Speshul_Kitten
Speshul_Kitten
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Comments
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Don’t bother anymore, watch this game go downhill by the time the PTB is over.
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Why take the survey at all then?
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Have you played survivor? The queue times are already bad, not to mention around evening time where it can be up to 15 minutes just for a 9 minute game.
After this patch I’m kinda wondering what the queue times will go up to as I too won’t play much Killer.
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It definitely looks a lot better/updated. However, if you got the opportunity to watch the more popular loops, you’ll see that certain safe vaults are gone and the pallet that drops in the hallway is back.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/972985#Comment_972985
Because survivors were the ones struggling with MoM, fast vaults, resilience making you get healed faster, DS, not having crow bombs and balanced landing?
MoM is the prime example of a cash grab
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Yes because people are more likely to spend money on the game if their friends do so. Catering to their needs has always been priority.
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If you’re on Xbox you can view someone’s hours if they’re not on private. It’s somewhat of a workaround but it’s a good way to dodge noob survivors before readying up.
This is still a band-aid fix and an even further nerf to solo survivors.
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What is the point of a skill check then if it doesn’t require skill?
If the survivors don’t have the skill to hit “greats”, that’s the time they would spend looking for the Ruin, which is approximately the time they would spend doing a generator while failing skill checks.
It was always meant to slow down the game to allow the killer a chance at a snowball effect.
Now it won’t matter because survivors can choose to cleanse it when it gets too powerful, just look at Huntress Lullaby.
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/972156#Comment_972156
that doesnt mean freddys bad. players come in all skill levels just because hes in red rank doesnt mean hes good.
I never said Freddy was bad, the person who created this post thinks killing baby survivors means Ruin isn’t needed. Clearly has never faced an optimal team before. That Freddy was actually a great killer against solos btw, I just don’t want to give out his name.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/972018#Comment_972018
No, you’re just ignorant and my point has been proven. You just can’t accept that fact. “Yellow ranks” yet my proofs been posted. You really are a delusional individual.
Okay you’ve peaked my attention. I noticed you’re on Xbox. I want to prove a point. Send me your gamertag and I will invite you to KYF. I will play Killer against 4 of your friends and you can do so against myself and 3 friends.
Don’t use Ruin and we’ll see how you do. This is how the last Freddy did against an organized team btw
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/971976#Comment_971976
LMFAO THATS THE POINT.
I just bought Leatherface and have already proved his viability. Quit making excuses because I’m using other perks or add ons. That’s my point. YOU DONT NEED RUIN TO WIN.
Okay you’re the greatest killer against yellow ranks and with insta saw lmao you can stop making your post relevant now it died a long time ago
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Map placement with insta saw? OMEGALUL You don’t need any perks to 4K with those. Try again.
I told you-you don’t understand what effect Ruin has on the game. Stop creating scenarios in which you’re more likely to win.
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I have over 700 Mori’s I never used. I will prepare them for the upcoming patch, hopefully they last enough time until the new Resident Evil comes out.
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It was a great video, got some laughs. Peanits wrote that script to I believe, or at least it was posted by him. He should go watch the video made by Tru3
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@Impala said:
Killer mains asking for meta survivor perks nerf after the ruin nerf suddenly forgot about Decisive, BT, Mettle of Man, Balanced Landing, but hey, devs are biased against killers, right? Grow up, while I don't have a problem with the current Ruin, this change might mean that something else will come in the game soon after this change, something like gen speed, they are planning things for the long term for a few months now, so chill.
I wouldn’t consider DS a nerf, but more of a trade off for affecting survivors in a more balanced way. Is BT nerfed? It activates infinite times in a game now. MoM was always broken to begin with, saying it got nerfed was because it clearly was an unrealistic perk to use. Balanced Landing wasn’t the problem, the maps are the problem, you can still run infinite’s if you haven’t noticed.
Try again.
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They won’t listen until it’s too late, look at survivor queues now.
Did you read their also trying to hide survivor ranks in the next update?
If that doesn’t tell you something, then I would probably start queuing up with a squad to even have a chance at having fun anymore.
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True said something about this in one of his recent videos, something along the lines of:
“if I have to keep playing frustrating games like this I’m just going to stop playing Killer”
and
”Killer sounds have been bugged for months now? What is it 2 months already, where are those fixes? But if it was for survivor, they would be fixed immediately.”
If someone could find the video and link it that’d be great.
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Killers: Gens go to fast, please look into changes regarding this important matter. (2016)
Devs: Heard you loud and clear, time to nerf Ruin. (2020)
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MKTG 101: It’s just clever marketing on behalf of any company. Every company knows it’s harder to get people to make the initial purchase than to retain current members.
That’s the reason they will always cater to noobs and not to people who already have the game, much less veterans.
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Killers: Gens go too fast please do something about it.
Devs: SWF aren’t having fun with Ruin, gonna nerf it now.
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Idk but when I do play survivor with my friends the queue times are so long I decide to play something else. Imagine what it will be like after the Ruin nerf?
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It will get nerfed too then, it is seen as unfun for survivors.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/969117#Comment_969117
Yet all those things affect current ruin, how is that any different than using current ruin?
I don’t have to use 2 perks to protect 1, furthermore, I would know which totem I have to protect and not just guess, saving me a perk slot for something more useful. That’s how 🤷♂️
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/969090#Comment_969090
“Baby killers” can’t argue the point, you just whine. Notice the other perks in that screenshot? Or are you just ignoring me saying the Ruin was destroyed early game?
Running Devour allowed my Ruin to be destroyed early. Thanks to two highlighted totems.
But yes, use an excuse to get out of the discussion. You’re doing nothing but whining which is the point of the perk. You relied on ONE perk and now you might not be so capable of holding your precious Red Rank 1. Poor you.
Notice my killer levels and perk levels 🤔
Clearly, I’m more skilled than you at killer if I can play without Ruin and eliminate Reds. While you cry about needing ruin against reds.
Edit:
You complain about not wanting to use Nurse to apply “that” kind of map pressure but that’s the Killer screenshot you provide? Hmph
You don’t have to, your constant low rank survivors screenshots that you prefer to show says enough about what type of killer you are.
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Small Game, Inner Strength, Detectives Hunch, Rainbow Map, Black Silk Cord, Voice Comms, Randomly running around the map while in a chase and seeing you totems, all say hi.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/969009#Comment_969009
Lmao so it’s my fault that an SWF team has a new or not as high skilled teammate with them? Also, I de-ranked from literally not overwhelming myself with trying to 4k. Oh, my bad for not screenshotting all my post-game lobbies. I’ll be sure from now on to do it, just for you.
Here’s another; Ruin involved and destroyed immediately and I was new to Freddy. Excuse the 20, he means I’m not good
The only other screenshot you have is one involving the perk you “don’t need”. Lmao okay I’m done arguing with baby killers.
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@VoodooChild said:
For a long time I have rolled my eyes when someone said the devs are biased to survivors, yes the game is in favor of the survivors if they know what theyre doing but theres a different between a gameplay choice and being biased. Why would they spend so much time and money creating killers and acquiring licenses, making lore and all this ######### if they secretly hate killers....but this update.
I DONT want to jump the gun and call it early before even really seeing what it does in action but my god. Ruin
This version of the perk has many benefits:
- Survivors who are working on generators are unaffected as the perk no longer affects Skill Checks.
- Killers must be active in pushing Survivors off generators to get value from it.
- It is less useful in the early game, but very useful in the late game. Survivors now have a more interesting choice about when it is necessary to find and cleanse the Hex Totem
Now again I dont like to call it early but how would Hex ruin be stronger in the late game? Theres only one totem good in late game and its the one that doesn't show up until the end, otherwise itll just be cleansed. So ignoring that the two benefits are that survivors have it easier and killers have it harder. And the balance for this is making it so you can score higher on the gatekeeper emblem since without ruin they'll be done incredibly fast anyway.....behavior I love you but what lol
On top of that is the doctor, the changes interest me less than the reason given for them. he was "Annoying" I barely ever even see doctors and I know for a fact most others (At least on xbox) dont either because his biggest strength is the fact most people forget or dont know how his shock works. The actual update may or may not actually end up benefitting him, I dont think his actual static field is really that strong (making it even weirder they would think the need to rework it) and if the static pulse is stronger then maybe it will be good.....but it also means it would only work on hiding survivors who will know not to try to hide near a doctor. Of course this matters very little in the grand scheme of things because doctors already one of the weakest killers, its another legion situation where its almost kind of funny, whats next a clown nerf?
SILVER LINING
Survivor games are going to be even easier since dumb teammates wont waste time looking for a totem that barely does anything.
Because they keep nerfing weak killers there hasn't been time to nerf the good ones
Games are going to be over so quick fast that if you get into one you dont like you only have to wait a few minutes.
Gatekeeper emblem is easier so adapt achievements will be a little less frustrating
I love this game but I wish they would have looked at WHY so many killers use ruin. Its not because its an OP perk its because gens can be done at the speed of light....also you can push through it. They mentioned new players not being able to handle it but also specifically mention red ranks. Also what about new killers not being able to handle DH or Borrowed time or DS or better yet flashlights. New survivors cant use them, new killers cant avoid them. But an experienced killer can, just like an experienced survivor can just ignore ruin. I can rant about this forever but I guess we just have to wait and see lol
They said they looked at why Ruin needed change, it was along the lines of “noobs can’t have fun with their SWF and the other way around” so they’re making it easier.
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@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/969026#Comment_969026
I'm rank 6-9 usually
Still makes sense then
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This is a prime of example of why Ruin is in a good place now. This was on Hawkins and if I didn’t get have Ruin to regress these toolboxes wha too you think would have happened? You probably have no idea idk why I even ask.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/968881#Comment_968881
I’ve de-ranked to Purple now because I’ve learned to enjoy the game rather than get pissed about 4k. I still get placed with more Reds than anything. Here’s an example:
Nope not the same. Don’t even try it, you don’t play red rank killer and you if a rank 16 on the survivor team is the best you can do it terms of a screenshot, I can tell you don’t do well in higher skill based games.
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@Nhekii said:
It's getting reworked? The whole point of reworking the map is to make it more fun for everyone. I hope swamp is next.
Yes it will have 5 different versions.
Nice as if the Nurse wasn’t already dead, will be fun loading into a Lery’s with 2 of the top 3 Red Rank Killers remaining.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/968881#Comment_968881
Yeah, I do actually. The VAST MAJORITY of my games consist of 1-3 Ranks, the occasional Purples.
Slow the game down? Get better at Map Pressure. Not every game HAS to be a 4K and not every game WILL be a 4K.
I opened a thread last week on me testing not playing with Ruin, I win more games than lose and i rotate between all Killers except:
Cannibal, Demo, Huntress and Nurse.
want a solution starting out without Ruin? Use NoED.
We’ve also been gifted perks such as: Corrupt Intervention which is an immediate slowdown and Thrilling Tremors.
Quit crying about it and learn to adapt. You’re a killer, you have to adapt each game anyways.
Get better map pressure? So when I decide to play clown and the game loads up Backwater Swamp I’m supposed to high rail it to the gen across the map so I can use PGTW right? Well guess what, by the time I get there, and say I do manage to pop it, the gen on the other side of the map has just popped. Do you think I want to play Spirit, Billy, Nurse EVERY red rank game to apply that kind of map pressure??
if you think Corrupt Intervention is going to slow the game down for you, I’ll tell you what I told the other guy. When you have to cover the last 3 gens spread across the map, lmk how it goes.
When you have optimal survivors, they’re gonna know that they need to keep the gens spread out.
Now you’re asking me to use NOED? Omg okay Red Rank Killer if you say so
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/968848#Comment_968848
I’ll just use corrupt Intervention instead.
Cool lmk how it goes when the final gens are left and you have to cover 3 gens spread across the map.
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Have you waited in the queue times as survivor in red and now even purple ranks? I think you’re a bit too late now.
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“hIgH rIsK hIgH rEWaRd” - yeah not exactly.
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Do you play red rank killer? I have one of the highest kill ratios to time played on Xbox so PLEASE tell me how you manage to slow down the game with your all knowing expertise since you clearly don’t need it.
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It’s getting gutted check the patch notes above the forums.
Basically it was “unfun” for SWF so it’s getting changed. Just like Nurse did and now Doctor if you can read between the lines.
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RIP to the rest of the red rank killers who decided to stay with this game
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@Endstille said:
Instant lobbies. 😘
Is that really a good thing though? Think about it.
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They won’t do anything drastic until people start leaving and playing other games. Most people won’t say anything though, they will just leave.
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Some survivors do it if they’re camped or tunneled and manage to escape still.
Others do it because they saw you camp and tunnel and don’t support it.
Then there’s the one’s that watch too much Ochido and No0b3
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They need to get rid of Daily challenges that encourage that kind of gameplay.
You don’t see: “Escape a Trial Using a Key” challenges for survivors.
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@GrootDude said:
I don’t think PS4 has anything like this.
That kinda makes me sad 😢
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Yes, yes, good...
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She’s fun for survivors now, that’s all that really matters. Don’t believe me? Just look at the reason the Doctor is being reworked.
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Tbh I don’t really need them, I just spend them to upgrade what I already have. Everyone of my characters is maxed out already.
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@scorpio said:
https://forum.deadbydaylight.com/en/discussion/comment/956461#Comment_956461
NOED isn't fair though... I play both 50/50, probably killer more if anything, and I think NOED is the worst perk in the game at this point. It is so incredibly overpowered when it's active. It is either completely OP or completely useless - no in between. There is no skill involved and it DOES reward bad killers. If the perk activates, that means all the gens were finished. If a killer then gets a couple kills because they are faster and suddenly have insta downs, how is that NOT rewarding a bad killer? Lol. I NEVER use that perk when I play killer because I have self-respect, because I am not garbage and don't need a cheap end game perk to get kills, and because I know how unfun it is to verse and therefore I don't want to inflict that kind of BS onto other people. If you genuinely can use NOED and feel good about it/not feel like a giant ######### using a cheap perk, then I don't know what to tell you...
I think it’s just the devs band-aid fix for killers who can’t patrol gens on the large maps that they’ve created themselves.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/958231#Comment_958231
Swf is definitely not the only case of high ranks mixed with low ranks.
Yes, but my point stands. People want to play with their friends, if they can’t make other people play with them (cause higher rank survivors keep dodging lower rank survivors) those people will have to either play solo or go play another game. No company in the right mind would want you to go play another game with your friends, it’s bad for business.
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@Waffleyumboy said:
No they said it was to stop lobby dodging from survivors even though that affects the queue time zero compared to killers lobby dodging.
Yes I covered that, please reread my theory.


