Speshul_Kitten
Speshul_Kitten
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Comments
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@kodd1000 said:
As long as it resorts to characters that are able to be bought with earned in-game currency, it is not pay to win. It costs 9000 shards to buy each like you said, which is dependent on a bit of game time. Yes, a player could buy it for roughly $8 and save probably the equivalent of about four hours, but that isn't really that big of a deal to be honest.
As far as if it were pay to win, are you really going to call it pay to win if the player earns rewards for a challenge they completed? It isn't like they paid money and got bloodpoints, they still had to meet the right conditions to finish the challenge. I really understand your opinion, but I think it is a bit of a stretch here.
I’m asking if it was pay to win since you can use bloodpoints for other stuff, not claiming it was pay to win. Thank you for clarifying that part though.
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@Seanzu said:
Pay to win implies you can buy something that gives you an advantage, as nothing in the Rift or Archives gives you an advantage it couldn't possibly be considered "pay to win".
Additionally, you can reach the end of each tome page without using a single DLC character, you just can't do some of the side pages, but you can save up iridescent shards to purchase, or, the DLC characters are on sale in the store 350 Auric cells each instead of 500.
How long does it take to accumulate 9000 shards from 0?
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What Rank are you? I’ve looped P3 doctor’s for 3-5 gens in various games and on various maps now. Keep in mind this is at Rank 1.
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Don’t worry, with how eZ it is to pip as survivor and the amount of potatoes that have harvested into the red ranks, you’re guaranteed to be there in no time.
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With toolboxes like that they didn’t really deserve any mercy.
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You mean false saws? If you do, I’ve seen these almost every game as Billy.
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I am able to meme around with survivor at red ranks now so i can actually run perks that I never would try, none specifically just whatever comes to my mind.
Killer on the other hand is a different story, haven’t felt incentivized to play it.
On the upside, my first survivor game only took a 16 minute queue tonight
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You must be new. Console is always treated as second class in the history of DBD.
That being said, your queue times will only be longer with the new Ruin nerf.
Only reason they’re not specifically at the moment is because of people wanting to test out Doctor and the nerfed *cough* I mean new, Ruin.
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Cause you have to abandon a chase to make it work. Only to have the generator across the map pop meanwhile the guy you chase tag teams a generator with someone else and that one pops too.
You're back to square one chasing the guy off the generator who tipped off your surveillance.
Either that or you’re gonna see a lot more Billy/Spirit, camping and tunneling, NOED and Mori’s than ever before. Right after waiting 10+ minutes in a queue as survivor.
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Trailer seems aight, still not dropping cash on it though, doesn’t peak my interest like other games reward systems do.
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Was there a dev stream I missed about him being the next killer to be nerfed?
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I think this is a great idea, unfortunately, the devs seem to not care if you’ve put in time towards the game anymore as they’re much more interested in the micro transactions (cosmetics market) and yellow rank survivors.
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Yeah. Simply put, not enough killers at high ranks.
The search then widens outside the preferred scope of plus or minus a difference of 6 Rank.
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@ASAPTurtle said:
Im still playing killer. People saying their gonna "Camp, "Tunnel", or "Use Moris Every Match" imo are just doing it for some attention. Theres not gonna be a survivor player base if thats going on every match.
You just haven’t seen it because the Ruin nerf hasn’t dropped yet. I’m sure the forums will be full of survivor mains complaining next week.
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@Waffleyumboy said:
On console she's impossible.
She’s not impossible, she’s just not fun. Unless... you’re a survivor, then yeah, she’s ”fun” now.
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Yeah, I can also hear Spirit phasing across the map. This is without the add-on prayer beads btw.
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Yes their add-on affects the entire map when they’re in frenzy. Spirit with Prayer Beads add-on will do the same thing for future reference.
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I keep getting put against Green rank killers when all my teammates are Red or Purple rank, and queue times average from 5-15 minutes.
When I play Killer, currently as Red Rank, I find matches instantly, approximately 5-10 seconds, and they’re always against other Red ranks, unless it’s a SWF team.
In conclusion, there’s just not enough Red or Purple rank killers playing anymore.
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There was a survey released not too long ago on why people would choose not to buy the game on a different platform.
I believe “cross progression” was an option on that survey. So in short, they are aware of this.
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It doesn’t matter. Most polls showed even survivor mains were against basekit Nurse changes, look how they reacted to that.
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Ask yourself why, better yet, look at the first 1000 pages of these forums.
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I saw this one on Reddit
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@kajagobi said:
Well now I know it's no big deal. Was going to grind it out tonight.
I’m about to hit Devotion 10 so I know how you feel. There are many other players in the same situation as us, but unfortunately this is the only game that I’ve ever played that DOES NOT reward time spent/loyalty.
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It’s a means for the devs to track who plays and for about how long they play the game. Nothing more. Congratulations though, I guess.
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Keys: Require one full-completed generator and one safe unhook and heal by the user to activate.
Counters: Remember Me: Apply a charging bar when the user activates the key so that it must be loaded before completed opening the hatch by 5/6/7 seconds.
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@T2K said:
Why would you want higher sensitivity?
Because it really helps at higher ranks. Auto aim is broken on many killers too. Which needs a fix but is a different topic.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/993523#Comment_993523
What if your favorite build is your favorite because you find it to be viable?
Then you’ve turned what makes the game fun into a job and haven’t realized it yet because you get some satisfaction here and there out of it.
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I’m sorry but your “favorite build” sounds more like a viable build to me. I don’t want people to get the two mixed up.
My favorite build is: Head On, Quick and Quiet, Iron Will and Dance With Me
My viable build is: Iron Will, Dead Hard, BT, Adrenaline
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@Vicxtor said:
the devs said in the q&a they are working on increasing the sensitivity and improving it,, next midchapter update they’re gonna update sensitivity
Do you have a source to verify this?
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They’ve also remained silent about it because they can’t tell you killers don’t want to play anymore, it’s bad for business.
I believe the leaks regarding matchmaking, although discredited for this upcoming patch, we’re meant to go live either with 3.5.0 or afterwards. However, the backlash around the leak made it obvious the company’s intention to mask the underlying problem.
Anyways, all speculation, carry on. ;)
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This game is a money hungry machine: They’re looking to please beginners so that these players may put more money into the game. Anyone else who’s been here longer has already spent the money BHVR wants or have made up their mind not to, either way it’s a win-win for them.
Anyone else’s long-term fun is not a primary concern as the main reason for pumping out cosmetics and making the game more noob friendly speaks loads of the company’s intentions.
Really it’s nothing personal, and I mean this in the most sincere manner, it’s just business.
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I played 4 hours of survivor last night. Had about 10 games total and none of the killers were red rank.
Over the past week or two I’ve gone up against maybe 5 or 6 red rank killers. They have already begun leaving if you ask me. Too little too late.
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They can’t even update the sensitivity, but you can bet that those cosmetics will pump out before you say optimize console.
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Devs don’t want to answer matchmaking questions
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@rch614 said:
How does this discourage farming though? Farmers tend to farm in the killer's face with BT so the aura reveal and scratchmark thing doesn't affect the farmer -too much-. Even if the farmer goes down, they get their token. That's all they wanted.
That said I do agree with combining them, but I don't think it'll fix the farming problem.
i never meant that it would fix the problem, but more like discourage it. Smart killers tend to go after the unhooker rather than the unhooked. Especially if performing the unhook in their face.
Reason 1: They see it as unusual gameplay and rather discourage.
Reason 2: They are smart and know they can down the unhooker assuming they have BT and won’t have to risk the Decisive Strike.
Either way, this change would probably be better for the overall health of the game.
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Too many dead zones for Nurse as well. Matched together with [BAD WORD] frames and limited sensitivity on console, no wonder survivor queues are off the charts lately.
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There’s Dedicated Servers on Xbox? I have yet to see any official confirmation on this.
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He’ll also have a Power Bar that the devs seem to love to put on killers. This Power Bar gives you survivors chances to escape chases since the killer has a cooldown to some degree, look at Nurse, and now Doctor.
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@Murcielago said:
https://forum.deadbydaylight.com/en/discussion/comment/988654#Comment_988654
I agree with chainsaw but you also need to remember killers are four times as important as survivors as you need killers to play the game without a killer you four survivors don't get a game
@ChainsawCharlie said:
https://forum.deadbydaylight.com/en/discussion/comment/988654#Comment_988654
Ruin didn't destroy the fun of 4 other people unless they were complete babies. When I play with my friends it's just like "Oh he has Ruin, cool. I'm gonna do this gen." and then my other friend like 1 minute later says "Oh I found his totem, bye bye Ruin."
Plus it's asymmetrical so yeah...at some point I do expect fun at the expense of others. That's how most multiplayer games work.
It was sarcasm, since it wasn’t so obvious.
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Why should you have fun at the expense of 4 other people? Who’s gonna spend more money on the game, 4 of them or 1 of you?
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It would be fine if it were not a hex perk, but only activated once X amount of generators were complete.
For example: Ruin: Once 2 generators have been powered, Ruin takes effect.
Given it wouldn’t be a Hex perk, would make it feel more useful without being too overpowered.
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To Play: Huntress
Useful in red ranks: Spirit/Billy
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I had a >60 second Billy game the other day, you get games like that every now and then. Probably more so will potatoes filling up the high ranks.
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Ruin is really off topic, however I will say this: Survivors in these Red ranks usually miss skill checks, blow up the gens, and/or go running as soon as they do.
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@[Deleted User] said:
Devs make the survivors ranking up too hard when they introduced the emblem system
Community: reeeeeeee it is too hard too rank up devs DO SOMETHING!!!
Devs make ranking up easy
Community: reeeeeeeee devs bad survivors are ranking up too fast DO SOMETHING!!!
so what does the community want?
Ranking up was never hard, what was hard to do was the Lightbringer emblem. Also, you could run the killer around most of the game and not pip because of it, which was never really a survivors fault.
So, I wouldn’t call it complaining as you portray it to be, but more of a flawed emblem system. Do I make sense to you?
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Maybe, but I have noticed A LOT less Ruin in red ranks since the announcement of the nerf. So far it’s not going great for these killers.
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Now we know why the game is in the state it’s in.
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@SnakeSound222 said:
Oh god why? We didn’t need this crap until it was fixed on PC!
There’s a timetable they have to follow to stay on schedule, they don’t have time to make major changes to mistakes or they risk falling behind.
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I never spent more than $4 on this game. Everything I have from it was gifted to me or earned so the monetary part never bothered me. I just don’t expect anyone who mains killer to play as often or at all.
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Hopefully soon I’m excited to see record new queue times

