Spirit_IsTheBest
Spirit_IsTheBest
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- Username
- Spirit_IsTheBest
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Comments
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🤭...
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Depends on your connection as well as your timing, for this perk too work you literally need a good connection at all times, otherwise it will be hardcore delayed, and your timing doesn't matter if your connection isn't good.
Plus, it's 0.5 seconds, very short duration, but once it works it is extremely good, don't rely on Dead Hard too often as it sometimes doesn't help, sometimes it ends up being useless. Plus, the killer can wait it out, then you have nothing.
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@Regulus47 said:
Reactive healing was a bad idea from the get go. What it SHOULD do is grant total healing progress when you stun the killer with a pallet, locker, or someone gets hit close to you. Let's say 40%, so three consecutive pallet stuns while injured heals you mid-chase. It'd have a cool niche, a strong effect, require skill to use effectively and would reward actually playing pallets rather than predropping and running.
I actually love this idea, it is a niche perk, but it is so rewarding when you get value, right now it is one of the oddest perks right now as it only works when standing still, I hope they fix it and add new effects like the ones you just stated.
One thing this perk also needs is an indicator of how much healing progress you have, if you gain progress, the perk will tell you how much you have. It's a good QOL effect.
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@GoodBoyKaru said:
This absolutely sounds like the game's 5th weirdest (current) bug
It is an odd perk if it is the intended way for it too work, if it is a bug, I hope it's fixed soon.
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@dspaceman20 said:
So I take it it doesn't work while on the ground too?
Yep.
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@GillyBeannn said:
Question, does it also working while you heal or before you heal, or both?
I did this also, yes in fact it does work for both. You HAVE to be standing still for it to activate at all times, it does work for healing too. No running or walking.
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Rebecca and Ada.
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Surprised it isn't some 10k bloodpoint code again, I'm actually glad it's a good amount this time.
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@Objectively_speaking said:
Congrats on your Rebbeca
Thanks! :D
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Increase the duration to 5 seconds, decrease the cooldown, and it also make it hide your grunts of pain and pools of blood as well instead of just your scratch marks.
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@ReverseVelocity said:
I think I'm gonna play Mikaela and run only Dark Theory.
Thats mean, I'm doing that now.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3180705#Comment_3180705
That video is not available
You can just search it up as the links aren't working for some reason.
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There's a bug with Freddy that makes the sky extremely bright if you use the alarm clock, here is a link to the video.
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Cursed Legacy, I never got to experience Spirit's release, joined months later after she got released, but my god Cursed Legacy was the best chapter I ever experienced, the Oni is one of the most fun killers to verse, Yui is a queen and I love her as well, Sanctum of Wrath is awesomely designed map, I can tell the devs put lots of love into it.
Just thinking about the Oni's theme is so nostalgic to me, just freaking bring me back to December 2019. 😢
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New ability:
'' Whenever you stun the killer, they are inflicted with the exposed status effect and can me destroyed immediately and the survivors can automatically win the trial. ''
In all seriousness, I'll pass.
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Spirit and Oni. 💕💕
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@GoshJosh said:
I’ll take those Nurse matches off your hands!
Pretty please! :D
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@Akumakaji said:
Really, WHO at BHVR thought that it would be a good idea, in todays day and age, with all this complaints about Nurse being too strong and Nurse being in every second match etc., to put her prominently in tome challenges? You are locked in here with me? Kill all 4 survivors before the exit gates are opened? Can you design a more sweaty challenge, even if you tried to? Maybe "slug all 4 survivors at the same time and let them bleed out". SMH. And Blight was featured prominently in this tome, too. Its like they want to make a point or a joke, but the punchline is way off.
Yeah, the tomb challenges for her are dumb, she should be banned from having them. Also, I am so grateful! :D
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3177431#Comment_3177431
Congratulations ☺️☺️☺️
:D
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OMG YES.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3177398#Comment_3177398
If Spirit becomes popular again, 100% survivors will complain about her all day long. Doesn't matter if you say "she has counter play". Short phases are still really good and if more played like that there will be outrage.
Nurse was "nerfed" even though I feel its just back to the way it was supposed to be. The extra speed on her distance addons was removed. Which was the start of all the recent crying.
Glad her range was reverted to its normal state, good start. But she still can be oppressive in the right hands. Spirit relies on hearing and scratch marks to get value, and survivors can hear where she is and be unpredictable at times in a chase. While Nurse can break the normal flow of the game, have a very short cooldown to her power, and can still stack exposed and slowdowns at the same time. Spirit relies on skill to do well, if the survivors lose then that's on them.
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I like these changes a lot! It would be very helpful for a lot of players.
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@Mr_K said:
I want to see more Spirits too. That way survivors can focus on complaining about her.
Spirit has actual counterplay though, and she's fun to verse. No way people should complain about her ever again. Until Nurse gets nerfed these complaints will never end.
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Rebecca and Spirit. Already got Spirit to P27, still got a long way to go.
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@Magicmaster0702 said:
I'm so tired of the sweaty killers, and the SWF. That's all I get anymore, and it's so exhausting. Even after like 10 games with 0 kills, or like 10 games where I barely do anything cause I get tunneled immediately it's the same story. I can take break after break, and I still come back to the same mess. Sorry for the rant. I'm just tired of every game, not even just dbd being filled with people so competitive.
I won't stop getting damn Nurse every match, I want to verse Spirit more, and not that trash. I really can't wait for her to get nerfed so people can drop her for good.
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In all seriousness, probably none as I stand 5'2 at 21 lmao. But maybe I could take down the Pig/Amanda. She has a heavy pig head on her, and she has no defense besides her hidden blade, I think I could take her down with a few punches.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/3165363#Comment_3165363
Artist being that high is a good take. Idk why people dislike playing against her when dodging birbs is really fun.
I like facing an Artist that is decent, I too love dodging the birds, chases with her are more challenging and feel more rewarding if you play good against her, but like I stated earlier if the Artist player is a literal god, then she can feel lame. Thats why she is in the very middle of my tier list.
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@gnehehe said:
Hag needs a special tier below PHead 😶
I was debating whether to give Pinhead the lowest spot and give Pyramid Head the extremely boring tier, as I hate them both, but Pyramid Head I struggle more against. Hag though is excruciatingly boring, but she isn't as boring as Pinhead or Pyramid Head imo.
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@TWiXT said:
Devilish Deal:
Your desperation to to survive against insurmountable odds has lead you to striking up a precarious deal with the Entity.
Whenever you are suffering from the Exposed status effect, Devilish Deal Activates and you gain the Endurance status for the same duration as Exposed. If struck by the Killers Basic Attack during this time, Devilish Deal will Mark and Disable 1 of your other Perks at random for the remainder of the trial.
Being struck while Protected by Devilish Deals Endurance does not trigger The Deep Wound State.
Devilish Deal can Mark one of your other Perks up to a maximum of 1/2/3 time(s) per Trial.
If Devilish Deal has Marked its maximum amount of Perks while you are in the Exposed state, you will no longer have the Endurance Status Effects Protection.
If Devilish Deal has Marked maximum amount of Perks when you are Hooked, You will be Sacrificed regardless of which hook phase you would normally enter.
Basically It's a trade off for survival against Killers using Abilities or Perks that Expose you, wherein you sacrifice your Other perks and risk a 1 hook sacrifice, but don't have to fear the Exposed status as much, and like Mettle of Man, don't have to spend any time Mending.
This a pretty cool idea, the trade-off seems fair, disable a perk while you are protected from being instadowned.
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@Pukenplag said:
https://us.v-cdn.net/6030815/uploads/XNL31A1R4NCE/screenshot-20220905-204356-chrome.jpg
These are the killer perks from a chapter concept I made 1.5 years ago. The first one is too strong, but the last one I really like. It's linked to the story of the killer too.
The last one you mentioned is really interesting! I really like that.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/345165/make-your-own-perk
This is a cool idea! I think a survivor bamboozle would be fun. We don’t have that many chase perks.
Thank you! My idea can be good for window or pallet fakes, once the killer misses you can gain some nice distance with the haste effect. I really hope in the future we can get more chase perks.
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Get this, legendries are almost the cost of 3 characters, 1485 is the cost for the skins which is about 15 dollars' worth of auric cells pretty much, and just for a character with no new perks, but just voice lines and pretty much does the same as any other character, they aren't worth it. Don't let them fool you.
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The maximum penalty should be an hour, it's not fair to the people who got to deal with the penalty by crashing or losing connection, a ban that can last up to 3 days is beyond insane in my opinion, not saying that I support dc'ing (as I truly hate it). But I do think that the times need to be changed a little bit.
First DC = 15 Minutes
Second DC = 30 Minutes
Third DC = 45 Minutes
Fourth DC = 60 Minutes, and the penalty will remain here until they stop dc'ing for more than a few days.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3170617#Comment_3170617
Do you agree with the stacking part? That was the one thing I was stuck on should it stack with another BTN? I think so cause it’s only 18% and if they get hurt it’s gone I think it would be fine
As long as the values aren't too high then it would be fine, this idea is fine in general Imo, I like it and would be better than its current version, any buff in general to this perk would be nice.
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@Chilli_man2400 said:
Here’s my buff to better than new
Upon completing a healing action on another survivor, the targeted survivor gets a 7/8/9% speed boost to repairing, healing, Sabotage, cleansing and blessing totems, unhooking, opening exit gates and opening chests.
Survivors keep the bonus until they lose a health state. Stacks.
I nerfed the values down but added back the repair speed it’s pretty much old leader but added back.
This would make it a lot better.
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Dead Hard is the most balanced survivor perk in the game in my opinion right now, it requires skill to use, and it rewards you if you manage to use it correctly, it doesn't give distance anymore and the killer can ''Wait It Out'' more often. Dead Hard is perfect how it is.
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Depends, if I am playing sweaty when playing Spirit, I usually tend to give the last person alive hatch. If I am doing dailies or tomb challenges than I won't give the person hatch.
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@OrangeBear said:
It's to pay for the the prestige icon animation
Congratulations, you have gone through 50 levels, now pay up for a few second animation! :D
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/344656/why-does-prestiging-still-cost-bloodpoints
Its called a tax youll learn about it when you're older
D:>
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@blue4zion said:
Just don't forget Iron Will if you do main her...
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@Aurelle said:
Yes, Rebecca is officially one of my new mains.
Yay! :D
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Holding W is strong for a reason, especially if you're against a killer with Bamboozle, just leave the tile, no issue.
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Was wondering when a post like this was going to appear.
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Good.
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And then it becomes endgame and then when they finally decide to save, they get downed with NOED. Very fun.
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Map design sucks these days, especially the newer maps or the reworked maps, stacked safe tiles back-to-back along with main building right nearby.
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@IlliterateGenocide said:
i would if she got a billy skin :(
Which one though? There are so many..
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All Blast Mine needs is to either be reverted pre-nerf or an activation buff like you stated, Wiretap is 10 times better, it has a shorter activation timer and a better effect, seeing the killer's aura is very strong, and for 80 seconds too.
66% is too much now, if it was maybe 44% like you also stated then yeah it would be better, and also increase the time the Trap from Blast Mine remains on the generator from 45 seconds to 60 seconds.
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@Sepex said:
Dredge is either middle of the pack or low. Is he not fun to face or what? I thought he was well liked within the community.
He is 50/50 for me which is why he is in the middle; I really enjoy chases verse him, the lockers and his ability to teleport back to remnant enhances the fun during a chase with him, but his nightfall really aggravates me a lot and 90% of the time it messes me up a lot, that's why he is in the middle.
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@versacefeng said:
https://us.v-cdn.net/6030815/uploads/XLPGJ5IRI57L/image.png
I know there's people right now like "What??! Myers is sooooooooo fun!"
No he isn't. Having him T3 on you while conveniently being out of position after not interacting with you the whole match is not enjoyable.
Thats why he is in the ''Decently Fun'' tier for me, he can be fun most of the time during a chase, but if he sneaks up on you and 99s his Tier 3 then yeah it would be kind of lame.

