increased.
I also don't think DS needs a buff. The perk is fine as is and I'd rather the devs not touch it when there are other perks that could use a look at.
This is what Parental Guidance does. It's the new teachable from Yoichi. Seven seconds of no scratch marks, blood pools, or grunts of pain after a stun. This includes DS.
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I think he’s fine as is.
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The other two Cenobites have different heights from Pinhead and Chatterer. Their proportions would probably look funny if they got Pinheads height/model.
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I think healing shouldn’t deactivate DS. I think the nerf was a smidge too much. Doing gens and bones without consequences makes a lot of sense. Healing less so.
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Trapper imo should have a ‘weak’ Iridescent Stone as basekit. Every sixty seconds a trap resets automatically. Then iri stone and maybe another buffed addon reduces that number.
Nemesis whip, reduce to a cooldown of 2.33 seconds. Three hits takes seven seconds instead of 7.5.
Artist, reactivate crow bombs from the PTB. Maybe add a toggle where a single crow shoots as fast as possible upon placement.
Deathslinger, reduce TR to 28 meters. Or 24 and nerf M&A.
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Hillbillys my main. I think his addons need huge amounts of buffs. Pighouse Gloves and Belt Buckle is without use. Hillbilly doesn’t ever get blinded so Black Grease is useless. Being 4.4 is a death sentence for Billy.
The iridescents need a boost in turn rate to make them work. Too many of his (silent) builds automatically don’t work on indoor maps because of his base turn rate.
After that I’m pretty much okay. Just buff his iridescents, two of his purples, one of his greens, and one yellow.
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Killers don’t need to run Lethal Pursuer to pull this off. Just get a sense of where survivors are at the start and then you can get a feel for where it might be. Barbecue is better in that it can let you coordinate where the ‘next’ box spawn may be.
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There’s a lot of little excerpts like this in the Observer notes. What’s cool is when you realize the Max being talked about is Hillbilly. Gives the reader a splash of color.
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Ash. Mettle of Man is a very different perk.
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I think, being a vet of three years, that the game is more balanced than ever. My first year was full of no-recharge five blink Nurse, insta-saw Billy, original Mettle of Man, and actual (actual) god loops.
Have the players who express thoughts like this (with their brand new accounts) ever considered if they’re bored with the game? Yknow that’s an okay outcome.
Maybe take a break. I hear Civilization is good.
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It won’t consume the UB? We sure? Cause the way it reads, the first time the player picks themselves up, it’s consumed.
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Put one hook in the second floor area of the library. One just outside the library. Consider also breaking down a section of the gate past the vault point.
That should end abuses by either side.
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I was just looking at this. This is the first tenth of a month that fell on a weekend. They seem adverse to releasing things on weekends so maybe it’s just being pushed to tomorrow?
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The first two purples are incredibly intricate designs. The golden armor with a dragon-like mask; or the winter tundra Oni with a wolf draped on his shoulder, a skull draped on his hip, and a face draped on the blade. The second is available for shards.
I have been eyeing the last cosmetic released for Oni. It reminds me of old styled armor with a weapon like the Raizen from Onimusha. It’s the only Oni outfit that puts detail into his hands with the crab plate armored gauntlets. Also his hair behind the xenomorph like helmet is somehow mesmerizing. It remind me of his green rarity outfit helmets but to the nth degree.
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Nah, thanks though.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2892305#Comment_2892305
"Made out of ink in a vague shape of a hand feat. elongated ink claws"
So.. what you’re saying is.. you want another photo?
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@GoodBoyKaru said:
It's... Made out of ink in a vague shape of a hand feat. elongated ink claws?
It's her hand. Here's her other weapon to show it didn't change:
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What's in the News says the Nurse head piece was the last reward. I would stand by what DBD says.

