SpitefulHateful
SpitefulHateful
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759299#Comment_3759299
A survivor teabagging or a killer nodding is not "humiliating your opponent in every way possible". You have no clue what the mindset of your opponent is most of the time, so you have to guess. If you see a teabag or get nodded at, and assume that your opponent is trying to psychologically break you down, then your own perception is likely the problem. It's rarely that deep.
There is no guessing. Tbagging and nodding has never been used for positive interaction — also is not widely known as such. It's like saying that players who type "gg ez" or "uninstall" are actually being friendly and want to add the losing party to friends on Steam.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758955#Comment_3758955
No. Most people do not hold deranged views like that. You're definitely in the minority on that one.
If that was true, tbag and BM would have never became an established and well-known part of multiplayer gaming terminology.
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@SweetbutaPsycho said:
Like I get that the endgame chat is often used for shittalk or pointing out misplays etc. and I'm mostly fine with that; however I've encountered so many players in the last 2 days that took things way too far.
Had one Ghostfaceplayer that even won thanks to Noed throw an absolute tantrum after the match, basically telling us that he will find us in real life and make sure to murder us and our families while we sleep. Another guy basically said that he wishes my entire family dies a horrible death of cancer and illnesses and that they suffer while I watch. In the end DBD is still a videogame and saying stuff like that just takes it way way too far. You can write EZ or complain about gameplay and balance idc.
Also I have the feeling like the reporting system is way too lenient on these things. I know people from before my long DBD break and also said horrible things on like a regular basis and got probably reported for that very often but they still play DBD almost daily.
You reap what you sow.
Being a winner and humiliating your opponent in every way possible is all that matters to people playing any kind of multiplayer games. So, even if players started the game relatively friendly, they learned the rules the hard way.
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Cages usually spawn as far as possible from PH, giving survivors plenty of time not only to free the trapped survivor, but to even heal them to full health (also the survivors doing the rescue lose their Tormented status thus avoiding the risk of getting caged). Moreover, cages relocate if PH approaches them, so it absolutely negates camping. And to even get a survivor caged, PH needs to get them into trails of torment, which isn't always easy because experienced survivors avoid them to the best of their ability. So, it's not a special treatment — it makes sense lore-wise (the Entity didn't create him, he just hangs out in its realm and does his thing, so he isn't obliged to sacrifice survivors on hooks), it takes a lot of conditions to nail and also it sometimes even benefits survivors, allowing a much safer rescue.
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I can't make myself play as any Killers with very realistic serial killer vibes, like Trickster, Huntress, Doctor, GF, Cannibal, Clown, Pig or Legion. I'm fine with playing as demons, monsters or people who never wanted to end up like this and kept trying to do their best only to be let down by humanity again and again. But the thought of playing as someone who could have been a true crime story material in our real life is enough for me to not even look at a certain lineup of Killers.
Also Nurse because her fatigue makes me dizzy.
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- I've thought about several Killer concepts:
- - A human-sized marionette, maybe made of several different parts, that was revived by a cultist to do their bidding (which was mostly killing) and didn't stop even after its creator's death. Or maybe it was their little attempt of immortality gone wrong — and now its a puppet inhabited by a fragment of soul that is in constant agony
- - A shapeshifter. A Killer that can copy appearance of a fellow survivor to create chaos and spread paranoia. I think, there is a way to pull it off mechanically, albeit with some limitations. Essentially, after hitting a Survivor, the Killer can assume their guise. To survivors, they look like their injured teammate — and the illusion dispels as soon as they touch them or if the Killer chooses to drop the disguise. While in disguise, the Killer can vault over pallets and windows, but can't use items, interact with gens or chests. As for the design/looks — I think something with strong skinwalker vibes.
- - A spider-themed killer. I'd go full body horror here by making them a person filled with spiders. Like dozens and dozens of tiny spiders constantly skittering all over their body, crawling out from their eyes, mouth, splits and holes in their skin. Body contorting as it crawls on the walls while pursuing survivors. Movements uncanny (as if imitating the portia jumping spider).
- - An "imaginary friend". Something that looks like a child with a crude and unsettling mask covering their face. Their key ability— creating copies of themselves. Unlike with the Unknown's duplicates, these copies can move randomly across the map. Upon activating this ability, the Killer transfers their Terror Radius to each decoy while gaining the Undetectable status and becoming able to sneak up on Survivors.
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All the cruel interactions you see in the game is just the proof of the simple facts: humans are cruel and indifferent. All the "empathy" and "teamwork" are only skin deep. When they get an opportunity to behave like they always wanted to and not get punished, they embrace it gladly.
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It's a close tie between Sable and Feng.
- Sable because whatever potential the character had was ruined by the amount of toxic maidenless players flocking to main her. All I associate her with now is tbagging at the exit gate and sore winner behavior.
- Feng because I despise esports players with passion and thus I find the concept of the "professional gamer" being athletic and tech-savy enough to jump over obstacles and keep running or fix a gen is utterly ridiculous. Also, a huge toxic player magnet, with the most horrible ones always wearing that cutesy bunny hoodie. The very definition of the Umbridge effect.
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Just because they have the same hair color (not really because Sable canonically dyes her hair) doesn't mean they are the same person. Seriously, not everything is about the fan service goth girl.
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I'll take survivors who rush all the gens and instantly leave over survivors who rush the gens and then tbag and noise spam at the gate any time.
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@NekoGamerX said:
what I'm talking about
https://pbs.twimg.com/media/GPdZkOZaIAA3ES8?format=jpg&name=small
That's not Sable. That's Tryks, an event character.
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@BbQz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736281#Comment_3736281
You realize most people are In solo Q and on systems that can't chat? Like I mentioned before it takes two to tango if your upset about your time chase them out? They also have a incentive to have you do that btw with added points for body blocking escaping chase and starting chase. The game its self rewards the behavior.
I'm sure you don't feel bad about getting the 4 kill or closing hatch or slugging at two or tunneling or anything else. It's just a shame the killer can only nod or spin for their dances which I see often and I respect the craft. Ghost face especially with his crouch dance is a fun one as well.
Simple fact is killers love making mountains out of mole hills as you waste time in fear of confronting challenger unless it's you who came out on top. I have no quarter for such fears it's a game your here for fun
You realize that survivors can start trials as a team and solo Q usually are the ones who escape without risking it? And if they are SWF, they actually can celebrate however they want since they have Discord groups or team chats. Also, the endgame chat is available for all.
As for "just chase them out". That's what they want. They want to mock the killer by making the killer go after them and fail to get them. Or they want to blind killer, to spit in their face as a goodbye. Their intention is very clear: when the Killer doesn't show up to the endgate, they start spamming noise notifications madly to make the Killer come and entertain them. I'm not giving them that satisfaction.
When I get a kill, the game is over. Survivors can even accelerate it by giving up on the hook if they don't want to stay in the trial anymore. Moreover, they don't have to stay at all — as soon as they're out, they're free to go next. The only way for Killer is to hold the game hostage is to slug all survivors and make them bleed out — which is something I don't do because I'd rather end the trial and go next, without wasting anyone's time.
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@BbQz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736242#Comment_3736242
They won? They deserve to let you know in some capacity. They should be allowed time to cheer and dance together. They over came a challenge and are happy good for them. This is a PVP game and by nature a winner and losers will exist every match to ask the other team to not be happy and to celebrate is to steal the point of competition. I get in our current society it's frowned upon to be happy and celebrate success but healthy minded people can sympathize with the winners and losers and don't complain about either
They can cheer and dance all they want in the endgame chat or in a friend group, where Killer doesn't have to be present. If their celebration absolutely has to involve acting like a bunch of bullies to the Killer and rubbing it in, then it means they can't feel happy unless they make their opponent feel horrible, i.e. they can't feel happy without acting like complete human-shaped trash.
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I'm not a PH main by all means, but I like using Oppression on him in addition to Deadlock. It offers a good synergy with Nowhere to Hide and gives away survivors who miss skill checks. Tinkerer is also a fun perk for sneaking up on survivors who believe you're still in a chase on the other side of the map.
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I kinda wish BHVR focused on original killers and survivors more. What's the point of adding Sadako and then literally pissing on her through nerfs? Also, seeing Leon, Jill, or Ash reduced to "survivors who just run away from killers and get hooked" has always felt odd to me.
I'm not saying they shouldn't use licensed killers at all (I really like the Onryo even though I only play her in custom trials now), but I'll forever find some of the decisions weird. Fantasy horror is an interesting horror vector to explore, but I'm on the fence about BHVR deciding to use Vecna and the elves for this instead of coming up with their own ideas and concepts. Alas, the masses have been allergic to any originality for a long while.
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I learned that I should always, ALWAYS use Lightborn. The amount of players who love to equip 4 flashlights and try to bully you out of the game is staggering.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724311#Comment_3724311
How do you know they aren't memers? You're judging a book by its cover. Funny names,+4 Claudettes and P100 doesn't mean they are any better than some prestige 1 Bill
I don't have much faith in the players' decency to assume them to be memers. And it's working out quite well.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724433#Comment_3724433
So I realise that in my post I come across as very combative and dismissive, and I am challenging you quite harshly there… so I do apologise if that post did indeed rile you up…. but to try to affirm my point and be a little more civil…
You have admitted there that you shop your lobbies; each time you do this you are making the conscious decision to find an easier lobby to play against. Now maybe you only ever do it to avoid teams that look like bully squads, and maybe you don't abuse it to just find easier games and are actually quite fair and reasonable regarding the lobbies you decide to dodge. Maybe you are spot on with your conclusions each time, and correctly dodge bully squads. I can't say, cause I don't know you…. but the fact is even if YOU are someone who doesn't abuse this, you still understand that there are people who do, and that this is a problem. What if every killer did this? Wouldn't be very healthy for the game, and ultimately the pre lobby would have to be removed.
Regardless of whether you excessively abuse this or not, the fact of the matter is, you don't know for sure that you are against a bully squad, and even if they are, you would be going up against a squad that has been determined to be about your skill level. Instead of facing that squad, you have instead decided to take control of who you face yourself, and to search for an easier squad to play against.
That is not exactly something that can be called very sportsmanlike on your part. That's fine, there is no rule that says you have to be, but there is a reason why unsportsmanlike conduct is frowned upon.
Imagine if a chess player rated 2400 on chess.com constantly dodged matches and insisted on only ever playing against players ranked 2000 and below. That player would smash those players every time, so instead of respecting their high 2400 elo rating, instead they are looked down upon as someone who is only playing to dump on lower skilled players. Despite the fact they should be respected for the high rating of 2400 elo, it doesn't mean anything if the only games they play are against lower skill players.
You may well be completely on the money that this is a team that will try to bully you, but you still only truly have assumptions, and you don't even know if this lobby is better than you. Maybe they are a bully squad, who suck at being a bully squad. However instead of playing that game, you effectively wimp out of even trying, with the consequence there is a decent chance a killer lower skilled than you ends up facing that squad instead via backfill. You might say "Well, they can just dodge too", but see the aforementioned point, what if every killer does this? This becomes a bit of a problem.
Whenever I play killer myself, I practice what I'm preaching. I never dodge, because ultimately, the point is to play my best, regardless of whether I win or lose, and even in losing, I've had plenty of games that have been a lot of fun. Have I been bullied in games? Sure, it happens… but each time I did my best, and in some cases I've absolutely destroyed that bully squad.
As I say, I don't know how much you lobby dodge, but to just look at a team and conclude you're not gonna bother to even try begs the question, why are you even queuing up at all if all you want to do is beat up on players lower skill than you?
To answer your last question: I queue up because I want to try out a Killer gameplay, test builds and tricks in a rather standard dynamic (I patrol - I chase - I down, hook and move on to check other gens or do challenges - gens get done - I get some hooks, maybe even some kills - move on to the next game), not be literally followed around by bully squads ready to sabo and flashlight stun the moment I pick up a body and then gleefuly trash me in the endgame chat. Especially when I'm learning a new Killer and of course I'm not perfect with them. When I started playing Killer, I did so to get BPs and I was fine with survivors escaping - I'm playing as the bad guy, after all. What I wasn't fine with is that a lot of people think that the Killer is their personal punching bag. They enter the game to make people miserable and no, even if I sweat the entire game to beat every single one of them, the satisfaction doesn't make up for the frustration this match caused.
Now, about "sportsmanship". I wouldn't compare any activities that hold value and actually show peoples' intellectual or physical capacity (like chess) and multiplayer games. Multiplayer games aren't about sportsmanship — they about gathering horrible little people on their horrible little ego trips and reveling in the freedom granted by anonymity. There is no sportsmanship and in the end of the day, if the community doesn't give a damn about acting decent towards each other then players have to take matters in their own hands and remove potential toxic people from their surroundings. I'm past giving people the benefit of the doubt and I'm not giving those who have all the red flags my time. Bullies crave attention — and they aren't getting anything from me.
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@WolfyWood said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724444#Comment_3724444
So then you have no issues of someone going next when they see several slowdowns in play because in their experience most of these players are toxic?
No. Because:
1) You can't nurture a culture of sore winners and toxicity in a game AND appeal to altruism, teamwork and respect to shame people into staying and helping those who would drag them through the mud for being less than perfect (it's not just killers. survivors do that to other survivors too). You can't have both.
2) I understand the frustration - and if it's combined with teammates lashing out at the player and previous killers BMing, the player doesn't have the incentive to continue the effort. Are they letting their team down? Maybe. But let's be honest, multiplayer games have never been about bonding and working together.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724412#Comment_3724412
And you determine that by them doing what exactly? Having flashlights? Having toolboxes? Being p100?
So because you MIGHT meet a player who might try to annoy you, or heaven forbid, actually beat you, the answer is instead to fish for a lobby with default player skins with no items all at rank 1 to 3? Sounds pretty lame with a healthy dose of cope to me.
Gosh, of course, if I see a p100 Meg or Sable squad in flashy skins, equipped with 4 flashlights/toolboxes while wearing nicknames like PalletteHumper3000 or nicknames that suggest that the group plays together the first thing I'm going to assume is that they are super-friendly and they totally aren't looking to make the Killer's match living hell. And even if they do, I should totally abandon my self-respect and let them have fun at my expense. This is how game is meant to be played /s
This is how the consequences of toxic behavior work. People do get better at not getting involved with anyone displaying any red flags. There is no pleasure or fun in repeatedly shoving your hand into a methaphorical meatgrinder.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724365#Comment_3724365
https://tenor.com/view/blade-sissy-gif-24970482
Nah j/k😁
But in seriousness, lobby shopping is undeniably lame, even if survivors have made it toxic to play killer, it should not be used as an excuse to stoop down to the same level or as a shield to defend it.
There is nothing lame about opting out from interacting with a potential toxic squad and avoiding the repetition of a negative experience. Nobody is obliged to waste their time on a group of people who treats them like garbage.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/414933/lobby-shopping-vs-going-next
Does it need to be one or the other? Why not condemn both?
I consider lobby shopping pretty scummy, and a sign the killer has no belief in their own abilities, nor any desire to grow as a player. It messes with the matchmaking queue, causing disruption to MMR system via backfill with all of those associated issues, and simply shows them to be pretty spineless, sad and pathetic.
I do however condemn suicide on hook more, simply because the effect is greater. It's not even the killer side you're punishing, you're punishing the rest of the survivors in the trial. At least with lobby shopping the argument can made that the immediate damage you've done is only minorly inconvenienced the opposite side and made them wait maybe 30s for another killer to join. With SoH, you basically threw every other survivor on your own team under the bus and left them at the mercy of the killer, all because you couldn't be bothered to sit on a gen and/or run the killer as long as possible before you died.
If you aren't gonna eat a DC penalty for being a baby and kicking your toys out of the pram, at least play super aggressive and/or run the killer to corner of the map to at least try and be useful before you leave the game.
That's how I see it. Both are dirt piles, but survivors who abandon their team are absolutely a higher level of filth.
Players created an environment where your entire worth as a person is defined by how "good" you are at the game. If you happen not to play like a god of DBD or struggle with a new killer, then in popular opinion, you deserve to be abused, BMd, told you're worthless and advised to end your life or uninstall the game. Gee, I wonder why players aren't eager to "test their abilities"?
Blame the community.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724322#Comment_3724322
Most TTVs stream for like 3 people and are not toxic at all. But that is the general hate against streamers on this forum (unless they are popular, then they are idolized).
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724324#Comment_3724324
The option does more harm than good. The 1 Cheater you get in 20 or so games does not really justify it IMO. Let alone that most Cheaters are Anon anyway.
This is why I said "at least". Dodging a suspected cheater with a VAC ban on their Steam account is more preferrable to suffering them the entire game, especially if they find a way to hold a match hostage. I've faced a Meg who no-clipped through my hits and, therefore, was basically invincible. To say it was frustrating would be an understatement and even if encounters with cheaters were rare (in my case, they aren't), this isn't the experience I want to repeat.
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@Aven_Fallen said:
Agreed, it is pretty good compareable. Just the time when the person decides to leave the other players alone is different.
And therefore I am for removing prestige, names and profiles from the Lobby. Saying this for years now, but yet we have to TEST if removing prestige makes sense. Gameplay-wise there is 0 reason why the Killer should have access to Names, Profiles or Prestige. It just leads to lobbydodging.
In fact, you can probably remove the Lobby in the first place, since it only exists because the game was P2P when it came out. It is also not really used for preparation, at least I have not noticed that a Killer used their Meme-Build against 4 Solos with 1 Item in total. The Killer will not prepare, they will just dodge.
OR - if Killers really want to keep this feature, we can just give the Survivors access to the same level of information. See the Killers Name, their profile and which Killer they are playing. And then I would guarantee that there will also be less DCs or Hook Suicides, simply because Survivors would dodge every Nurse or Skull Merchant they encounter. And if someone thinks that Lobbydodging is fine, but Suiciding/DCing not, then this solution would be fair for them as well.
I'm against removing option to view profiles because they at least provide an opportunity to dodge potential cheaters (because BHVR isn't really doing anything about them). Letting survivors preview the killer's profile is fair though.
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@this_aint_h00die said:
I know how it feels, its your first match on, maybe from work or school, and your just playing to have fun, and in whatever situation, they may pallet stun you, and spam crouch, have a twerk battle, but all their doing is wasting time, and being stupid, and giving you an advantage.
The thing is, not all people have time to endure toxic matches in hopes that next ones will be adequate. Some people have lives besides sweating in games.
If a survivor gets their final hook, they can leave the game immediately and go next. However, as a Killer, if you don't hook everyone and you play against toxic survivors, you are forced to wait until they are done spamming noise notifications trying to make you come to the exit gate and watch them twerk or try to flashlight stun you one last time. So, not only toxic survivors try to waste your time in the trial, they waste your game time in general - just because they can. And I will forever despise them for this.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/414933/lobby-shopping-vs-going-next
You often don't get "the match you queued for" when you see 4 p100s with 4 flashlights already readied up. It's obvious you are the backfill that some other Killer didn't want. Screw bully squads, I shop all I want.
Yeah. If I see four obviously pre-made p100 survivors with troll skins, troll nicknames and flashlights, I leave. Bullies can look for a punching bag elsewhere. -
@ThanksForDaily said:
Push them out, simple as that. If pressing a button getting under your skin, it's your problem.
If a guy who won a round of darts with you at the bar spits in your drink afterwards, will you shrug and keep drinking? After all, if you are offended by that, it's your problem.
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It's the result of a disaster that is multiplayer gaming (i.e. people interacting with people) in general.
- Killer is mindful of other's fun, survivors manage to fix gens and escape the match
- They get cocky and spam crouch on the exit gates, drop flashbangs in the killer's face, and hurl insults at the killer in the endgame chat, ranging from telling them to uninstall the game to doing self-harm.
- The killer stops trying to follow any kind of unspoken etiquette and goes all out on the next bunch of survivors, not giving themb the benefit of the doubt or trusting them to act decently (and by "decently" I mean at least having some respect to leave the game as soon as the exit gates are powered instead of standing there until the killer comes and witnesses them leave).
- Survivors who are new to the game and happen to be in that next bunch get a bad experience and feel animosity towards killers.
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716261#Comment_3716261
If the chat was moderated and there was a three strike and out moderation system which was FAIR (like there is on PSN) then it would heavily reduce toxicity.
It has worked on PSN so far (almost anyway lol)
The chat should be removed altogether, period. There is no value in it and keeping it for the illusory hope of "positive and wholesome communication" is just ridiculous. If people want to communicate so badly, they can send a friend request on Steam. When a killer sees a bunch of survivors loitering around the opened exit gates or when a survivor is BMed by a killer for getting caught too early, it's clear they won't be reading anything nice in the endgame chat.
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Because it's so fun when survivors rush gens because you decided to play a fun build and then tell to unalive yourself for "sucking as a killer" in the endgame chat. Truly, the way to encourage people to play new killers and try new builds /s
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@BigStan said:
I have a friend who is still relatively new to DBD and only plays custom matches. He has never played in a public one and refuses to ever do so.
He is doing the right thing.
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@BigStan said:
I've played DBD on and off for years. I saw it launch on twitch and knew it was something special. Clocked in around 2000 hours gametime. I think I would never have stopped playing it and had far more gametime if the community was less toxic. It literally drives me away from the game despite my love for it several times now.
I have a friend who is new to DBD and he is in the same boat. Loves the game, not the people. They want to enjoy the game but the bad actors stop them from doing so. They, on the other hand, do their best to be a decent player that takes into consideration what the other side is feeling and then is disappointed by and bummed out by others. They are a really good friend and an awesome person who just wants everyone to have a good time.
I kinda hit my threshold for dealing with players again this morning. Doing some killer quests as Freddy. Survivors were constantly giving up. I did by best for each situation: basically forcing the people who want to just die and move on to next game to live as long as possible while making sure everyone who actually played got to survive. I'm not sure what else I can do to make it a "just" game.
In one match, a player basically asked to die by pointing to a hook repeatedly. After they died and last survivor was given hatch, I headed over to their twitch channel and asked what was up. He said players started dying (I think he meant hooked) early in the game, he doesn't like Midwich, and "I don't know" as the reasons he committed sudoku. It just feels so… lame. Selfish. Shallow. I don't mean to insult them, it's just the impression I get. There are four other players counting on you to hold up your end of the experience. Giving up over nothing just sucks for everyone, yourself included.
The last nail in the coffin was the after-game lobby of my latest match. The game ended and I went to type in GG when three out of the four players started saying things like "trash player," "reported," "tunneler," etc. I asked who I tunneled as I consider myself a chiller (chill killer, trademark pending by fore mentioned friend). Someone said they were as I hooked them three times. Am I… not suppose to hook people three times? I thought that was kind of the point. I apologized and said I did not realize I was tunneling on the off-chance I actually did and left it at that, but it puts such a bad taste in my mouth.
People of the internet: are you okay? Do you need a hug? I will give you one, free of charge. It's a game. It's suppose to be entertaining. It's suppose to be fun. Wouldn't you find it more enjoyable if you didn't constantly spout out toxic statements when things don't go your way while maintaining this false sense of superiority? We're all gamers playing a cool game together. Just because there is "killer vs. survivor" does not mean you need to lob insults at the other side as if they were somehow a bad person for playing the game.
Personally I would love a karma system or something. No idea how one would designed such a thing without players abusing it, I am not smart enough to conceive such a system. It would be nice if there was a way to filter out people who spoil the mood, the fun, the game as a whole and just play with people who are awesome. I don't remember what game, but people who cheat on it are moved to a server where only cheaters go so they have to put up with each other. Would love the same for DBD and toxicity.
Never interact with the community. Community is joy killer. Truly, I hate the fact that a game with a rather captivating gameplay has to be online and played with other players.
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I don't complain, really. If a survivor quits because they were acting up all game, but decided it was illegal for me to down them, I feel nothing for them. If they quit out of frustration, I get it. I'm not that worried for other survivors, because, from my time as a Solo Q survivor, my so-called teammates were disgusting, toxic, and verbally abusive players ever. It's not wise to rely on other players in the first place. And with bot replacements introduced, nothing of value is lost.
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Survivors in the game chat if they get to escape after blinding, saboing, and tbagging the entire game: "LMAO ez" "#########" "ur trash"
Same survivors when you smack them on the hook, nod at them after knocking them down and genuinely not hodling game: "Omagad why so toxic bro"' "It's just a game bro", "Ur so toxic #########"
Every. Single. Time.
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Even if you want to try a fun build, you risk survivors crapping all over you in the endgame chat. No mercy is the only fun there is.
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@ember__lol said:
I will die on this hill btw.
Tunneling is good, it forces survivors to improve at their looping skill, i wouldn't be half the survivor i am now If i didn't get tunneled.
You also won't be tunneled as much if you can improve at looping, killers like tunneling weak links, it's smart easy pressure. If your getting tunneled your probably the weak link, or so good the killer has to prove to themselves or you they can down you, in which case you buy loads of time for your team, and if your the weak link you can improve.
Now, i know alot of people rage bc of tunneling and complain it's bad. They have a skill issue and are not willing to forcibly improve themselves at the game. If they get discouraged and uninstall or leave that's shows alot Abt them. They were never worthy of improving.
If you want to improve you will, if you get tunneled all the time you'll want to improve.
Each time a survivor gets tunneled it creates harder survivors for killers to go against.
Tunneling is ultimately incredible for the games health, i know when i first got tunneled i was like "damn, I'm never gonna let this happen again" and i improved and now killers abandon chase with me after 30 seconds and i sit on gens all match because they know I'm good.
Feel free to disagree. But you have to admit i do have a point. Tunneling creates good players
And no. This isn't bait. And no I'm not a killer main (i play both sides evenly)
I love it when people say "worth improving" in regards of playing a trashy multiplayer game. Like it's a sport or something that actually contributes to society.
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This is why I'm running Lightborn all the time and learning to play Pyramidhead. Cages of Torment dgaf about flashbangs and background players.
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@GolbezGarlandGabrant said:
There was a time I was Spirit and had a Meg standing on hatch waiting for me. The Meg was foolish enough to try to mindgame my phasing and I slammed the hatch on her. She disconnected.
Didn't catch anyone on the hatch, but once had a Kate who had been looping me for an entire game. She and other two surviors completed the gens, activated the exit. But when she saw that I wasn't going to give them an audience and watch her twerk, she ran all the way back from the open exit gate to taunt me and provoke me to chase her. I downed her. She DC'd. Lifted my mood a lot.
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Lobby chat shouldn't be in the PC version too imo
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@SoGo said:
Landing a cross map shot with Artist is great.
Exactly.
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Always leave. I don't owe anyone anything.
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It depends on the situation. If it's a toxic sfw group and their buddy ragequits because they got caught despite flashlight clicking in my face, it feels nice and I don't feel sorry for the rest of them.
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Esports were a mistake in the first place.
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Game chat shouldn't be in the game. Full stop.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698774#Comment_3698774
You can go into a: "Kill Your Friends" lobby, select killer and add bots. Every killer is available that way.
Sincerely, thank you.
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I certainly can't stop playing Artist. Her anti-looping abilities aside, she is such an aesthetically and narratively appealing Killer that I genuinely enjoy playing her. I like Spirit and Xeno too, but without my therapy crows, I remember why I hate humanity so I end up switching to Artist anyways.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698542#Comment_3698542
There is but you can only play as killer beating up survivor bots.
Unless I'm missing something, you can only play as a certain killer, in a tutorial mode.
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Avoid survivors with "TTV" in their nicknames. As a rule, they are either joining the lobby to sweat with their pales and abuse you. Better skip the lobby and wait for the next.
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I use Lightborn pretty much all the time, but I'd say if there are no flashlights in the lobby, then it's safe to switch it for something else. Of course, there is a risk of flashbangs and blast mines, but flashbangs can be dodged and blast mines still stun you even with the Lightborn equipped.
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- People. I really wish there was a mode where I could play with bots entirely.
