Omg groaning storehouse is op.
I literally wanted to try billy after YEARS of not playing him. I had a leon loop, be careful: shack, with 3 super safe loops nearby, 2 T and Ls and 2 Macmillan structures. Everything could be chained into the main building and other super safe loops.
I dedicated the whole game to catching that guy. I didn't care about the kills, I just wanted to see if I can catch that dude on that shithole of a map. Nevertheless, I didn't. I only killed a guy that used lag switch in the beginning.
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Macmillan's as a realm is hilarious because you can get groaning storehouse, and then the very next game get shelter woods
A map isn't OP just because the RNG can be insanely strong. Most maps have the possibility of chaining a ######### ton of loops into one another, with a good example being Cowshed or Suffocation Pit. Groaning Storehouse in general is pretty neutral.
Map design sucks these days, especially the newer maps or the reworked maps, stacked safe tiles back-to-back along with main building right nearby.
Try Haddonfield without Bamboozle while using a killer with no traps or slowdown.
Not sure it can come close to what I experienced. Yeah, it's horrible, but trust me, shack+3 ultra safe loops+2 T&Ls + 2 Macmillan structures, all chainable to main building, chainable to a few other T&Ls and Macmillan structures, is straight up infinite. My man only dropped pallets twice the whole game and I still couldn't catch him.
3 of the buildings have 2-3 window vaults. They are almost infinites and they NEVER get blocked. Good luck catching 1 survivor in the building without traps or vaulting perks. It's just about impossible. Pallets can be forced and broken. Windows never go away.
I'm not sure why this can still happen. I had a match on cowshed that there was a loop on either side of shack that were completely safe that chained into other loops. The whole map was one giant chain loop.