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Soulslayer618

Soulslayer618

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Soulslayer618
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  • @S4ShadowWolf said:

    At a guess, it's probably because you asked the question and then put your idea into it with perks, a killer and survivor. Reads like a killer/survivor suggestion page.

    any time I make posts like this from now on Im gonna just comment my response because they have proven they dont actually read the post :(

  • why was this moved? its a generalized question of "who do you want in the game?" with my own answer should I have made the question on its own and replied to it immediately after?

    moving it to feedback and suggestions means its less likely to be seen and as such less likely to be answered which defeats the whole point of posting in the first place.

  • happy 19 minutes of doing nothing

    they finally opened the door

    is this report worthy?

  • @NerfedFreddy said:

    why are you complaining?

    because Im a salty ######### with a lot of emotional trauma and sometimes I just cant help myself

  • updating

    I had this happen twice today after a multi-month break (on PC non PTB)

  • base kit tier 1 of each characters perks

    brings out some indiviuality but it also brings out complications so idk if its a bad idea or a horrible one

  • I would like anything at all because I want to see numbers go up and get shiny thingss like charms and cosmetics that Ill never use

  • I could've sworn it always did, but as we can see from my other posts Im not knowledgeable about this game

  • alternatively Im the survivor found and downed early and I just wanna goof around not tryhard in chase please leave me alone <3

  • @Milo said:

    It the range of the wire was like perfect for doorways or windows... why not just put a normal trap there?

    It's like the Antidote for Clown.

    less visibility of the trap and less likely to get sabo maybe?

  • @gibblywibblywoo said:

    If the survivor can wiggle free they get points. It's all about BP, baby.

    but if I cant find them they dont get wiggle points or escape

  • basically the same but its also situational based on how things go during early game

    things such as killer gets an early down and immediately face camps

    or a survivor way outside my skill range choosing to rub it in my face

    Id rather have fun than win unless I set a goal like adept or archive but depending on the other players in the match I might not have the option to have fun (solo queue why you do dis to me)

  • the nea/quentin one killed me XD

  • what do you mean its back? did it leave at some point?

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276759#Comment_2276759

    Tough luck then bud.

    Life is unfair.

    BHVR doesn't care.

    Here's something you all don't seem to wrap your head around:

    • The expansion packs are not for us veterans or long-time players of the game who have a majority of the DLCs. They are for the newer player that came with RE and are looking for a great deal on a bunch of characters.

    You want the charm, then fork over the money boi, BHVR will give less than two shits of what u think or what u want. This is nothing but business

    my point is 2 things

    1. the principle of the matter on how BHVR treats their long term playerbase
    2. I have an unhealthy dependency on collecting things for minor self validation because Im a sad human being and being gatekept from something that I should otherwise have because Ive literally paid more than double that by now makes me feel entirely betrayed by something that is otherwise one of my favorite passtimes

    I agree and understand its just business but a simple check of "does the player own all the OG characters" would fix this and it just feels wrong

    Ill likely forget about it before I even get it and thats true but that doesnt stop me from wanting it


    there are other charms that Id like for collections sake but will never get

    examples being

    • the fog whisperer charm
    • ban hammer charm (from the discord)
    • scribe of the entity charm (for helping translate the game)
    • lunar rat charm (which I missed because my computer broke and I didnt get a new one in time)
    • end of rift 1 and entirety of rift 2 (for above reason)
    • the currently not implemented Pro-No-One-Escapes-Death charm
  • @Pilot said:

    Out of the 11 characters you get from each expansion pack, people are focused on the charm?

    Are you bloody joking?

    Does no1 realize the charm is nothing but a cherry on top kind of reward/thing and does not represent the whole bloody pack?

    It's the same mentality from the Orange Box from the Steam Store. You get a hat in TF2 "Proof of Purchase", people were raging cause you would have to spend 20-30$ to get a hat whereas what you're actually buying is like 10+ games or something like that...

    And don't give the whole "I want the charm, just the charm" Oh please... In 1 month from now there's gonna be a new charm you want that you'll equip on your characters and completely forget the ones from the Expansion Packs... I already have trouble choosing the best charms for my characters...

    you seem to think I actually get the other characters

    I ALREADY HAVE THEM

    its not because its just for the charm its because I spent money to already purchase all of these things and despite already paying for it Im being gatekept from the "cherry on top" unless I pay again

  • @Venzhas Id purchase that killer too ;-;

    clearly its very effective

  • @landromat said:

    Click on me once. Teabag me once during a game and i will slug for 4k.

    make sure to drink some water if youre gonna have all that salt

    (trust me I would know Im the same way)

  • @Paina said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276692#Comment_2276692

    I won't get them, cause I already own every DLC and I won't spend so much money for just 2 charms, but I can understand people like you, who really want to collect everything possible :(

    I also own all the DLC

    and unless I have actual money to waste I probably wont get them either but the fact that I cant collect these for such a trivial reason burns my soul and makes me sad

  • @Paina said:

    the description says that you will get these exclusive charms, so I guess you have to buy it, if you really want them :/

    oh it does say that..... so I was right time to spend $60 to get 2 charms and nothing else because of my crippling compulsion to collect everything I can :(

    thanks so much BHVR I appreciate this new chance to spend more of the money I dont have

    complaints whining and such aside it really is a shame that a majority of people wont get these charms because its not worthwhile to purchase them once you have most of the DLCs

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276623#Comment_2276623

    Whaaaaaaaat the ######### is this dlc...? That's so expensive! I just bought all the DLC for $5NZD (about 3 USD or €2.50)

    Edit: Admittedly on sale, but they go on sale so much so who even cares

    Will you be a leader? A hero? An escape artist? The Survivor Expansion Pack gives you access to 11 original characters to discover and explore.
    There’s more than one way to sacrifice a Survivor. The Killer Expansion Pack gives you access to 11 original characters to explore and unleash.

    heres the proof

    you can see the charms in the final photo of the previews

  • @MadLordJack said:

    Something in this game costs $30? The DLC is $15 NZD, so like $10 USD, isn't it?

    its not a single DLC its all original characters for a bundle

    theres a survivor pack and a killer pack and they are $30 USD on steam

  • @Mooks said:

    i thought that were the rewards for completing the tutorials? Or do you get different charms then?

    completing the tutorials give a total 200k BP and a charm that looks like a bloodpoint and is separate

    Ive already made a post about it but if you do the tutorials itll remove all items perks cosmetics and stuff so youll have to reapply all of them for all characters

  • @gendoss said:

    You get an umbrella corp charm for buying the Resident Evil DLC.

    thats the RE DLC

    Im refering to:

    2510378946_preview_EC_006.png

    which Im told is from the $30 Survivor Expansion pack

    2510378946_preview_EC_005.png

    and this which would be from the separate $30 killer expansion pack

    if these are fake then great I can stop worrying about it but I want to collect things

  • @Beelzeboop said:

    My best experience was cornering a Jill on Midwitch with the Zombies during the RE PTB. Her terror was almost tangible, and I could just drink it in as the walls closed in on her. It was exhilarating to watch her squirm, and the ticking of the EGC timer made it all the better. I feel like I won't get another experience like that any time soon.

    My worst experience was... the standard. Playing Trapper with a meme build against a red ranked 4man bully squad on Haddonfield. They drew out the match for 45 minutes, never completing the the last gen, despite 99ing all three of the last remaining ones. I managed to snag two hooks out of them, but that was all I got, other than a nice, comforting Entity Displeased sound effect. They then took the time to explain how they just played a Haddonfield offering for the tome, and that I was in the wrong for not wanting to chase them for the last seven minutes of the match.

    I would say that the negative very much outweighs the positive.

    I am so sorry and I hope the bad experience didnt/doesnt leave a lasting impact

    also did you report them for holding the game hostage? I always forget thats reportable despite it being more common than other reportable offenses

  • I hate seein keys too but then again it really doesnt matter in the long run. the only time I feel its undeserved or should be hated is if the survivor uses them for a hatch standoff and you have no way of killing them like.... yeah you found hatch before me good job use your key have fun whatever but if I close hatch then the key just means I need to guard 3 exit gates and one of them is an instant leave

    but for the majority of you to tunnel a key user to death because you hate keys? Did it make you feel better? and how often was the key a green broken key? as a whole its really not worth ruining someones game or your own to focus so hard on someone who has an item the game gave them.

    aside though did we get an explanation of keys are being nerfed?


    (also to the person above who doesnt understand moris were not shadow nerfed it was plainly stated and you were given time albeit a small amount to use your moris the old way)

  • I like 2nd and 3rd but I think 3rd is better

  • @itsPina said:

    its been bugged for a long while so u cant

    is it actually bugged? can anyone else confirm?

    @DwightFairfield said:

    kill the main 4 survivors 25 times each

    but if you kill me i'll be really sad

    does it mean mori only kill or does sacrificing work as well?

  • @TragicSolitude said:

    Right now I'm really pissed off at the Plague one, "hit two survivors with one Corrupt Purge stream twice in one match." The number of times I puked on a survivor and it played the animation for "ew, yuck!" but their status didn't change to infected... the number of times I hit two survivors with one Corrupt Purge stream but only one got injured, even if neither was moving... that I didn't throw my controller or just leave the match is a testament to my self control. I really wanted to.

    Creating challenges where I have to fight problems in the game as much or more so than I do the opposing team... [BAD WORD] man, sometimes I absolutely hate DbD. I got the challenge done, but like I said, I'm pissed.

    I feel that and I am sorry

  • I saw some youtube vids of it and thought... huh that looks neat. bought it when I could and although its far from my favorite game to play its really fun (I just wish people as a whole were nicer myself included) other than generally fun gameplay I think my compulsion to collect as much as possible is forcing me to stay in considering the new achievements added on steam event items cosmetics etc.

    sometimes being a completionist is an unending job but this game has been a worthwhile journey and Ill stick with it for a bit more despite my complaints and sadness/anger at certain aspects

  • @DistortedDream said:

    The one where you have to sacrifice 4 survivors in the basement.

    that one is tough but it does make for an amazing master challenge

    like if they put it off the main path its great cause its a tough challenge but it wont block too much progression

  • ping system where you can give small shoutouts instead of just point or c'mere

    yknow like specifically a gen symbol with directional input or a way to say run or stay when saving from hook so the person being saved knows whether or not youre gonna heal

    something to even out the communication between solo queue players and swf that way the game can be balanced around it as a whole

  • @Crowman I agree master trials are a better test of skill and actually a challenge rather than a "do x for y" type of thing

    though some of them are difficult I still enjoy the prospect of them

  • dream idea for it (I dont see it happening like ever but...)

    Dead space - Isaac Clark (various suits as cosmetics?) map being the U.S.G. Ishimura?

    necromorph killer - ability to inflict madness like the doctor but with a twist. also ability to do something with dead survivor bodies?

    EA would probably never allow it (even though its their fault the franchise was killed) but Id like to believe cause it just seems like an amazing idea (and Id love to see my fave horror franchise in dbd)

  • Ive made a bunch of threads for this type of thing (you can check them through my account or whatever) but I thought of another so why not put my hat in the ring here

    Incentive bonus - for your hard work youre rewarded, but for your failures you suffer.

    for each:

    • gen completed
    • hex totem cleansed
    • 2 dull totems cleansed
    • 90 seconds in chase
    • safe unhook

    gain a token to a maximum of 8. for each token gain a 1% speed increase for all categories

    for each:

    • skill check missed on a gen
    • unsafe unhook
    • failed escape attempt on hook
    • missed healing skill check
    • time hit by killers weapon (not power)

    lose 6/4/2 tokens

  • @ModernFable said:

    https://forum.deadbydaylight.com/en/discussion/comment/2189490#Comment_2189490

    @Soulslayer618

    I have a lot more, but I thought it would be good to keep this post brief and focused.

    What kind of things would you like to see? More blood point related changes? Or actual in game play changes?

    a little of both in my opinion

    maybe a way to get survival points more easily or other objectives to do (like optional stuff to give points in these categories but dont progress the game in a drastic way like gens do)

  • Kinda surprised noone else has flocked to this

    I like the ideas (and maybe some more on top of it)

  • @Jasix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2172707#Comment_2172707

    Well - we call those AFK Killers - not non-farmers. Non-farmers insinuates a killer who chases/hooks/kills.

    AFK stands for away from keyboard

    if theyre following you they arent afk if they are called afk then thats mis-labeling

  • @Jasix said:

    I am confused as to what you mean. Non-farmers? So killers who chase/hook/kill?

    Uhhh huh?

    a killer who chase hook and kill would be playing the game but if you read the original post I mentioned people who dont play

    they (to quote spongebob) stand there menacingly

  • to clarify for the people who didnt understand

    people who walk around and stare at you but dont chase dont attack or hit gens but arent afk

  • @Kebek said:

    Set your settings on low, get headphones and max out your sound, use tracking perks, play doctor or my personal favourite, complain on forums how some maps are too dark so that devs adjust them.

    It worked for me with The Game, it's now so much brighter then it was before the rework.

    lower settings sad but can do

    have headphones but sound is broken 80% of the time

    tracking perks dont help when they can stand against a wall and be invisible

    dailies with other killers means no doc for me (also I like to branch out and play a little of everybody)

    and as for complaining? I feel like Im doin pretty ok at that lol


    all in all the problem is minor (though still incredibly annoying) Im just bein a salty ######### cause Im upset and as much as Id like it fixed Id also like certain maps to not be bottom of the barrel infuriating to play as both surv and killer (haddonfield)

  • Id say fun is subjective and although I enjoy it "me" does not and "myself" is mixed

  • @ChinaNumbaOne said:

    Time for an unpopular opinion.

    People need to stop acting like someone getting pissed at you for face camping them because they t-bagged you is the end of the world. You both do undesirable things to each other that the game permits, you talk some trash, and you walk away. It's a competitive game and you're anonymous, you will literally NEVER get rid of "toxicity", only transform the way it manifests.

    It's good that you are trying to bring positivity to the atmosphere, if that is who you are then by all means you are a breath of fresh air - but if you think that you can transform the way people interact by putting on this "outlook" you will probably end up disappointed. There is a reason this issue has never been tackled in any online game.

    The real mindset to have is that competitive games bring out the bants, and most of the time it isn't meant to be cutting. Take a deep breath, realize its a random stranger on the internet taking the piss, and take it as just that - hell, dish it back.

    When people can't poke fun, they kill each other. And too many gaming communities are cannibalizing each other over this ridiculous notion of toxicity.

    well I mean this wasnt meant to be a "be happy yada yada" kind of thing but more of "I appreciate the kindness and friends Ive found" "and a thanks to all the peeps that put in the effort to enjoy the game and make it enjoyable

    cause people like being appreciated and its nice to let them know that they are (lookin at the devs here)

    and although toxicity will never go away not everyone is toxic and giving thanks to those who choose a path away from it naturally deserve thanks from me specifically

  • its nice to come back here for a positive refresher after a bad game

    thanks for the kind words all and I hope you have a great day today tomorrow etc <3

  • image.png

    like I get it but thats what lightborn is for and if they do stuff like this then they need to restructure a lot of the other killers on things like this as well as rebalance so that its not entirely one sided

  • I absolutely love seein this stuff its amazing and Im so glad there are people here that can make something out of my crazy ideas4

    keep my clued in if you make another character swap or anything like that!!

  • @Northener1907 said:

    Can any mod report that please? This annoying, i deserved that death but i am losing because of bug :(

    @Rizzo90

    I believe theres an acknowledged bug report on it already but not 100%

    I am certain they know of it though

  • I am very VERY bad at picking up sarcasm so I literally had no idea

  • Killer perk ideas too cause I want to have some for both

    Revenge value - gain a stackable 2% speed for every pallet you get stunned by for a max of 8 tokens. lose 8/6/4 tokens when hitting any survivor

    <placeholder name> - start the game with an obsession. can only be obsessed with one survivor at a time. when hitting your obsession gain a token with a max 8 tokens. when damaging a generator use all tokens to regress the gen by an additional 1%/2%/3%

    Mindless Compassion - leaving a chase with a survivor without attacking gives you and that survivor 5%/10%/15% haste effect for 5 seconds. does not stack. can only be activated once every 90 seconds

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